Files
vgstation13/code/modules/mining/ores.dm
2015-09-30 10:57:01 -07:00

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/**********************Mineral ores**************************/
/obj/item/weapon/ore
name = "Rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore2"
w_type = RECYK_MISC
var/material=null
var/datum/geosample/geologic_data
/obj/item/weapon/ore/New()
. = ..()
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 0)
/obj/item/weapon/ore/ex_act()
return
/obj/item/weapon/ore/recycle(var/datum/materials/rec)
if(material==null)
return NOT_RECYCLABLE
rec.addAmount(material, 1)
return w_type
/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/core_sampler))
var/obj/item/device/core_sampler/C = W
C.sample_item(src, user)
else
return ..()
/obj/item/weapon/ore/uranium
name = "Uranium ore"
icon_state = "Uranium ore"
origin_tech = "materials=5"
material=MAT_URANIUM
melt_temperature = 1070+T0C
/obj/item/weapon/ore/iron
name = "Iron ore"
icon_state = "Iron ore"
origin_tech = "materials=1"
material=MAT_IRON
melt_temperature = MELTPOINT_STEEL
/obj/item/weapon/ore/glass
name = "Sand"
icon_state = "Glass ore"
origin_tech = "materials=1"
material=MAT_GLASS
melt_temperature = MELTPOINT_GLASS
/obj/item/weapon/ore/glass/attack_self(mob/living/user as mob) //It's magic I ain't gonna explain how instant conversion with no tool works. -- Urist
var/location = get_turf(user)
for(var/obj/item/weapon/ore/glass/sandToConvert in location)
new /obj/item/stack/sheet/mineral/sandstone(location)
qdel(sandToConvert)
new /obj/item/stack/sheet/mineral/sandstone(location)
qdel(src)
/obj/item/weapon/ore/plasma
name = "Plasma ore"
icon_state = "Plasma ore"
origin_tech = "materials=2"
material=MAT_PLASMA
melt_temperature = MELTPOINT_STEEL+500
/obj/item/weapon/ore/silver
name = "Silver ore"
icon_state = "Silver ore"
origin_tech = "materials=3"
material=MAT_SILVER
melt_temperature = 961+T0C
/obj/item/weapon/ore/gold
name = "Gold ore"
icon_state = "Gold ore"
origin_tech = "materials=4"
material=MAT_GOLD
melt_temperature = 1064+T0C
/obj/item/weapon/ore/diamond
name = "Diamond ore"
icon_state = "Diamond ore"
origin_tech = "materials=6"
material=MAT_DIAMOND
/obj/item/weapon/ore/clown
name = "Bananium ore"
icon_state = "Clown ore"
origin_tech = "materials=4"
material=MAT_CLOWN
melt_temperature = MELTPOINT_GLASS
/obj/item/weapon/ore/phazon
name = "Phazite"
desc = "What the fuck?"
icon_state = "Phazon ore"
origin_tech = "materials=7"
material=MAT_PHAZON
melt_temperature = MELTPOINT_GLASS
/obj/item/weapon/ore/slag
name = "Slag"
desc = "Completely useless unless recycled."
icon_state = "slag"
melt_temperature=MELTPOINT_PLASTIC
// melt_temperature is automatically adjusted.
var/datum/materials/mats=new
/obj/item/weapon/ore/slag/recycle(var/datum/materials/rec)
if(mats.getVolume() == 1)
return NOT_RECYCLABLE
rec.addFrom(mats) // NOT removeFrom. Some things just check for the return value.
return RECYK_MISC
/obj/item/weapon/ore/mauxite
name = "mauxite ore"
desc = "A chunk of Mauxite, a sturdy common metal."
icon_state = "mauxite"
material="mauxite"
/obj/item/weapon/ore/molitz
name = "molitz crystal"
desc = "A crystal of Molitz, a common crystalline substance."
icon_state = "molitz"
material="molitz"
/obj/item/weapon/ore/pharosium
name = "pharosium ore"
desc = "A chunk of Pharosium, a conductive metal."
icon_state = "pharosium"
material="pharosium"
// Common Cluster Ores
/obj/item/weapon/ore/cobryl
name = "cobryl ore"
desc = "A chunk of Cobryl, a somewhat valuable metal."
icon_state = "cobryl"
material="cobryl"
/obj/item/weapon/ore/char
name = "char ore"
desc = "A heap of Char, a fossil energy source similar to coal."
icon_state = "char"
material="char"
// Rare Vein Ores
/obj/item/weapon/ore/claretine
name = "claretine ore"
desc = "A heap of Claretine, a highly conductive salt."
icon_state = "claretine"
material="claretine"
/obj/item/weapon/ore/bohrum
name = "bohrum ore"
desc = "A chunk of Bohrum, a heavy and highly durable metal."
icon_state = "bohrum"
material="bohrum"
/obj/item/weapon/ore/syreline
name = "syreline ore"
desc = "A chunk of Syreline, an extremely valuable and coveted metal."
icon_state = "syreline"
material="syreline"
// Rare Cluster Ores
/obj/item/weapon/ore/erebite
name = "erebite ore"
desc = "A chunk of Erebite, an extremely volatile high-energy mineral."
icon_state = "erebite"
material="erebite"
/obj/item/weapon/ore/erebite/ex_act()
explosion(src.loc,-1,0,2)
qdel(src)
/obj/item/weapon/ore/erebite/bullet_act(var/obj/item/projectile/P)
explosion(src.loc,-1,0,2)
qdel(src)
/obj/item/weapon/ore/cerenkite
name = "cerenkite ore"
desc = "A chunk of Cerenkite, a highly radioactive mineral."
icon_state = "cerenkite"
material="cerenkite"
/obj/item/weapon/ore/cerenkite/ex_act()
var/L = get_turf(src)
for(var/mob/living/carbon/human/M in viewers(L, null))
M.apply_effect((rand(10, 50)), IRRADIATE, 0)
qdel(src)
/obj/item/weapon/ore/cerenkite/attack_hand(mob/user as mob)
var/L = get_turf(user)
for(var/mob/living/carbon/human/M in viewers(L, null))
M.apply_effect((rand(10, 50)), IRRADIATE, 0)
qdel(src)
/obj/item/weapon/ore/cerenkite/bullet_act(var/obj/item/projectile/P)
var/L = get_turf(src)
for(var/mob/living/carbon/human/M in viewers(L, null))
M.apply_effect((rand(10, 50)), IRRADIATE, 0)
qdel(src)
/obj/item/weapon/ore/cytine
name = "cytine"
desc = "A glowing Cytine gemstone, somewhat valuable but not paticularly useful."
icon_state = "cytine"
material="cytine"
/obj/item/weapon/ore/cytine/New()
..()
color = pick("#FF0000","#0000FF","#008000","#FFFF00")
/obj/item/weapon/ore/cytine/attack_hand(mob/user as mob)
var/obj/item/weapon/glowstick/G = new /obj/item/weapon/glowstick(user.loc)
G.color = color
G.light_color = color
qdel(src)
/obj/item/weapon/ore/uqill
name = "uqill nugget"
desc = "A nugget of Uqill, a rare and very dense stone."
icon_state = "uqill"
material="uqill"
/obj/item/weapon/ore/telecrystal
name = "telecrystal"
desc = "A large unprocessed telecrystal, a gemstone with space-warping properties."
icon_state = "telecrystal"
material="telecrystal"
/obj/item/weapon/gibtonite
name = "Gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
w_class = 4
throw_range = 0
anchored = 1 //Forces people to carry it by hand, no pulling!
flags = FPRINT | TWOHANDABLE | MUSTTWOHAND
var/primed = 0
var/det_time = 100
var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher shipping_value = better
/obj/item/weapon/gibtonite/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator))
GibtoniteReaction(user)
return
if(istype(I, /obj/item/device/mining_scanner) && primed)
primed = 0
user.visible_message("<span class='notice'>The chain reaction was stopped! ...The ore's quality went down.</span>")
icon_state = "Gibtonite ore"
quality = 1
return
..()
/obj/item/weapon/gibtonite/bullet_act(var/obj/item/projectile/P)
if(istype(P, /obj/item/projectile/bullet))
GibtoniteReaction(P.firer)
..()
/obj/item/weapon/gibtonite/ex_act()
GibtoniteReaction(triggered_by_explosive = 1)
/obj/item/weapon/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by_explosive = 0)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/weapon/gibtonite/proc/GibtoniteReaction() called tick#: [world.time]")
if(!primed)
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
primed = 1
icon_state = "Gibtonite active"
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/notify_admins = 0
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
notify_admins = 1
if(notify_admins)
if(triggered_by_explosive)
message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
else
message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
if(triggered_by_explosive)
log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
else
user.visible_message("<span class='warning'>[user] strikes the [src], causing a chain reaction!</span>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
spawn(det_time)
if(primed)
switch(quality)
if(1)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
if(2)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(3)
explosion(src.loc,2,4,9,adminlog = notify_admins)
qdel(src)