Files
vgstation13/code/modules/overlays/mobs.dm
2015-01-11 01:20:13 -06:00

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// Human Overlay objects for the new Overlays system.
/obj/Overlays/fire_layer
layer = FLOAT_LAYER - 24
/obj/Overlays/mutantrace_layer
layer = FLOAT_LAYER - 23
/obj/Overlays/mutations_layer
layer = FLOAT_LAYER - 22
/obj/Overlays/damage_layer
layer = FLOAT_LAYER - 21
/obj/Overlays/uniform_layer
layer = FLOAT_LAYER - 20
/obj/Overlays/id_layer
layer = FLOAT_LAYER - 19
/obj/Overlays/shoes_layer
layer = FLOAT_LAYER - 18
/obj/Overlays/gloves_layer
layer = FLOAT_LAYER - 17
/obj/Overlays/ears_layer
layer = FLOAT_LAYER - 16
/obj/Overlays/suit_layer
layer = FLOAT_LAYER - 15
/obj/Overlays/glasses_layer
layer = FLOAT_LAYER - 14
/obj/Overlays/belt_layer
layer = FLOAT_LAYER - 13
/obj/Overlays/suit_store_layer
layer = FLOAT_LAYER - 12
/obj/Overlays/back_layer
layer = FLOAT_LAYER - 11
/obj/Overlays/hair_layer
layer = FLOAT_LAYER - 10
/obj/Overlays/glasses_over_hair_layer
layer = FLOAT_LAYER - 9
/obj/Overlays/facemask_layer
layer = FLOAT_LAYER - 8
/obj/Overlays/head_layer
layer = FLOAT_LAYER - 7
/obj/Overlays/handcuff_layer
layer = FLOAT_LAYER - 6
/obj/Overlays/legcuff_layer
layer = FLOAT_LAYER - 5
/obj/Overlays/l_hand_layer
layer = FLOAT_LAYER - 4
/obj/Overlays/r_hand_layer
layer = FLOAT_LAYER - 3
/obj/Overlays/tail_layer
layer = FLOAT_LAYER - 2
/obj/Overlays/targeted_layer
layer = FLOAT_LAYER - 1
//Human Overlays Object variables
/mob/living/carbon/human
var/list/obj/Overlays/obj_overlays[25]
/*
var/obj/Overlays/fire_layer/fire_layer = new
var/obj/Overlays/mutantrace_layer/mutantrace_layer = new
var/obj/Overlays/mutations_layer/mutations_layer = new
var/obj/Overlays/damage_layer/damage_layer = new
var/obj/Overlays/uniform_layer/uniform_layer = new
var/obj/Overlays/id_layer/id_layer = new
var/obj/Overlays/shoes_layer/shoes_layer = new
var/obj/Overlays/gloves_layer/gloves_layer = new
var/obj/Overlays/ears_layer/ears_layer = new
var/obj/Overlays/suit_layer/suit_layer = new
var/obj/Overlays/glasses_layer/glasses_layer = new
var/obj/Overlays/belt_layer/belt_layer = new
var/obj/Overlays/suit_store_layer/suit_store_layer = new
var/obj/Overlays/back_layer/back_layer = new
var/obj/Overlays/hair_layer/hair_layer = new
var/obj/Overlays/glasses_over_hair_layer/glasses_over_hair_layer = new
var/obj/Overlays/facemask_layer/facemask_layer = new
var/obj/Overlays/head_layer/head_layer = new
var/obj/Overlays/handcuff_layer/handcuff_layer = new
var/obj/Overlays/legcuff_layer/legcuff_layer = new
var/obj/Overlays/l_hand_layer/l_hand_layer = new
var/obj/Overlays/r_hand_layer/r_hand_layer = new
var/obj/Overlays/tail_layer/tail_layer = new
var/obj/Overlays/targeted_layer/targeted_layer = new
*/