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Sprites by Skowron, who is, as always, da best. Added spell buttons for all spells. This is building on an idea originally put in by Deity, but which was done in a snowflake way and only for constructs. These spell buttons are generated by handler procs for mobs. Each spell button has a spell icon, changes with its percentage charge, and can be shown or hidden with the spell master. The spell master itself can be moved around thanks to TG movable objects. Constructs now inherit Life(), for sanity and goodcode. Moved several Harvester procs to spells. (We can do this with ling and vamp too!) Added Narsie listing so Harvesters don't loop through world. Replaced a lot of strings in spellcode with defines. Waiting for the wonderful Skowron's sprites for all spells given by genetic powers, as well as a few spells.
5 lines
147 B
Plaintext
5 lines
147 B
Plaintext
/spell/noclothes
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name = "No Clothes"
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desc = "This is a placeholder for knowing if you dont need clothes for any spell."
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spell_flags = NO_BUTTON |