Files
vgstation13/code/modules/admin/verbs/onlyone.dm
baloh.matevz@gmail.com d1d0fd5e4f - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 04:00:36 +00:00

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/client/proc/only_one()
set category = "Fun"
set name = "THERE CAN BE ONLY ONE"
set desc = "Makes everyone into a traitor and has them fight for the nuke auth. disk."
if(!ticker)
alert("The game hasn't started yet!")
return
if(alert("BEGIN THE TOURNAMENT?",,"Yes","No")=="No")
return
feedback_add_details("admin_verb","TCBOO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for(var/mob/living/carbon/human/H in world)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/steal/steal_objective = new
steal_objective.owner = H.mind
steal_objective.set_target("nuclear authentication disk")
H.mind.objectives += steal_objective
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = H.mind
H.mind.objectives += hijack_objective
H << "<B>You are the traitor.</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
for (var/obj/item/I in H)
if (istype(I, /obj/item/weapon/implant))
continue
del(I)
H.equip_if_possible(new /obj/item/clothing/under/kilt(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/claymore(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/clothing/shoes/combat(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/weapon/pinpointer(H.loc), H.slot_l_store)
var/obj/item/weapon/card/id/W = new(H)
W.name = "[H.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered = H.real_name
H.equip_if_possible(W, H.slot_wear_id)
message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
log_admin("[key_name(usr)] used there can be only one.")