mirror of
https://github.com/vgstation-coders/vgstation13.git
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240 lines
8.1 KiB
Plaintext
240 lines
8.1 KiB
Plaintext
//wrapper
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/proc/do_teleport(ateleatom, adestination, aprecision=FALSE, afteleport=TRUE, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, aijamming=FALSE)
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new /datum/teleport/instant/science(arglist(args))
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return
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/datum/teleport
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var/atom/movable/teleatom //atom to teleport
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var/atom/destination //destination to teleport to
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var/precision = FALSE //teleport precision
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var/datum/effect/effect/system/effectin //effect to show right before teleportation
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var/datum/effect/effect/system/effectout //effect to show right after teleportation
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var/soundin //soundfile to play before teleportation
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var/soundout //soundfile to play after teleportation
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var/force_teleport = TRUE //if false, teleport will use Move() proc (dense objects will prevent teleportation)
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var/ignore_jamming = FALSE//if true, teleport will ignore area jamming
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/datum/teleport/New(ateleatom, adestination, aprecision=FALSE, afteleport=TRUE, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, aijamming=FALSE)
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..()
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if(!Init(arglist(args)))
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return FALSE
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return TRUE
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/datum/teleport/proc/Init(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout,aijamming)
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if(!setTeleatom(ateleatom))
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return FALSE
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if(!setDestination(adestination))
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return FALSE
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if(!setPrecision(aprecision))
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return FALSE
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setEffects(aeffectin,aeffectout)
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setForceTeleport(afteleport)
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setIgnoreJamming(aijamming)
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setSounds(asoundin,asoundout)
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return TRUE
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//must succeed
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/datum/teleport/proc/setPrecision(aprecision)
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if(isnum(aprecision))
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precision = aprecision
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return TRUE
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return FALSE
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//must succeed
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/datum/teleport/proc/setDestination(atom/adestination)
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if(istype(adestination))
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destination = adestination
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return TRUE
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return FALSE
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//must succeed in most cases
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/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
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if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
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qdel(ateleatom)
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return FALSE
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if(istype(ateleatom))
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teleatom = ateleatom
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return TRUE
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return FALSE
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//custom effects must be properly set up first for instant-type teleports
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//optional
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/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
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effectin = istype(aeffectin) ? aeffectin : null
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effectout = istype(aeffectout) ? aeffectout : null
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return TRUE
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//optional
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/datum/teleport/proc/setForceTeleport(afteleport)
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force_teleport = afteleport
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return TRUE
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//optional
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/datum/teleport/proc/setIgnoreJamming(aijamming)
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ignore_jamming = aijamming
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return TRUE
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//optional
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/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
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soundin = isfile(asoundin) ? asoundin : null
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soundout = isfile(asoundout) ? asoundout : null
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return TRUE
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//placeholder
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/datum/teleport/proc/teleportChecks()
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return TRUE
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/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
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if(location)
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if(effect)
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spawn(-1)
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src = null
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effect.attach(location)
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effect.start()
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if(sound)
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spawn(-1)
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src = null
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playsound(location,sound,60,1)
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return
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/datum/teleport/proc/isValidTurf(turf/T)
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if(istype(T, /turf/unsimulated/wall/supermatter))
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return FALSE //Don't teleport into supermatter turfs
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return TRUE
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//do the monkey dance
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/datum/teleport/proc/doTeleport()
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var/turf/destturf
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var/turf/curturf = get_turf(teleatom)
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var/area/destarea = get_area(destination)
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if(precision)
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var/list/posturfs = circlerangeturfs(destination,precision)
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if(!posturfs || !posturfs.len)
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return FALSE
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do
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destturf = pick_n_take(posturfs)
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while(!isValidTurf(destturf) && posturfs.len)
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else
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destturf = get_turf(destination)
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if(!destturf || !curturf)
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return FALSE
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playSpecials(curturf,effectin,soundin)
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teleatom.unlock_from()
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if(istype(teleatom,/obj/item/projectile))
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var/Xchange = destturf.x - curturf.x
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var/Ychange = destturf.y - curturf.y
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var/obj/item/projectile/P = teleatom
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P.override_starting_X += Xchange
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P.override_starting_Y += Ychange
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P.override_target_X += Xchange
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P.override_target_Y += Ychange
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P.reflected = TRUE//you can now get hit by the projectile you just fired. Careful with portals!
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if(curturf.z != destturf.z)
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INVOKE_EVENT(teleatom.on_z_transition, list("user" = teleatom, "from_z" = curturf.z, "to_z" = destturf.z))
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for(var/atom/AA in recursive_type_check(teleatom))
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INVOKE_EVENT(AA.on_z_transition, list("user" = AA, "from_z" = curturf.z, "to_z" = destturf.z))
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if(force_teleport)
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teleatom.forceMove(destturf,TRUE)
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playSpecials(destturf,effectout,soundout)
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else
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if(teleatom.Move(destturf))
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playSpecials(destturf,effectout,soundout)
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teleatom.reset_inertia() //Prevent things from drifting immediately after getting teleported to space
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destarea.Entered(teleatom)
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return TRUE
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/datum/teleport/proc/teleport()
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if(teleportChecks(ignore_jamming))
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return doTeleport()
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return FALSE
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/datum/teleport/instant //teleports when datum is created
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/datum/teleport/instant/New(ateleatom, adestination, aprecision=FALSE, afteleport=TRUE, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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if(..())
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teleport()
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return
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/datum/teleport/instant/science
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/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
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if(!aeffectin || !aeffectout)
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var/datum/effect/effect/system/spark_spread/aeffect = new
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aeffect.set_up(5, TRUE, teleatom)
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effectin = effectin || aeffect
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effectout = effectout || aeffect
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return TRUE
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else
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return ..()
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/datum/teleport/instant/science/setPrecision(aprecision)
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..()
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if(istype(teleatom, /obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)
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if(bagholding.len)
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precision = max(rand(1,100)*bagholding.len,100)
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if(istype(teleatom, /mob/living))
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var/mob/living/MM = teleatom
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to_chat(MM, "<span class='warning'>The Bluespace interface on your Bag of Holding interferes with the teleport!</span>")
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return TRUE
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/datum/teleport/instant/science/teleportChecks(var/ignore_jamming = FALSE)
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if(istype(teleatom, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
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teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
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return FALSE
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if(teleatom.locked_to)
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return FALSE
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if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear)))
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if(istype(teleatom, /mob/living))
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var/mob/living/MM = teleatom
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MM.visible_message("<span class='danger'>\The [MM] bounces off of the portal!</span>","<span class='warning'>Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
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else
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teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
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return FALSE
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if(destination.z == map.zCentcomm) //centcomm z-level
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if(istype(teleatom, /obj/mecha) && (universe.name != "Supermatter Cascade"))
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var/obj/mecha/MM = teleatom
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to_chat(MM.occupant, "<span class='danger'>The mech would not survive the jump to a location so far away!</span>")//seriously though, why? who wrote that?
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return FALSE
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if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)))
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teleatom.visible_message("<span class='danger'>The Bag of Holding bounces off of the portal!</span>")
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return FALSE
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var/datum/zLevel/L = get_z_level(destination)
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if (L.teleJammed && !ignore_jamming)
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return FALSE
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for (var/mob/M in recursive_type_check(teleatom, /mob))
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if(istype(M,/mob/living/carbon/human)) //Tinfoil hats resist teleportation, but only when worn
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var/mob/living/carbon/human/H = M
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if(H.head && istype(H.head,/obj/item/clothing/head/tinfoil))
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to_chat(H, "<span class'info'>Your headgear has 'foiled' a teleport!</span>")
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return FALSE
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if(istype(M, /mob/living))
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var/mob/living/MM = M
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if(MM.locked_to_z != FALSE && destination.z != MM.locked_to_z)
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MM.visible_message("<span class='danger'>\The [teleatom] bounces off the portal!</span>", "<span class='warning'>You're unable to go to that destination!</span>")
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return FALSE
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if(!isemptylist(recursive_type_check(teleatom, /obj/item/clothing/head/tinfoil)))
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return FALSE
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return TRUE
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