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3839 lines
259 KiB
HTML
3839 lines
259 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!--
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HEY, YOU.
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ADDING A CHANGELOG ENTRY? MAKE changelog/USERNAME.yml. READ example.yml SO YOU DON'T SCREW UP.
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ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old teams)
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--->
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<html>
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<head>
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<title>/vg/station Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<script type='text/javascript'>
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function changeText(tagID, newText, linkTagID) {
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var tag = document.getElementById(tagID);
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tag.innerHTML = newText;
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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</head>
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<body>
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<!--
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Header Section
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-->
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<div class="header">
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<h1>/vg/station - A Space Station 13 Server</h1>
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<p>
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<b>Forum | <a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/d3athrow/vgstation13">Source</a></b>
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</p>
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<p>
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<b>Visit our IRC channel:</b><a href="irc://irc.rizon.net/vgstation">#vgstation on irc.rizon.net</a>
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</p>
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<p>
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<em>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.</em>
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</p>
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<h2>/vg/station 13 Credits</h2>
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<dl class="creditblock">
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<dt class="creditsection">
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Code:
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</dt>
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<dd>
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Cloroxygen, Duny, Emisune, IconLeap, N3X15, Pomf123, SarahJohnson, Deity Link
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</dd>
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<dt class="creditsection">
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Sprites:
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</dt>
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<dd>
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Bustatime, Cloroxygen, Cogwerks, Dbuhos, Emisune, ISaidNo, Kokuten, N3X15, Osaifh, Rei1226, Skowron, Deity Link
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</dd>
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<dt class="creditsection">
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Sounds:
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</dt>
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<dd>
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NOBODY ;_;
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</dd>
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<dt class="creditsection">
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Thanks To:
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</dt>
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<dd>
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Baystation, Festival TTS, /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.
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</dd>
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</dl>
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</div>
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<div class="testserver">
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Visit the Bleeding-Edge test server at <a href="byond://pomftest.undo.it:7777">byond://pomftest.undo.it:7777</a>
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</div>
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<!--
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AGAIN, TO ADD SHIT, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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-->
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<div class="commit sansserif">
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<h2 class="date">2015.05.26</h2>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Gyro tea now makes you spin, and heals leg and foot damage.</li>
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<li class="bugfix">Monkey mobs no longer have the before their emotes if they have a proper name. No more The Pun Pun jumps.</li>
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<li class="tweak">The teleporter on the Syndicate Mothership is now always accurate (won't ever send things into deep space instead of its designated destination again)</li>
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</ul>
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<h2 class="date">2015.05.25</h2>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">TAXISTATION FIXED TAXI CALLER BUTTONS</li>
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<li class="bugfix">TAXISTATION Greatly improved camera coverage (singularity, theatre, research outpost, etc...)</li>
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<li class="bugfix">TAXISTATION Fixes access to the Asteroid outpost for both Miners and Xenoarchaeologists</li>
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<li class="bugfix">TAXISTATION Added Xenobotany machines to Hydroponics backroom, and moved stuff around in Hydroponics</li>
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<li class="bugfix">TAXISTATION Added a bunch of PDA terminals</li>
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<li class="bugfix">TAXISTATION Added a PDA painter to the HoP's office</li>
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<li class="bugfix">TAXISTATION Added Ion Rifles to the Secure Armory</li>
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<li class="bugfix">TAXISTATION Added missing virus dishes and other stuff in Virology</li>
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<li class="bugfix">TAXISTATION The Library's windoor now requires the Librarian's access.</li>
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<li class="tweak">and more various small Taxistation tweaks...</li>
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</ul>
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<h3 class="author">Dylanstrategie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Medical E.V.A. is back</li>
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<li class="tweak">Change the layout of the Mining Bases and the Research Airbridge</li>
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<li class="bugfix">Fix Waste and Distribution being connected together at roundstart</li>
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</ul>
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<h2 class="date">2015.05.23</h2>
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<h3 class="author">9600bauds updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cloners now give a special message when scanning a ghosted, but otherwise cloneable corpse, which bwoinks the ghost and tells you to try scanning again in 5 seconds (like the Defib)</li>
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<li class="bugfix">Fixed Defibs sometimes thinking a corpse was revivable when it wasn't, fixes Defibs reviving suicided players (which would then quickly die again since you can't stop suiciding)</li>
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<li class="bugfix">Fixed Morgue displays not working correctly (green light = ghost inside corpse, red light = ghosted, orange light = no corpse, items inside)</li>
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</ul>
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<h3 class="author">Comic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mobs which aren't robots will now receive warning and danger messages for the heat and pressure of vents and scrubbers they enter.</li>
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</ul>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">The Disease Splicer now has its own sprite, was previously using the Crew Monitoring Computer sprite.</li>
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<li class="imageadd">The Operating Computer's sprite now updates depending on whether there is someone on the operating table, and whether that person is alive or dead.</li>
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<li class="imageadd">New sprite for the Cloning Computer, which updates when there is someone in the DNA Scanner or the Cloning Pod.</li>
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<li class="imageadd">The Xenoarchaeology machines now use the "analyser_processing" sprite when they process samples.</li>
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<li class="rscadd">FLAMING B52</li>
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<li class="rscadd">Deconstructing a Cloning Pod removes the Biomass from it as Synthmeat slabs.</li>
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<li class="tweak">Built Cloning Pods are now empty of any biomass (fixing an exploit that'd reset the biomass to 150 every time the machine was deconstructed-reconstructed) doesn't affect Cloning Pods already built at roundstart.</li>
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<li class="tweak">Attempting to summon Nar-Sie elswhere than on the station will warn the cultists. If they don't abort their summoning they'll all get gibbed.</li>
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<li class="rscadd">Admins can now use the voice of Nar-Sie to talk to a single cultist, rather than to all of them (more immersive than using Subtle Messages)</li>
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<li class="rscadd">The Cult Armor rune will now cloth cultists in spaceworthy armor if the conditions for Nar-Sie's summoning have been completed or Nar-Sie has risen. (AT LAST)</li>
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<li class="imageadd">Tweaked the Cult Spacesuit sprite so its user no longer appears bare footed.</li>
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<li class="tweak">Communicate runes now lets you automatically recognize the voice of whoever is using it. Telling your name with the rune at roundstart isn't mandatory anymore.</li>
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<li class="imageadd">Tweaked the Arcane Tome sprite.</li>
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<li class="imageadd">Added animations for the Summon Tome rune, and for when you copy words on a tome.</li>
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<li class="bugfix">Fixed non-cultists being able to copy words from an Arcane Tome to another one.</li>
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<li class="rscadd">You can now place items on Cult "tome" structures (such as the one in the librarian's closet) just like racks.</li>
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<li class="tweak">Hell will only be initialized the first time Nar-Sie is spawned, so admins can spawn multiple Nar-Sies without causing multiple instances of Hell to overlap, with all the server-ending features it'd create.</li>
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<li class="bugfix">Fixed the Syndicate Mothership's corner shuttle tiles keeping the snow underlay from their home base.</li>
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<li class="bugfix">Fixed a B52 bug that caused the glass to remain luminescent after being drank.</li>
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</ul>
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<h3 class="author">Dylanstrategie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Attempt to fix runtimes related to Cult mobs</li>
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</ul>
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<h2 class="date">2015.05.20</h2>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Remove infinite range fireaxes.</li>
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</ul>
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<h2 class="date">2015.05.19</h2>
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<h3 class="author">9600bauds updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Protolathe & Circuit Imprinter construction menus now have fancy filtering and sorting!</li>
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<li class="rscadd">Added a "Custom" queue amount for said menus, which lets you queue a custom number of items in one go</li>
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<li class="rscadd">Also added an option to turn off window auto-updating for the Protolathe, which caused you to be sent at the top of the list every time you built or queued something</li>
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<li class="bugfix">Fixed Circuit Imprinter's glass counter always being 0 and not letting you eject glass from it</li>
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<li class="bugfix">Accidentally fixed a bug where fabricators would always hold infinite materials. To compensate, maximum material amount was buffed to 150 sheets unupgraded for most fabricators, 250 for the Exosuit fabricator (+50 sheets per matter bin upgrade)</li>
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<li class="bugfix">Fixed micro-manipulator upgrades not upgrading the Protolathe's speed</li>
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</ul>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Communications Consoles can be emagged once again, which will fully unlock them, and allow its users to contact the Syndicate.</li>
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<li class="bugfix">Once emagged the console has the option to "Reset Arrays" which will de-emag the console and allow its users to contact Centcomm again.</li>
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<li class="imageadd">Emagged Communication Consoles have a slightly different sprite.</li>
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<li class="soundadd">Added notification sounds for admins when players contact Centcomm/the Syndicate.</li>
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</ul>
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<h3 class="author">Dylanstrategie updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Xenos now take halved electrocution damage to make up for the fact that they tend to go through a lot of wiring. Crit threshold is now 8 million W with full transfer for them (1 million W for APCs due to double electrocution) up from 1 million W (125 000 W)</li>
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<li class="tweak">Delay added to regular lighters to reduce spamming</li>
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<li class="spellcheck">Ensure some typecasts don't accord incorrectly for cigarette-related items</li>
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<li class="bugfix">Fix some update_brightness() instructions firing before messages, causing one to light lit lighters, notably</li>
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<li class="bugfix">Fix the Supermatter Shard puking runtimes and having its process() broken if a mob is on the same tile as it is (possible with spawning/teleportation)</li>
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</ul>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed grabs grabbing yourself.</li>
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</ul>
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<h2 class="date">2015.05.18</h2>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Remove chance of turning somebody into krampus with staff of change.</li>
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<li class="bugfix">Fixed being able to understand things over the radio when they weren't speaking any language in particular, namely mice.</li>
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<li class="bugfix">Stun batons are properly affected by accuracy now when attacking.</li>
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</ul>
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<h2 class="date">2015.05.17</h2>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed not being able to refill from water tanks, especially with a bucket in hydroponics.</li>
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</ul>
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<h2 class="date">2015.05.16</h2>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Remove chapel burning vampires, instead nullifies their powers while in side and for a short time afterwards</li>
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<li class="tweak">head cultists can be deconverted using bible or holy water like the underlings.</li>
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</ul>
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<h2 class="date">2015.05.15</h2>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed Supermatter Cascades not shutting down the powernet.</li>
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<li class="tweak">From now on, the access requirement on Mining/Research shuttles' consoles gets revoked once the Supermatter Cascade's Centcom Command Report is received. "So you don't have to be a nerd to survive the end of the world."</li>
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<li class="tweak">Random Events won't proc anymore during Endgame events (no more powernet event bringing the power back online after Nar-Sie has risen for example, even if the event started before the summon).</li>
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<li class="bugfix">Fixed some shuttle tiles still showing their "hyperspace" underlay after performing a trip.</li>
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<li class="tweak">All silicons (AI, Borgs, MoMMIs) can now purchase free items from all vending machines.</li>
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<li class="tweak">Service borgs and MoMMI can purchase items that cost money as well (as they were supposed to originally it seems, but couldn't, because they couldn't swipe their fucking non-existent ID on the machine)</li>
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<li class="rscadd">Players can now dual-hand a broom to place it between their legs</li>
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<li class="rscadd">If a Wizard does it, he will start floating, allowing him to fly above tables, wet floors and peels, and move at hyperzine speed. Also lets him move around in space.</li>
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<li class="rscadd">Stuns will affect a flying Wizard as per usual, making him drop the broom and stop flying.</li>
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<li class="rscadd">If the Wizard ever stops dual-handing the broom, the effect stops.</li>
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<li class="rscadd">Broom + Horse mask = Broomstick Horse. Same properties as regular broom, but much more classy.</li>
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<li class="tweak">the airlocks on the bridge to the west just outside the Research Outpost are now accessible to players with Research access. About damn time.</li>
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</ul>
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<h3 class="author">Dylanstrategie updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Change the AI Reset Board's description to be much less vague (it only clears non-core laws, it does NOT reset the AI to Asimov)</li>
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<li class="experimental">Use update_brightness() and update_icon() for all items on the list to minimize shit coding and standardize light items</li>
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<li class="experimental">You can now light cigarettes and sub-types with anything tagged as is_hot(), works with fire (fire_act)</li>
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<li class="experimental">Blunts can now hold 50 units of reagents. Don't ask me, it's a really fat blunt</li>
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<li class="soundadd">Lighters (regular and zippo) now have sounds</li>
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<li class="rscadd">Added a strike-anywhere matchbox. Can only be obtained for premium on cigarettes machines currently</li>
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<li class="rscdel">You can no longer shove an entire matchbox into a cigarette pack</li>
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<li class="tweak">All matchboxes are now a fancy storage with all it entails and contain 21 matches</li>
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<li class="tweak">Match duration from 5 to 10, on par with strike-anywhere matches. Matches do not go out anymore when dropped</li>
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<li class="tweak">Cigarettes and sub-types will be put out when dipped into water and will not light if doused in water</li>
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<li class="tweak">You no longer burn yourself with cheap lighters, instead you'll have to try multiple times to light it (20 % chance)</li>
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<li class="tweak">All lighters now have 5 attack delay (not in seconds)</li>
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<li class="bugfix">Fix multiple cases of cigarette-related items not updating lumcount normally</li>
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<li class="bugfix">Voxes can no longer wear Engineering Hardsuits as intended (Hardsuit doesn't fit, use the pressure suits)</li>
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</ul>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed secondary language not saving properly.</li>
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<li class="bugfix">Vehicles and beds or chairs will now properly take their buckled mob with them when using a teleporter.</li>
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<li class="bugfix">Fixed being able to bypass a zlevel lock using a closet and a teleporter.</li>
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<li class="tweak">Changed dylans shit a bit and made lighters use fuel, cheap lighters have a lower chance of igniting at lower fuels. Can refuel using a welder tank.</li>
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<li class="tweak">Restored the QM's ensamble</li>
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<li class="rscadd">Advanced buildmode now has the ability to copy something with middle click, then build with left click as normal. 'look alike' copying does not work on mobs.</li>
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</ul>
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<h2 class="date">2015.05.14</h2>
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<h3 class="author">Clusterfack updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adding mousedropping yourself and sometimes others out of the following objects Adv scanners, Sleepers, Cryo, DNA scanners, Mechs</li>
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<li class="tweak">Clicking on IVs when they are attached to a person to detach them, hopefully thats more intuitive</li>
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</ul>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mechas sent from Mass Drivers now break through windows, grilles, tables, and hurt people.</li>
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</ul>
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<h3 class="author">Dylanstrategie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed PDA flashlight's custom color. Too close to white and blends badly in luminous areas</li>
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<li class="experimental">Testing standardized procs designed to handle luminous items, please report any odd behaviour with RIG helmets</li>
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<li class="rscadd">Add compatibility for disabling helmet lights after setup and adding in lit helmets at roundstart</li>
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<li class="rscadd">Add standardized proc to disable action buttons whenever interesting (needs to be called)</li>
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<li class="rscadd">Add examine() proc with extremely basic information (Can the helmet be lit, and is it lit or not ?)</li>
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<li class="tweak">Helmet Light action button now only shows if there is a light to be toggled</li>
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<li class="tweak">Action button for Syndie RIG helmet changed to "Toggle Helmet Camera"</li>
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<li class="bugfix">Fix gold helmet's _color being incorrectly set, leading to odd behaviour if the icon is updated</li>
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</ul>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fix lit flamethrowers not igniting the thrown fuel.</li>
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</ul>
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<h2 class="date">2015.05.13</h2>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed toxins driver blastdoor not opening, fixed igniters not firing as well</li>
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<li class="bugfix">Finally fixed what http://github.com/d3athrow/vgstation13/commit/35069b98a71116ffcf48858d372c5ff5afd2a92b should have done and keep 0 damage projectiles from affecting lockboxes.</li>
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</ul>
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<h2 class="date">2015.05.12</h2>
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<h3 class="author">9600bauds updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now fold paper into paper planes, origami etc. by using the "Fold paper" verb in the rightclick menu.</li>
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<li class="rscadd">You can also get rid of paper by burning it with a lighter or similar.</li>
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</ul>
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<h3 class="author">Clusterfack updated:</h3>
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<ul class="changes bgimages16">
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<li class="experimental">All zlevels now have their own bluespace drift when using telescience.</li>
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</ul>
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<h3 class="author">Dylanstrategie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fix Mech Bay Recharge Ports starting unanchored, leading to all sorts of undesirable behaviour</li>
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</ul>
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<h3 class="author">PJB3005 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed DP vent construction. Never trust other code. Never.</li>
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</ul>
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<h2 class="date">2015.05.11</h2>
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<h3 class="author">Pomf123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed some parts of Box being disconnected from the main scrubber loop</li>
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<li class="tweak">Xenobio is now its own closed loop.</li>
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</ul>
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<h2 class="date">2015.05.09</h2>
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<h3 class="author">Deity Link updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed the Adminbus' layer being to low.</li>
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<li class="bugfix">Fixed the Adminbus' jukebox not spawning facing the correct direction.</li>
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<li class="bugfix">Vampires names and ckey on the Round End Information are now in bold, just like for every other roles.</li>
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|
<li class="bugfix">Fixed the sprite of unpowered/broken Mass Driver computers</li>
|
|
<li class="bugfix">Fixed the old Mass Driver computers that were using the new Pod Computer sprites instead of their regular old computer sprites (such as the one in the Derelict chapel/on the Syndicate ship)</li>
|
|
<li class="rscadd">Ghosts now get notified when an Arena is created, or an Arena round starts. They can click the hypertext link on the notification to teleport to said Arena.</li>
|
|
<li class="rscadd">Ghosts now have a "Search For Arenas" button under their Ghost tab. Gives them the list of existing Arenas and lets them teleport to any of them.</li>
|
|
<li class="rscadd">Added Vault Door assembly, built from 8 sheets of plasteel.</li>
|
|
<li class="tweak">Vault Doors now have the same bomb protection as Blast Doors.</li>
|
|
<li class="tweak">Deconstructing a Vault Door now produces a Vault Door assembly (duh, previously produced an highsec airlock assembly)</li>
|
|
<li class="imageadd">The riveted walls of Centcom now smooth with each others. Still looks as ugly.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix plasmamen not being able to use the toggle internals UI button to activate internals, this also fixes vox getting the error message when holding an oxygen tank even if its filled with nitrogen.</li>
|
|
<li class="bugfix">Fixed voice changer not working without an ID.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.08</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added a new realistic method for processing explosions that takes walls and some other obstacles into account (closed Airlocks and Blast Doors)</li>
|
|
<li class="rscadd">Admins can at any time toggle the explosion method (between the old one and the new one) from the Secret panel (requires +SERVER)</li>
|
|
<li class="tweak">Reinforced Floors are now actually bomb resistant, and less likely to break apart from explosions (they don't affect the spread of the explosion at all though, nor the damage to atoms standing on top of it)</li>
|
|
<li class="tweak">Blast Doors are now less likely to be destroyed by explosion (previously they were as fragile as any other doors)</li>
|
|
<li class="rscadd">Unsimulated/Shuttle floors now get covered in soot when hit by explosions</li>
|
|
<li class="rscadd">Added a verb to the debug panel that lets you visualize in colours the impacts of an explosion (can be set to use either explosion methods, the colours disappear after 10 seconds)</li>
|
|
<li class="experimental">Pomf - server bomb cap raised to 7dev.</li>
|
|
</ul>
|
|
<h3 class="author">Ririchiyo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the ability to link the cloning pod to the cloning console with a multitool. [Starts <strike>dis</strike>connected by default]. It can even be connected from a distance up to 7.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.07</h2>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New High Efficiency bulbs (2 boxes) now spawn in the Janitor's closet (more can be ordered from cargo at 2x the price for 2/3 the boxes of normal lights). These bulbs use 1/4 the energy and can keep those high stress areas like main hallway and arrivals running much, much longer.</li>
|
|
<li class="imageadd">16 new icons for lights; 1 new drink icon</li>
|
|
<li class="rscadd">New reagent "Black Food Coloring". The Bartender gets 25u of this in his closet, and it hides the contents of anything it is added to.</li>
|
|
<li class="tweak">Autolathe now produces all tier 1 components.</li>
|
|
<li class="tweak">Shaft Miners and Cargo Technicians no longer have access to the QM office</li>
|
|
<li class="tweak">Coin boxes are now held in one hand and require only QM access instead of all access</li>
|
|
<li class="tweak">Coin boxes are now size 2 and can only hold coins and vouchers.</li>
|
|
<li class="tweak">Vendomats which have been fed 4 sheets of cardboard now spit out "used recharge packs" when disassembled, allowing you to save the remaining goods inside</li>
|
|
<li class="tweak">Nitrogen tank moved to the bottom of O2 lockers so that Oxygen tanks are easier to grab. Gas the Vox race war now.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed MoMMIs not having understand only languages initialized at round start.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.06</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added flatpack stacking. You can now drag flatpacks onto other flatpacks to stack them. You can split stacks by clicking them with an empty hand. Where you click decides where the stack splits.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a runtime that broke Spess Pets when they tried to fight, don't forget to heal your pets when they lose fights.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Revival of languages, this time even better because a chicken did it. languages work over comms so enjoy being a dildo to humans i guess.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.04</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experimental">MoMMIs have an overlay of static over non silicon mobs. For funsies you can change between blackout, static, or MUD/Dorf mode. More info here https://github.com/d3athrow/vgstation13/pull/3116</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed buckled players (such as those driving a vehicle) not being properly teleported by the Bluespace Rift</li>
|
|
<li class="bugfix">fixed players in mecha not being teleported by the Bluespace Rift</li>
|
|
<li class="bugfix">fixed players in mecha not being able to see the Bluespace Rift through walls</li>
|
|
<li class="bugfix">fixed some space turfs not having the hell overlay during the narsie endgame (and some turfs having it when they shouldn't) such as the areas where shuttles land.</li>
|
|
<li class="bugfix">fixed turfs changed after the beginning of hell or sm cascade not having the right luminosity</li>
|
|
<li class="bugfix">fixed a bug that caused some diagonal shuttle tiles to display space when the shuttle is moved.</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed DP vent construction. Never trust other code. Never.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.03</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added a new title screen Bomberman-themed splashwork</li>
|
|
</ul>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New tool soldering iron</li>
|
|
<li class="rscadd">Soldering irons are fueled by sulphuric acid, and may hold up to 20 units</li>
|
|
<li class="rscadd">Soldering irons may be used to repair smoked airlock electronics and emagged secure closets</li>
|
|
<li class="rscadd">Soldering irons can make nine basic board types out of simple glass (fuse formula randomized every round)</li>
|
|
<li class="tweak">Altering a supply shuttle console board is now done with the soldering iron instead of the multitool</li>
|
|
<li class="tweak">Power control module is a circuitboard</li>
|
|
<li class="tweak">Toolbelt holds soldering irons</li>
|
|
<li class="tweak">Autolathe and YouTool have soldering irons</li>
|
|
<li class="tweak">A circuitboard can be rendered blank with a welding tool</li>
|
|
<li class="tweak">A blank board may be turned to glass with a welding tool</li>
|
|
<li class="imageadd">New four-stage icon for the soldering iron</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Disposals bins now use NanoUI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.02</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Snake II PDA game purchasable on PDA terminals. Based on the classic Nokia Snake II. Features speed settings, labyrinths, control via your orientation, and highscores for every speed/labyrinth combination.</li>
|
|
<li class="rscadd">Added a Minesweeper PDA game purchasable on PDA terminals. Based on the classic Winmine95. Features highscores for beginner, intermediate, and expert difficulties. custom mode included.</li>
|
|
<li class="rscadd">Added a Spess Pets PDA game purchasable on PDA terminals. Basically a tamagotchi knockoff, still undergoin polishment. I might explain how it works on the wiki later on, in the meantime have fun experimenting! 4 races currently available Corgegg, Chimpegg, Borgegg, Syndegg.</li>
|
|
<li class="bugfix">Fixed Centcom's ID computers.</li>
|
|
<li class="imageadd">Added new sprites for Deathsquad and ERT's IDs</li>
|
|
<li class="tweak">Did some background changes that'll allow me to work on the centcom strike teams revamps</li>
|
|
</ul>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Showers now de/constructable</li>
|
|
<li class="rscadd">Fireaxe cabinet now de/constructable</li>
|
|
<li class="rscadd">Tank dispenser now constructable</li>
|
|
<li class="rscadd">Water-cooler now constructable</li>
|
|
<li class="tweak">Sinks/toilets can be un/anchored (and don't work when not anchored)</li>
|
|
<li class="tweak">May order more sinks/toilets from cargo</li>
|
|
<li class="tweak">Metal construction UI gets a well-deserved rearrangement</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the '-1kPA' issue for canisters, also cleans up some canister code, so maybe I fixed other issues too!</li>
|
|
<li class="rscadd">Portable scrubbers and pumps now have NanoUI.</li>
|
|
<li class="rscadd">Adds Dual-Port vents to the RPD and pipe dispenser.</li>
|
|
<li class="rscadd">AAC registers, these registers (10 max without adminbus) can store numbers for usage in AAC scripts.</li>
|
|
<li class="rscadd">You can manually set these registers by clicking on them in the AAC's UI.</li>
|
|
<li class="rscadd">You can both get and set values to these registers using new automations.</li>
|
|
<li class="bugfix">Fixes derelict MoMMIs being able to leave the derelict by sitting in a locker.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.05.01</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experimental">Made the speaker device 2spooky.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.30</h2>
|
|
<h3 class="author">9600bauds updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Massively fixed custom food items and cooking machines, re-implemented custom burgers and pan pizzas as they were previously not obtainable.</li>
|
|
<li class="rscdel">Removed goofball</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Replaced the splashworks title1.gif and title3.gif with their original, higher quality DMIs.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added jump to page link to library computers</li>
|
|
<li class="rscadd">Added searching to the checkout library computer</li>
|
|
<li class="bugfix">Manuals, searching, and order by SS<sup>13</sup>BN fixed completely again.</li>
|
|
<li class="tweak">Severely nerfed gun accuracy while driving a vehicle.</li>
|
|
<li class="bugfix">Should be the final fix for ryetalyn not removing disabilities like bvork and lithping.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.29</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed vampire sight.</li>
|
|
<li class="bugfix">Should fix genetics wonkiness with species inherent genes and SE injectors not removing things properly.</li>
|
|
<li class="bugfix">Should fix library searching and ordering by SS<sup>13</sup>BN</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.28</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a rpane button that appears after the round ends to let you re-open the Round End Information window.</li>
|
|
<li class="rscadd">You may as well simply type "RoundEndInformation" in the chat window to open it again.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">medical borg module beaker shouldn't get stuck anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.27</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed ryetalyn not properly removing some mutations and disabilities.</li>
|
|
</ul>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">RMCE is now a child of storage, can quick grab and quick drop - eject menu removed</li>
|
|
<li class="tweak">RMCE may now be looked inside of like a bag - scanning module menu removed</li>
|
|
<li class="tweak">You no longer need to re-scan every time you want to output the data of the machine you're plugged into</li>
|
|
<li class="tweak">RMCE duping bug removed</li>
|
|
<li class="tweak">RMCE now compatible with DNA Modifier</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed newly built cryo tubes not properly linking with adjacent pipelines.</li>
|
|
<li class="bugfix">Fixed some broken wood floor sprites not being in the exclusion list causing them to persist when prying up the tile and replacing it with a new one.</li>
|
|
<li class="bugfix">Emitter beams will properly re-emit when deleted by an outside source.</li>
|
|
<li class="bugfix">Fixed superfart being magic and affecting mobs through walls and windows when you've got xray vision.</li>
|
|
<li class="bugfix">Fixed custom job not working on id computer.</li>
|
|
<li class="experimental">Removed all traces of metaclub activity everywhere, panic.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.26</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed AAC causing emitters and scrubbers on the same channel and ID causing the emitter to flash on and off.</li>
|
|
<li class="bugfix">Fixed aircond and heater iconstates.</li>
|
|
<li class="bugfix">Fixed material synth.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.25</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug where using N2O to refuel your jetpack would cause it to no longer function</li>
|
|
<li class="rscadd">Also made wrenching multiple dense machines down on the same time impossible</li>
|
|
<li class="bugfix">Made deleting cryotubes by unwrenching them impossible</li>
|
|
<li class="bugfix">Fixed an issue where blob centcomm reports wouldn't be sent to the station (so no nuke code)</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Updated Boxstation's PDA minimap to reflect the map changes of those last few months</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now set what a gas sensor should monitor, using it's multitool menu.</li>
|
|
<li class="bugfix">This means you can monitor gas compositions with built gas sensors now.</li>
|
|
<li class="bugfix">Fixes the food and kitchen processors appearing under AI holopads.</li>
|
|
<li class="bugfix">Adds an accounts database to taxistation, it was missing.</li>
|
|
<li class="bugfix">Monkeys can now pickup syringes.</li>
|
|
<li class="bugfix">The pipe item for dual-port vents is now no longer invisible.</li>
|
|
<li class="bugfix">Fixes multitool menus on dual-port vents.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Crew Monitor now tracks Brains inside of an MMI as well as positronic brains.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">A period of fruitful harvest for diona(which commonly bear numerous seed packets on creation) has ended. New harvests report a yield of one seed packet.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.24</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now mine rocky debris with the off-hand again.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the crawl through vent verb popping up with a list of literally everything on the station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.23</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Moved all the End Round information from the chat window to the popup browser. Easier to read, and allows you to check antags and other info such as silicon laws and antag objectives completions while keeping up with the chat.</li>
|
|
<li class="imageadd">Added a few icons to illustrate the End Round popup. Antags are now displayed as they are next to their name.</li>
|
|
<li class="bugfix">Fixed Photography, again, injuries now properly show up on people.</li>
|
|
<li class="rscadd">Harvested Plants are now properly counted and credited for in the End Round popup (and Crew Score)</li>
|
|
<li class="rscadd">Smelted Ores (not just mined) are now properly counted and credited for in the End Round popup (and Crew Score). Whether you smelt them with the Ore Redemption Machine or the Conveyor on the Asteroid doesn't change anything.</li>
|
|
<li class="rscadd">The Round End popup now displays how many rounds of Arena Bomberman occurred during the round, and who won most of them (and how many)</li>
|
|
</ul>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Cargo Conveyor belt "QMLoad3"</li>
|
|
<li class="tweak">Fixed Mail to broken locations (Security, HoS, Bar, Theater, Atmospherics, CE, Chemistry, Medbay, CMO, Janitor, Cargo Bay) - should work everywhere now</li>
|
|
<li class="tweak">Silicons can now use the Smartfridge</li>
|
|
<li class="tweak">Soda Dispenser formatting (Bartenders, pray for 'soda_dispenser', 'booze_dispenser', and 'brewer'!)</li>
|
|
<li class="tweak">Steal AI objective now checks to see if you have a living AI on your Intellicard</li>
|
|
<li class="tweak">Airlock Electronics may once again be printed at the Circuit Printer.</li>
|
|
<li class="tweak">Intercom Electronics are now properly labeled at the Circuit Printer.</li>
|
|
<li class="tweak">Handcuffed people can no longer be handed items</li>
|
|
<li class="tweak">You should no longer encounter null blood</li>
|
|
<li class="tweak">Monkeys now get a random blood type</li>
|
|
<li class="tweak">Sulphuric Acid bug fixed; may now be properly made from its formula (and therefore electrolyzed properly)</li>
|
|
<li class="tweak">Empty blood bags now properly spawn on the map</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to equip borg vision module and enable a sensor aug at the same time.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.22</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ventcrawling now works through manual movement rather than a teleport menu.</li>
|
|
<li class="bugfix">MoMMIs can no longer examine mobs. This includes seeing human equipment.</li>
|
|
<li class="tweak">Certain machines will now lose power if they are unwrenched, and regain power when wrenched down.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">moving along an emitter beam's path, away from the source, will no longer cause you to phase through the beam.</li>
|
|
<li class="bugfix">Can no longer use photocopiers as a shield from the AI turrets</li>
|
|
<li class="bugfix">Fixed emagging doors not showing the proper animation before opening the door.</li>
|
|
<li class="bugfix">Fixed emitter beams not interacting with canisters or fuel tanks.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.21</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admins with +FUN now have a Give Achievement verb for giggles. Includes a custom golden trophy, and a summary of all the achievement winners on round end.</li>
|
|
<li class="imageadd">Added tons of icons to the end-round summary.</li>
|
|
<li class="tweak">teaked the end-round summary for the sake of clarity (added line breaks between purchased traitor items and spells for instance)</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed erroneously getting an [open] and tracking link when hearing the AI speak when you're not an AI.</li>
|
|
<li class="bugfix">Fixed the [open] and tracking links not working when you hear a mob from something other than a radio.</li>
|
|
<li class="bugfix">Fix rags being terrible to use, smothering requires targetting mouth, can wipe down anything so long as you have reagents, no more long range wiping.</li>
|
|
<li class="tweak">Left4Zed's mutation increase is now 10x more potent, as a result it now lowers overall health and yield as well.</li>
|
|
<li class="bugfix">Peg limbs properly destroy on damage, and when dropped drop wood instead of meaty limbs.</li>
|
|
<li class="bugfix">Fixed moving shuttles not properly copying over variables on move resulting in some oddities like corner pieces having black backgrounds.</li>
|
|
<li class="bugfix">Fixed losing your wizard spells when getting cloned.</li>
|
|
<li class="bugfix">Fixed being ripped from your new body if you had a preexisting DNA record in the cloning machine and somebody set it to clone.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.20</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix relativewall_neighbours() ignoring limitations on unfinished reinforced walls by adding more exceptions. Should be fool-proof to relativewall() to boot</li>
|
|
<li class="imageadd">Unfuck reinforced table sprites in depth, and currently ONLY reinforced table sprites, so that they link correctly. Not enough time to do the rest yet, I have actual work to do. Use this as a guideline</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.19</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experimental">You can no longer "almost hear" emotes while incapped or sleeping. Which included your own gasps</li>
|
|
<li class="rscadd">You will now receive the "You can almost hear something" message when deaf, to know when someone is trying to talk to you</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed building plating on the asteroid.</li>
|
|
<li class="bugfix">Should fix paper bbcode, maybe.</li>
|
|
<li class="bugfix">I have slain the convoluted beast, paper code is fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.18</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removed species restrictions on Bomberman clothes, so Diona can be bombermen as well.</li>
|
|
<li class="bugfix">Bomberman clothes now protect Plasmamen from combusting.</li>
|
|
<li class="imageadd">Improved tons of monkey hat sprites</li>
|
|
<li class="rscadd">Monkeys can now wear glasses (I spent quite some time making their sprites fit them, sadly they can't yet activate HUDs)</li>
|
|
<li class="rscadd">Added a Medical Doctor Monkey Uniform</li>
|
|
<li class="rscadd">Added a Monkey-Sized Space Suit (can currently only be spawned by admins)</li>
|
|
<li class="rscadd">Monkeys wearing this space suit and a space-worthy hat can survive in space (they also need a mask and some oxygen of course)</li>
|
|
<li class="bugfix">Fixed a bug that sometimes caused monkey in-hand sprites to not update when they drop an item.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.16</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added three new virus symptoms. Chicken Pox(Stage 3) which makes you cluck like a chicken and vomit eggs, Vox Pox(Stage 4) Which turns you into a pox ridden vox and finally Delightful Syndrome(Stage 4) which synthesises Doctor's Delight.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed tons of Bomberman Arenas-related bugs, thanks a lot to those who played with me to help me debug on the server</li>
|
|
<li class="rscadd">Entertainment Monitors in the bar will notify people near them that a bomberman round is starting</li>
|
|
<li class="imageadd">Re-added a couple of hat sprites that somehow disappeared recently (including some wizard hat sprites)</li>
|
|
<li class="bugfix">Fixed Cult Grilles having no sprite, and improved the current sprite</li>
|
|
<li class="imageadd">Improved the broken Cult Grille sprite</li>
|
|
<li class="imageadd">Improved the Cult Girder sprite</li>
|
|
<li class="imageadd">Added a Thermited Cult Wall sprite</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Make cell charger emag message more explicit. There will now be an indication when someone sabotages a cell charger in your sight</li>
|
|
<li class="bugfix">Fix cell chargers not always being destroyed when they overload</li>
|
|
<li class="bugfix">Fix Component Exchanger sharing its design ID with the Device Analyzer (and thus being unresearchable, or replacing it when its tech level is reached first)</li>
|
|
<li class="tweak">Component Exchanger storage now has a size of 20 instead of 10</li>
|
|
<li class="imageadd">Recovered Xeno Helmet sprite. It was accidentally pruned out during a clean-up in the head.dmi file (lying sprites are useless)</li>
|
|
<li class="bugfix">Fix a broken span when stacking dosh</li>
|
|
<li class="bugfix">Fix dart shots not behaving correctly. They still do shit-all damage, but now they inherit from bullets, not electrodes</li>
|
|
<li class="bugfix">General unfucking of floodlights. They should now work correctly, although in the meantime they cannot be built and are only found on the Derelict</li>
|
|
<li class="tweak">Floodlights must be bolted down to work, use a wrench</li>
|
|
<li class="imageadd">Fix some beaker types not having lid sprites, or having incorrect ones</li>
|
|
<li class="bugfix">Fix broken span in vomit-messages fucking up the chat for the session</li>
|
|
<li class="tweak">Vomit viral symptom now uses identical messages than regular vomiting, to avoid powergaymen</li>
|
|
<li class="tweak">Damage from slamming someone into a window with a full grab is now 20 brute, down from 30 brute</li>
|
|
</ul>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added three new chemistry tools Electrolyzer, Centrifuge, and Mortar</li>
|
|
<li class="rscadd">More Info http://ss13.pomf.se/wiki/index.php/User:Kurfurst/Ghettochem</li>
|
|
<li class="tweak">Bustanuts now contain salt</li>
|
|
<li class="tweak">Bowls may now be made from wood</li>
|
|
<li class="tweak">Iron may now be grinded from metal</li>
|
|
<li class="tweak">Sulphuric Acid may now be made with its real life formula (is still available at dispenser)</li>
|
|
<li class="imageadd">The Electrolyzer has a sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.15</h2>
|
|
<h3 class="author">DrCelt updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Finally fixed the issue where a new station account could bankrupt central command</li>
|
|
<li class="tweak">The Station Account is now worth 5000, in line with all the departments.</li>
|
|
<li class="tweak">PINs are now 4 digits & Account Numbers are now 5 digits.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add in the Rapid Machinery Component Exchanger (R.M.C.E). This tool is used to quickly upgrade a machinery's components without having to take it apart, and can optionally scan the machinery's current components</li>
|
|
<li class="rscadd">The Rapid Machinery Component Exchanger can carry up to 10 components (stock_parts), although it will only remplace upgradable components (currently matter bins, scanning modules, manipulators, capacitators and micro-lasers)</li>
|
|
<li class="rscadd">It is used by opening a machinery's maintenance panel (usually with a screwdriver). A menu shows up from there. You need to stay in range until finished !</li>
|
|
<li class="rscadd">You can access further options by interacting with it, like ejecting loaded components or scanning the container</li>
|
|
<li class="rscadd">The Rapid Machinery Component Exchanger can be researched</li>
|
|
<li class="imageadd">The Rapid Machinery Component Exchanger has a sprite</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed everything is candy at candy machine.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.14</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plasmamen no longer take damage from contaminated clothing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.12</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new spell, 'Shoe Snatching Charm', this spell recquires no robes and allows you to steal someone's shoes from a distance.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coded in external health indicator for cryo tubes, sprite and idea thanks to anonymoose in the thread.</li>
|
|
<li class="bugfix">Fixed theft objectives always saying failure.</li>
|
|
<li class="bugfix">Fixed non-ghosts triggering admin alerts when interacting with the AAC.</li>
|
|
<li class="bugfix">MoMMIs and robots can now open wrapped closets and crates without an item in hand.</li>
|
|
<li class="bugfix">Mousetraps attached to transfer valves will now properly activate the bomb if armed.</li>
|
|
<li class="bugfix">Fix the flashlight issue due to a hardcap in mob luminosity</li>
|
|
<li class="bugfix">Fix not being able to (un)equip items on people on top of an operating table.</li>
|
|
<li class="bugfix">Fix improper font tag with botany color mutations.</li>
|
|
<li class="bugfix">Prevent situations causing you to store your item as a robot while its not in your possession resulting in losing it forever.</li>
|
|
<li class="bugfix">Fix recruitment messages not being proper formatting.</li>
|
|
<li class="bugfix">Fix robots being able to give away their precious.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes admin manual traitor to give uplink and codewords.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.11</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">thanks to angry man in the thread for making me remove the delay on adding shit to the exofab and protolathe</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.10</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed protolathe lockboxes</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.09</h2>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds special sounds for prayers and faxes to admins hopefully you'll get noticed now! Also faxes cooldown faster.</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports the procedural map generator from /tg/, credits to RemieRichards for actually making the thing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.08</h2>
|
|
<h3 class="author">Boxed updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ERT suits are now fireproof for the first time in ???.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hey look i fixed nonhumans not cloning into their proper species... again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.07</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a rare Syndie Bundle which contains the Grand Prize</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix Doctor's Delight making you completely shitfaced</li>
|
|
<li class="bugfix">Fix RoboTrays picking up drinks (and most likely setting them on tables and the like) at any range due to a missing proximity flag</li>
|
|
</ul>
|
|
<h3 class="author">Fury McFlurry updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 10 new hairstyles and 5 new facial hairstyles.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduced how fast the sun moves so the solar trackers have an opportunity to work properly when set to auto.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.05</h2>
|
|
<h3 class="author">Boxed updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added sliders! Recipes on the wiki.</li>
|
|
<li class="rscadd">Added food boxes for future recipes that pop out more than one result.</li>
|
|
<li class="tweak">Chicken buckets are now thingermajigs of food boxes.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The AME Control unit now spawns unbolted. MIND THIS IF YOU ARE SETTING UP THE AME, YOU NEED TO WRENCH THE CONTROL UNIT NOW</li>
|
|
<li class="bugfix">Fix repaired grilles being invisible due to a typecast failure</li>
|
|
<li class="rscadd">Add kitchen sink to Bar counter</li>
|
|
<li class="rscadd">Add lightswitch to Kitchen</li>
|
|
<li class="rscadd">Add space cleaner to Robotics</li>
|
|
<li class="bugfix">Fix ultra-fucked bodybag in Robotics</li>
|
|
<li class="bugfix">Remove duplicate Security Hallway APC, move main APC closer to the Security Lobby</li>
|
|
<li class="spellcheck">Fix typo in metal sheets description ("off" instead of "of")</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">More morgue indicator icons from tg, refer to this pull https://github.com/d3athrow/vgstation13/pull/3774.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.04</h2>
|
|
<h3 class="author">BestName updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Toxin(Bio) canisters are now called Plasma canisters.</li>
|
|
<li class="tweak">Gas filters will now filter Plasma instead of Carbon Molecules.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some items slipping you while being dragged over them while knocked down.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.03</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new xenoarch artifact, find it and try it out</li>
|
|
<li class="tweak">Lets ghosts follow messages from nonstandard chat channels</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">reverted dylan making shards of glass conduct electricity.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.02</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lockboxes in science are once again locked by access requirement.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.04.01</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug that caused players to drop whatever item they were holding when using drag n drop to feed a monkey to the xenobio recycler.</li>
|
|
<li class="bugfix">You now have to strip monkeys before feeding them to the recycler, aka, you cannot destroy items by having the dead monkey hold them when you feed it to the machine.</li>
|
|
<li class="rscadd">Xenobiology's Monkey Recycler can now be deconstructed, and its board can be printed at R&D. Same requirements as the Food Processor.</li>
|
|
<li class="rscadd">Added a new machine, the Chicken Processor. Its board can be printed at R&D. Same requirements as the Food Processor. Turns chicks and chicken into nuggets. They don't have to be dead, the machine will kill them for you. Don't worry it's painless.</li>
|
|
<li class="experiment">ERROR Experiment X3671 As a followup to the first cryptographic experiment on the machine, the section chief attempted to directly communicate with it by dressing like a...well you can guess. The results were ugly, the experiments are to be indefinitely suspended, the machine's SCP status is confirmed, pending class Euclid</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add cult grilles. They stand in for the old grille and whatever windows might have been here, block air, are see-through and are twice as strong</li>
|
|
<li class="rscadd">Add a specific broken child for grilles, to be used for mapping (do NOT use it as a way to break grilles in the code, please)</li>
|
|
<li class="rscadd">Add examine information to check if grilles are broken or unanchored</li>
|
|
<li class="tweak">If you hit an electrified grille with anything but a "complex function" tool (wirecutters and screwdriver), your hit will now register. Insult to injury</li>
|
|
<li class="tweak">Grille health upped from 17-ish (went into negatives for broken grilles) to 20 (0 is completely broken)</li>
|
|
<li class="tweak">Damage from all weapons increased (was 1/10th, now 1/2th), damage from humans decreased, slashing grilles with shards saw a nerf</li>
|
|
<li class="bugfix">Fix duplicating grilles from breaking them, snapping the broken grille to get two rods, and getting one extra rod in the process</li>
|
|
<li class="sprite">Grille sprite was tweaked. It looks better when under windows or alone, and a tad worse in window bays, might need relative wall boogaloo but solid enough as is</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.30</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed electropacks not working.</li>
|
|
</ul>
|
|
<h3 class="author">Velard Amakar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gave swat and riot helmets flash protection.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.28</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added hotkey buttons for /me and /ooc for hotkey mode; M and O respectively.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix "You can't, the X is closed" message when using bottles on things that clearly aren't potential (or at least intended) receptacles for reagents (like a table)</li>
|
|
<li class="bugfix">Fix stupid first-person message when force-feeding drinks</li>
|
|
<li class="tweak">Give verb fixed, should increase occurences of actually handing shit over immediatly and decrease occurences of having to choose between a list of yourself and the only nearby mob as recipient</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed not being able to properly interface with machines or nanoUIs when you have manifested TK.</li>
|
|
<li class="bugfix">Fixed shuttle consoles.</li>
|
|
<li class="bugfix">Fixed pill bottles not picking up things.</li>
|
|
<li class="bugfix">Fixed animals attacking you not showing any message.</li>
|
|
<li class="bugfix">cautery steps require the tool to be hot now, also fixes doing surgery with a lit welder.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.26</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix pills generating strange messages due to old, unchecked afterattack code</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed human's update icons process not properly updating the uniform sprite.</li>
|
|
<li class="bugfix">Fixed bags not gathering items if you click on something it could otherwise pickup, but had its attackby overridden.</li>
|
|
<li class="bugfix">Fixed splashing the smart chem fridge when trying to insert a container without a lid.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.25</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed captain's armor hiding your gloves and shoes.</li>
|
|
<li class="bugfix">Screw the 12 step program, you will no longer get an error about yourself not being an open container while trying to get drunk anymore.</li>
|
|
<li class="bugfix">Adds a cancel button to the man eater power prompt.</li>
|
|
<li class="bugfix">Adds a maximum range of being able to identify the reagents in a container on examination.</li>
|
|
<li class="bugfix">Fixed Project Mind not working at all.</li>
|
|
<li class="rscadd">Can now wet your mop with buckets, beakers, sinks and more.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.24</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the Mechantronic uniform sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Nutriments from raw food now carry over to cooked items, like all other reagents</li>
|
|
<li class="experiment">Cooked items can now contain 100 units of reagents (up from 50)</li>
|
|
<li class="experiment">Chef's Special Sauce now starts with 50 units of its famous reagent</li>
|
|
<li class="tweak">Salt shakers and pepper mills now contain and start with 50 units of their respective reagents</li>
|
|
<li class="rscadd">All beaker types now have origin techs</li>
|
|
<li class="rscadd">Thermite is now logged</li>
|
|
<li class="tweak">Splashing shit on non-mobs will now be visible to everyone</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.23</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add informations on examining fireaxe cabinets</li>
|
|
<li class="bugfix">Add attack delay when attacking fireaxe cabinets</li>
|
|
<li class="tweak">Tweak when damage and destruction sounds and messages play when attacking cabinets</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Frenchman's curse will no longer cause you to drop your ID, belt, or pocket storage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.22</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate bundles and random items now display what they got. added comma spacing between the items list.</li>
|
|
<li class="bugfix">Fix being able to spam deconstruct rwall and get unlimited rod works</li>
|
|
<li class="bugfix">Fix monkeys being able to kenshiro bite people while handcuffed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.21</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Massive improvements to wall code. More modular, less fucking outdated</li>
|
|
<li class="bugfix">Fix walls making welder noises when the plating is ripped off, even on reinforced walls or miscallenaous destruction</li>
|
|
<li class="imageadd">Custom sprites for displaced reinforced girders</li>
|
|
<li class="tweak">Change names of all girder types to make their nature more obvious</li>
|
|
<li class="experiment">You can no longer magically fix a reinforced wall by slapping a metal sheet on it</li>
|
|
<li class="rscadd">New repairing steps added. You can examine reinforced walls to see their deconstruction progress</li>
|
|
<li class="tweak">Reinforced wall construction slightly longer. Two steps were added</li>
|
|
<li class="rscadd">Add wallrot and thermite status to examine text. General fixes to both (more work is planned)</li>
|
|
<li class="tweak">Igniting thermite is now possible with all "hot" objects but takes ten seconds</li>
|
|
<li class="bugfix">You can now scrub wallrot off reinforced walls, as intended</li>
|
|
<li class="rscadd">Reinforced walls now have custom ex_act procs, which will make them more solid against explosions (they used to have the same strenght as normal walls outside of ex_act 3)</li>
|
|
<li class="rscdel">Diamond walls can no longer be drilled. More work should be done down the line on mineral walls</li>
|
|
<li class="tweak">Singularity now rips regular wall plating more often at 5x5 and 7x7 stage</li>
|
|
<li class="bugfix">Reinforced walls no longer drop rods at any stage, since those aren't used for construction</li>
|
|
<li class="tweak">MoMMIs can now harvest from hydroponics trays again</li>
|
|
<li class="rscadd">You can no longer shove rocket launchers up your mouth to blow your brains out. Instead, you can suicide for explosive results</li>
|
|
<li class="tweak">All fancy storages (egg boxes, donut boxes, cigarette packs, vial boxes, candle boxes, etc...) now use quick gathering, gathering toggle and quick empty</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix office chair oddities.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.20</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix library computers showing as books when power is cut off</li>
|
|
<li class="imageadd">Add unpowered and broken library computer sprites</li>
|
|
<li class="rscadd">You can now unanchor book binders with a wrench. They must be anchored to work</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Antag roll at round end will show who had uplinks and what they spent and bought.</li>
|
|
<li class="experimental">The voice changer mask now has the ability to take the form of any other mask.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.19</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new syndicate bundle is avaliable.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Seriously fix cloning non human species this time.</li>
|
|
<li class="bugfix">Fixed builmode UI icons not being removed when leaving build mode.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.18</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fixed non-mobs from not Hear()'ing things from radios or intercoms. Most notably explosive implants not triggering from radio chatter.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.16</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tgs">You can now place things on tables where you click. Neaten your desks, today!</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added multitool menu autolinking to airlock controllers.</li>
|
|
<li class="rscadd">Added the ability to construct and deconstruct some plastic things.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being pulled by the singularity when you have magboots on and active.</li>
|
|
<li class="rscadd">Added a way to report bugs ingame, click the bug report button or use the Github-Report verb in OOC tab.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The fearsome pirate lord Drungi's custom made companion "Scout" has been reverse engineered for a Nanotrasen standard MoMMI exoskeleton.</li>
|
|
<li class="bugfix">A malfunction in the MoMMI exoskeleton "replicator"'s red error eyes have been corrected to light up correctly.</li>
|
|
</ul>
|
|
<h3 class="author">Velard Amakar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a ghetto anti personnel mine.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.15</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mining shuttle computer doesn't require access anymore.</li>
|
|
<li class="bugfix">Exploit fix involving security cameras.</li>
|
|
<li class="bugfix">Admins can view log files again until BYOND re-enables run()</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.13</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix radiation collectors sometimes showing incorrect power values after being tinkered with</li>
|
|
<li class="tweak">Cell chargers can now be upgraded to provide better efficiency, emagging it will cause massive power drainage on usage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.12</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix the ability to switch between pages in the library checkout computer, current page is now highlighted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.11</h2>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds delay to a few spammable items, such as the lighter, deck of cards, and paper (shown to camera)</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experimental">Gender is a social construct you CISGendered scum, added debugging to find and squash humans becoming plural or neuter gender.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.10</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NanoUI interactive map Bhangmeter(doppler array)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.09</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where you could use rpd's from far away</li>
|
|
<li class="bugfix">Fixes a bug where wrapping paper would magically reduce the size of objects</li>
|
|
<li class="bugfix">Made machine frames dropped from machines spawn at the right buildstage so you can wirecut them</li>
|
|
<li class="rscadd">Added a local narrate button for admins</li>
|
|
<li class="bugfix">Made stacks properly stack beneath you when welding shards for example</li>
|
|
<li class="bugfix">Made Mr. Clean not act like narsie and set the universal state</li>
|
|
<li class="rscadd">Made mommis/borgs able to interface with the all in one grinder</li>
|
|
<li class="rscadd">Improvements made to the become mommi verb for observers</li>
|
|
<li class="bugfix">Fixed a bug where using attack ghost on a mommi spawner wouldn't check your respawn timer</li>
|
|
<li class="bugfix">Fixed another bug where ghosts wouldn't always be put inside the spawned mommis body</li>
|
|
<li class="tweak">Fixes chem dispenser UI size so it properly shows all three columns</li>
|
|
</ul>
|
|
<h3 class="author">Velard Amakar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixed bugs with the vampire update</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.08</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can now order Grass Tiles, Carpet Tiles and Bloodbags at Cargo.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix big bug with unary vents connecting to pipes incorrectly in certain situations.</li>
|
|
<li class="tweak">Reduced cost of conveyor belt circuit board.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.06</h2>
|
|
<h3 class="author">Velard Amakar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">large slew of vampire-related additions, tweaks, and refactors</li>
|
|
<li class="tweak">Enthrall can be used for free, but you need at least 300 blood in your system to use it</li>
|
|
<li class="tweak">Full power is now called 'Maturity' is activated at 450 instead of 500</li>
|
|
<li class="rscadd">Blood can be used to unholy tiles outside of the chapel.</li>
|
|
<li class="tweak">Coffins now heal faster and cure Nullify and Smite</li>
|
|
<li class="tweak">Nullrod completely ruins the vampire's day if the chaplain is using it, don't even try to take him on hand to hand</li>
|
|
<li class="rscadd">Being burned when dead reduces your corpse to ashes</li>
|
|
<li class="tweak">Holywater fucks you up almost as bad as the sun, but slower</li>
|
|
<li class="tweak">Chapel kills a weak vampire almost as fast as the sun</li>
|
|
<li class="tweak">Sunlight is even more lethal</li>
|
|
<li class="tweak">Picking up a bible or a nullrod will smite you(but not enough to hurt you, trying to use them does that)</li>
|
|
<li class="rscadd">NEW POWER - Charisma, activates at 450 blood, increases Hypnotise & Glare stun time, and greatly decreases Enthrall time/cooldown.</li>
|
|
<li class="rscadd">NEW POWER - Shadowy Menace, activates at 450 blood, buffs Shadow Cloak, grants immunity to blessed tiles(but not in the chapel) and gives a chance to terrify anyone who sees you.</li>
|
|
<li class="rscadd">NEW POWER - Undying Lord of the Night, unlocks after 666 blood, grants the ability to revive after death(but not if you've been smote or gibbed) and spawn a free vampire cloak that can hold a few items, and has moderately decent defense against bullets, fire, and holy effects.</li>
|
|
<li class="bugfix">Various typos and poor grammar in shit fixed, also replacing "warning"(italic red text) with the "sinister"(spooky purple text) in vamp power text blurbs</li>
|
|
<li class="rscadd">Added check_holy() to mob_helpers.dm, which checks if a mob is on a holy tile</li>
|
|
<li class="tweak">Moved vampire-related code out of life.dm through use of the new callOnLife hook</li>
|
|
<li class="bugfix">Moved coffin healing vampires to vampire.dm where it belongs</li>
|
|
<li class="rscadd">Adds new smite debuff that is increased by holy things, but decreased by vampire powers and sleeping in coffins.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.05</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug that prevented the Supermatter Cascade's bluespace blob from ever expanding.</li>
|
|
<li class="bugfix">Fixed a bug that prevented the Supermatter Cascade's Bluespace rift from teleporting the mobs in range.</li>
|
|
<li class="imageadd">The Bluespace Rift has a brand new sprite!</li>
|
|
<li class="tweak">The Bluespace Rift can now be seen through walls.</li>
|
|
<li class="tweak">Reduced the Bluespace Rift's teleport range so it matches its sprite (it's actually much easier to reach now anyway since you can see it from afar)</li>
|
|
<li class="rscadd">The world now bakes in a weak green/yellowish light during a Supermatter Cascade, improving visibility.</li>
|
|
<li class="soundadd">Added a sound that plays when a Supermatter Cascade is triggered.</li>
|
|
<li class="rscadd">All players are now actually flashed by a blinding light when a Supermatter Cascade is triggered</li>
|
|
<li class="soundadd">Added a new "Beach" playlist to the DJ jukebox and Superjuke. Featuring 16 tracks.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Library computers created tons of database lag. They now return smaller recordsets and have many improvements.</li>
|
|
<li class="bugfix">Library computers refresh their menus when clicked.</li>
|
|
<li class="rscadd">Admins can now track who added a book to the library.</li>
|
|
<li class="rscadd">Admins can now easily delete books from the library (including all books by ckey).</li>
|
|
<li class="tweak">Library computer interfaces are now a little less ugly.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to leech genetic mutations by standing in the middle of a rad storm with a rad suit while taking no damage.</li>
|
|
<li class="tweak">Make radiation event much shorter, lower the amount of radiation needed to receive a mutation during the event. You now get 30 seconds to get into a shielded area and each wave of radiation is about 2 seconds apart.</li>
|
|
<li class="bugfix">Sec belt can hold smoke grenades and tele baton now.</li>
|
|
<li class="bugfix">Fix dropping any child of food/drink causing you to transfer your luminosity to that object.</li>
|
|
<li class="bugfix">Attempt at fixing becoming immune to grabs due to some buckling issues.</li>
|
|
<li class="bugfix">Fixed hairstyles not showing up due to duplicate names!</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix coin with a string can be recover after getting the premium item.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.03</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new spell which silences an adjacent target and curses them with unremoveable mime clothing.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new lobby screen courtesy of Rei</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.03.02</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added two new outfits to the Theatre Vendor.</li>
|
|
</ul>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer dupe cable coils from windoors</li>
|
|
<li class="rscadd">Added plasma windoors, with strengths 3x and 4x times the base windoor strengths</li>
|
|
<li class="tweak">Basic windoor health by 1/3rd to compensate for the new doors</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.28</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Re-added the ability to sell plasma sheets to centcom via supply shuttle. They can't have been redeemed already and you get twice the value as opposed to using the Ore Redeemer on station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.27</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Made suit storage units not drop all equipment on power failure, instead it must be crowbarred open</li>
|
|
<li class="rscadd">Made narsie not lag</li>
|
|
<li class="bugfix">Fixes a bug in powernet not fully shutting off power</li>
|
|
<li class="bugfix">Shuttle shouldn't kill singulo/narsie if it lands on it anymore</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug that caused soulstones to spawn a mindless shade when used to create a construct. (due to atoms dropping all their content upon deletion)</li>
|
|
<li class="rscadd">Admins now get notified of who used the Voice of Nar-Sie.</li>
|
|
<li class="rscadd">Added a bunch of admin messages to debug cult objectives.</li>
|
|
<li class="tweak">The "tome" cult structure now emits a weak red light (there is one by default in the librarian's study)</li>
|
|
<li class="bugfix">All the equipment/light/environnement machines are now properly disabled once Nar-Sie rises (they would previously stay powered even after the APC gets drained)</li>
|
|
<li class="rscadd">The entire world now bakes in a weak reddish ambient light once Nar-Sie rises, greatly improving visibility, and making the whole place look nicer.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Machine Frames can now be deanchored and moved, to deconstruct ensure its anchored and is empty.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.25</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Started work on Dorf Fort mode, added the ability to build lattices and plating on asteroid tiles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.23</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed robots not being able to combine stackables.</li>
|
|
<li class="bugfix">Fixed cable coils being unusable after using the entire stack and getting a new one from a recharger.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.22</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to defficiency.</li>
|
|
<li class="rscadd">Added fire lockers (wall mounted) in various locations.</li>
|
|
<li class="tweak">Added a sink, moved the fabricators up a tile, added bodybags and a posibrain to robotics.</li>
|
|
<li class="rscadd">Added plant clippers to hydrophonics.</li>
|
|
<li class="bugfix">Brig lockers should now be properly linked to timers. Also added flashes.</li>
|
|
<li class="bugfix">Hopefully fixed every floating APC.</li>
|
|
<li class="rscdel">The MoMMI nest is no longer accessible to roboticists, as robotics access effectively no longer exist now. Now requires AI upload access.</li>
|
|
<li class="rscdel">Roboticists can no longer access Advanced Robotics (AI upload, core, foyer) for the same reason.</li>
|
|
<li class="bugfix">Added missing lights to the right side of the SME room.</li>
|
|
<li class="bugfix">Removed the fucking camera which teleports with the research pod, thought I had removed this one long ago.</li>
|
|
<li class="bugfix">Fixed visible 4way manifold above toxins mixing.</li>
|
|
<li class="tweak">Added a pump from coolant waste to coolant input to the basic SME setup.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed getting the 'You go blind!' message when welding with eye protection if your eyes were damaged already.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.21</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds alt click ventcrawling</li>
|
|
<li class="bugfix">Fix air alarms not being deconstructable</li>
|
|
<li class="rscadd">Made intercoms constructable and deconstructable</li>
|
|
<li class="rscadd">Made light switches constructable and deconstructable</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The cult has now only one active objective at a time.</li>
|
|
<li class="tweak">A new objective is given once the previous one has been completed.</li>
|
|
<li class="tweak">Nar-Sie can only be summoned once doing so is the current objective.</li>
|
|
<li class="tweak">The cult will get at most two objectives before being given the objective to summon Nar-Sie.</li>
|
|
<li class="tweak">Achieving at least one objective grants cult minor victory. Summoning Nar-Sie grants cult Major victory.</li>
|
|
<li class="rscadd">Added a few new cult objectives. Some of them are pre-narsie summoning, others are bonus objectives given after narsie has risen. Completing the bonus objective grants Cult Total Victory.</li>
|
|
<li class="rscadd">Admins can now communicate to all the cultists with the voice of Nar-Sie.</li>
|
|
<li class="rscadd">Admins can now easily keep track of how many cultists and how many non-cultists are in the game.</li>
|
|
<li class="rscadd">Admins can now easily check the cultists' objectives, and manually complete objectives if needed.</li>
|
|
<li class="tweak">Sacrifice targets cannot be soulstoned anymore</li>
|
|
<li class="tweak">The Nar-Sie rune now has a channeling time. (6 seconds by default, plus 5 for every Manifested Ghosts taking part in the summoning)</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed emptying a bag into a machine while the storage window is open sometimes showing items no longer in the bag.</li>
|
|
<li class="bugfix">Fixed being able to use a rolling chair to play telescience with enterable machines.</li>
|
|
<li class="bugfix">Xenobotany machines now properly deconstruct.</li>
|
|
<li class="bugfix">Fixed the machines that I know of that are having window issues.</li>
|
|
<li class="bugfix">Added an extra light in hydro due to a darkspot resulting in dead plants.</li>
|
|
<li class="bugfix">Fixed being able to dupe apiaries due to the component parts dropping after constructing one.</li>
|
|
<li class="bugfix">Using a fire extinguisher no longer allows you to attack twice as fast.</li>
|
|
<li class="tweak">Combining stacks of things no longer has a delay between clicks.</li>
|
|
<li class="rscdel">Reverted the hotkey changes, this means its clientside again and you donot have AZERTY mode.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cameras deconstruction not dropping camera assembly after welding it off</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.20</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 4 new recipes to cooking.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed lighting update at area created by blueprints</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.18</h2>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Minor tweak to chemmaster, you can now cancel when making pills.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reverted Comic's quickswap rewrite.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.17</h2>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added vent pressure control to the AAC.</li>
|
|
<li class="bugfix">Fixes AAC interaction with scrubbers and unary vents.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Ghosts not getting bold chat for mobs talking near them that are in containers, IE brains in a MMI or mobs in a closet.</li>
|
|
<li class="bugfix">Fixes dionae resisting out of being held not updating the sprite on the holder.</li>
|
|
<li class="bugfix">Fixed creatine potentially leaving you with perma hulk if it runs out before you get too swole.</li>
|
|
<li class="bugfix">Singularity wont' mess up pipe directions anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.15</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Goon ores commented out of material's lists until they serve some purpose</li>
|
|
<li class="rscadd">You can wrench and drag around All in One grinders</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a server crash caused by an infinite loop, related to voice analysers and speaker assemblies.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix being able to switch your targetted limb while performing a surgical step resulting in the action being done to another limb and hilarious shenanigans... sometimes.</li>
|
|
<li class="bugfix">Fixed not being able to cast spells as a ghost or while stunned/weakened.</li>
|
|
<li class="bugfix">Shutters will no longer be able to open or close while welded.</li>
|
|
<li class="bugfix">Fix being on weeds and breathing plasma halting plasma generation for aliens.</li>
|
|
<li class="bugfix">Fix facehuggers from trying to impregnate something already impregnated.</li>
|
|
<li class="bugfix">Fix alien facehuggers getting contaminated by plasma.</li>
|
|
<li class="bugfix">Beepsky and secbots wont handcuff aliums.</li>
|
|
<li class="tweak">Decapitated heads will always be faceup now for clarity sake.</li>
|
|
<li class="bugfix">Catwalks are now properly treated like spaaaaaace.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.14</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now label evidence and sample bags with a pen.</li>
|
|
<li class="bugfix">Dialogue for library shelves now have a cancel button.</li>
|
|
<li class="bugfix">Kinda fixed Ctrl + Clicking for releasing a pulled object, it behaves slightly differently now. Ctrl + click something unmovable (the floor) or something out of range to stop pulling the object.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added Detective's coat rack (currently in both code and sprite, should be added in the maps shortly)</li>
|
|
<li class="bugfix">Fixed non-human species being cloned back as plain humans.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fix being able to queue infinite print jobs with the photocopier.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.13</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes some seed packets not having sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Rei1226 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Overall changes to the bar/kitchen area</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.12</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Syndicate Galoshes now have the ability to be disguised as another shoe type.</li>
|
|
<li class="rscadd">Plastic into plastic coat, who would have guessed?</li>
|
|
<li class="bugfix">Fixed not taking oxygen damage from failed breathes while in crit.</li>
|
|
</ul>
|
|
<h3 class="author">Riukanojutsu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed pen and cigarette from RSF. Added flask, deck of cards, cardboard sheet and candles. Added RSF to hacked autolathe menu. Changed capacity from 60 to 40 and cartridge from 30 to 20.</li>
|
|
<li class="bugfix">FIXED RSF having unlimited range. FIXED Not being able to add a matter cartridge in RSF unless it was half empty.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.11</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Vampire buffs!</li>
|
|
<li class="experiment">Glare now is not just a poopy aoe flash, it has an effective range of 3 tiles away from you with diminishing effect the further they're away.</li>
|
|
<li class="experiment">Hypnotize now has a lower 'cast time' and can be lowered even further by being used on a mob already susceptable to your influence(stunned, weakened, or otherwise asleep). Hypnotize paralyzes the mob now so no more screaming while you suck their delicious juices!</li>
|
|
<li class="tweak">You now get a notice whether you've readied up or not, changed how the ready window works so you cant spam click yourself out of being readied up.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.10</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the E20, a traitor only librarian item. Explodes with size of explosion based on the number you roll, roll = explosion light radius. Rolling a 1 will gib the user and a 20 ignores the bombcap.</li>
|
|
</ul>
|
|
<h3 class="author">Kurfursten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new scientist role, Research Botanist.</li>
|
|
</ul>
|
|
<h3 class="author">PJB3005 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed autolinking on general air control computers and tank control computers with gas sensors and air injectors/vents respectively.</li>
|
|
<li class="rscadd">Added the ability to link pipe meters to general air control computers.</li>
|
|
<li class="bugfix">Self-built airlock controllers now work, they look broken until you open their UI/use their multitool menu now, the latter of which now works, BTW.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed nanoUI voting not working if you are a robot!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.09</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Identity banned player can no longer have flavortext.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Split up the machines processing list a bit, anything relating to power is in its own list to alleviate spiking of lag due to processing 3000+ items at once. Please tell pomf if things act weird.</li>
|
|
<li class="tweak">Can choose between WMP or VLC for streaming media.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.08</h2>
|
|
<h3 class="author">ArthurDentist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Raincoat to the syndicate uplink and a new American Psycho bundle to go with it.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Simple animals can no longer swap places with somebody who is buckled, anchored, or otherwise unable to move from their original location.</li>
|
|
<li class="tweak">Simple animals can no longer buckle people into chairs and beds.</li>
|
|
<li class="rscadd">Added the ability to call an ERT if the security level is code red or higher.</li>
|
|
<li class="bugfix">Fixed getting your head taken off not actually killing your mob.</li>
|
|
<li class="bugfix">Fix getting the 'remove his/your mask' message if the mask is flipped up OR in a slot other than their mouth.</li>
|
|
<li class="bugfix">Fix silicons not being able to bump into and enter recharge station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.07</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">RCD matter carts are now small in size and able to fit in your box.</li>
|
|
<li class="tweak">Gave the RCD variables to control the costs of its actions.</li>
|
|
</ul>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The nuke disk can no longer be taken off the station using vehicles or mining/research shuttles</li>
|
|
<li class="bugfix">The shuttles now require access as originally intended</li>
|
|
<li class="bugfix">Silicon emag items are now debugged</li>
|
|
<li class="rscadd">Adds pill collector to medical crate</li>
|
|
<li class="tweak">Now both microwaves AND grinders have the ability to be moved onto tables</li>
|
|
<li class="rscadd">Antagonists now get their genetic defects scrubbed at roundstart</li>
|
|
</ul>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rewrote how 2handed weapons are handled, to wield one, while holding it in your hand click it with your empty hand. To unwield just drop the wield.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Monkeys cannot be meatspiked while they wear items.</li>
|
|
<li class="rscadd">Barman Recipes and Chef Recipes FINALLY have some content in them (aka, edited pages from the wiki)</li>
|
|
<li class="rscadd">Added a Chemistry 101 manual, currently only available from the Library computer</li>
|
|
<li class="rscadd">The Library computer has a new menu that lets you print new manuals. Emagging the computer also lets you print illegal manuals.</li>
|
|
<li class="bugfix">Fixed Monkeys being able to wear absolutely any item.</li>
|
|
<li class="bugfix">fixed Desk Bell notices not appearing in the chat.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed organ removal step happening with odd tools.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New inhand sprites for nearly all usable guns.</li>
|
|
<li class="rscadd">Plasma weaponry is now deadlier.</li>
|
|
<li class="bugfix">Plasma weaponry now use plasma research levels and plasma material. Because that makes a lot of sense right?</li>
|
|
<li class="bugfix">Combat borg laser cannons use the correct laser cannon beam.</li>
|
|
<li class="bugfix">Laser cannon sprite inconsistency corrected.</li>
|
|
<li class="bugfix">Laser AK470s and Plasma MP40ks now visually display their ammo level.</li>
|
|
</ul>
|
|
<h3 class="author">Vasby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix the PDA Alert Monitor icon.</li>
|
|
<li class="rscadd">Add the new monitoring functions to Atmos' cartridge.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed runtime stopping singularity to gain energy for eating supermatter.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.06</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer interact with the suspension field generator.</li>
|
|
<li class="bugfix">Ghosts can no longer interact with the artifact harvester.</li>
|
|
<li class="bugfix">Ejecting the battery from the artifact harvester will cause the artifact to unanchor. This is a failsafe mechanism to ensure that perma anchored artifacts NEVER HAPPEN AGAIN!</li>
|
|
<li class="tweak">Moved rotate suspension field verb to objects tab.</li>
|
|
<li class="tweak">Moved toggle bunsen burner to objects tab.</li>
|
|
<li class="tweak">You can no longer accidentally touch trigger large artifacts by using the anomaly harvester</li>
|
|
</ul>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bag of holdings now explode upon collision with a singularity again</li>
|
|
<li class="tweak">Broken bottles have had their size changed and now fit in trash bags</li>
|
|
<li class="rscadd">Microwaves can be moved onto tables now</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Engineer PDA cartridges now grant access to an app that connects to the Station Alert Computers on the Z-level (the same way that the Power Monitor app connects to Power Monitoring Computers).</li>
|
|
<li class="tweak">The Power Monitor app can now only connect to Power Monitoring Computers on its Z-level.</li>
|
|
<li class="bugfix">Fixed a bug that sometimes caused the "denied" animation to flicker if a player bumps into a door while it is already opening.</li>
|
|
<li class="bugfix">Fixed a bug that caused doors to always show their "denied" animation while opening when Mechs bump into them.</li>
|
|
<li class="bugfix">Fixed Shuttle/Pod doors opening/closing animations that used to loop instead of playing only once. Also shortened their delay so they now behave more like regular airlocks.</li>
|
|
<li class="rscadd">vehicles (like Janicart or Firebird) can now open doors simply by bumping into them. Like players would.</li>
|
|
<li class="bugfix">Fixed a bug that caused Request Console to always send normal priority messages (never high priority).</li>
|
|
<li class="tweak">Request Consoles receiving normal priority messages now use their old High Priority sprite. Consoles receiving high priority messages now use their unused Extreme Priority sprite (yes, there was a scrapped Extreme priority).</li>
|
|
<li class="soundadd">Added new sounds for when messages are received on the Request Consoles.</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Made a lot of changes to areas to separate maintenance and the unused parts of the station. Hopefully this will help retards who can't even follow a line on the floor find their way and help with ventcrawling as there should be less AFT STARBOARD MAINT VENT NUMBER 56 situations. All the unused areas are not powered by default (empty apc) and aren't shielded from radiations. The special rooms (abandoned diner, bar, library) have been made into their own areas too to facilitate autism. Also cleaned up maintenance (only took two centuries), and added a lot of random loot.</li>
|
|
<li class="rscdel">Removed most of the loot I added/chose not to remove earlier in those parts since I have no way of preventing players from rushing to it every round.</li>
|
|
<li class="tweak">Didn't add more newscasters to the station because the faggot who wants more of them refused to make an issue on github just so he could say I ignore them.</li>
|
|
<li class="rscadd">Added a newscaster to the librarian's dungeon anyway.</li>
|
|
<li class="rscadd">Added a supermatter shard to the derelict, in the engine room.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed spaceheaters not actually opening when you use a screwdriver.</li>
|
|
<li class="bugfix">Airconditioner won't display heater and airconditioner information when examined.</li>
|
|
<li class="bugfix">Fixed surgery failing silently without damage being done.</li>
|
|
<li class="tweak">Think twice before letting honk cut your banana.</li>
|
|
<li class="tweak">Librarian's door on boxstation now is accessible by both librarian and those with maint access.</li>
|
|
<li class="bugfix">Fixed being able to swap places with another mob onto a turf occupied with a dense atom if they walked into you.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.05</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space-side conveyor belts now work as intended on the asteroid.</li>
|
|
<li class="bugfix">50 metal and 50 glass is now in the emergency storage in the research outpost.</li>
|
|
<li class="tweak">removed the two O2 lockers in the reseach outpost external airlock system.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix mind read ability showing ghosts in the list of mobs you can mind read.</li>
|
|
<li class="bugfix">Fixed not being able to window slam with a choke hold grab for real this time.</li>
|
|
<li class="bugfix">Photocopiers no longer allow you or your target to phase through walls.</li>
|
|
<li class="bugfix">Photocopiers no longer allow you to enter a turret protected area without being targeted.</li>
|
|
</ul>
|
|
<h3 class="author">Vasby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Excavation Drill designed to replace xenoarch's excavation kit! Must be researched in R&D.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.04</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed simple animals being able to swap places with other mobs while on the border of a window.</li>
|
|
<li class="bugfix">Fix clientless mobs that are still in the player_list from potentially breaking saycode.</li>
|
|
<li class="bugfix">Fix Poly from eventually saying things with large blocks of whitespace infront of the message.</li>
|
|
<li class="tweak">The lobby crew manifest will show inactive players as Inactive and disconnected players as SSD.</li>
|
|
<li class="tweak">Voice changer mask now starts enabled by default, to change whether it masks your voice hold it in your hand and click it or use the use item hotkey.</li>
|
|
<li class="rscadd">Ghosts who are not logged in but had their body put in a cloner will be alerted upon logging back in assuming the body is still available for cloning.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.03</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">All changes are prone to further balance tweaking in the future</li>
|
|
<li class="rscadd">Nuke has a chance at being allowed once the blob comes very close to victory</li>
|
|
<li class="tweak">Normal blob health reduced by 1/3rd, Blobling's health reduced by 1/4th</li>
|
|
<li class="tweak">Factory blobs produce bloblings 4x slower and can only support two maximum at once</li>
|
|
<li class="tweak">When a factory blob dies the bloblings it is supporting die as well</li>
|
|
<li class="rscadd">The Blob Overmind's 'Thoughts' (your camera location) now acts as a node, expanding and powering nearby blobs in a pinch</li>
|
|
<li class="rscadd">Overminds can double click on blobs to teleport to that location</li>
|
|
<li class="rscadd">Shield blobs have been buffed to be able to regenerate up to 2/3rd of their total health when powered</li>
|
|
<li class="tweak">Flashbang damage versus blobs has been halved</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the PDAs' "beep" coming out of the desk bell instead of the PDA, when rung.</li>
|
|
<li class="bugfix">Fixed sprites showing eguns in the wrong hand when facing east/west</li>
|
|
</ul>
|
|
<h3 class="author">IratePirate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Metaclub changes and fixes, security E.V.A, fixes for execution and missing items added</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a custom area's APC not properly powering machinery upon completion.</li>
|
|
<li class="rscadd">Silicons talk in monospace font now, I guess thanks to TG but I just did what the thread said.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.02</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed diona not transferring their mind when they evolve, which resulted in things like diona losing their antag status for example.</li>
|
|
<li class="rscadd">You can now build empty paper bins with a piece of cardboard.</li>
|
|
<li class="bugfix">Fixed paper bins forever showing as empty once emptied (even after you had put some paper back in).</li>
|
|
<li class="bugfix">Fixed an issue that caused humans and mobs in general to not play any of the "gibbed" sounds.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">(SAYCODE) Fixed announcement arrivals and supermatter warnings not being broadcast over the radio.</li>
|
|
<li class="bugfix">Pick up verb has been redone to be a mob verb, it now allows you to combine stackables when used instead of having to click the item itself.</li>
|
|
<li class="bugfix">Building floors or walls on previously spacetiles will now force a lighting update for that tile, hopefully this fixes fullbright tiles in the middle of darkness.</li>
|
|
<li class="bugfix">(SAYCODE) Fixed masks, stuttering, being drunk, genetic mutations, etc, not properly modifiying your message when said over a radio, headset, or when whispering directly</li>
|
|
<li class="bugfix">(SAYCODE) Talking through your holopad will no longer pass through to your intercoms.</li>
|
|
</ul>
|
|
<h3 class="author">Vasby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">New bigger sprites for xenoarch's picks and tools.</li>
|
|
<li class="tweak">Depth Scanner is now able to defuse gibtonite!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.02.01</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now save mechanical lungs, mechanical kidneys and mechanical livers in your character's preferences.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed lights not updating when a wall is destroyed (by thermite or a juggernaut's punch for example)</li>
|
|
<li class="bugfix">Fixed lights not updating when a door is destroyed (by C4, or if manually deleted by an admin for example)</li>
|
|
<li class="bugfix">Fixed lights not updating when removing metal foam/smoke, which caused areas to remain permanently dark after a metal foam grenade went off in it.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed melting and igniting of items for now to diagnose lag.</li>
|
|
<li class="tweak">Scrubbers will now by default scrub toxins.</li>
|
|
<li class="bugfix">Fixed items equipped onto your mob by another player not showing up properly in the UI.</li>
|
|
</ul>
|
|
<h3 class="author">Unid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added ability to change the appearance of airlocks produced by RCDs.</li>
|
|
</ul>
|
|
<h3 class="author">Vasby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ambrosia Deus no longer kills and Vulgaris is less toxic.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.30</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed items being dropped "twice" when put in a bag or stripped from someone, which in the case of items with luminosity caused them to get it substrated twice from the user's luminosity, aka the "why am I not emitting light even though I am carrying a lit flashlight" bug.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plants will now properly calculate health loss while being on a space tile.</li>
|
|
<li class="bugfix">Poppy plant's growth icons work again.</li>
|
|
<li class="bugfix">Fixed the Exosuit Fabricator failing to create the X0th item in a part list.</li>
|
|
<li class="bugfix">Fixed being unable to emag a borg that has the illegal module installed.</li>
|
|
<li class="tweak">Stop trying to say that the tg code we're porting is making things lag, if tg is good for anything its for optimized code.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.27</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Modifying a turf to another type no longer adds/deletes gases to it</li>
|
|
<li class="rscadd">Mommi parts should be dropped when an mmi/posis finishes a borg</li>
|
|
<li class="bugfix">Solars should work properly now during construction and deconstruction</li>
|
|
<li class="bugfix">Glass should no longer stack together inappropriately, also fixed a multiplication exploit from welding shards</li>
|
|
<li class="tweak">You can unlock borgs with PDAs with proper access ID inside (TG Port)</li>
|
|
<li class="bugfix">DNA block number increased to 54 so that all genes are properly assigned</li>
|
|
<li class="bugfix">Robotizing (i.e. roboburgers) can no longer leave you trapped in objects</li>
|
|
<li class="bugfix">Jitter should reset your pixel location, TG Port</li>
|
|
<li class="bugfix">Bumping into simple animals no longer moves them 2 tiles, TG Port</li>
|
|
<li class="bugfix">Foam extinguisher now works properly again</li>
|
|
<li class="rscadd">Chem dispenser now has actual upgrades, reconstructing no longer gives 100 max energy</li>
|
|
<li class="tweak">Giant spiders no longer open the salvage ship's doors</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">backend changes to all the surgery files so they now use absolute pathing and span class.</li>
|
|
<li class="bugfix">laser scalpels and incision managers now actually use their own surgery steps, instead of acting like reskinned scalpels (laser scalpels cut and clamp, incision managers cut, clamp and retract)</li>
|
|
<li class="rscadd">those scalpels can now be printed at R&D.</li>
|
|
</ul>
|
|
<h3 class="author">IratePirate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">More improvements and fixes to Metaclub.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to go through windows in some situations.</li>
|
|
<li class="bugfix">Really really fix makes a strange sound for things you should understand.</li>
|
|
<li class="bugfix">Fixed borg radios not working with subspace channels, it now starts with subspace transmission on by default.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed issue but I didnt actually say which one cause I'm cool like that</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.26</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix MoMMIs being able to synthesize chemicals by using a shaker.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.21</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer activate unknown artifacts</li>
|
|
<li class="bugfix">Tcomms machines should no longer give extra cable coil</li>
|
|
<li class="rscadd">You can now weld floor tiles back into metal</li>
|
|
</ul>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Certain silicon-related circuitboards now spawn in lockboxes of the appropriate access levels.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fix targetted AI law boards working with planning frames, should fix one human ending up as Only is human.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.15</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix not being able to crush somebody against a window while grabbing their neck.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.14</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to defficiency.</li>
|
|
<li class="rscadd">Added a casino near the theatre.</li>
|
|
<li class="rscadd">The HoS and CMO now have a hardsuit in their offices.</li>
|
|
<li class="rscadd">Added a few Groans vending machines.</li>
|
|
<li class="tweak">Added a superjuke to the metaclub's beach.</li>
|
|
<li class="rscremove">Chase is gone, we won't miss him.</li>
|
|
<li class="bugfix">Fixed half the pipes on the map having a required access for some reason.</li>
|
|
<li class="tweak">Added a few cameras and a whole bunch of camera assemblies to the map.</li>
|
|
<li class="tweak">Added tool and electrical supplies closets to the mechanics workshop.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed blood and genetic over/underlays not showing up properly on clothing and human mobs.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">port tg powernet code, check https://tgstation13.org/wiki/Guide_to_construction#Connecting_Wires for reference.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.10</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rewrote how icon updates happen for human mobs, cpu cost per call is reduced significantly but report any oddities with your icons!!!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.09</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Large scale examine changes, please report broken/duplicated text.</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed metaclub beach sound looping repeatedly by getting rid of those sounds entirely. All hail the superjuke.</li>
|
|
<li class="tweak">Deathsquad now has its own proper rig. They no longer get to wear some shitty recolored swat armor. The sprites have been reactualised by Skowron.</li>
|
|
<li class="rscadd">Added deathsquad magboots, featuring no slowdown and proper emo colors.</li>
|
|
<li class="tweak">Tweaked bomb, bio, rad armor values to make them stronger. Bio is now at 100 like the rest of the rigs.</li>
|
|
<li class="tweak">Helmet and suit both feature heat resistance on par with the atmos hardsuit and protect from plasma. The helmet also has a built-in light.</li>
|
|
<li class="tweak">Their gloves are now insulated.</li>
|
|
<li class="tweak">They now no longer spawn with any flashbangs, or flashlights. Their shitty oxygen tank is replaced by a double emergency oxygen tank and they now get an eshield. All members now spawn with a pinpointer instead of just the leader. The leader still has the disk.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.07</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed people entering mechs/gibbers when those got deleted during the climbing process.</li>
|
|
<li class="tweak">Plasma now appears purple in containers.</li>
|
|
<li class="wip">Following changes made to defficiency.</li>
|
|
<li class="tweak">Adjusted deathsquad start area to take into account my changes to their starting gear.</li>
|
|
<li class="tweak">Unlocked gooncode facility emitters so admins can easily turn them off in case of beam-related lag.</li>
|
|
<li class="tweak">Made modifications to the gooncode facility and added a tracking beacon at the entrance so people can more easily go kill themselves.</li>
|
|
<li class="bugfix">It is no longer possible to use a hand teleporter to teleport into the facility. Still possible to teleport out of it.</li>
|
|
<li class="bugfix">Fixed missing APC and air alarm in cloning.</li>
|
|
<li class="tweak">Removed empty 1x2 room in genetics.</li>
|
|
<li class="tweak">Replaced vending machines with discount dan ones.</li>
|
|
<li class="tweak">Added two additional discount dan machines in maintenance. Added four normal vending machines. One in the bar, two on the asteroid, and one somewhere you shouldn't go just for a snack.</li>
|
|
<li class="tweak">Added a gambling table and a deck of cards in the bar. A casino might appear too somewhere at some point.</li>
|
|
<li class="bugfix">Fixed random tiny stuff I forgot I fixed.</li>
|
|
<li class="bugfix">Gooncode containment facility can no longer be accessed in any ways by ghosts.</li>
|
|
<li class="bugfix">Adminghosts are no longer subject to these restrictions.</li>
|
|
</ul>
|
|
<h3 class="author">Unid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some ghost exploits.</li>
|
|
<li class="bugfix">RCD now creates airless floors.</li>
|
|
<li class="bugfix">Fixed poker tables disappearing when assembled</li>
|
|
<li class="bugfix">Fixed poker table sprites</li>
|
|
<li class="bugfix">Fixed being able to stack glass with plasma glass</li>
|
|
<li class="bugfix">Fixed being able to walk over solid objects built on tape</li>
|
|
<li class="tweak">Non-cyborg Rapid Service Fabricators can no longer create money.</li>
|
|
<li class="tweak">Rapid Service Fabricators gain 30 matter units from a single cartridge.</li>
|
|
<li class="rscadd">Engineering cyborgs now have a material synthesizer, which adds spawned materials to the cyborg's modules.</li>
|
|
<li class="rscadd">An engineering cyborg upgrade can be made at the mech fabricator, which adds some materials and tools.</li>
|
|
<li class="rscadd">Using floor tiles on an asteroid floor will now create plating.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.04</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to Defficiency.</li>
|
|
<li class="tweak">The derelict is now identical to box's.</li>
|
|
<li class="tweak">Added canes in genetics, next to the glasses.</li>
|
|
<li class="bugfix">Made yet another attempt at fixing brig timers.</li>
|
|
<li class="rscadd">Added decals all over maintenance so that the less fortunate when it comes to having a basic sense of direction don't get lost inside the abandoned areas. The paths indicated should always be fairly safe (except from other player shenanigans) and all solars are connected to them. If you stray off the path, you are fair game for any bullshit I could have thought of and added to the abandoned parts to make your life miserable, so grow a pair of balls if you decide to explore. Unlike box, maintenance doesn't form a clear circle around the station. The abandoned parts will often offer good shortcuts if you know how to navigate them.</li>
|
|
<li class="rscadd">Added recycling stuff and a camera to disposals. No incinerator, and none planned.</li>
|
|
<li class="wip">Added some wall-mounted fire and o2 closets, a fire closet, some plasma, more solution trays and beakers and an additional dropper to the research outpost. Fixed floating biohazard sign. The power now also runs through the SMES.</li>
|
|
<li class="wip">All research outpost air alarms can now be unlocked with science access.</li>
|
|
<li class="rscadd">Added a second operating room next to surgery.</li>
|
|
<li class="bugfix">Probably fixed miners being thrown around when leaving the mining station. Maybe.</li>
|
|
<li class="bugfix">Added 2 missing cameras to security.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added mirror frames, constructable with 5 metal sheets.</li>
|
|
<li class="rscadd">Added mirrors. Mirrors redirect beams on 90 degree angles. Can be made with 5 reinforced glass on a mirror frame.</li>
|
|
<li class="rscadd">Added beam splitters, which split the beam into two half-strength child beams. Can be made with 5 reinforced plasmaglass on a mirror frame.</li>
|
|
<li class="rscadd">Added photocollectors, which generate 390W of power per emitter beam power level. Will be used for map power transmission.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a rpane button to show the mapname and open a highres image of said map in your browser.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.03</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed a few update_body calls for humans that seem frivilous, tell an admin if things go wonky human mob icon wise.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.02</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">RPDs can build on lattices</li>
|
|
<li class="rscadd">Night vision goggles give night vision and no longer see through walls</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Major changes to solars. All glass types can be used and new sprites have been added. Obstruction system has been refined and the material you use affects the statistics of your solar panel</li>
|
|
<li class="tweak">The sun entity now updates every 30 seconds instead of every minute. This will most likely only affect solar accuracy for now</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed non damaging projectiles breaking open lockboxes.</li>
|
|
<li class="wip">Disabled species colored blood overlays on humans due to lag concerns until further notice.</li>
|
|
</ul>
|
|
<h3 class="author">Velard Amakar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevents vines from magically passing through closed windoors.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2015.01.01</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Tweaked toxins launcher to hopefully work correctly in higher ZAS settings.</li>
|
|
<li class="bugfix">Added all missing holodeck settings.</li>
|
|
<li class="bugfix">Re-added missing pipe in supermatter room.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.31</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Water Coolers now have 10 paper cups that you can pick up by clicking on them with an empty hand.</li>
|
|
<li class="imageadd">Added in-hand icons for every surgery tools.</li>
|
|
</ul>
|
|
<h3 class="author">Intigracy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Captain's gloves are now insulated. They already had temperature protection.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Staff of Change cannot create cluwnes any longer. A more horrifying option has taken its place.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix some click delay oddities.</li>
|
|
<li class="tweak">Changed some click delays and removed some from certain non hostile actions for quality of life purposes.</li>
|
|
<li class="tweak">Cluwnes are now immune to brute force, instead you must confuse it with knowledge.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.29</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed radiation collector power generation to toxins * pulse_strength * 3.5 up from * 2</li>
|
|
<li class="tweak">Radiation collector's dont drain plasma as fast now but still 3.5 times faster than they did originally</li>
|
|
<li class="tweak">Radiation event lasts 50% longer but applies radiation over a period of time instead of slamming you with 80rads, Increased the mutation change when stuck in the radiation storm.</li>
|
|
<li class="tweak">Changed up silicon movespeeds a bit to make some modules faster than others <br>Service and standard have no change<br>Security, janitor and mining are slightly faster<br>Engineering, medical and combat are much faster<br>MoMMIs are slightly slower due to them being able to ventcrawl, as a result quickened ventcrawling a bit.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.28</h2>
|
|
<h3 class="author">Unid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Animals can no longer snatch IDs from the ID computer</li>
|
|
<li class="tweak">Service cyborgs can drink from their shaker</li>
|
|
<li class="tweak">Service cyborgs now have their own dice (d6 and d20)</li>
|
|
<li class="tweak">Standard cyborgs now have a sound recorder and a megaphone</li>
|
|
<li class="tweak">Boo! spell now works on silicons</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.22</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vox wizards spawn with internals now.</li>
|
|
<li class="rscdel">Firebird can no longer move through walls.</li>
|
|
<li class="bugfix">Supermatter glow now scales according to power output.</li>
|
|
<li class="tweak">Supermatter audio alerts do not start playing until damage reaches dangerous levels.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nanoui minimaps now load based on what map is being played.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.21</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed strange rocks being an ore type, should no longer be bugged out with mining</li>
|
|
<li class="rscadd">Gives MMI some examine() text for telling the brain's state</li>
|
|
<li class="bugfix">Fixes the hyper-pressure bug caused by artificers</li>
|
|
</ul>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You will no longer mine active gibtonite by walking into it with any drilling device. Borgs will deactivate it, however, if they are holding the mining scanner.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Newly built Station Alert Computers now check for any ongoing alert. They would previously display no alert at all.</li>
|
|
<li class="tweak">Station Alert Computers built on the station's Z-level now only check for alerts on the main station.</li>
|
|
<li class="tweak">Those computers will also rename themselves upon being built to a name fitting their location (ex, Derelict Station Alert Computer, Research Outpost Alert Computer, Vox Trade Outpost Alert Computer, etc...)</li>
|
|
<li class="bugfix">Fixed an issue that would cause bloody footprints to appear white and always facing south on pictures.</li>
|
|
<li class="bugfix">Vox and Diona blood (splattered when you hit them with strong weapons) now appears respectively blue and green. Previously you would only see these colours if they got gibbed. (This issue is fixed for other species datums as well of course)</li>
|
|
<li class="bugfix">Those blood splatter now properly carry their DNA and viruses.</li>
|
|
<li class="bugfix">Blood on shoes and on clothes now properly appears of the correct colour. So does vomit.</li>
|
|
<li class="bugfix">Wounds on species other than human appear with a filter of their respective blood colours.</li>
|
|
<li class="bugfix">Fixed many other small blood-related issues.</li>
|
|
<li class="imageadd">Vox footprints now look like claws. The sprites were unused in the game files.</li>
|
|
<li class="imageadd">Fixed an idiocy that caused many potted plants to show up invisible. You will now find <a href="https://cloud.githubusercontent.com/assets/7573912/5501280/7bbc70f0-8758-11e4-8f32-aa7a684c088d.png">those plants</a> aboard the station.</li>
|
|
<li class="bugfix">Security Cameras now show up facing the correct direction in pictures.</li>
|
|
<li class="bugfix">Deep Fried food and other items that had their color altered will show as such on pictures as well now.</li>
|
|
<li class="bugfix">Added a gigantic list of exception for turfs in get flat icon that allows to <a href="https://cloud.githubusercontent.com/assets/7573912/5501281/7d33c4ba-8758-11e4-83f8-c8e5b8d0970e.png">have turfs face the right way in pictures</a>.</li>
|
|
<li class="bugfix">Ghosts can no longer press lightswitches covered in holy water.</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to Defficiency.</li>
|
|
<li class="tweak">Added an additional toolbelt to robotics and one to the RD's office, superior welding goggles to the RD's office, and a cable coil to RnD.</li>
|
|
<li class="bugfix">Gave the chaplain his secure locker with all the fancy stuff.</li>
|
|
<li class="bugfix">Added the service server to telecomms.</li>
|
|
<li class="tweak">Supermatter engine; Added an airlock to space and made the starting pipes insulated.</li>
|
|
<li class="tweak">Added several entertainment monitors.</li>
|
|
<li class="bugfix">Added an oxygen canister and oxygen tanks to the research outpost. Hopefully fixed the botany crate there being empty.</li>
|
|
<li class="bugfix">The MoMMI fabricator on the derelict should now be able to produce MoMMIs.</li>
|
|
<li class="tweak">The sound system in the hallways now start off.</li>
|
|
<li class="tweak">Added a PDA painter to the HoP's office.</li>
|
|
<li class="tweak">Departmental security is now entirely gone aside from one office in medbay. The engineering one has been replaced with an auxiliary cyborg recharge station.</li>
|
|
<li class="wip">The abandoned tcomms satellite now contains a secure facility guarding the gooncode.</li>
|
|
<li class="wip">This facility can't be entered if you don't have a solid body (unless you double click inside as a ghost or follow/teleport to someone). The doors, however, require no access.</li>
|
|
<li class="wip">The current state of the facility is easy mode. That may change once the gooncode is acquired.</li>
|
|
<li class="tweak">Added PDA terminals in arrivals, in front of cargo, and in front of the HoP's office.</li>
|
|
<li class="tweak">Added a merch computer to cargo.</li>
|
|
<li class="tweak">Added desk bells to the HoP, RnD, medbay and security.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borers now release control when the host dies.</li>
|
|
<li class="bugfix">Sanity checks added to DNA scanners to prevent borers from becoming the cloned individual.</li>
|
|
<li class="bugfix">Resisting a borer should now work properly.</li>
|
|
<li class="bugfix">Captive brains should now have a name upon being created.</li>
|
|
<li class="bugfix">Cortical talk should now be visible to ghosts.</li>
|
|
<li class="bugfix">Changeling chat controls should work properly now.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Newly built chemistry dispensers now start at 0 energy to curb powergaming.</li>
|
|
<li class="bugfix">Hopefully fix chemistry smartfridge from not ejecting bad named pills.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.17</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mineral Doors are now true doors, and will allow airflow</li>
|
|
<li class="bugfix">Exofabs are no longer pinged by unauthorized ghost access</li>
|
|
<li class="bugfix">Windoors no longer have their 'panel' opened by screwdrivers</li>
|
|
<li class="rscadd">Combat drones will now attack from a distance, and run away if you get too close</li>
|
|
<li class="bugfix">Drones will properly malfunction and attack anyone nearby</li>
|
|
<li class="rscadd">Drones made tweaked slightly to be a real challenge</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">new Merchandise Computer sprite</li>
|
|
<li class="rscadd">added raw chicken (which comes from killing chicken, sorry Pomf).</li>
|
|
<li class="rscadd">added recipes for cooked Turkey (made of chicken) and Buche de Noel (Yule log), both sliceable into Turkey drumsticks and Buche de Noel slices.</li>
|
|
<li class="rscadd">you can now grind chilli seeds into black pepper.</li>
|
|
<li class="wip">added winter gifts</li>
|
|
<li class="tweak">you can now wrap items into gifts by clicking on them with the wrapping paper, which replaces the old way of wrapping things up that nearly no one seem to have figured out</li>
|
|
<li class="imageadd">revamped the gift sprites, added sprites for the new food items.</li>
|
|
<li class="rscadd">added more chicken based recipes, chicken burger, chicken nuggets, and chicken drumsticks. the later two require a piece of cardboard for the bucket.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix being able to drive around in the clowncart once it runs out of fuel</li>
|
|
<li class="tweak">General tweaks to the clown cart</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">BEAMS! Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method. They also look cooler.</li>
|
|
<li class="rscadd">Prisms can combine emitter beams that multiply the damage.</li>
|
|
<li class="rscadd">Infrared triggers use the same system as emitters.</li>
|
|
<li class="rscadd">Burst HE pipes have their own sprite</li>
|
|
<li class="rscadd">High-performance event observer system (needed for beams)</li>
|
|
<li class="rscadd">Supermatter audio alerts!</li>
|
|
<li class="rscadd">Supermatter alert messages specify whether the thing melting down is a crystal or a shard.</li>
|
|
<li class="rscadd">Supermatter has a meter in it that robots and AIs can read. AACs can interface with it, too.</li>
|
|
<li class="rscadd">Cascade scenario survivability increased.</li>
|
|
<li class="rscadd">Added radiation floor decals to the DJ station, rearranged layout so radsuit is next to door. (Box)</li>
|
|
<li class="rscadd">Added radiation floor decals to the transmitter room and supermatter engine.</li>
|
|
<li class="rscadd">Fixed some map-based atmos bugs.</li>
|
|
<li class="rscadd">Emitters can be rotated counter-clockwise.</li>
|
|
<li class="bugfix">Burst pipes are no longer baleeted by their own explosions.</li>
|
|
<li class="bugfix">Pipes are given time to release pressure before the next round of pressure checks.</li>
|
|
<li class="bugfix">Explosions are slightly delayed to avoid choruses of simultaneous explosions</li>
|
|
<li class="bugfix">Pipe groaning occurs less often, to mitigate spam.</li>
|
|
<li class="bugfix">Gas miners no longer melt.</li>
|
|
<li class="bugfix">Number formatting is now less buggy.</li>
|
|
<li class="bugfix">Nar-sie can only spawn once.</li>
|
|
<li class="bugfix">Nar-Sie cannot spawn during Supermatter Cascade.</li>
|
|
<li class="bugfix">Bluespace portal now appears above the lighting layer to be more visible.</li>
|
|
<li class="bugfix">Bluespace portal eats objects and turfs around it for additional visibility (Yes, mobs are excluded from being eaten).</li>
|
|
<li class="bugfix">Brilliant flash of energy text looks less crappy.</li>
|
|
<li class="bugfix">Cult runes are all destroyed during Supermatter cascade.</li>
|
|
<li class="bugfix">Additional checks added to ensure de-cultification during Supermatter Cascade.</li>
|
|
<li class="bugfix">Many back-end fixes and optimizations.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made the PreGame Lobby timer tick down based on realworld time so it won't run fast OR slow.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.11</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed windoors not opening for silicons</li>
|
|
<li class="bugfix">Stopped Mommis duplicating cells in rechargers.</li>
|
|
<li class="bugfix">Stopped Mommis storing their modules in containers.</li>
|
|
<li class="bugfix">Fixed Mommis being unable to store in coats.</li>
|
|
<li class="bugfix">Added Missing Range Check for Silicon Unbuckling.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Desk Bells. Built of metal, coil, and optionally a remote signalling device. You can use a pen on the assembly to name it.</li>
|
|
<li class="rscadd">Can be anchored with a wrench. Can be picked up by drag and dropping it onto yourself (like paper bins)</li>
|
|
<li class="rscadd">Clicking it will make a noise, and if has a remote signalling device, it'll emit a signal of the designated Frequency and Code.</li>
|
|
<li class="rscadd">Desk Bells have a delay of 2 seconds before you can press them again.</li>
|
|
<li class="rscadd">If the remote signalling device's code was 30 (default), the signal will only be read by the Ringer apps of PDAs.</li>
|
|
<li class="rscadd">Added PDA apps. Did all the framework so that future apps can be easily added.</li>
|
|
<li class="rscadd">Ringer app. You can toggle it on/off and change it's frequency. You'll be notified any time someone press a Desk Bell with a signaller set on the same frequency. The notification includes a noise, and the name of the Desk Bell.</li>
|
|
<li class="rscadd">Flashlight Enhancer app. Increases the PDA flashlight's luminosity from 2 to 3.</li>
|
|
<li class="rscadd">Spam Filter app. Can be set to either block the spam, conceal it (so it won't beep your PDA nor show you the message on the chat window), or do nothing.</li>
|
|
<li class="rscadd">Balance Checking app. Lets you check the current funds of the account linked to the inserted ID, as well as its transaction history.</li>
|
|
<li class="rscadd">Station Map app. Essentially a minimap. Gives your (offset) coordinates and the name of your area. Updates when you move if you have the PDA window open. You can place markers using coordinates. Only covers the station's Z-level.</li>
|
|
<li class="rscadd">Added a new computer. PDA Terminal. The board can be printed at R&D with data=3</li>
|
|
<li class="rscadd">PDA apps can be purchased at a PDA Terminal by inserting your PDA, and having enough funds on your ID (which can be either on yourself or inside the inserted PDA)</li>
|
|
<li class="rscadd">You can also purchase a new PDA at the terminal for 100$ (with a chance of getting a Limited Edition transparent PDA)</li>
|
|
<li class="tweak">The AI/pAI/Borg's PDAs have the Spam Filter app installed by default.</li>
|
|
<li class="tweak">The Detective's PDA has the Flashlight enhancer app by default.</li>
|
|
<li class="tweak">The HoP and the Detective's PDAs have the Balance Checking app by default.</li>
|
|
<li class="tweak">The Sec Officers, the Warden, The HoS, the Scientists, the RD, the Medical Doctors, the CMO, and the HoP, all have the Ringer app by default on their PDA, with its frequency set to that of their respective desk bells (those desk bells will be placed at roundstart whenever I can make the map changes)</li>
|
|
<li class="tweak">The captain's PDA has all the apps by default because why not.</li>
|
|
<li class="bugfix">using a wrench or an unlit welder on a reinforced (not weakened) table will now actually place the tool on it, rather than doing nothing</li>
|
|
<li class="tweak">purchasing from either a vending machine or the PDA terminal will now display his remaining balance to the purchaser.</li>
|
|
<li class="tweak">fixed the Crew Monitoring Computer's coordinates being erroneous. They are now subject to the same offset as GPS, Banghometer, etc, as was intended.</li>
|
|
<li class="tweak">the PDA's signaling app (PDAs with generic signaler cartridge, Signal Ace 2 cartridge, etc) now covers the whole range of frequencies covered by Remote Signaling Devices, from (144.1 - 148.9) to (120.1 - 159.9)</li>
|
|
<li class="tweak">the PNG nanomaps of the mining asteroid and the derelict have been edited so they don't feature mineral deposits, galleries, or rooms anymore. (so people aren't anymore lead to believe that those nanomaps could let them easily reach minerals and whatnot)</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to Defficiency.</li>
|
|
<li class="tweak">Re-added missing windoor in the library, added reporter clothes and modified the private room similarly to Boxstation to suit a reporter activity.</li>
|
|
<li class="tweak">Fireaxe closets now start locked.</li>
|
|
<li class="tweak">Improved the nuke ops shuttle quite a bit.</li>
|
|
<li class="bugfix">Fixed mechanics only having one of each materials again.</li>
|
|
<li class="bugfix">Added mop buckets in the janitorial closets.</li>
|
|
<li class="bugfix">Fixed area problems in one of the janitorial closets and the mechanics workshop.</li>
|
|
<li class="tweak">The AI core turrets now start disabled.</li>
|
|
<li class="bugfix">Added missing paper to the RD's office.</li>
|
|
<li class="tweak">Made an attempt at making chemistry less cramped and added an additional pill collector.</li>
|
|
<li class="wip">Deleted every single firelock and remade their layout from scratch.</li>
|
|
<li class="bugfix">Remade all changes listed in the last changelog since they were all missing for some reason.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fireaxes now drop out of shredded fireaxe cabinets (if one is inside, duh)</li>
|
|
<li class="bugfix">Ghosts can no longer fuck with the lock on the fireaxe cabinets. Stop being spooky</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.10</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed brains disappearing when debraining a detached head while holding it</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You now have to give a justification when calling the shuttle. Comdoms and metagamers beware</li>
|
|
<li class="wip">Clean up alien code in view of more profound changes</li>
|
|
<li class="rscadd">You now use a menu for suit sensors instead of circling through the options manually. Graciously ripped from Bay</li>
|
|
<li class="bugfix">Fix invisible defibrillators</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made camera bugs not useless, they now act like spy cameras. Use the bug to set the identifier tag and then put it on a large enough object and then you can view it from afar using the mini tv, can attack to most things excluding most mobs.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now roll blunts again.</li>
|
|
<li class="rscadd">Blunts can be rolled from most grown items and also emit light. Blaze it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.05</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added mirrored versions of the following one-directional trinary pipes, Gas Filters, Gas Mixers, Manual and Digital T-valves</li>
|
|
<li class="rscadd">Added Digital T-valves and new mirrors to the RPD and Pipe Dispenser</li>
|
|
<li class="bugfix">Fixed an issue with the Pipe Dispenser only operating when unwrenched, instead of when wrenched</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added 7 new cyborg sprites made by Sage of Light.</li>
|
|
<li class="wip">Following changes made to Defficiency/Maintstation.</li>
|
|
<li class="tweak">Added flasks and missing machinery to the bar.</li>
|
|
<li class="bugfix">Connected the observation console to the interrogation room.</li>
|
|
<li class="bugfix">Hopefully added more plastic to the plastic sheet in the mechanics workshop; whoever made plastic sheets should be shot.</li>
|
|
<li class="bugfix">Cargo belts should now behave properly.</li>
|
|
<li class="tweak">Added a camera outside xenobiology and got rid of a floating lightbulb.</li>
|
|
<li class="tweak">Added an O2 canister in mining closer to the airlock.</li>
|
|
<li class="tweak">Modified the construction area under engineering a bit.</li>
|
|
<li class="rscadd">The deathsquad should now be entirely functional, REJOICE!</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Work continues on Meteors. Mostly value tweaks, the goal is to switch from 'meteors coming from everywhere always' to 'massive but localized and timely meteor waves'. Notably, meteor waves still to one 'side' now and wave delays are higher</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.02</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RPglass windows no longer spawn constructed improperly</li>
|
|
<li class="bugfix">RPglass no longer becomes Rglass when combined with rods</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to Defficiency/Maintstation</li>
|
|
<li class="tweak">Added mechanics workshop</li>
|
|
<li class="bugfix">Fixed "that one tile in front of the bridge"</li>
|
|
<li class="tweak">Moved AI upload turret control to the AI foyer</li>
|
|
<li class="tweak">Added more cameras to the research outpost</li>
|
|
<li class="tweak">Added autopsy equipment to the morgue</li>
|
|
<li class="bugfix">Fixed security doors access</li>
|
|
<li class="tweak">Added prosthetics printer to medbay</li>
|
|
<li class="bugfix">Moved bloodbags hoping they would stop disappearing into thin air</li>
|
|
<li class="bugfix">The AI core should now be visible to the AI</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.12.01</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the mommi issues with the recharge station upgrading method.</li>
|
|
<li class="tweak">Fine you win mommis can talk in binary again for now. If you fuck this up expect your ass to burn though.</li>
|
|
<li class="tweak">Made the matter synthesizer a one click to choose and make your material instead of having to juggle modes.</li>
|
|
<li class="tweak">Rudimentary upgrade system for the recharge station. Pop it open and slap it with a valid item(right now is only cells). Once you're in the recharger you will get a message saying if potential upgrades are found. Also includes the feature of replacing your power cell if you're missing one and one is contained within the recharge station.</li>
|
|
<li class="tweak">MoMMI's matter synth no longer has the capability to scan materials.</li>
|
|
<li class="tweak">MoMMI's matter synth synthesizing cost reduced significantly.</li>
|
|
<li class="tweak">Split the MoMMI nerf, gave them 10k charge on cell.</li>
|
|
<li class="tweak">MoMMI now has the augmentation verb to toggle meson vision, no longer uses cell charge to use.</li>
|
|
<li class="tweak">Engineering borg buffs <br> They now have meson vision as a toggle, no longer is an equip. As a result does not use cell charge as well. <br> They will now generate consumables passively, albeit at a slower rate than if they were in a recharger. <br> Nanotrasen has finally figured out how to install magnets in Engineering borgs, no longer will they slip and slide for days in space. <br> They now have a mounting point for the jetpack upgrade available from robotics.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.30</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clone Pod deconstruction no longer leaves an extra clone pod underneath.</li>
|
|
<li class="bugfix">Fixed N2 not appearing for air alarms accessed through the Central Atmospherics computer</li>
|
|
<li class="bugfix">Fixed air alarms in extremely low pressures swaying between very high and low values of temperature</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed Laser Rifles spawning in place of Laser Canons at R&D</li>
|
|
<li class="imageadd">fixed the cult shoe sprite not covering a certain pixel. a perfectionist? me?</li>
|
|
<li class="imageadd">office seats facing north now use an overlay so they don't hide parts of players that they shouldn't technically be hiding. (see pic)</li>
|
|
<li class="bugfix">fixed a sanity check that made observers unable to go accross holy turfs if (ticker.mode == null) not that it should happen normally but hey</li>
|
|
<li class="bugfix">added airlock/multi_tile to the get Flat Icon exception list</li>
|
|
<li class="bugfix">fixed the taxi shuttle consoles showing as unpowered even when they aren't</li>
|
|
<li class="rscadd">Virology machines can now be deconstructed, and new ones can be built from R&D.</li>
|
|
<li class="rscadd">Pathogenic Incubator, machine frame, board requires materials=4 biotech=5 emp=3, also requires 1 Matter Bins, 2 Scanning Modules, 2 Micro-Lasers, and 1 Beaker.</li>
|
|
<li class="rscadd">Disease Analyser, machine frame, board requires engineering=3 biotech=3 data=3, also requires 1 Micro-Lasers, 1 Manipulator, and 3 Scanning Modules.</li>
|
|
<li class="rscadd">Disease Splicer, computer frame, board requires data=3 biotech=4</li>
|
|
<li class="rscadd">Isolation Centrifuge, computer frame, board requires data=3 biotech=3</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Following changes made to Defficiency/Maintstation</li>
|
|
<li class="tweak">Added a tiny medbay to security</li>
|
|
<li class="bugfix">Added an APC to the AME room</li>
|
|
<li class="tweak">Added some more lights to telecomms</li>
|
|
<li class="bugfix">Fixed disposals not routing the trash properly, resulting in an endless loop around the station</li>
|
|
<li class="bugfix">Fixed xenobiologists not having access to the shield gens in xenobiology</li>
|
|
<li class="tweak">Replaced the plastic flaps in cargo with a better-placed pair of airtight ones</li>
|
|
<li class="tweak">Added an high-res forensic scanning computer</li>
|
|
<li class="bugfix">Various little fixes to areas everywhere</li>
|
|
<li class="wip">Added a construction area leading to space below engineering (meant for the singularity), however the airlock is not functional for now (doors are unlocked though)</li>
|
|
<li class="tweak">Virology starts with 3 random virus samples</li>
|
|
<li class="bugfix">Added lights to interrogation and execution rooms</li>
|
|
<li class="bugfix">Re-added lethal injection syringes to execution and trays to the brig's botany (lost to a path change)</li>
|
|
<li class="tweak">The Warden can now lockdown the front of his office if he's shitting his pants too much from watching the prisoners</li>
|
|
<li class="tweak">Added windoors to the prison kitchen</li>
|
|
<li class="tweak">The prison kitchen and botany can now only be accessed with either security, kitchen, hydrophonics, clown, or mime access.</li>
|
|
<li class="tweak">Added five additional security lockers</li>
|
|
<li class="tweak">Added a reception desk to security</li>
|
|
<li class="wip">Extended brig hallway; moved airlock at the end of the hallway; added security lounge next to armory; added additional evidence storage next to the lounge</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Unfuck the lel randumb 300 tox damage when reaching very low levels of blood. Make blood loss a bit mroe forgiving overall. Blood regen now drains nturients instead of lowering nutrition level directly (which should be just more forgiving if shit was coded right)</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Emitters can now be radio-controlled, and have an AAC interface.</li>
|
|
<li class="rscadd">AAC now supports code import/export, based on JSON.</li>
|
|
<li class="rscadd">Pipe meters ban be used as sensors on the AAC.</li>
|
|
<li class="bugfix">Removing root-level scripts from AACs fixed.</li>
|
|
<li class="bugfix">Digital valve AAC integration fixed.</li>
|
|
<li class="bugfix">Valves no longer removed from machinery list.</li>
|
|
<li class="bugfix">Atmos APC correctly wired.</li>
|
|
<li class="bugfix">Scrubber integration with AACs fixed and working.</li>
|
|
<li class="tweak">Vents and scrubbers stay on after being disconnected from pipenet.</li>
|
|
</ul>
|
|
<h3 class="author">Velard Amakar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevents vines from magically passing through windows.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.28</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">The following changes have been made to Defficiency/Maintstation</li>
|
|
<li class="bugfix">The CE and engineers now correctly spawn in engineering.</li>
|
|
<li class="bugfix">IAAs now have a proper spawn in their office, mechanics now spawn with the greytide as a temporary measure.</li>
|
|
<li class="tweak">Annoying table removed from RnD</li>
|
|
<li class="tweak">The two doors to enter science have been replaced with a single door</li>
|
|
<li class="tweak">Added a bioprinter and beds in front of surgery</li>
|
|
<li class="tweak">Added rechargers on the asteroid</li>
|
|
<li class="bugfix">Hopefully fixed some issues with air alarms and power alarms</li>
|
|
<li class="bugfix">More windoors fixed, mostly on the research outpost</li>
|
|
<li class="wip">Still didn't fix the brig timers because I have no clue why the fuck they're being cunts</li>
|
|
<li class="tweak">Removed the nazivend from the abandoned areas</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Radiation collectors now deplete five times faster and produce ten times less power. No more easy, maintenance-free power</li>
|
|
</ul>
|
|
<h3 class="author">Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fully dislodged windows may now be deconstructed with a welding tool.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.26</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusted the color of the new warning stripes to actually look good.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pda painter to the MetaClub</li>
|
|
<li class="rscadd">Added Defib lockers and rechargers to the MetaClub</li>
|
|
<li class="bugfix">Fixed missing cable in atmospherics on Box causing atmos' apc to never charge.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.23</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Project Mind now follows the same rules as Remote View, humans only, same z-level, and will not work if they have the Psy Resist mutation manifested.</li>
|
|
</ul>
|
|
<h3 class="author">Velard Amakar and Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Super Gravitational Singularity.</li>
|
|
<li class="tweak">Adds flavor text for examining singularities and observing them change in size.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.22</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made rare materials more common as part of mechanic costs.</li>
|
|
<li class="tweak">Added plastic cost to all mechanic designs. You can get more from cargo or botany.</li>
|
|
<li class="tweak">Reverted to the old system of item scanning temporarily. Guns are still unscannable except by traitors, but the old system is in place for balance testing.</li>
|
|
<li class="rscadd">Flatpacks now come with instructions and a step list. They have a rare chance of a misprint, but this shouldn't be a major issue.</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Added an interrogation/recording room to security, also maint thing boop.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Virology Distribution separated from the station again. No-one cares about the Xenomorph's feelings, I don't want Gibbingtons in the air tank</li>
|
|
<li class="tweak">Outpost (Z-5) external airlocks standardized. They should now simulate atmos correctly</li>
|
|
<li class="tweak">DJ Station solars should now be fully functional. The SMES starts charged for hours, so no need to hurry (no longer a disguised magical SMES)</li>
|
|
<li class="tweak">The Telecommunications Waste Loop has been isolated and goes into space. Something something heat exchange plates fire into waste access air cycling cooling loop fried radios</li>
|
|
<li class="tweak">Engineering Access standardized. Atmospherics Technicians should no longer be persona non grata, and will only be locked from the PA and the Supermatter CHAMBER</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">METASTATION FIXES</li>
|
|
<li class="bugfix">Fixed a lot of floors that had erroneous sprites.</li>
|
|
<li class="bugfix">Fixed any erroneous sprites with poddoors or shutters</li>
|
|
<li class="bugfix">Fixed some piping errors</li>
|
|
<li class="bugfix">Fix turrets and turret control!</li>
|
|
<li class="bugfix">Fixed the escape shuttle being sliced up.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Miners no longer spawn as "dwarves". Enjoy the full head of hair. Prevent cancer.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.19</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made it so you can't scream in agony if you're unconcious in some form.</li>
|
|
<li class="tweak">Borgs and MoMMI's can now use the drop item hotkey to store or in MoMMI's case, drop an item.</li>
|
|
<li class="bugfix">Fix MoMMIs putting not hats on their head.</li>
|
|
<li class="bugfix">Fix clicking the head slot hud element giving an error about not being able to equip a hat.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.18</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new tileset for reinforced floors. Replaces the old one.</li>
|
|
<li class="bugfix">Defficiency - Fixed and improved hydrophonics/SME. Also fixed windoors.</li>
|
|
<li class="tweak">Defficiency - Added a turret in AI upload. Made AI upload and core slightly less vulnerable to thermite. Added two additional cyborg recharging stations in front of the core. Removed anti-powergaming viscerator. Nerfed Chase a little bit.</li>
|
|
</ul>
|
|
<h3 class="author">Kurfurst updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a revival prod to mediborgs, to wake up sleeping patients.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Borers receive a brief instructional greeting and receive objectives.</li>
|
|
<li class="bugfix">Borers and host brains can communicate properly now.</li>
|
|
<li class="bugfix">Borer chat is propagated to ghosts and fellow borers properly.</li>
|
|
<li class="bugfix">Borer chat is stripped of the beginning ;.</li>
|
|
<li class="bugfix">Standardized borer vent-crawling, now uses same system as other vent-crawling mobs.</li>
|
|
<li class="rscadd">Mobs no longer turn to ash in high temperatures.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nerf dem MoMMIs a bit. Round start MoMMIs spawn with a 7500 charge battery again. spawner mommis spawn with a 15k charge cell. MoMMI's panel can only be unlocked via an emag. Removed MoMMI's ability to speak on binary as they have adequate tools to detect station damage using the available computer systems.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.14</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borers are now properly blocked by welded vents.</li>
|
|
<li class="bugfix">Borer chem synthesis works properly now.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased the maturation rate of botany plants by approximately 160%</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.12</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Falsewalls now properly smooth with their neighbors after closing.</li>
|
|
<li class="tweak">Device Analyzers can no longer scan some items. Other items can only be scanned with the traitor variant of the scanner.</li>
|
|
<li class="tweak">Flatpacks take 10-20 seconds to open.</li>
|
|
<li class="bugfix">Meccha machines will no longer generate random designs if one cannot be found. (Fixes building diamond sheets with metal.)</li>
|
|
<li class="bugfix">Flatpacks hit multiple times by a crowbar will only open once.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.11</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vending machines and nanomeds can now be deconstructed (doing so will destroy all their remaining articles!).</li>
|
|
<li class="rscadd">Vending machines Circuit Boards can now be printed at R&D (mat=1,eng=1,pow=1 TL;DR at round start!).</li>
|
|
<li class="rscadd">Vending machines can be built from machine frames, with a circuit board, a matter bin, a scanning module, and a manipulator.</li>
|
|
<li class="rscadd">Constructed vending machines are empty by default.</li>
|
|
<li class="rscadd">Cargo has a new Order category "Vending Machine packs"</li>
|
|
<li class="rscadd">Those packs arrive in the supply shuttle coiled together in a stack. Use a wirecutter on it to spawn the packs and the supply manifest.</li>
|
|
<li class="rscadd">Stacks of packs and the packs themselves can be package-wrapped and tagged for the delivery sorting machine.</li>
|
|
<li class="rscadd">Stacks and packs can as well be placed on MULEbots.</li>
|
|
<li class="rscadd">Packs have density, so they must be pulled just like crate.</li>
|
|
<li class="rscadd">Packs can be drag-n-dropped onto a matching vending machine to refill its content, or onto an empty vending machine to set its contents and appearance.</li>
|
|
<li class="rscadd">Once used, the packs no longer have density and can be picked up, and folded into cardboard.</li>
|
|
<li class="rscadd">There are currently packs for all the vending machines on the station (except the wall-mounted nanomeds, for now...)</li>
|
|
<li class="rscadd">Some savvy and adequatly equipped cargoneers might as well order packs for machines that aren't naturally found anywhere on the station...</li>
|
|
<li class="imageadd">Packages now have a visible and examinable label once they've been tagged.</li>
|
|
<li class="rscadd">NanoMeds frames can now be built with 3 sheets of metal. They only require a Circuit Board and 5 coil pieces (and of course a NanoMed recharge pack).</li>
|
|
<li class="tweak">Removed the access restriction on NanoMeds (NanoMed Plus are still restricted to doctors).</li>
|
|
<li class="bugfix">Fixed a runtime error caused by trying to Jump To Mob as a Ghost.</li>
|
|
<li class="bugfix">The syndicate shuttle and pirate ship's consoles no longer appear unpowered.</li>
|
|
<li class="bugfix">Fixed vending machines wire-panel not appearing when the panel is open.</li>
|
|
<li class="rscadd">Nazivends and Sovietvends can now be emagged to replace them with their DANGERMODE counterpart (they still require to be hacked to access their new content).</li>
|
|
<li class="imageadd">Nazivends and Sovietvends now emit a distinctive pulsating glow when emagged.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PDA flashlight now has a range of 2 instead of 4 and a green to cyan tint. Better pack a flashlight next time</li>
|
|
</ul>
|
|
<h3 class="author">IratePirate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Addition of a new Janitor's closet, Mechanics workshop and changes elsewhere.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Borers start with full control after infesting their host.</li>
|
|
<li class="rscadd">'Kill Host' verb added to borers. A reason is required to kill the host, and is logged and sent to the host.</li>
|
|
<li class="rscadd">'Punish Host' verb added to borers: adds brain damage.</li>
|
|
<li class="rscadd">Ghosts can see who a borer's host is.</li>
|
|
<li class="rscadd">Borer chat and thoughtspeak is now logged and presented to admins.</li>
|
|
<li class="rscadd">Borers are easier to manage with admin tools (Player Panel).</li>
|
|
<li class="rscadd">Borers can be safely detached from a host by admins.</li>
|
|
<li class="rscadd">Borers have more control over what dosage of chems they use.</li>
|
|
<li class="bugfix">More reliable detaching, with several failover checks in case of problems.</li>
|
|
<li class="bugfix">Only verbs you can use are presented when attached or detached</li>
|
|
<li class="tweak">'Release Host' renamed to 'Abandon Host' for clarity.</li>
|
|
<li class="tweak">Borers are no longer completely ejected after failing to maintain control of their hosts.</li>
|
|
<li class="tweak">Borers: Alkysine is now free to use.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.09</h2>
|
|
<h3 class="author">ungluedbracelet updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported a new traitor item, a bug detector disguised as a multitool. Detects if the AI can see you, as well as nearby pAIs, tape recorders, and voice analyzers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.07</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Added the Mechanic job.</li>
|
|
<li class="rscadd">Added a Mechanic radio (engineering and science), and a locker</li>
|
|
<li class="rscadd">Added the Mechanic overalls.</li>
|
|
<li class="rscadd">Added the Device Analyser, capable of scanning machines, computers, and items, and producing designs</li>
|
|
<li class="rscadd">Added the Reverse Engine and Blueprint Printer, which can be used together to research and print designs</li>
|
|
<li class="rscadd">Added the General Fabricator and Flatpack Fabricator, which can be fed designs to produce new machines</li>
|
|
<li class="rscadd">Added a paper pack item, which spawns with 20 papers or nanopapers.</li>
|
|
<li class="rscadd">Added research blueprints, which can be printed by the Blueprint Printer and fed into fabricators to load them with designs of limited or unlimited uses</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ghosts now appear half-transparent on sepia pictures.</li>
|
|
<li class="tweak">Ghosts and Animals appearing on pictures will now appear in their description as well.</li>
|
|
<li class="bugfix">Fixed a runtime error that caused human ghosts not to appear on sepia camera pictures.</li>
|
|
<li class="tweak">Holy tiles won't generate monster gateways or randomly transform into cult tiles once Nar-Sie has risen.(they'll still transform if Nar-Sie himself consumes them)</li>
|
|
<li class="rscadd">The ghosts of cultists submit to the same limitations as visible ghosts.</li>
|
|
<li class="rscadd">visible ghosts cannot either teleport to people who are standing on an holy tile, or teleport to an area if all of this area's tiles are holy.</li>
|
|
<li class="rscadd">Visible ghosts cannot pass across holy turfs.</li>
|
|
<li class="rscadd">Tiles splashed with holy water become "holy", All of the chapel's tiles are holy by default.</li>
|
|
<li class="tweak">The chaplain's holy water flask may now be used on a mob, the ground or a wall to splash 5u of its content. (vampire hunters rejoice. of course the flask may be refilled with other reagents...)</li>
|
|
<li class="rscadd">Using the Bible or Null rod on visible ghosts will make them invisible again.</li>
|
|
<li class="imageadd">Ghosts now have a visual indicator on their HUD if they've been made visible.(by an Arcane Tome for example)</li>
|
|
<li class="rscadd">You can now store bibles on bookshelves HOLY SHIT WHY WASN'T THIS A THING YET?</li>
|
|
<li class="imageadd">Added visual indicator on the construct/shade HUD if you've been purged.</li>
|
|
<li class="bugfix">Fixed a bug that caused mobs to become even faster if slowed while their base speed was negative.</li>
|
|
<li class="rscadd">Supernatural creatures hit by the null rod will enter a "purged" state for 3 seconds:<br>They cannot used any spell while purged.<br>Their speed is divided by the number of seconds left before the purge ends.<br>Getting hit again resets the 3 seconds counter.</li>
|
|
<li class="tweak">The null rod now deals double damage to constructs, shades and hell monsters.</li>
|
|
<li class="imageadd">Added a visual effect for when the Null Rod's protection gets proc'd</li>
|
|
<li class="rscadd">The null rod now protects from some runes and talismans in an AOE. (up to 1 tile away)</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Defib, ling regen, and admin rejuvinate fix attempt.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.05</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Hud icons for wizards, constructs, and necromancy mobs. <br> All <img src="http://puu.sh/cEyJv/5b4ed541b9.png" alt="wizard_hud"> wizards will know each other now, this is to prevent friendly fire during ragin' mages. <br> A construct, shade, or necromancy mob will now know their master by the <img src="http://puu.sh/cEyIs/9a97d76581.png" alt="necro_hud"> necromancer hud overlay, and their master OR friendlies by the <img src="http://puu.sh/cEyJ4/b013765d22.png" alt="minion_hud">minion hud overlay.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.04</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a spacepod fabricator. Use it to make all your spacepod parts from the getgo, and get guns from RnD</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed head reattachment surgery.</li>
|
|
<li class="tweak">Made Captain corruptable by the occult so long as he is not loyal to nanotrasen.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.11.03</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a jail cell for mechs. Only works if your target is cuffed in some way, and takes 2 people at a time.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added a bunch of changes to slime generated foods and drinks (silver slime extract reactions)</li>
|
|
<li class="bugfix">Rabid slimes don't spawn from gold slime extract reactions anymore</li>
|
|
<li class="bugfix">Hell monsters don't spawn from gold slime extract reactions anymore (their non-hell versions still do)</li>
|
|
<li class="bugfix">Hivebot beacons don't spawn from gold slime+blood reactions anymore, since it summons a bunch of hostile monsters</li>
|
|
<li class="bugfix">Mining drones don't spawn from gold slime extract reactions anymore, I mean...come on...</li>
|
|
<li class="tweak">Rabid slimes and gold slime monsters do not attack slimes or humanoid slimes anymore. monsterstation13 incoming.</li>
|
|
<li class="rscadd">You can now wear grown cherries on your ears.</li>
|
|
<li class="rscadd">You can now wear a bucket on your head.</li>
|
|
<li class="rscadd">If there were any reagents inside the bucket, they'll spill on yourself, the floor, and any items on your tile.</li>
|
|
<li class="tweak">Splashing someone with blood will now actually make them all bloody (of course if the blood comes from a human being, DNA is preserved.)</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Revamping Research Outpost. Paint still fresh</li>
|
|
<li class="tweak">Patching up medical kit code (the bruise pack/ointment, not the box). It should notably allow patching dead people and thus fix surgery and uses span.</li>
|
|
<li class="tweak">Small fixes to nanopaste, nothing huge</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Objects can melt into puddles of slag. Cooled slag puddles can be broken up with sufficiently-hefty weapons, like fire extinguishers and toolboxes.</li>
|
|
<li class="rscadd">Slag can now contain minerals for recycling purposes.</li>
|
|
<li class="rscadd">Ores can be recycled.</li>
|
|
<li class="rscadd">Coins can be recycled.</li>
|
|
<li class="bugfix">Walls now smooth properly with neighbors after being built.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix da master trainer's belt... again</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Use s_html library by Spuzzum (hex2num, invertHTML and num2hex replaced by this).</li>
|
|
<li class="experiment">Copy admin only log system of NSS-Phoenix (https://github.com/emmanuelbassil/NSS-Phoenix/commit/3262a93a5e66117d290132c2852544a7a29be14a#diff-36).</li>
|
|
<li class="tgs">Makes point into a mob verb (https://github.com/tgstation/-tg-station/pull/5445)</li>
|
|
<li class="tgs">Removed stringsplit and dd_list2text procs. Optimized and refactored list2text, text2list, and replacetext (github.com/tgstation/-tg-station/pull/2283).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.31</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All lockboxes made by Science machines can now be unlocked with any ID, but will track who uses them.</li>
|
|
<li class="tweak">Bar and crematorium backrooms now require maintenance access as well as their departmental access.</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where tables wouldn't appear properly on pictures.</li>
|
|
<li class="rscadd">Cameras produced from the Sepia Slime Extract + Plasma reaction will take pictures in sepia.</li>
|
|
<li class="tweak">Sepia Cameras pictures will show invisible mobs (such as Ghosts, booooo)</li>
|
|
<li class="tweak">Dead monkeys can now be directly drag'n'dropped into Xenobiology's Monkey Recycler.</li>
|
|
<li class="tweak">Dead slimes and monkeys can now be directly drag'n'dropped into Xenobiology's Slime Processor.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported bay12's hydro port, and xenobotany.</li>
|
|
<li class="rscadd">HYDROPONICS <br>Closed hydro trays are now possible, taking atmospherics from a portables connector beneath them.<br>Lysis-isolation centrifuge and ballistic delivery system are in, allowing for gene modifications.<br>The plant analyzer has been rewritten from the ground up to be more useful and immersive.</li>
|
|
<li class="rscadd">SEEDS AND PLANTS<br>Seed/plant/product data is stored in a set of global seed datums.<br>These datums can diverge to form new species and be manipulated via genetic engineering.<br>These datums handle harvesting and mutating independantly of hydroponics trays.<br>Mutant species varieties are now handled in a modular way.<br>Plants now have ideal heat, light and pressure values, as well as tolerances for differences.<br>Plants can produce multiple different kinds of product.<br>Reagent information is held in the datums rather than the product item.<br>Arbitrary living products are now possible (current legit case is dionaea).<br>Bioluminescent plants and vines are both possible.<br></li>
|
|
<li class="rscadd">SPACE VINES<br>Space vines are now plantsegments pathwise in view of future intentions to make them more general.<br>Spawned event kudzu should be identical to the current master implementation as it has no seed datum and ignores all the new code.<br>Space vines now make use of seed data if spawned with a reference and can be harvested from.<br>Vines now cause physical damage if they are carnivorous, and inject reagents if their seed data includes them.<br>Vines will die if they find themselves in area outside of their tolerance.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.30</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the material synthesizer, which takes in matter and is capable of producing rare materials. Available through research, to help improve access to rare materials in exchange for metal and glass.</li>
|
|
<li class="experiment">Added the material synthesizer to MoMMIs. Use it to scan materials, make materials, and fill machines with materials.</li>
|
|
<li class="rscdel">Removed material modules from MoMMIs. All previous modules can now be made with the synthesizer.</li>
|
|
<li class="rscadd">Added alternate jumpsuits to lockers and wardrobes. Play dressup in your spacemen!</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Water now directly damages slimes, even when not used from a fire extinguisher of sprayer.</li>
|
|
<li class="rscadd">Water will as well deal some small toxin damage to "humanoid slimes" (green extract mutation)</li>
|
|
<li class="tweak">Water calms down rabid slimes.</li>
|
|
<li class="bugfix">Fixed an issue that prevented Greys from taking any damage when they were splashed with water. The damage is brute and may cause bleeding.</li>
|
|
<li class="tweak">Showers now clean items and mobs at every process(), rather than only when turned on.</li>
|
|
<li class="rscadd">Showers now actually apply some water to things that they clean. (things like monkey cubes and Greys will react in consequence)</li>
|
|
<li class="rscadd">Placing a beaker or other container under a shower will slowly fill it with water.</li>
|
|
<li class="rscadd">Showers now actually wet the floor as well. No running!</li>
|
|
<li class="experiment">Did some backend changes that'll allow in the future to replace which liquid is being sprayed by showers.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Switch up some values for specific events</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.29</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">The Red Slime Extract + Blood reaction will now actually make slimes rabid! When rabid they behave like any hostile monster.</li>
|
|
<li class="experiment">Player-controlled slimes may now be tamed with docility potions. However the slime will be the one who gets to choose his name.</li>
|
|
<li class="tweak">Tame slimes can become rabid, unless they are player controlled (more to code later in that aspect)</li>
|
|
<li class="rscadd">Rabid slimes may be calmed and turned into normal slimes again by lowering their body temperature bellow (dark blue slimes or a temperature gun really comes handy there)</li>
|
|
<li class="tweak">Slimes spawned from killed adult slimes will be rabid. (they were supposed to be rabid according to the half-implemented rabid code)</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Trainer's Belt to Miner's Equipment Storage buy list, sprite thanks to skowron.</li>
|
|
<li class="rscadd">Added the ability to rename mobs in a lazarus capsule using a pen.</li>
|
|
<li class="rscadd">Miner has an antag item now, a trainer's belt that contains 6 random hostile mobs.</li>
|
|
<li class="tweak">Lazarus revived mobs now only share a faction with the owner, this means you can fight mobs now!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.28</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Narsie now converts floor tiles by changing their icon, rather than using changeTurf().</li>
|
|
<li class="bugfix">Replacing a hundred of /red with <span class='warning'.</li>
|
|
<li class="bugfix">Fixing Teleport talismans not working.</li>
|
|
<li class="tweak">The Teleport Other rune now actually swaps the objects and mobs between the two runes rather than just sending them from the touched rune to the other.</li>
|
|
<li class="tweak">Reduced the self-inflicted damage of both this rune and the Free Cultist rune (Because sending 3 cultists into crit to summon one sounds a bit wonky to me, take_overall_damage ain't no joke).</li>
|
|
<li class="imageadd">Added animations for the Summon Cultist rune. (and people near the cultist before he gets summoned get a message)</li>
|
|
</ul>
|
|
<h3 class="author">Wild Bill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Re-added bots to emergency crate</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.27</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Certain mobs can no longer be forced to walk indefinately by targeting guns with allowing hostages to walk. (I probably fucked up wording this.)</li>
|
|
</ul>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixing areas with colored lights showing all white on pictures.</li>
|
|
<li class="bugfix">Fixed many objects and some turfs not appearing at all on pictures (all the doors, the kitchen's floor, etc...)</li>
|
|
<li class="bugfix">Fixed many objects not appearing on pictures if they have been pulled in certain directions.</li>
|
|
<li class="tweak">Mobs will now always appear to face south on pictures. A necessary evil related to human species and limbs. humanoids would always face south while their clothes would face their actual direction, causing an ugly dissonance. If someone can make humans face their actual direction on pictures and not just their clothes, please do. I am unable to.</li>
|
|
<li class="bugfix">Mobs that are lying on the ground now appear as such pictures.</li>
|
|
<li class="bugfix">fixed windoors not properly staying open when you click on them</li>
|
|
<li class="bugfix">fixed windoors not being emaggable</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">VLC is now used for all media, fixing issues with Windows Media Player.</li>
|
|
<li class="bugfix">Jukeboxes properly unhook from areas when unwrenched.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Make threat detectors usable again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.26</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">tweaked cult structucture sprites a little.</li>
|
|
<li class="tweak">red pylons now emit red light.</li>
|
|
<li class="tweak">red pylons have collisions, but can be broken just like light bulbs.</li>
|
|
<li class="rscadd">Artificers can spawn red pylons (20 seconds recharge time).</li>
|
|
<li class="tweak">in hell, cultified floor tiles convert light bulbs to red pylons.</li>
|
|
<li class="imageadd"><span class="redletter">NARSIE HAS GOTTEN A NEW LOOK</span>, twice more pixels! And his eyes glow in the dark.</li>
|
|
<li class="rscadd"><span class="redletter">NAR-SIE</span> now converts the station:<br>Floor tiles (except carpets) and Wall tiles are replaced with their cult counterparts.<br>Grilles are replaced with cult walls.<br>Light bulbs are replaced with Red Pylons..<br>External airlocks become wooden doors.<br>Books become arcane tomes.<br>Chairs become pretty wooden chairs.<br>Tables become wooden tables.<br>Most machines and all computers get replaced by various cult structures, unused up to now.</li>
|
|
<li class="tweak"><span class="redletter">NAR-SIE</span> ignores hell monsters (faithless/bats/creatures), constructs and shades.</li>
|
|
<li class="rscadd">once the shuttle docks, all the hell monsters will make their way toward escape (a few seconds of lag occur at the exact moment it docks).</li>
|
|
<li class="rscadd">admins can toggle <span class="redletter">NAR-SIE</span>'s behaviour to use either the new one or the old one at any time.</li>
|
|
<li class="tweak">once <span class="redletter">NAR-SIE HAS RISEN</span>, the rune count cap is removed.</li>
|
|
<li class="rscadd">constructs now have HUD icons for their spells. The icon updates depending on the spell's availability.</li>
|
|
<li class="rscadd">cult armor rune now lets you change a construct's type.</li>
|
|
<li class="rscadd">cultists get turned by <span class="redletter">NAR-SIE</span> into Harvester constructs:<br>Harvester constructs are as fast and powerful as wraith, and twice as durable,<br>they can see mobs through walls,<br>they can use runes and talismans, and write new runes every 10 seconds (without need for a tome or for cult words),<br>they can disintegrate doors in a radius of 3 tiles every 10 seconds,<br>they can teleport themselves and any other living mob on their tile back to NAR-SIE at anytime (unless that mob is carrying a null rod).</li>
|
|
<li class="rscadd">once <span class="redletter">NAR-SIE HAS RISEN</span>, pre-existing constructs can be turned into Harvesters by cult armor runes.</li>
|
|
<li class="rscadd">ghosts that touch <span class="redletter">NAR-SIE</span> become visible to the living.</li>
|
|
<li class="imageadd">these ghosts get provided with a new sprite.</li>
|
|
<li class="imageadd">added pretty spess overlay for once <span class="redletter">NAR-SIE HAS RISEN</span>.</li>
|
|
<li class="imageadd">added animations for a few runes (convert, teleport, imbue talisman, sacrifice).</li>
|
|
<li class="imageadd">added animations for tiles getting converted/doors getting disintegrated.</li>
|
|
<li class="rscadd">arcane tomes can FINALLY be put onto bookshelves (spellbooks as well, why not).</li>
|
|
<li class="imageadd">new sprite for construct shells.</li>
|
|
<li class="imageadd">cultists turned into monkeys can summon monkey-sized cult armor.</li>
|
|
<li class="tweak"><span class="redletter">NAR-SIE</span>'s sprite will now render even when he's hidden behind walls or when he's over 12 tiles from the player.</li>
|
|
<li class="rscadd"><span class="redletter">NAR-SIE</span> now leaves "footsteps". those footsteps may open path through walls.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Anybody can force open a firelock with a crowbar now.</li>
|
|
<li class="tweak">AI can now open or close firelocks.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.25</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">added colored hats to the hat vendor</li>
|
|
</ul>
|
|
<h3 class="author">Cutelildick updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Excavation Gear Belt now actually holds damn Pickaxes, Hand Picks, and Welders.</li>
|
|
<li class="bugfix">Anomaly Harvester now charges batteries at the variable rate of chargemaxlevel / effectrange</li>
|
|
<li class="bugfix">Anomaly Analyzer now properly identifies Touch, Aura, and Pulse types.</li>
|
|
<li class="bugfix">The Anomaly Battery Utilizer menu is no longer a piece of shit and infinite range.</li>
|
|
<li class="bugfix">The Anomaly Battery Utilizer now actually works with Aura and Pulse types of effects.</li>
|
|
<li class="tweak">Large Artifact secondary effects now appear in the Analyzer all of the time, no activation needed.</li>
|
|
<li class="tweak">Large Artifacts now only accept reagents from glasses, beakers, and droppers.</li>
|
|
<li class="tweak">Droppers now properly lose their reagents when used on Large Artifacts.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gave detective thermals again for now.</li>
|
|
<li class="bugfix">Fixed mohawks.</li>
|
|
<li class="bugfix">Fixed erroneously removing brainchips or fixing a bleeder in your target's head when targetting anything but the head.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.24</h2>
|
|
<h3 class="author">Clusterfack updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stopped the emergency shuttle from leaving structures in place when it arrives (i.e. grilles)</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Screams of agony are now audible. Tators beware!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.23</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added hud indicator for external organ damage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.22</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Chameleon Projectors now force mobs into the object layer (and back) AND are no longer anchored. This should fix a large amount of problems, existing and potential</li>
|
|
<li class="tweak">Syringes, beakers, toolboxes, pills and chemistry bottles now recycle</li>
|
|
<li class="tweak">Beaker glass cost changed slightly</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.21</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Monkeys have two new inventory slots; Headwear and Uniform. They can wear any hat, but they can only wear monkey-sized uniforms.</li>
|
|
<li class="rscadd">Farwa and Neaera can use them slots as well, but Stok can only use hats. Diona can't use either :(</li>
|
|
<li class="imageadd">The unused Pun Pun sprite has been modified a bit so it can now be used for a monkey-sized waiter suit.</li>
|
|
<li class="rscadd">Added two of those suits in the bartender's closet at roundstart.</li>
|
|
<li class="imageadd">Duplicated the hat folder and edited some of them so they fit well on monkeys.</li>
|
|
<li class="imageadd">Added monkey-sized cult robes.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Atmospherics Automation Consoles can now be deconstructed and built as intended</li>
|
|
<li class="rscadd">Atmoshperics Automation Console boards can now be R&D'd (Programming 3)</li>
|
|
<li class="bugfix">Vending machines should no longer shock users remotely if someone else interacts with it after them</li>
|
|
<li class="tweak">If you get shocked while trying to interact with a vending machine, do not show the menu</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.20</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Slime Extracts can now be put in Large Chem Grenades (up to one) and Ex Chem Grenades (up to two). Mechanics explained <a href="https://cloud.githubusercontent.com/assets/7573912/4601459/fa2d7194-50ff-11e4-8f5f-dea1be8a82ca.png">here</a>.</li>
|
|
<li class="rscadd">The yellow slime extract + water reaction now actually does something to bring you light. Added <a href="https://cloud.githubusercontent.com/assets/7573912/4601438/55b4baba-50fe-11e4-9c67-9339b8817b17.gif">slime lamps</a>.</li>
|
|
<li class="tweak">Science Goggles now actually protect you from the slime extract reaction-based flashs (gold/silver slime reactions).</li>
|
|
<li class="tweak">Replaced "The solution begins to bubble." with fitting lines when the reaction occurs in a human's body or in a grenade.</li>
|
|
<li class="imageadd">over 57 items finally got their in-hand icons. belt too for some.</li>
|
|
<li class="experiment">Maracas. Chick-chiky boom, chick-chiky boom.</li>
|
|
<li class="rscadd">Adding maracas. Hold CTRL and move in all directions to shake them like Cuban Pete!</li>
|
|
<li class="rscadd">Added a pair of maracas to the Party supply crate</li>
|
|
<li class="rscadd">Awarding a pair of maracas to those who outbomb Cuban Pete</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Re-add second bioprinter to Medbay</li>
|
|
<li class="wip">Reweighting event odds. Furthermore, events no longer trigger until about 50 minutes in. By all logic, this only affects DYNAMIC EVENTS, not admin ones</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed turning streaming off causing the current streamed song to not stop, and to continue until it ended.</li>
|
|
<li class="bugfix">Fixed head reattachment surgery</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">SORD now add 0.5 brute damage to the wielder (suggestion by jjenjr)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.14</h2>
|
|
<h3 class="author">Deity Link updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Constructs' red "eyes" now glow in the dark, like the MoMMis' eyes</li>
|
|
<li class="rscadd">Added a Corgi UI</li>
|
|
<li class="rscadd">Added a Shade UI</li>
|
|
<li class="rscadd">Added a Construct UI</li>
|
|
<li class="bugfix">manifested ghosts are no longer affected by DNA Injectors.</li>
|
|
<li class="bugfix">manifested ghosts are no longer affected by green slimes/black slimes mutation toxins.</li>
|
|
<li class="bugfix">manifested ghosts can no longer be put in DNA Modifiers.</li>
|
|
<li class="bugfix">manifested ghosts are no longer affected by Staff of Change (yes, I do really intend to plug that loophole).</li>
|
|
<li class="bugfix">manifested ghosts can now see other cultists/ be seen by other cultists as one of them.</li>
|
|
<li class="bugfix">Fixed a runtime error caused by a missing sanity check in the Corgi UI.</li>
|
|
<li class="bugfix">Lockboxes that had their openned/closed state changed by an EMP now properly update their sprite</li>
|
|
<li class="tweak">Reworked the Temperature Gun. Explanations <a href="https://cloud.githubusercontent.com/assets/7573912/4605468/84cf561c-51e3-11e4-9912-fea92231110e.png">here</a>.</li>
|
|
<li class="tweak">Temperatures below 50K now deal 301 tox damage per tick to slimes instead of 200 per tick. Killing them instantly (since slimes die at -100 health).</li>
|
|
<li class="tweak">Syndicate Energy Crossbows now spawn at R&D inside a lockbox.</li>
|
|
<li class="tweak">When player controlled, simple_animals don't randomly move around or speak</li>
|
|
<li class="tweak">Reworked some of the corgi code, player-controlled corgi can now eat food, chase their tail.</li>
|
|
<li class="tweak">Bats, Creatures, and Faithless spawned accross the universe once Nar-Sie has risen no longer attack each others, they won't attack cultists either</li>
|
|
<li class="imageadd">Added a sprite for the Latex Glove boxes</li>
|
|
<li class="imageadd">Added a new sprite for the Juggernaut's Shield spell.</li>
|
|
<li class="imageadd">manifested ghosts are now their own mob (no longer Test Dummies) and as such have a new sprite.</li>
|
|
<li class="imageadd">added new animations for appearing/disappearing manifested ghosts.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Bioprinter now has density (aka solid, can't walk over it), can be anchored and deanchored using a wrench, has luminescence, uses top-quality visible_message and span</li>
|
|
<li class="tweak">Surgery now starts with three full advanced trauma kits to perform actual organ surgery. R&D never does their job, and lungs seem to be made of nitroglycerin now.</li>
|
|
<li class="wip">Changed how random events trigger. They now come faster, base on round duration and playercount, and event probability no longer matters on job counts</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Necromancy to wizman in a very basic form, if it turns out to not be shit then I'll expand it maybe.</li>
|
|
<li class="bugfix">Fixed PDA not working with borgos.</li>
|
|
<li class="bugfix">Fixed cloning nonhuman mobs.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Vox quillstyles and facial quills for a special snowflake race.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.05</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Severely nerfed the holodeck burn test.</li>
|
|
<li class="tweak">DJ station jukebox starts off at round start to encourage players to find it and become the DJ.</li>
|
|
</ul>
|
|
<h3 class="author">Ririchiyo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the surgery icons from baystation. Included are some laser scapels which will be included in research later. They allow for bloodless incisions.</li>
|
|
<li class="rscadd">Added the bioprinters from baystation. These are used to print normal organs or prosthetic organs both should function about the same.</li>
|
|
<li class="experiment">Added the baystation organ removal system.</li>
|
|
<li class="experiment">Ported over changes baystation made to the advanced medical scanner, it should now properly show implants as well as some other information. It can now also print.</li>
|
|
<li class="experiment">Infections should be in and can affect people during surgery so make sure to wear gloves and properly clean yourself and your tools.</li>
|
|
<li class="experiment">Partially utilizing some of the baystation updateHud flags to see if it improves or doesn't help much in regard to UI updating.</li>
|
|
<li class="wip">Some of the surgery steps were changed. When dealing with the head most of the surgery is now the same as chest which should be easier to remember.</li>
|
|
<li class="wip">Fixing internal damage to an organ is now using an advanced trauma kit or nanopaste depending on the type of organ.</li>
|
|
<li class="bugfix">Small fix to a reagent that was producing a runtime which should hopefully be fixed now.</li>
|
|
<li class="tweak">Adjusted some variables related to species so administrators can adjust the species datum and modify how harmful something is to that species.</li>
|
|
<li class="tweak">Ported over the baystation blood_splatter() proc which should make it easier to deal with in the future.</li>
|
|
<li class="tweak">Ported over baystation's edge system which makes some objects have edges and sharp for dealing with specific kinds of injuries.</li>
|
|
<li class="tweak">Organs can fail and you can now treat necrosis with some of the organs with surgery with a FixOVein.</li>
|
|
<li class="tweak">There is now something new with fractures.</li>
|
|
<li class="tweak">Blood color should now be able to be changed and be the proper color.</li>
|
|
<li class="tweak">Some new chemistry reagents were ported from baystation that will be adjusted and included in the future at some point later.</li>
|
|
</ul>
|
|
<h3 class="author">iconleap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed syringe range exploit (thanks mrnewvegas for bug report).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.03</h2>
|
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an OOC and Me command buttons to the interface to streamline chat box related interactions.</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unfucking two checks in the Radiation Storm event, one that got monkeys kill every time, even when in protected areas</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.10.02</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Removed all broken <br /> tags from Malfunction code and tweaked the dialogue slightly</li>
|
|
<li class="tweak">Explode verb is now available from the start to fix wonky behavior. For obvious reasons, multiple checks were added to avoid early trigger</li>
|
|
</ul>
|
|
<h3 class="author">Hoshi-chan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added foam extinguishers to MoMMIs and Engineering cyborgs. Added pill collector to Medical cyborgs. Added proto-kinetic accelerator to Mining cyborgs. Added bandages, ointment, and soap to Standard cyborgs.</li>
|
|
<li class="tweak">Cyborg lasers now recharge in cyborg recharge stations</li>
|
|
<li class="rscadd">Added splints to Medical cyborgs and activated charcoal to their upgraded cyborg hypospray. Added police tape and pepperspray to Security cyborgs. Added atmospherics and engineering tape to Engineering cyborgs.</li>
|
|
<li class="tweak">Replaced bandages and ointment on Medical cyborgs with advanced trauma and burn kits due to changes in the way that surgery is performed.</li>
|
|
</ul>
|
|
<h3 class="author">dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bufix">Body bag boxes (now body bag kits, sprite left unchanged) now behave correctly. Body bag naming code simplified</li>
|
|
<li class="bugfix">Flash range on bombs should now be functional.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.30</h2>
|
|
<h3 class="author">Comic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new alternative jumpsuits for certain jobs. All new sprites are thanks to nameless.</li>
|
|
</ul>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added nameless' AI sprites (SHODAN, girl, boy, clover and Yotsuba holograms; girl, boy, malf versions of those and 4chan AI cores)</li>
|
|
</ul>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Streamlining Meteor code to try and reduce lag as much as possible. For those who wonder, the gamemode doesn't crash anymore, so that's that</li>
|
|
<li class="bugfix">Defibrilator is no longer one-use. Secondary delay has also been removed, now only attack delay (1 s) and setup delay (5 s) actually count</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.27</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Ported AI HUD for /tg/station</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.26</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Attempting to fix the defibrilator further. Please ensure to get AS MUCH INFO AS POSSIBLE if there are problems with it still. Anything counts</li>
|
|
</ul>
|
|
<h3 class="author">Ririchiyo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an add reagent verb for administrators.</li>
|
|
<li class="rscadd">Added a way for administrators to add custom virus2 diseases.</li>
|
|
<li class="bugfix">Fixed a couple of bugs with diseases where sunglasses, horse heads, and clown masks were replicating forever.</li>
|
|
<li class="experiment">Switched the preference system from flatfile over to an sqlite database -- expect there to be a few bugs.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nuclear op suit sprite for vox</li>
|
|
<li class="tweak">Vox can now wear nukeop suits</li>
|
|
<li class="tweak">Vox nukeops should now spawn with proper internals</li>
|
|
</ul>
|
|
<h3 class="author">Wild Bill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed ghosts interacting with shieldgens and shield_gens</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.21</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Efficiency - Added faxes to the bridge and IAA office, fixed research outpost dock.</li>
|
|
</ul>
|
|
<h3 class="author">Skowron updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added soviet vending machine with fitting costumes.</li>
|
|
<li class="rscadd">Added soviet and nazi themed hardsuits and energy weaponry.</li>
|
|
<li class="rscadd">Added alternate versions of the soviet and nazi vending machines with contraband hardsuits and weapons. Potentially hilarious or disastrous.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.19</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Added Security Toilets, Secure Armory, Medbay Storage and Science Shuttle Bay areas. Tweaked hallway areas to unfuck shuttle alert sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.18</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Defficiency - Changed a whole bunch of things. See github for more precisions.</li>
|
|
<li class="bugfix">Box - Fixed atmos techs not having access to the engineering pod.</li>
|
|
<li class="bugfix">Box - Fixed tech storage camera showing the outside of robotics.</li>
|
|
<li class="tweak">Box - The virology access door south of medbay can now be open by anyone with medbay access. Previously virology only.</li>
|
|
<li class="tweak">Box - Fireaxe cabinets are back to being locked at roundstart.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix ryetalyn not removing genes and their spells/verbs properly. No more getting multiple hulk or leap activations.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.16</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made an attempt at unfucking cargo's air alarm. The ore redemption machine now prevents gases from getting through.</li>
|
|
<li class="tweak">Another attempt at unfucking cargo. Cargo lobby, delivery and office are now their own areas. Delivery office now has a windoor at its desk, and the plastic flaps are now airtight.</li>
|
|
</ul>
|
|
<h3 class="author">Wild Bill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed viro maint not being radiation-shielded</li>
|
|
<li class="bugfix">Fixed silicons grabbing things from deep fryers</li>
|
|
<li class="bugfix">Fixed strange "You cannot say that...?" debug message</li>
|
|
<li class="bugfix">Fixed unpowered wires shocking people</li>
|
|
<li class="bugfix">Fixed ghosts interacting with AI/cyborg uploads</li>
|
|
<li class="tweak">Refactored new cooking machines and custom foods</li>
|
|
<li class="tweak">Added various vars and an adminverb for cooking silliness</li>
|
|
<li class="tweak">Lowered defult custom food size cap (to 30 from 600)</li>
|
|
<li class="bugfix">Fixed robutts deep-frying their modules</li>
|
|
<li class="bugfix">Fixed ghosts printing books</li>
|
|
<li class="bugfix">Fixed deconstructive analyzer eating items</li>
|
|
<li class="bugfix">Fixed apiaries spawning hydro tray parts when attached</li>
|
|
<li class="bugfix">Fixed dirt spawning hydro tray parts when cleaned up</li>
|
|
<li class="bugfix">Fixed airlocks being un-emag-able</li>
|
|
<li class="bugfix">Fixed airlocks spawning multiple door assemblies</li>
|
|
<li class="bugfix">Fixed pizza boxes eating pizza</li>
|
|
<li class="bugfix">Fixed constructs being useless due to ZAS perma-stun</li>
|
|
<li class="rscadd">Added map objects (spawners + nests) for mappers to use</li>
|
|
<li class="bugfix">Fixed missing custom food sprites/overlays</li>
|
|
<li class="bugfix">Fixed a variety of roundstart runtimes</li>
|
|
<li class="rscdel">Removed a bunch of old unused shit</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.09.13</h2>
|
|
<h3 class="author">Spike68 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed bug '#1381 Door timing override does nothing'. Also fixed doors not closing when they are expected to.</li>
|
|
<li class="bugfix">Fixes bug '#1412 Gibtonite in-hand sprite is a spear'</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.22</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Further work has been done on the Meteor gamemode. Most of it concerns the supplies spawned in the Bar, giving everything a random bias to maximize chaos and hopefully an announcement sound if someone generates it</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Horror Form for changeling has been added. Costs 30 points, effectively turns user into a hulk. Unlike a hulk, however, Horrors can punch people so hard they have a 25% chance of flying down a hallway. Can also force open doors (50% chance after 5 sec). Throwing speed bonus. Takes twice as much fire damage as a normal human. <u>YOU CANNOT RETURN TO HUMAN FORM AFTER CHANGING INTO A HORROR.</u></li>
|
|
<li class="rscadd">New traitor panel control for adjusting genomes of changelings. (No more opening 5 VV panels!)</li>
|
|
<li class="rscadd">Added several warnings on nukeop creatine pills so they don't think it's delicious candy.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.21</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Added barricade kit to replace old barricade function with wooden planks. Uses 5 planks and gives an unsprited (uses wood plank sprite) barricade kit. Can be used to make old barricades, or on doors to block passage like tape</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added soot to fires affecting some floors.</li>
|
|
<li class="tweak">Regular paper supports [img] tags again.</li>
|
|
<li class="tweak">Improved paper logging.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.20</h2>
|
|
<h3 class="author">Kiniamaro updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">remove [img] BBcode from paper.</li>
|
|
<li class="rscadd">add new item "nano paper" that supports [img] and [video] tags.</li>
|
|
<li class="rscadd">add new item "Nano Paper Dispenser" that can be made using R&D.</li>
|
|
<li class="rscadd">add a nano paper dispenser inside the librarians office.</li>
|
|
<li class="bugfix">paper now properly displays help</li>
|
|
<li class="rscadd">detailed update info here: http://pastebin.com/Sr5gxUZA</li>
|
|
</ul>
|
|
<h3 class="author">Lokiamis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There is now three times as much laser tag equipment in fitness.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wooden objects and other flammables now produce real fire that will kill you.</li>
|
|
<li class="rscadd">Fires are now fed by flammable objects, as well as plasma and fuel spills.</li>
|
|
<li class="rscadd">Wooden floors can now catch fire.</li>
|
|
<li class="rscadd">Extinguishers should now affect object fires.</li>
|
|
<li class="tweak">Buildmode is now logged.</li>
|
|
<li class="rscadd">Viruses now keep a log of what happens to them, for admin investigations.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.19</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added a grinder in Botany and replaced an empty first-aid locker with a defib locker. Added recharger south of defib locker</li>
|
|
<li class="tweak">Changed the way mops function. They notably now correctly use their reagents and can be used on people</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Streaming media should now shut off after server reboot.</li>
|
|
<li class="bugfix">Rewrote how paper is parsed, fixes a number of XSS exploits.</li>
|
|
</ul>
|
|
<h3 class="author">Tehsapper updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rocky debris is now autominable.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.18</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Changed cloner functionality. Base cloning time has seen a pretty steep increase (between 3 and 6 minutes) but the cloning time and biomass use can be reduced by replacing the cloning pod's parts. This change should make cloning people less of a choice early in the round and reverse "clone everything" mentality with the recent changes to defibrillators and other planned changes</li>
|
|
<li class="bugfix">R&D now makes HUDSunglasses instead of the old "Sec HUD" item</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added delete-after directive to changelog YML files.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.17</h2>
|
|
<h3 class="author">Dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Modified functionality of Kitchen machines</li>
|
|
<li class="bugfix">Fixed Teleporter Console dropping two boards</li>
|
|
<li class="bugfix">Fixed Voxes spawning with human survival boxes</li>
|
|
<li class="bugfix">Fixed ERT Suit fire resistance coefficient</li>
|
|
<li class="bugfix">Fixed invisible combat borgs using placeholder sprite</li>
|
|
<li class="bugfix">Made Operating Computer functional again</li>
|
|
<li class="wip">Modified how defibrillators function in view of more profound changes to Medbay</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.16</h2>
|
|
<h3 class="author">Kiniamaro updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added a bunch of new pAI emotes.</li>
|
|
<li class="rscadd">Changing ID card skins at the HoPs computer.</li>
|
|
<li class="rscadd">Paper can now use the [img]http://url[/img] BBcode.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.</li>
|
|
<li class="bugfix">Fixed wall smoothing not being applied to new walls.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.10</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Supermatter buffs: Explosions are now all huge, and the big crystal will bring about a new end-of-universe scenario. Endgame will cause all antags to fail automatically, and will kill almost everyone, so keep an eye on it.</li>
|
|
<li class="rscadd">Emergency shuttle has a music playlist it'll play. Pods, too.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.06</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added back Robust Softdrinks to bartender's backroom.</li>
|
|
<li class="wip">Little bunch of Efficiency changes, full changelog <a href="https://github.com/d3athrow/vgstation13/pull/1203">here</a>.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.05</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed CE and xenobiology disposals.</li>
|
|
<li class="wip">Efficiency modifications, full changelog <a href="https://github.com/d3athrow/vgstation13/pull/1175">here</a>.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.08.04</h2>
|
|
<h3 class="author">Iamgoofball, Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Discount Dan's Vendor.</li>
|
|
<li class="rscadd">Adds the Groans Soda Vendor.</li>
|
|
<li class="rscadd">Adds multiple Discount Dan's foods.</li>
|
|
<li class="rscadd">Adds multiple Groans Soda Vendor drinks.</li>
|
|
<li class="rscadd">They come in a variety of flavors!</li>
|
|
<li class="rscdel">Replaced most of the vending machines in the public hallways with Discount Dan and Groans Soda vending machines to encourage going to the Chef for food more.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plasmamen removed for now, needs serious rebalancing.</li>
|
|
<li class="bugfix">Large portion of borer recruitment code rewritten. Existing borers will be unable to spawn new borers until a ghost becomes available (and won't lose chems until a ghost is found).</li>
|
|
<li class="bugfix">Grey eyes fixed (no more "f_style error")</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.30</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Tons of Efficiency fixes. All the roundbreaking shit should be fixed. Full changelog <a href="https://github.com/d3athrow/vgstation13/pull/1151">here</a>.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Plasma Men added. Sublimation doesn't work yet and the helmet doesn't have a lit state, but everything else appears good to go.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.28</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Ported Efficiency station from tg code.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.27</h2>
|
|
<h3 class="author">IconLeap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Object pool has an update, this fixed the emitter anomaly at singularity and etc.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">HAPPY BIRTHDAY TO ME: Added new radio broadcasting system.</li>
|
|
<li class="rscadd">Added radio transmitter and linked Muzak jukebox to DJ station. Autoplay on roundstart. NOTE: Wear a radiation-resistant suit when working near the transmitter, or you will die of radiation.</li>
|
|
<li class="rscadd">All hallways and arrival shuttle have been outfit with wall-mounted radios that play Muzak.</li>
|
|
<li class="rscadd">Added portable boomboxes. Most head offices have one, or a wall-mounted sound system (that's turned off).</li>
|
|
<li class="rscadd">All radio systems can be tuned. The transmitter is configurable with a multitool.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.24</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Firelocks no longer require a crowbar or fireaxe to open.</li>
|
|
<li class="tweak">Firelocks that have active heat, cold, or pressure alerts can now only be opened with atmospherics or engineering access.</li>
|
|
<li class="rscadd">Firelock examine text simplified and cleaned up, added pressure readouts.</li>
|
|
<li class="bugfix">Heat and pressure alert lighting modified to alternate, in order to prevent one hiding the other.</li>
|
|
<li class="rscadd">In other news: Tables and chairs can now catch fire.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.20</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Atmos control computer now has a map similar to the crew monitor, the alarm locations are not clickable just yet however.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.19</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Imported bay12 NanoUI fixes and updates.</li>
|
|
<li class="rscadd">Crew monitor now uses NanoUI and contains a map to easily locate people with their sensors on.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.18</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Many wooden and paper products now catch fire when sufficiently heated. (See Wikipedia for autoignition temps)</li>
|
|
<li class="bugfix">Fixed clowncart dropping 15 FUCKING TATORPEELS on death.</li>
|
|
<li class="rscadd">Firelocks blink red if the pressure difference is > 25 kPa. (Note that this also counts tiles under doors and glass, so it's somewhat iffy.)</li>
|
|
<li class="rscadd">Added Creatine.</li>
|
|
<li class="rscadd">Nuclear Operatives have a 50u pill of Creatine instead of cyanide.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Firelocks blink orange now if the pressure difference is > 25 kPa.</li>
|
|
<li class="rscadd">Firelocks blink red on each cardinal direction the temperature is 50C higher than room temp. Firelocks blink blue on each cardinal direction the temperature is below freezing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.17</h2>
|
|
<h3 class="author">IconLeap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed medical cyborg hypospray charging.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.14</h2>
|
|
<h3 class="author">IconLeap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Update how HUD of items (magboots etc.) created.<br/>This is an attempt to fix the sudden growth of world.instances per time.</li>
|
|
</ul>
|
|
<h3 class="author">dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Major changes made to SCP-173 (known as sculpture) so far, most of them leading to a much deadlier and functional mob</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.13</h2>
|
|
<h3 class="author">IconLeap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Used holocarp mob instead of plain carp at holodeck for wildlife simulation.</li>
|
|
</ul>
|
|
<h3 class="author">dylanstrategie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Carded AIs no longer show Ion, Zeroth, Traitor and Directives law when checked on a card. Forces condoms to use their brain when confronted with a bordeline dangerous AI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.12</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Revamped atmos, pushed down auxiliary engineering and engineering pod to make room for it. Atmos maint size also reduced near virology.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.11</h2>
|
|
<h3 class="author">Kiniamaro updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added the option to set offsets to the telescience pad to compensate for the drift</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.10</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added four AI core sprites.</li>
|
|
</ul>
|
|
<h3 class="author">IconLeap updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Used dna2 Clone proc (datum) at cloning machines instead of manually setting the vars in code.<br/>The clone will have now exactly the same dna of the person getting cloned.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Staff of Change now supports Cluwnes. You can also force the victim's form by clicking on the staff while it's wielded. (2 minute cooldown on selection.)</li>
|
|
<li class="bugfix">Vox clowns now spawn with internals and a suit.</li>
|
|
<li class="bugfix">Whispers no longer display in lobby.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.09</h2>
|
|
<h3 class="author">Rei1226 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added more scrubbers and vents to cargo</li>
|
|
<li class="tweak">Fixed the scrubber trapped under merchant computer in cargo
|
|
<li class="tweak">Added a light in engineering at the right radiation collectors. No more dark spots</li></li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.08</h2>
|
|
<h3 class="author">Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">butt added butt buttbot butt butt.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added clown wizard mask and robes to MagiVend.</li>
|
|
<li class="tweak">Butt-hats count as wizard hats.</li>
|
|
<li class="tweak">Reworked how wizard clothing works, a lot easier to add wizard stuff in the future.</li>
|
|
</ul>
|
|
<h3 class="author">Sarah Johnson updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Re-added Autopsy report file cabinet, camera, film, to morgue. Offset body bag box a smidge more.</li>
|
|
<li class="tweak">Re-added pen to CMO's.</li>
|
|
<li class="tweak">Re-added hand labeler, pen, package wrappers to rnd.</li>
|
|
<li class="tweak">Removed double pipe on mix in atmos and under pump on the TEG cold loop heat circ.</li>
|
|
<li class="tweak">Re-added Tank dispenser to eng watch station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.07</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Animated shit now lasts only 2 minutes (BYOND time) before they die.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.06</h2>
|
|
<h3 class="author">Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new wizard spell, Butt-Bot's Revenge.</li>
|
|
<li class="tweak">Changed the way butt identity is handled.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added health and damage to spacepods.</li>
|
|
<li class="rscadd">Started making certain computers emit a glow.</li>
|
|
</ul>
|
|
<h3 class="author">trivid3 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added clowncart.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.07.05</h2>
|
|
<h3 class="author">ESwordTheCat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix more link of flavor text</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.30</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed carpet tiles having no sprite when placed (Carpet tiles now update accordingly when another carpet tile is removed next to them as well).</li>
|
|
<li class="rscadd">Added advanced magboots for the CE. They're technically the same as magboots except they don't slow you down as much when toggled on.</li>
|
|
<li class="tweak">Replaced the magboots stealing objective with an advanced magboots stealing objective. The numerous magboots additions over time made the objective stupidly easy.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.28</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Biomass required for cloning. To add biomass, slap cloner pod with meat. Thank Velard and Pomf for this change!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.26</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Minor changes to the map. Full changelog <a href="http://pastebin.com/Y9ZKtaW4">here</a>.</li>
|
|
<li class="tweak">Brought back "old" EVA layout. My only changes I left in are the birdbeast crew support and the correction of the access needed for the maintenance door.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.25</h2>
|
|
<h3 class="author">Lokiamis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added satchels for machine components in RnD.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.24</h2>
|
|
<h3 class="author">SJ_benster updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added various new suicides with items, including a fairly special one with the bag of holding.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.23</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made the paramedic station its own area with its own APC.</li>
|
|
<li class="rscadd">Added service channel for the bartender, the chef and botanists. :d to use it.</li>
|
|
<li class="rscadd">Added service headsets and encryption keys. Bartender, chef and botanists now spawn with a service headset and spares are available in their workplaces.</li>
|
|
<li class="tweak">Brought back colored departmental radio channels.</li>
|
|
</ul>
|
|
<h3 class="author">Rei1226 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixed medbay's cameras.</li>
|
|
<li class="tweak">Fixed whatever white shit some dumbass drew all over the sleeper sprite.</li>
|
|
<li class="tweak">You can now see the outside of cloning from the second genetics console.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.22</h2>
|
|
<h3 class="author">Duny updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added an additional mining hardsuit and four pairs of magboots to the mining station.</li>
|
|
</ul>
|
|
<h3 class="author">SJ_benster updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixed golems and other mutant races being cloned and coming out as humans.</li>
|
|
<li class="tweak">Fixed staff of changed slimes who split not coming out with universal understand.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.21</h2>
|
|
<h3 class="author">Rei1226 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Revamped medbay</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.20</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Big tweaks to how some goon genetics abilities work.</li>
|
|
<li class="tweak">Stealth is now applied over time instead of being instant.</li>
|
|
<li class="tweak">Cryokinesis damage nerf, now respects space worthy suits + internals.</li>
|
|
<li class="tweak">Trying to leap while restrained or pinned will result in you getting slammed back on the ground.</li>
|
|
<li class="experiment">T-Ray scanners and flashes will reveal invisible mobs for a short period of time. This includes vampires and genetic invisibility.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.19</h2>
|
|
<h3 class="author">Cloroxygen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added High Energy Particle Scatterer: Makes it way easier to deal with tumors.<br><span class="redletter">IMPORTANT NOTE:</span> The H.E.P.S. leaks a small amount of radiation when the beam is activated (much like a cobalt beam or xray irl) so be sure to close the oncology shutters and wear your oncology lab coat!<br><span class="redletter">ANOTHER IMPORTANT NOTE:</span>The H.E.P.S. map placement has been delayed so it may not appear in every round.</br></br></li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.17</h2>
|
|
<h3 class="author">Cloroxygen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Added oncology: This includes cancer, oncologist job, oncologist's office, chemo, chemo IV pack, oncologist wardrobe, oncology pamphlet (which explains how to cure cancer), and oncologist lab coat.<br><br><span class="redletter"> TO AVOID GETTING CANCER: <br>Do not linger with toxins in your body.</br></span> <br>There is now a toxin threshold and exposure time threshold...having elevated toxins in your blood for several minutes can/will cause cancer. It now kills more slowly than in the several test rounds you've experienced it in until now. Also: If your supply of chemo runs out as oncologist, more can be made with Arithrazine, Diethylamine, and Unstable Mutagen. More updates planned for this addon.</br></br></br></li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.11</h2>
|
|
<h3 class="author">Cloroxygen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ported human strip menu rework from /tg/</li>
|
|
<li class="tweak">This beautifies the menu and gives it dynamic ordering seen here, https://cloud.githubusercontent.com/assets/3828067/3143937/c6db8566-ea10-11e3-9918-a0c50a300c31.png Also clothing that is obscured from sight due to a helmet or suit cannot be removed until the suit is removed.</li>
|
|
<li class="rscadd">Added the ability to set internals on a target from either their Suit storage, belt, or back gas tank instead of just the back.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.10</h2>
|
|
<h3 class="author">SarahJohnson updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Empty Pill Bottles and Dice Packs constructable at the autolathe.</li>
|
|
<li class="tweak">Material costs added to parent empty pill bottle and child Dice Pack.</li>
|
|
<li class="rscadd">Protolathe can now make bruiepack/ointment - Biotech 1 and adv bruise pack/Ointment. biotech - 2</li>
|
|
<li class="rscadd">RPD added to the autolathe list. Costs approximately 20 metal sheets and 10 glass</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.09</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The RPD and Pipe Dispensers can now create Passive Vents. Passive vents can also be deconstructed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.08</h2>
|
|
<h3 class="author">Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The ass may now be removed through surgery.</li>
|
|
<li class="rscadd">You may now create buttbots.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.07</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Diona nymphs now properly gain nutrition from light, and can now actually evolve.</li>
|
|
<li class="bugfix">Fixed spamming diona nymphs in a single harvest.</li>
|
|
<li class="bugfix">Zombie Powder/Parapens no longer last forever.</li>
|
|
<li class="tweak">Medical Cyborgs now have surgical tools and bandages by default. Upgrade board now gives them a defibrillator.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.06.04</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an exploit allowing bombs to be used infinite number of times when inside of a disposal bin/fridge/etc.</li>
|
|
<li class="bugfix">Explosions now destroy objects they are stored inside.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.30</h2>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fixed lings becoming invincible after regenerating more than once.</li>
|
|
<li class="bugfix">Fixed Solars not tracking or updating properly.</li>
|
|
<li class="tweak">Instead of popping up at an inopportune time after clicking Regenerative Stasis, after the timeframe it gives you another verb that will actually regenerate you! Idea blatantly stolen from TG</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.29</h2>
|
|
<h3 class="author">Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added three new mutations: Dizzy, Loud, And Whisper.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.24</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vox Heist objective fixes and tweaks.</li>
|
|
<li class="tweak">MoMMIs can insert metal and glass into autolathes and circuit imprinters.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.22</h2>
|
|
<h3 class="author">Kokuten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Gygax sprites, including an overloaded actuators sprite and transitions.</li>
|
|
<li class="rscadd">New lockdown mode animation for the Durand Mk II.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Spiderlings can actually grow now.</li>
|
|
<li class="tweak">Spiders buffed, further balancing needed.</li>
|
|
</ul>
|
|
<h3 class="author">Rei1226 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Kamina's Cape to a secret location on the map.</li>
|
|
<li class="rscadd">Added shirtless uniforms, now available at the Suitlord 9000 in the locker rooms.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.20</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The jukebox now requires a payment to change songs by default. (Settings panel can set price, $0 will not require payment.)</li>
|
|
<li class="rscadd">Refactored, far more flexible and efficient access control system (backwards compatible).</li>
|
|
<li class="tweak">Purchased song will only play after the current song ends.</li>
|
|
<li class="tweak">Only bartender access can change playlist.</li>
|
|
<li class="tweak">Bartender can change jukebox payable account, price of songs, and restrict song changes to a variety of access levels.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.19</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">MoMMIs can now use the Destructive Analyzer.</li>
|
|
</ul>
|
|
<h3 class="author">Rei1226 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The HF Frequency Blade now has proper sprites. Admin-spawn only.</li>
|
|
<li class="rscadd">Jetstream Sam suit added. Admin-spawn only.</li>
|
|
<li class="rscadd">Bladewolf security borg module added.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.18</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ATMs will spawn withdrawn cash on their sprite (assuming mappers set the dir correctly), preventing it from being consumed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.17</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Jukeboxes can be moved by unwrenching.</li>
|
|
<li class="bugfix">When still waiting for the playlist cooldown to complete, the cooldown notice will no longer turn the rest of the page italic.</li>
|
|
<li class="bugfix">When removing MMIs from a robot, the old body is now properly deleted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.16</h2>
|
|
<h3 class="author">Kokuten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New shield generator sprites!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.15</h2>
|
|
<h3 class="author">Kokuten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Durand sprites!</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd"><a href="http://ss13.nexisonline.net/wiki/Space_Pod">You can now build space pods.</a> (Sprites by Cogwerks.)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.12</h2>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Pod Bay. Pod construction still WIP.</li>
|
|
<li class="bugfix">Multitool menu for airlocks now works as expected.</li>
|
|
<li class="tweak">Nuke moved next to security, detective now has a window into spess, lots of atmos and wiring work.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.11</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All PDA's can access crew manifest, even without a cartridge.</li>
|
|
<li class="rscadd">Stungloves now have a unique onmob sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Rei1226 updated; updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Kamina's glasses added in a secret location on the map.</li>
|
|
<li class="rscadd">Added new borg module sprites: Wall-E for engineering, Wall-A for mining, EVE for medical, and R2-D2 for service.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.05.10</h2>
|
|
<h3 class="author">ESwordTheCat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Remove default WEST when creating terminal for SMEs.</li>
|
|
<li class="bugfix">Fixed https://github.com/d3athrow/vgstation13/issues/675.</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added inacusiate which cures deafness instantly. Useful after an explosion. Add 1 part anti-toxin, 1 part carbon, and 1 part water.</li>
|
|
<li class="rscadd">Added Magboot toggle to the action bar at the top left of the screen</li>
|
|
<li class="bugfix">Vending machines scan ID's inside PDAs.</li>
|
|
<li class="rscadd">You can now click food and drink in your hand to eat/drink it.</li>
|
|
<li class="bugfix">Superior Welding goggles no longer block sight at all when worn.</li>
|
|
<li class="bugfix">Cargo now properly takes money from the person who requested an order. No more having to reorder things!</li>
|
|
<li class="bugfix">Compressed matter implanter can now fit in storage items.</li>
|
|
<li class="bugfix">Newscasters should now be functional again.</li>
|
|
<li class="bugfix">Fixed some typos.</li>
|
|
</ul>
|
|
<h3 class="author">Heredth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added sound synthesizer. It can be found in the theater, or in a service borg.</li>
|
|
<li class="rscadd">Roman sheilds can now be bashed with spears.</li>
|
|
<li class="rscadd">Sprited old hats that never had sprites. Bowler hat, beaver hat, boater hat, fedora, and a fez.</li>
|
|
<li class="rscadd">Added RSF to the bar.</li>
|
|
<li class="rscadd">Added three new vending machines. Hatlord, Suitlord, and Shoelord.</li>
|
|
<li class="rscadd">Re-did the area below tool storage.</li>
|
|
<li class="rscadd">Added new DNA injectors.</li>
|
|
<li class="rscadd">Fixed a couple manuals.</li>
|
|
<li class="rscadd">Added new AI core display.</li>
|
|
<li class="rscadd">Added two new songs to the lobby.</li>
|
|
<li class="rscadd">Added new cards for major departments.</li>
|
|
<li class="rscadd">Added the smile disability.</li>
|
|
<li class="rscadd">Added the Elvis disability.</li>
|
|
<li class="rscadd">Ghosts now have spooky speach.</li>
|
|
<li class="rscadd">Traitors may now have a belt to hold the heads of their enemies.</li>
|
|
<li class="rscadd">Added two new toys, the Mini Meteor and the Wisperphone.</li>
|
|
<li class="bugfix">RSF may now place items unto tables directly. At the sacrifice of not being able to pass over tables anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Hikayu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added the ability to create multiple pills at once to the ChemMaster 3000</li>
|
|
</ul>
|
|
<h3 class="author">Kzd1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New PDA cartridge for the chef equipped with a reagent scanner</li>
|
|
<li class="bugfix">Fixed snack bars not deleting themself when a reaction causes them to be completely emptied of reagents</li>
|
|
<li class="bugfix">Fixed CondiMaster displaying a pill bottle message due to some inheritance from the ChemMaster</li>
|
|
<li class="rscadd">Can now climb into the gibber and commit sudoku</li>
|
|
<li class="experiment">Added dynamic snack bars that can be made out of any reagent. Color changes with reagents. Max 10 units per bar.</li>
|
|
<li class="rscadd">Slightly expanded the kitchen freezer room</li>
|
|
<li class="rscadd">Added SnackBar Machine to the kitchen freezer room, with R&D; support</li>
|
|
<li class="rscadd">Added a plant bag for the chef next to the SmartFridge</li>
|
|
<li class="rscadd">The ChemMaster and similar machines now show the color mix of the reagents within them on screen</li>
|
|
<li class="rscadd">Drinking glasses can be smashed over heads via harm intent. Reagents react with the target.</li>
|
|
<li class="rscadd">Added Radgun traitor item for Geneticist</li>
|
|
<li class="rscadd">Added PDA Pinpointer traitor item</li>
|
|
<li class="rscadd">Added DNA Scrambler traitor item</li>
|
|
<li class="rscadd">Caps can now be flipped by clicking it while is is in your active hand rather than only by using the verb</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">All objects caught in explosions or in Singuloth's maw are now deleted using a new technique. This should make explosions and singulo releases nearly lagless.</li>
|
|
<li class="experiment">Xenoarch updated from Bay.</li>
|
|
<li class="rscadd">Ghosts can no longer interact with an object if it's blessed with holy water.</li>
|
|
<li class="rscadd">Ghosts have a cooldown before they can interact with light switches.</li>
|
|
<li class="rscadd">A new streaming audio system has been stolen from D2K5's old code and reimplemented.</li>
|
|
<li class="rscadd">Added Chariot spell to Wizards.</li>
|
|
<li class="rscadd">Added a huge new variety of things to the asteroid: Caves, mobs, Gibtonite from /tg/, custom dungeon generation, wider variety of dungeons.</li>
|
|
<li class="rscadd">Added Go-Karts, sprited by Rei1226.</li>
|
|
<li class="rscadd">Ghosts can click on posibrains or the sign up link to register for being a posibrain. Golem runes and pAIs work in a similar fashion.</li>
|
|
<li class="rscadd">Plant pods now spawn Dionae.</li>
|
|
<li class="rscadd">Clicking on a standing human, alien, or monkey will allow you to hug them. Can spread diseases and trigger farts.</li>
|
|
<li class="rscadd">Added Atmospherics Automation Console, which allows basic automation of many atmospherics-related systems, such as injectors, vent pumps, and digital valves. Uses a visual scripting language.</li>
|
|
<li class="rscadd">Display case can now be opened with the captain's ID, setting the fingerprint (empty hand), and using the fingerprint (empty hand). After the gun is out, you can insert a new item, and lock the display case by swiping your ID. Breaking it requires harm intent, otherwise it's the same as the old display case.</li>
|
|
<li class="rscadd">Display cases are constructable by using a glass sheet on an empty machine frame, then inserting airlock controller board and screwdrivering it. Permissions set on airlock controller will be set on the display case.</li>
|
|
<li class="rscadd">Injector flow rate is now controllable from General Air Control consoles.</li>
|
|
<li class="rscadd">Added planning frame to RD's office. Allows you to plan out a lawset by inserting boards into it, examine to preview, right-click > dry run to check for common mistakes. Runs all laws at once when inserted an upload.</li>
|
|
<li class="rscadd">Clicking on the name of a design in a circuit imprinter or protolathe will build it immediately.</li>
|
|
<li class="rscadd">Genetics has a vast new array of powers and disabilities, and nearly twice as many blocks to contend with.</li>
|
|
<li class="rscadd">Bartender and Detective now start off with the Sober gene.</li>
|
|
<li class="rscadd">Overdoses treatable with Activated Charcoal, available via Biogenerator. Must be ground and then injected or ingested.</li>
|
|
<li class="bugfix">People who fail to spawn with their items (e.g. fatties) will now get them in a plastic bag held in their hand.</li>
|
|
<li class="bugfix">Due to abuse, mice are now killed by tasers and other projectiles.</li>
|
|
<li class="bugfix">Magboots can be stored in Suit Storage Units.</li>
|
|
<li class="bugfix">Assistant jumpsuit is now fat-compatible.</li>
|
|
<li class="bugfix">Jumpsuits with missing sprites show up with an ugly black and purple checkerboard pattern.</li>
|
|
<li class="bugfix">Traitors should no longer be asked to steal things their job provides easy access to.</li>
|
|
<li class="bugfix">MoMMIs no longer drop their stunprods when emagged.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Removed click delay for most actions, hostile moves still have a delay of 8 to 10 ticks.</li>
|
|
<li class="bugfix">Fixed powergloves and laser eyes.</li>
|
|
<li class="bugfix">Fixed aliens not being able to kill simple animals with harm intent.</li>
|
|
<li class="bugfix">Fixed being able to use a reset board on a MoMMI</li>
|
|
<li class="bugfix">Fixed lighting not updating properly upon an airlock closing.</li>
|
|
<li class="rscadd">Added a snack, Busta-Nuts. They're full of hardcore eating action.</li>
|
|
<li class="rscadd">Added spacepods a work in progress, currently one spawns per round in a random location.</li>
|
|
<li class="rscadd">Added the framework for colored lighting and as a proof of concept, glosticks. If you want a rave just ask.</li>
|
|
<li class="rscadd">Re-added ghost dionas, now with a cooldown for each player.</li>
|
|
</ul>
|
|
<h3 class="author">Yota updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Photograph now rendered crisp and clean, so that we may enjoy them in their 0.009 megapixel goodness.</li>
|
|
<li class="bugfix">Cameras should now capture more of what they should, and less of what they shouldn't.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">2014.01.15</h2>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added catwalks.</li>
|
|
</ul>
|
|
<h3 class="author">JohnFuklaw updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Enlarged the Vox Skipjack.</li>
|
|
</ul>
|
|
<h3 class="author">Lokiamis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added /tg/'s Autodrobe and theatre rework.</li>
|
|
<li class="rscadd">Added /tg/'s spears.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Ghost interaction re-added.</li>
|
|
<li class="rscadd">Merged in /tg/'s recode of wire hacking.</li>
|
|
<li class="rscadd">Added a TEG to the left side of engineering.</li>
|
|
<li class="rscadd">Freezers/Heaters can be rotated.</li>
|
|
<li class="rscadd">Added a bunch of new posters from Bay.</li>
|
|
<li class="rscadd">Added telecrystals from /tg/, can be used to boost the power of a telepad past jamming by opening it with a screwdriver and jamming in a crystal.</li>
|
|
<li class="rscadd">Fire extinguishers can now be filled with any chemical. Wrench to open cap, dump contents onto floor, fill with beaker, wrench to close. Can also be filled by any reagent dispenser (virus food, fueltanks, pepper spray, water tanks, etc).</li>
|
|
<li class="rscadd">Standardized how vault floor tiles work, made some new dark floor tiles with department colors.</li>
|
|
<li class="rscadd">Build catwalks by using 2 rods on a lattice. Remove with a screwdriver.</li>
|
|
<li class="bugfix">Newer /tg/ slime recipes work properly.</li>
|
|
<li class="bugfix">R&D consoles have different boards for each access level, will pop out the appropriate board when deconstructed.</li>
|
|
<li class="bugfix">Detective's scanner works properly on bloodstains/other crap on the floor.</li>
|
|
<li class="bugfix">Conveyor belt switches have a 30-tile radius and no longer work across z-levels.</li>
|
|
<li class="bugfix">Mousetraps will now send pulses to assembly devices correctly.</li>
|
|
<li class="bugfix">Silver slimes now produce drinks upon injection with water.</li>
|
|
<li class="bugfix">Flames now properly extinguish.</li>
|
|
<li class="bugfix">Bats are now a swarm of bats.</li>
|
|
<li class="bugfix">Slimes split from a killed adult will be able to understand humans.</li>
|
|
<li class="bugfix">MoMMIs that lose charge or get their cells removed will no longer teleport tools into walls.</li>
|
|
<li class="bugfix">Secure lockers and fridges cannot be opened while welded anymore.</li>
|
|
<li class="bugfix">C4 on a locker/crate will dump its contents instead of deleting it entirely.</li>
|
|
<li class="bugfix">Posters can no longer be duplicated with wirecutters.</li>
|
|
<li class="tweak">Bees will die to vacuums, hot temperatures.</li>
|
|
<li class="tweak">Brain borers are no longer dense (you will move "over" them instead of into them).</li>
|
|
<li class="tweak">Freezers and Fridges are now an Indiana Jones-Certified bomb-proof shelter.</li>
|
|
</ul>
|
|
<h3 class="author">Pomf123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an [OPEN] link for AI's to open doors without interrupting their current view.</li>
|
|
<li class="rscadd">Added an assistant limiter, enablable through the config.</li>
|
|
<li class="rscadd">Added a new preference setting: Randomized Character Slot. If it is set to 'Yes' it will take all your properly setup character slots and pick one to use upon round start. This has no effect for late joining however.</li>
|
|
<li class="bugfix">Braindamage no longer message up hivemind usage (':g absorbing captain' doesn't show up as ';g absorbing captain')</li>
|
|
<li class="bugfix">Fixed ryetalin making powers no longer manifesting after usage.</li>
|
|
<li class="bugfix">Fixed stripping people and picking up items through dense objects</li>
|
|
<li class="bugfix">Hopefully fixed everlasting plasma overlays.</li>
|
|
<li class="bugfix">Fixed jacket/coat storage and holsters not being checked for theft objectives.</li>
|
|
<li class="bugfix">Fixed vampires not being hurt by ingested holy water.</li>
|
|
<li class="bugfix">Fixed ATM crash exploit.</li>
|
|
<li class="bugfix">Fixed quick item equip not updating hair leaving you with a bald head.</li>
|
|
<li class="tweak">Explosion optmizations.</li>
|
|
</ul>
|
|
</div>
|
|
<!--
|
|
Credits Section
|
|
-->
|
|
<h1>Credits</h1>
|
|
|
|
<h2>Baystation 12 Credits</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Code:
|
|
</dt>
|
|
<dd>
|
|
Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sprites:
|
|
</dt>
|
|
<dd>
|
|
Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Thanks To:
|
|
</dt>
|
|
<dd>
|
|
/tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sounds:
|
|
</dt>
|
|
<dd>
|
|
Aryn
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2>/tg/ station 13 Development Team</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Coders:
|
|
</dt>
|
|
<dd>
|
|
TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Spriters:
|
|
</dt>
|
|
<dd>
|
|
Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sounds:
|
|
</dt>
|
|
<dd>
|
|
Skie, Lasty/Vinyl
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Thanks to:
|
|
</dt>
|
|
<dd>
|
|
CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2>Daedalus Development Team</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Coders:
|
|
</dt>
|
|
<dd>
|
|
DopeGhoti, Sunfall, ThVortex
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Artwork:
|
|
</dt>
|
|
<dd>
|
|
Captain Hammer
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Spriters:
|
|
</dt>
|
|
<dd>
|
|
((TODO.))
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Sounds:
|
|
</dt>
|
|
<dd>
|
|
Peter J, due, Erik Satie
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Thanks to:
|
|
</dt>
|
|
<dd>
|
|
All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2>GoonStation 13 Development Team</h2>
|
|
<dl class="creditblock">
|
|
<dt class="creditsection">
|
|
Coders:
|
|
</dt>
|
|
<dd>
|
|
Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
|
|
</dd>
|
|
<dt class="creditsection">
|
|
Spriters:
|
|
</dt>
|
|
<dd>
|
|
Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
|
|
</dd>
|
|
</dl>
|
|
<p class="lic">
|
|
<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a>
|
|
<br />
|
|
<i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.
|
|
<br />
|
|
Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i>
|
|
</p>
|
|
<p class="lic">
|
|
Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.
|
|
</p>
|
|
</body>
|
|
</html>
|