Files
vgstation13/code/modules/admin/topic.dm
2015-10-24 13:52:46 +02:00

3905 lines
164 KiB
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/datum/admins/Topic(href, href_list)
..()
if(usr.client != src.owner || !check_rights(0))
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
message_admins("[usr.key] has attempted to override the admin panel!")
return
var/client/CLIENT = usr.client
if(href_list["makeAntag"])
switch(href_list["makeAntag"])
if("1")
log_admin("[key_name(usr)] has spawned a traitor.")
if(!src.makeTraitors())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("2")
log_admin("[key_name(usr)] has spawned a changeling.")
if(!src.makeChanglings())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("3")
log_admin("[key_name(usr)] has spawned revolutionaries.")
if(!src.makeRevs())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("4")
log_admin("[key_name(usr)] has spawned a cultists.")
if(!src.makeCult())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("5")
log_admin("[key_name(usr)] has spawned a malf AI.")
if(!src.makeMalfAImode())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("6")
log_admin("[key_name(usr)] has spawned a wizard.")
if(!src.makeWizard())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("7")
log_admin("[key_name(usr)] has spawned a nuke team.")
if(!src.makeNukeTeam())
usr << "<span class='warning'>Unfortunately there weren't enough candidates available.</span>"
if("9")
log_admin("[key_name(usr)] has spawned aliens.")
src.makeAliens()
if("10")
log_admin("[key_name(usr)] has spawned a death squad.")
if(!makeDeathsquad())
usr << "<span class='warning'>Unfortunately, there were no candidates available</span>"
if("11")
log_admin("[key_name(usr)] has spawned vox raiders.")
if(!src.makeVoxRaiders())
usr << "<span class='warning'>Unfortunately, there weren't enough candidates available.</span>"
else if("announce_laws" in href_list)
var/mob/living/silicon/S = locate(href_list["mob"])
log_admin("[key_name(usr)] has notified [key_name(S)] of a change to their laws.")
message_admins("[usr.key] has notified [key_name(S)] of a change to their laws.")
S << "____________________________________"
S << "<span style=\"color:red;font-weight:bold;\">LAW CHANGE NOTICE</span>"
if(S.laws)
S << "<b>Your new laws are as follows:</b>"
S.laws.show_laws(S)
else
S << "<b>Your laws are null.</b> Contact a coder immediately."
S << "____________________________________"
if(isAI(S))
var/mob/living/silicon/ai/AI=S
AI.notify_slaved(force_sync=1)
else if("add_law" in href_list)
var/mob/living/silicon/S = locate(href_list["mob"])
var/lawtypes = list(
"Law Zero"= LAW_ZERO,
"Ion" = LAW_IONIC,
"Core" = LAW_INHERENT,
"Standard"= 1
)
var/lawtype = input("Select a law type.","Law Type",1) as anything in lawtypes
lawtype=lawtypes[lawtype]
if(lawtype == null)
return
testing("Lawtype: [lawtype]")
if(lawtype==1)
lawtype=text2num(input("Enter desired law priority. (15-50)","Priority", 15) as num)
lawtype=Clamp(lawtype,15,50)
var/newlaw = copytext(sanitize(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", "")),1,MAX_MESSAGE_LEN)
if(newlaw=="")
return
S.laws.add_law(lawtype,newlaw)
log_admin("[key_name(usr)] has added a law to [key_name(S)]: \"[newlaw]\"")
message_admins("[usr.key] has added a law to [key_name(S)]: \"[newlaw]\"")
lawchanges.Add("[key_name(usr)] has added a law to [key_name(S)]: \"[newlaw]\"")
else if("reset_laws" in href_list)
var/mob/living/silicon/S = locate(href_list["mob"])
var/lawtypes = typesof(/datum/ai_laws) - /datum/ai_laws
var/lawtype = input("Select a lawset.","Law Type",1) as null|anything in lawtypes
if(lawtype == null)
return
testing("Lawtype: [lawtype]")
var/law_zeroth=null
var/law_zeroth_borg=null
if(S.laws.zeroth || S.laws.zeroth_borg)
if(alert(src,"Do you also wish to clear law zero?","Yes","No") == "No")
law_zeroth=S.laws.zeroth
law_zeroth_borg=S.laws.zeroth
S.laws = new lawtype
S.laws.zeroth=law_zeroth
S.laws.zeroth_borg=law_zeroth_borg
log_admin("[key_name(usr)] has reset [key_name(S)]: [lawtype]")
message_admins("[usr.key] has reset [key_name(S)]: [lawtype]")
lawchanges.Add("[key_name(usr)] has reset [key_name(S)]: [lawtype]")
else if("clear_laws" in href_list)
var/mob/living/silicon/S = locate(href_list["mob"])
S.laws.clear_inherent_laws()
S.laws.clear_supplied_laws()
S.laws.clear_ion_laws()
if(S.laws.zeroth || S.laws.zeroth_borg)
if(alert(src,"Do you also wish to clear law zero?","Yes","No") == "Yes")
S.laws.set_zeroth_law("","")
log_admin("[key_name(usr)] has purged [key_name(S)]")
message_admins("[usr.key] has purged [key_name(S)]")
lawchanges.Add("[key_name(usr)] has purged [key_name(S)]")
else if(href_list["dbsearchckey"] || href_list["dbsearchadmin"])
var/adminckey = href_list["dbsearchadmin"]
var/playerckey = href_list["dbsearchckey"]
DB_ban_panel(playerckey, adminckey)
return
else if(href_list["dbbanedit"])
var/banedit = href_list["dbbanedit"]
var/banid = text2num(href_list["dbbanid"])
if(!banedit || !banid)
return
DB_ban_edit(banid, banedit)
return
else if(href_list["dbbanaddtype"])
var/bantype = text2num(href_list["dbbanaddtype"])
var/banckey = href_list["dbbanaddckey"]
var/banduration = text2num(href_list["dbbaddduration"])
var/banjob = href_list["dbbanaddjob"]
var/banreason = href_list["dbbanreason"]
banckey = ckey(banckey)
switch(bantype)
if(BANTYPE_PERMA)
if(!banckey || !banreason)
usr << "Not enough parameters (Requires ckey and reason)"
return
banduration = null
banjob = null
if(BANTYPE_TEMP)
if(!banckey || !banreason || !banduration)
usr << "Not enough parameters (Requires ckey, reason and duration)"
return
banjob = null
if(BANTYPE_JOB_PERMA)
if(!banckey || !banreason || !banjob)
usr << "Not enough parameters (Requires ckey, reason and job)"
return
banduration = null
if(BANTYPE_JOB_TEMP)
if(!banckey || !banreason || !banjob || !banduration)
usr << "Not enough parameters (Requires ckey, reason and job)"
return
if(BANTYPE_APPEARANCE)
if(!banckey || !banreason)
usr << "Not enough parameters (Requires ckey and reason)"
return
banduration = null
banjob = null
if(BANTYPE_OOC_PERMA)
if(!banckey || !banreason)
usr << "Not enough parameters (Requires ckey and reason)"
return
banduration = null
if(BANTYPE_OOC_TEMP)
if(!banckey || !banreason || !banduration)
usr << "Not enough parameters (Requires ckey, reason, and duration)"
return
var/mob/playermob
for(var/mob/M in player_list)
if(M.ckey == banckey)
playermob = M
break
banreason = "(MANUAL BAN) "+banreason
DB_ban_record(bantype, playermob, banduration, banreason, banjob, null, banckey)
else if(href_list["editrights"])
if(!check_rights(R_PERMISSIONS))
message_admins("[key_name_admin(usr)] attempted to edit the admin permissions without sufficient rights.")
log_admin("[key_name(usr)] attempted to edit the admin permissions without sufficient rights.")
return
var/adm_ckey
var/task = href_list["editrights"]
if(task == "add")
var/new_ckey = ckey(input(usr,"New admin's ckey","Admin ckey", null) as text|null)
if(!new_ckey) return
if(new_ckey in admin_datums)
usr << "<font color='red'>Error: Topic 'editrights': [new_ckey] is already an admin</font>"
return
adm_ckey = new_ckey
task = "rank"
else if(task != "show")
adm_ckey = ckey(href_list["ckey"])
if(!adm_ckey)
usr << "<font color='red'>Error: Topic 'editrights': No valid ckey</font>"
return
var/datum/admins/D = admin_datums[adm_ckey]
if(task == "remove")
if(alert("Are you sure you want to remove [adm_ckey]?","Message","Yes","Cancel") == "Yes")
if(!D) return
admin_datums -= adm_ckey
D.disassociate()
message_admins("[key_name_admin(usr)] removed [adm_ckey] from the admins list")
log_admin("[key_name(usr)] removed [adm_ckey] from the admins list")
log_admin_rank_modification(adm_ckey, "Removed")
else if(task == "rank")
var/new_rank
if(admin_ranks.len)
new_rank = input("Please select a rank", "New rank", null, null) as null|anything in (admin_ranks|"*New Rank*")
else
new_rank = input("Please select a rank", "New rank", null, null) as null|anything in list("Game Master","Game Admin", "Trial Admin", "Admin Observer","*New Rank*")
var/rights = 0
if(D)
rights = D.rights
switch(new_rank)
if(null,"") return
if("*New Rank*")
new_rank = input("Please input a new rank", "New custom rank", null, null) as null|text
if(config.admin_legacy_system)
new_rank = ckeyEx(new_rank)
if(!new_rank)
usr << "<font color='red'>Error: Topic 'editrights': Invalid rank</font>"
return
if(config.admin_legacy_system)
if(admin_ranks.len)
if(new_rank in admin_ranks)
rights = admin_ranks[new_rank] //we typed a rank which already exists, use its rights
else
admin_ranks[new_rank] = 0 //add the new rank to admin_ranks
else
if(config.admin_legacy_system)
new_rank = ckeyEx(new_rank)
rights = admin_ranks[new_rank] //we input an existing rank, use its rights
if(D)
D.disassociate() //remove adminverbs and unlink from client
D.rank = new_rank //update the rank
D.rights = rights //update the rights based on admin_ranks (default: 0)
else
D = new /datum/admins(new_rank, rights, adm_ckey)
var/client/C = directory[adm_ckey] //find the client with the specified ckey (if they are logged in)
D.associate(C) //link up with the client and add verbs
message_admins("[key_name_admin(usr)] edited the admin rank of [adm_ckey] to [new_rank]")
log_admin("[key_name(usr)] edited the admin rank of [adm_ckey] to [new_rank]")
log_admin_rank_modification(adm_ckey, new_rank)
else if(task == "permissions")
if(!D) return
var/list/permissionlist = list()
for(var/i=1, i<=R_MAXPERMISSION, i<<=1) //that <<= is shorthand for i = i << 1. Which is a left bitshift
permissionlist[rights2text(i)] = i
var/new_permission = input("Select a permission to turn on/off", "Permission toggle", null, null) as null|anything in permissionlist
if(!new_permission) return
D.rights ^= permissionlist[new_permission]
message_admins("[key_name_admin(usr)] toggled the [new_permission] permission of [adm_ckey]")
log_admin("[key_name(usr)] toggled the [new_permission] permission of [adm_ckey]")
log_admin_permission_modification(adm_ckey, permissionlist[new_permission])
edit_admin_permissions()
else if(href_list["call_shuttle"])
if(!check_rights(R_ADMIN)) return
if( ticker.mode.name == "blob" )
alert("You can't call the shuttle during blob!")
return
switch(href_list["call_shuttle"])
if("1")
if ((!( ticker ) || emergency_shuttle.location))
return
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("<span class='notice'>[key_name_admin(usr)] called the Emergency Shuttle to the station</span>", 1)
if("2")
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0))
return
switch(emergency_shuttle.direction)
if(-1)
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("<span class='notice'>[key_name_admin(usr)] called the Emergency Shuttle to the station</span>", 1)
if(1)
emergency_shuttle.recall()
log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("<span class='notice'>[key_name_admin(usr)] sent the Emergency Shuttle back</span>", 1)
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["edit_shuttle_time"])
if(!check_rights(R_SERVER)) return
emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num )
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
message_admins("<span class='notice'>[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]</span>", 1)
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["delay_round_end"])
if(!check_rights(R_SERVER)) return
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("<span class='notice'>[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].</span>", 1)
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["simplemake"])
if(!check_rights(R_SPAWN)) return
var/mob/M = locate(href_list["mob"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
var/delmob = 0
switch(alert("Delete old mob?","Message","Yes","No","Cancel"))
if("Cancel") return
if("Yes") delmob = 1
log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]")
message_admins("<span class='notice'>[key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]</span>", 1)
var/mob/new_mob
switch(href_list["simplemake"])
if("observer") new_mob = M.change_mob_type( /mob/dead/observer , null, null, delmob )
if("drone") new_mob = M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
if("hunter") new_mob = M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
if("queen") new_mob = M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
if("sentinel") new_mob = M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
if("larva") new_mob = M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
if("human") new_mob = M.change_mob_type( /mob/living/carbon/human , null, null, delmob )
if("slime") new_mob = M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
if("adultslime") new_mob = M.change_mob_type( /mob/living/carbon/slime/adult , null, null, delmob )
if("monkey") new_mob = M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob )
if("robot") new_mob = M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
if("cat") new_mob = M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
if("runtime") new_mob = M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob )
if("corgi") new_mob = M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob )
if("ian") new_mob = M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob )
if("crab") new_mob = M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob )
if("coffee") new_mob = M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob )
if("parrot") new_mob = M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob )
if("polyparrot") new_mob = M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob )
if("constructarmoured") new_mob = M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob )
if("constructbuilder") new_mob = M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob )
if("constructwraith") new_mob = M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob )
if("shade") new_mob = M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob )
//world << "Made a [new_mob] [usr ? "usr still exists" : "usr does not exist"]"
if(new_mob && new_mob != M)
//world << "[new_mob.client] vs [CLIENT] they [new_mob.client == CLIENT ? "match" : "don't match"]"
if(new_mob.client == CLIENT)
//world << "setting usr to new_mob"
usr = new_mob //We probably transformed ourselves
show_player_panel(new_mob)
/////////////////////////////////////new ban stuff
else if(href_list["unbanf"])
if(!check_rights(R_BAN)) return
var/banfolder = href_list["unbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if(RemoveBan(banfolder))
unbanpanel()
else
alert(usr, "This ban has already been lifted / does not exist.", "Error", "Ok")
unbanpanel()
else if(href_list["warn"])
usr.client.warn(href_list["warn"])
else if(href_list["unwarn"])
usr.client.unwarn(href_list["unwarn"])
else if(href_list["unbane"])
if(!check_rights(R_BAN)) return
UpdateTime()
var/reason
var/banfolder = href_list["unbane"]
Banlist.cd = "/base/[banfolder]"
var/reason2 = Banlist["reason"]
var/temp = Banlist["temp"]
var/minutes = Banlist["minutes"]
var/banned_key = Banlist["key"]
Banlist.cd = "/base"
var/duration
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
temp = 1
var/mins = 0
if(minutes > CMinutes)
mins = minutes - CMinutes
mins = input(usr,"How long (in minutes)? (Default: 1440)","Ban time",mins ? mins : 1440) as num|null
if(!mins) return
mins = min(525599,mins)
minutes = CMinutes + mins
duration = GetExp(minutes)
reason = input(usr,"Reason?","reason",reason2) as text|null
if(!reason) return
if("No")
temp = 0
duration = "Perma"
reason = input(usr,"Reason?","reason",reason2) as text|null
if(!reason) return
log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
message_admins("<span class='notice'>[key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]</span>", 1)
Banlist.cd = "/base/[banfolder]"
Banlist["reason"] << reason
Banlist["temp"] << temp
Banlist["minutes"] << minutes
Banlist["bannedby"] << usr.ckey
Banlist.cd = "/base"
feedback_inc("ban_edit",1)
unbanpanel()
/////////////////////////////////////new ban stuff
else if(href_list["oocban"])
if(!check_rights(R_BAN))
return
var/mob/M = locate(href_list["oocban"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.ckey) //sanity
usr << "This mob has no ckey"
return
var/oocbanned = oocban_isbanned("[M.ckey]")
if(oocbanned)
switch(alert("Reason: Remove OOC ban?","Please Confirm","Yes","No"))
if("Yes")
ban_unban_log_save("[key_name(usr)] removed [key_name(M)]'s OOC ban")
log_admin("[key_name(usr)] removed [key_name(M)]'s OOC ban")
feedback_inc("ban_ooc_unban", 1)
DB_ban_unban(M.ckey, BANTYPE_OOC_PERMA)
ooc_unban(M)
message_admins("<span class='notice'>[key_name_admin(usr)] removed [key_name_admin(M)]'s OOC ban</span>", 1)
M << "<span class='warning'><BIG><B>[usr.client.ckey] has removed your OOC ban.</B></BIG></span>"
else switch(alert("OOC ban [M.ckey]?",,"Yes","No"))
if("Yes")
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","OOC Ban time",1440) as num|null
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Shinposting") as text|null
if(!reason)
return
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.")
M << "<span class='warning'><BIG><B>You have been OOC banned by [usr.client.ckey].\nReason: [reason].</B></BIG></span>"
M << "<span class='warning'>This is a temporary ooc ban, it will be removed in [mins] minutes.</span>"
feedback_inc("ban_ooc_tmp",1)
DB_ban_record(BANTYPE_OOC_TEMP, M, mins, reason)
feedback_inc("ban_ooc_tmp_mins",mins)
if(config.banappeals)
M << "<span class='warning'>To try to resolve this matter head to [config.banappeals] or consider not being a shithead in OOC</span>"
else
M << "<span class='warning'>No ban appeals URL has been set.</span>"
log_admin("[usr.client.ckey] has ooc banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("<span class='warning'>[usr.client.ckey] has ooc banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.</span>")
if("No")
var/reason = input(usr,"Reason?","reason","Shinposting") as text|null
if(!reason)
return
M << "<span class='warning'><BIG><B>You have been ooc banned by [usr.client.ckey].\nReason: [reason].</B></BIG></span>"
M << "<span class='warning'>This is a permanent ooc ban.</span>"
if(config.banappeals)
M << "<span class='warning'>To try to resolve this matter head to [config.banappeals] or consider not being a shithead in OOC</span>"
else
M << "<span class='warning'>No ban appeals URL has been set.</span>"
ban_unban_log_save("[usr.client.ckey] has perma-ooc-banned [M.ckey]. - Reason: [reason] - This is a permanent ooc ban.")
log_admin("[usr.client.ckey] has ooc banned [M.ckey].\nReason: [reason]\nThis is a permanent ooc ban.")
message_admins("<span class='warning'>[usr.client.ckey] has ooc banned [M.ckey].\nReason: [reason]\nThis is a permanent ooc ban.</span>")
feedback_inc("ban_ooc_perma",1)
DB_ban_record(BANTYPE_OOC_PERMA, M, -1, reason)
if("Cancel")
return
ooc_ban(M)
return
if("No")
return
else
return
else if(href_list["appearanceban"])
if(!check_rights(R_BAN))
return
var/mob/M = locate(href_list["appearanceban"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.ckey) //sanity
usr << "This mob has no ckey"
return
var/banreason = appearance_isbanned(M)
if(banreason)
/* if(!config.ban_legacy_system)
usr << "Unfortunately, database based unbanning cannot be done through this panel"
DB_ban_panel(M.ckey)
return */
switch(alert("Reason: '[banreason]' Remove appearance ban?","Please Confirm","Yes","No"))
if("Yes")
ban_unban_log_save("[key_name(usr)] removed [key_name(M)]'s appearance ban")
log_admin("[key_name(usr)] removed [key_name(M)]'s appearance ban")
feedback_inc("ban_appearance_unban", 1)
DB_ban_unban(M.ckey, BANTYPE_APPEARANCE)
appearance_unban(M)
message_admins("<span class='notice'>[key_name_admin(usr)] removed [key_name_admin(M)]'s appearance ban</span>", 1)
M << "<span class='warning'><BIG><B>[usr.client.ckey] has removed your appearance ban.</B></BIG></span>"
else switch(alert("Appearance ban [M.ckey]?",,"Yes","No", "Cancel"))
if("Yes")
var/reason = input(usr,"Reason?","reason","Metafriender") as text|null
if(!reason)
return
ban_unban_log_save("[key_name(usr)] appearance banned [key_name(M)]. reason: [reason]")
log_admin("[key_name(usr)] appearance banned [key_name(M)]. \nReason: [reason]")
feedback_inc("ban_appearance",1)
DB_ban_record(BANTYPE_APPEARANCE, M, -1, reason)
appearance_fullban(M, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
notes_add(M.ckey, "Appearance banned - [reason]")
message_admins("<span class='notice'>[key_name_admin(usr)] appearance banned [key_name_admin(M)]</span>", 1)
M << "<span class='warning'><BIG><B>You have been appearance banned by [usr.client.ckey].</B></BIG></span>"
M << "<span class='danger'>The reason is: [reason]</span>"
M << "<span class='warning'>Appearance ban can be lifted only upon request.</span>"
if(config.banappeals)
M << "<span class='warning'>To try to resolve this matter head to [config.banappeals]</span>"
else
M << "<span class='warning'>No ban appeals URL has been set.</span>"
if("No")
return
else if(href_list["jobban2"])
// if(!check_rights(R_BAN)) return
var/mob/M = locate(href_list["jobban2"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.ckey) //sanity
usr << "This mob has no ckey"
return
if(!job_master)
usr << "Job Master has not been setup!"
return
var/dat = ""
var/header = "<head><title>Job-Ban Panel: [M.name]</title></head>"
var/body
var/jobs = ""
/***********************************WARNING!************************************
The jobban stuff looks mangled and disgusting
But it looks beautiful in-game
-Nodrak
************************************WARNING!***********************************/
var/counter = 0
//Regular jobs
//Command (Blue)
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>"
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 6) //So things dont get squiiiiished!
jobs += "</tr><tr>"
counter = 0
jobs += "</tr></table>"
//Security (Red)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>"
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Engineering (Yellow)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>"
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Medical (White)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>"
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Science (Purple)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>"
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Civilian (Grey)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='dddddd'><th colspan='[length(civilian_positions)]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>"
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
if(jobban_isbanned(M, "Internal Affairs Agent"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'><font color=red>Internal Affairs Agent</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'>Internal Affairs Agent</a></td>"
jobs += "</tr></table>"
//Non-Human (Green)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)+1]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
//pAI isn't technically a job, but it goes in here.
if(jobban_isbanned(M, "pAI"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'><font color=red>pAI</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'>pAI</a></td>"
if(jobban_isbanned(M, "AntagHUD"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=AntagHUD;jobban4=\ref[M]'><font color=red>AntagHUD</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=AntagHUD;jobban4=\ref[M]'>AntagHUD</a></td>"
jobs += "</tr></table>"
//Antagonist (Orange)
var/isbanned_dept = jobban_isbanned(M, "Syndicate")
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeeaa'><th colspan='10'><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'>Antagonist Positions</a></th></tr><tr align='center'>"
//Traitor
if(jobban_isbanned(M, "traitor") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'><font color=red>[replacetext("Traitor", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'>[replacetext("Traitor", " ", "&nbsp")]</a></td>"
//Changeling
if(jobban_isbanned(M, "changeling") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=changeling;jobban4=\ref[M]'><font color=red>[replacetext("Changeling", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=changeling;jobban4=\ref[M]'>[replacetext("Changeling", " ", "&nbsp")]</a></td>"
//Nuke Operative
if(jobban_isbanned(M, "operative") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=operative;jobban4=\ref[M]'><font color=red>[replacetext("Nuke Operative", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=operative;jobban4=\ref[M]'>[replacetext("Nuke Operative", " ", "&nbsp")]</a></td>"
//Revolutionary
if(jobban_isbanned(M, "revolutionary") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'><font color=red>[replacetext("Revolutionary", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'>[replacetext("Revolutionary", " ", "&nbsp")]</a></td>"
jobs += "</tr><tr align='center'>" //Breaking it up so it fits nicer on the screen every 5 entries
//Cultist
if(jobban_isbanned(M, "cultist") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'><font color=red>[replacetext("Cultist", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'>[replacetext("Cultist", " ", "&nbsp")]</a></td>"
//Wizard
if(jobban_isbanned(M, "wizard") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'><font color=red>[replacetext("Wizard", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'>[replacetext("Wizard", " ", "&nbsp")]</a></td>"
//ERT
if(jobban_isbanned(M, "Emergency Response Team") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Emergency Response Team;jobban4=\ref[M]'><font color=red>Emergency Response Team</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Emergency Response Team;jobban4=\ref[M]'>Emergency Response Team</a></td>"
//Vox Raider
if(jobban_isbanned(M, "Vox Raider") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Vox Raider;jobban4=\ref[M]'><font color=red>Vox&nbsp;Raider</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Vox Raider;jobban4=\ref[M]'>Vox&nbsp;Raider</a></td>"
/* //Malfunctioning AI //Removed Malf-bans because they're a pain to impliment
if(jobban_isbanned(M, "malf AI") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=malf AI;jobban4=\ref[M]'><font color=red>[replacetext("Malf AI", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=malf AI;jobban4=\ref[M]'>[replacetext("Malf AI", " ", "&nbsp")]</a></td>"
//Alien
if(jobban_isbanned(M, "alien candidate") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'><font color=red>[replacetext("Alien", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'>[replacetext("Alien", " ", "&nbsp")]</a></td>"
//Infested Monkey
if(jobban_isbanned(M, "infested monkey") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'><font color=red>[replacetext("Infested Monkey", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'>[replacetext("Infested Monkey", " ", "&nbsp")]</a></td>"
*/
jobs += "</tr></table>"
//Other races (BLUE, because I have no idea what other color to make this)
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccccff'><th colspan='1'>Other Races</th></tr><tr align='center'>"
if(jobban_isbanned(M, "Dionaea"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Dionaea;jobban4=\ref[M]'><font color=red>Dionaea</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Dionaea;jobban4=\ref[M]'>Dionaea</a></td>"
jobs += "</tr></table>"
body = "<body>[jobs]</body>"
dat = "<tt>[header][body]</tt>"
usr << browse(dat, "window=jobban2;size=800x490")
return
//JOBBAN'S INNARDS
else if(href_list["jobban3"])
if(!check_rights(R_BAN)) return
var/mob/M = locate(href_list["jobban4"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(M != usr) //we can jobban ourselves
if(M.client && M.client.holder && (M.client.holder.rights & R_BAN)) //they can ban too. So we can't ban them
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(!job_master)
usr << "Job Master has not been setup!"
return
//get jobs for department if specified, otherwise just returnt he one job in a list.
var/list/joblist = list()
switch(href_list["jobban3"])
if("commanddept")
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("securitydept")
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("engineeringdept")
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("medicaldept")
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("sciencedept")
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("civiliandept")
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("nonhumandept")
joblist += "pAI"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
else
joblist += href_list["jobban3"]
//Create a list of unbanned jobs within joblist
var/list/notbannedlist = list()
for(var/job in joblist)
if(!jobban_isbanned(M, job))
notbannedlist += job
//Banning comes first
if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban.
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
if(config.ban_legacy_system)
usr << "<span class='warning'>Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban.</span>"
return
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
if(!mins)
return
var/reason = input(usr,"Reason?","Please State Reason","") as text|null
if(!reason)
return
var/msg
for(var/job in notbannedlist)
ban_unban_log_save("[key_name(usr)] temp-jobbanned [key_name(M)] from [job] for [mins] minutes. reason: [reason]")
log_admin("[key_name(usr)] temp-jobbanned [key_name(M)] from [job] for [mins] minutes")
feedback_inc("ban_job_tmp",1)
DB_ban_record(BANTYPE_JOB_TEMP, M, mins, reason, job)
feedback_add_details("ban_job_tmp","- [job]")
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]") //Legacy banning does not support temporary jobbans.
if(!msg)
msg = job
else
msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
message_admins("<span class='notice'>[key_name_admin(usr)] banned [key_name_admin(M)] from [msg] for [mins] minutes</span>", 1)
M << "<span class='warning'><BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG></span>"
M << "<span class='danger'>The reason is: [reason]</span>"
M << "<span class='warning'>This jobban will be lifted in [mins] minutes.</span>"
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
if("No")
var/reason = input(usr,"Reason?","Please State Reason","") as text|null
if(reason)
var/msg
for(var/job in notbannedlist)
ban_unban_log_save("[key_name(usr)] perma-jobbanned [key_name(M)] from [job]. reason: [reason]")
log_admin("[key_name(usr)] perma-banned [key_name(M)] from [job]")
feedback_inc("ban_job",1)
DB_ban_record(BANTYPE_JOB_PERMA, M, -1, reason, job)
feedback_add_details("ban_job","- [job]")
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
if(!msg) msg = job
else msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
message_admins("<span class='notice'>[key_name_admin(usr)] banned [key_name_admin(M)] from [msg]</span>", 1)
M << "<span class='warning'><BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG></span>"
M << "<span class='danger'>The reason is: [reason]</span>"
M << "<span class='warning'>Jobban can be lifted only upon request.</span>"
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
if("Cancel")
return
//Unbanning joblist
//all jobs in joblist are banned already OR we didn't give a reason (implying they shouldn't be banned)
if(joblist.len) //at least 1 banned job exists in joblist so we have stuff to unban.
if(!config.ban_legacy_system)
usr << "Unfortunately, database based unbanning cannot be done through this panel"
DB_ban_panel(M.ckey)
return
var/msg
for(var/job in joblist)
var/reason = jobban_isbanned(M, job)
if(!reason) continue //skip if it isn't jobbanned anyway
switch(alert("Job: '[job]' Reason: '[reason]' Un-jobban?","Please Confirm","Yes","No"))
if("Yes")
ban_unban_log_save("[key_name(usr)] unjobbanned [key_name(M)] from [job]")
log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]")
DB_ban_unban(M.ckey, BANTYPE_JOB_PERMA, job)
feedback_inc("ban_job_unban",1)
feedback_add_details("ban_job_unban","- [job]")
jobban_unban(M, job)
if(!msg) msg = job
else msg += ", [job]"
else
continue
if(msg)
message_admins("<span class='notice'>[key_name_admin(usr)] unbanned [key_name_admin(M)] from [msg]</span>", 1)
M << "<span class='warning'><BIG><B>You have been un-jobbanned by [usr.client.ckey] from [msg].</B></BIG></span>"
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
return 0 //we didn't do anything!
else if(href_list["boot2"])
var/mob/M = locate(href_list["boot2"])
if (ismob(M))
if(!check_if_greater_rights_than(M.client))
return
M << "<span class='warning'>You have been kicked from the server</span>"
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("<span class='notice'>[key_name_admin(usr)] booted [key_name_admin(M)].</span>", 1)
//M.client = null
del(M.client)
/*
//Player Notes
else if(href_list["notes"])
var/ckey = href_list["ckey"]
if(!ckey)
var/mob/M = locate(href_list["mob"])
if(ismob(M))
ckey = M.ckey
switch(href_list["notes"])
if("show")
notes_show(ckey)
if("add")
notes_add(ckey,href_list["text"])
notes_show(ckey)
if("remove")
notes_remove(ckey,text2num(href_list["from"]),text2num(href_list["to"]))
notes_show(ckey)
*/
else if(href_list["removejobban"])
if(!check_rights(R_BAN)) return
var/t = href_list["removejobban"]
if(t)
if((alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes") && t) //No more misclicks! Unless you do it twice.
log_admin("[key_name(usr)] removed [t]")
message_admins("<span class='notice'>[key_name_admin(usr)] removed [t]</span>", 1)
jobban_remove(t)
href_list["ban"] = 1 // lets it fall through and refresh
var/t_split = text2list(t, " - ")
var/key = t_split[1]
var/job = t_split[2]
DB_ban_unban(ckey(key), BANTYPE_JOB_PERMA, job)
else if(href_list["newban"])
if(!check_rights(R_BAN)) return
var/mob/M = locate(href_list["newban"])
if(!ismob(M)) return
// now you can! if(M.client && M.client.holder) return //admins cannot be banned. Even if they could, the ban doesn't affect them anyway
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.")
M << "<span class='warning'><BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG></span>"
M << "<span class='warning'>This is a temporary ban, it will be removed in [mins] minutes.</span>"
feedback_inc("ban_tmp",1)
DB_ban_record(BANTYPE_TEMP, M, mins, reason)
feedback_inc("ban_tmp_mins",mins)
if(config.banappeals)
M << "<span class='warning'>To try to resolve this matter head to [config.banappeals]</span>"
else
M << "<span class='warning'>No ban appeals URL has been set.</span>"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("<span class='warning'>[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.</span>")
del(M.client)
//del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
switch(alert(usr,"IP ban?",,"Yes","No","Cancel"))
if("Cancel") return
if("Yes")
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0, M.lastKnownIP)
if("No")
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
var/sticky = alert(usr,"Sticky Ban [M.ckey]? Use this only if you never intend to unban the player.","Sticky Icky","Yes", "No") == "Yes"
if(sticky)
world.SetConfig("keyban",M.ckey,"type=sticky&reason=[reason]&message=[reason]&admin=[ckey(usr.key)]")
message_admins("[key_name_admin(usr)] has sticky banned [key_name(M)].")
log_admin("[key_name(usr)] has sticky banned [key_name(M)].")
M << "<span class='warning'><BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG></span>"
M << "<span class='warning'>This is a permanent ban.</span>"
if(config.banappeals)
M << "<span class='warning'>To try to resolve this matter head to [config.banappeals]</span>"
else
M << "<span class='warning'>No ban appeals URL has been set.</span>"
ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.")
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("<span class='warning'>[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.</span>")
feedback_inc("ban_perma",1)
DB_ban_record(BANTYPE_PERMA, M, -1, reason)
del(M.client)
//del(M)
if("Cancel")
return
else if(href_list["unjobbanf"])
if(!check_rights(R_BAN)) return
var/banfolder = href_list["unjobbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if (RemoveBanjob(banfolder))
unjobbanpanel()
else
alert(usr,"This ban has already been lifted / does not exist.","Error","Ok")
unjobbanpanel()
else if(href_list["mute"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["mute"])
if(!ismob(M)) return
if(!M.client) return
var/mute_type = href_list["mute_type"]
if(istext(mute_type)) mute_type = text2num(mute_type)
if(!isnum(mute_type)) return
cmd_admin_mute(M, mute_type)
else if(href_list["c_mode"])
if(!check_rights(R_ADMIN)) return
if(ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for(var/mode in config.modes)
dat += {"<A href='?src=\ref[src];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=random'>Random</A><br>"}
dat += {"Now: [master_mode]"}
usr << browse(dat, "window=c_mode")
else if(href_list["f_secret"])
if(!check_rights(R_ADMIN)) return
if(ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if(master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
var/dat = {"<B>What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.</B><HR>"}
for(var/mode in config.modes)
dat += {"<A href='?src=\ref[src];f_secret2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [secret_force_mode]"}
usr << browse(dat, "window=f_secret")
else if(href_list["c_mode2"])
if(!check_rights(R_ADMIN|R_SERVER)) return
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [master_mode].")
message_admins("<span class='notice'>[key_name_admin(usr)] set the mode as [master_mode].</span>", 1)
world << "<span class='notice'><b>The mode is now: [master_mode]</b></span>"
Game() // updates the main game menu
world.save_mode(master_mode)
.(href, list("c_mode"=1))
else if(href_list["f_secret2"])
if(!check_rights(R_ADMIN|R_SERVER)) return
if(ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if(master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
secret_force_mode = href_list["f_secret2"]
log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].")
message_admins("<span class='notice'>[key_name_admin(usr)] set the forced secret mode as [secret_force_mode].</span>", 1)
Game() // updates the main game menu
.(href, list("f_secret"=1))
else if(href_list["monkeyone"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["monkeyone"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
log_admin("[key_name(usr)] attempting to monkeyize [key_name(H)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize [key_name_admin(H)]</span>", 1)
var/mob/M = H.monkeyize()
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["corgione"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["corgione"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
log_admin("[key_name(usr)] attempting to corgize [key_name(H)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to corgize [key_name_admin(H)]</span>", 1)
var/mob/M = H.corgize()
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["forcespeech"])
if(!check_rights(R_FUN)) return
var/mob/M = locate(href_list["forcespeech"])
if(!ismob(M))
usr << "this can only be used on instances of type /mob"
var/speech = input("What will [key_name(M)] say?.", "Force speech", "")// Don't need to sanitize, since it does that in say(), we also trust our admins.
if(!speech) return
M.say(speech)
speech = sanitize(speech) // Nah, we don't trust them
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
message_admins("<span class='notice'>[key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]</span>")
else if(href_list["sendtoprison"])
// Reworked to be useful for investigating shit.
if(!check_rights(R_ADMIN))
return
if(alert(usr, "Warp to prison?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["sendtoprison"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
var/turf/prison_cell = pick(prisonwarp)
if(!prison_cell)
return
/*
var/obj/structure/closet/secure_closet/brig/locker = new /obj/structure/closet/secure_closet/brig(prison_cell)
locker.opened = 0
locker.locked = 1
//strip their stuff and stick it in the crate
for(var/obj/item/I in M)
M.u_equip(I,1)
if(I)
I.loc = locker
I.layer = initial(I.layer)
//I.dropped(M)
M.update_icons()
*/
//so they black out before warping
M.Paralyse(5)
M.visible_message(
"<span class=\"sinister\">You hear the sound of cell doors slamming shut, and [M.name] suddenly vanishes!</span>",
"<span class=\"sinister\">You hear the sound of cell doors slamming shut!</span>")
sleep(5)
if(!M)
return
// TODO: play sound here. Thinking of using Wolfenstein 3D's cell door closing sound.
M.loc = prison_cell
/*
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
*/
M << "<span class='warning'>You have been sent to the prison station!</span>"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("<span class='notice'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</span>", 1)
else if(href_list["tdome1"] || href_list["tdome2"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = null
var/team = ""
if(href_list["tdome1"])
team = "Green"
M = locate(href_list["tdome1"])
else if (href_list["tdome2"])
team = "Red"
M = locate(href_list["tdome2"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
var/obj/item/packobelongings/pack = null
switch(team)
if("Green")
pack = new /obj/item/packobelongings/green(M.loc)
pack.x = map.tDomeX+2
if("Red")
pack = new /obj/item/packobelongings/red(M.loc)
pack.x = map.tDomeX-2
pack.z = map.tDomeZ //the players' belongings are stored there, in the Thunderdome Admin lodge.
pack.y = map.tDomeY
pack.name = "[M.real_name]'s belongings"
for(var/obj/item/I in M)
if(istype(I,/obj/item/clothing/glasses))
var/obj/item/clothing/glasses/G = I
if(G.prescription)
continue
M.u_equip(I,1)
if(I)
I.loc = M.loc
I.layer = initial(I.layer)
//I.dropped(M)
I.loc = pack
var/obj/item/weapon/card/id/thunderdome/ident = null
switch(team)
if("Green")
ident = new /obj/item/weapon/card/id/thunderdome/green(M)
ident.name = "[M.real_name]'s Thunderdome Green ID"
if("Red")
ident = new /obj/item/weapon/card/id/thunderdome/red(M)
ident.name = "[M.real_name]'s Thunderdome Red ID"
if(!iscarbon(M))
qdel(ident)
switch(team)
if("Green")
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(ident, slot_wear_id)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/thunderdome/green(H), slot_belt)
H.regenerate_icons()
else if(ismonkey(M))
var/mob/living/carbon/monkey/K = M
var/obj/item/clothing/monkeyclothes/jumpsuit_green/JS = new /obj/item/clothing/monkeyclothes/jumpsuit_green(K)
var/obj/item/clothing/monkeyclothes/olduniform = null
var/obj/item/clothing/monkeyclothes/oldhat = null
if(K.uniform)
olduniform = K.uniform
K.uniform = null
olduniform.loc = pack
K.uniform = JS
K.uniform.loc = K
if(K.hat)
oldhat = K.hat
K.hat = null
oldhat.loc = pack
K.equip_to_slot_or_del(ident, slot_r_hand)
K.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/thunderdome/green(K), slot_l_hand)
K.regenerate_icons()
if("Red")
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(ident, slot_wear_id)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/thunderdome/red(H), slot_belt)
H.regenerate_icons()
else if(ismonkey(M))
var/mob/living/carbon/monkey/K = M
var/obj/item/clothing/monkeyclothes/jumpsuit_red/JS = new /obj/item/clothing/monkeyclothes/jumpsuit_red(K)
var/obj/item/clothing/monkeyclothes/olduniform = null
var/obj/item/clothing/monkeyclothes/oldhat = null
if(K.uniform)
olduniform = K.uniform
K.uniform = null
olduniform.loc = pack
K.uniform = JS
K.uniform.loc = K
if(K.hat)
oldhat = K.hat
K.hat = null
oldhat.loc = pack
K.equip_to_slot_or_del(ident, slot_r_hand)
K.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/thunderdome/red(K), slot_l_hand)
K.regenerate_icons()
if(pack.contents.len == 0)
qdel(pack)
switch(team)
if("Green")
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team Green)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team Green)", 1)
M.loc = pick(tdome1)
if("Red")
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team Red)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team Red)", 1)
M.loc = pick(tdome2)
M << "<span class='danger'>You have been chosen to fight for the [team] Team. [pick(\
"The wheel of fate is turning!",\
"Heaven or Hell!",\
"Set Spell Card!",\
"Hologram Summer Again!",\
"Get ready for the next battle!",\
"Fight for your life!",\
)]</span>"
else if(href_list["tdomeadmin"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["tdomeadmin"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeadmin)
spawn(50)
M << "<span class='notice'>You have been sent to the Thunderdome.</span>"
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1)
else if(href_list["tdomeobserve"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["tdomeobserve"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
for(var/obj/item/I in M)
M.u_equip(I,1)
if(I)
I.loc = M.loc
I.layer = initial(I.layer)
//I.dropped(M)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/observer = M
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(observer), slot_shoes)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeobserve)
spawn(50)
M << "<span class='notice'>You have been sent to the Thunderdome.</span>"
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1)
else if(href_list["revive"])
if(!check_rights(R_REJUVINATE)) return
var/mob/living/L = locate(href_list["revive"])
if(!istype(L))
usr << "This can only be used on instances of type /mob/living"
return
if(config.allow_admin_rev)
L.revive(0)
message_admins("<span class='warning'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(L)]!</span>", 1)
log_admin("[key_name(usr)] healed / revived [key_name(L)]")
else
usr << "Admin Rejuvinates have been disabled"
else if(href_list["makeai"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makeai"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
message_admins("<span class='warning'>Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!</span>", 1)
log_admin("[key_name(usr)] AIized [key_name(H)]")
var/mob/M = H.AIize()
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["makealien"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makealien"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
var/mob/M = usr.client.cmd_admin_alienize(H)
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["makeslime"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makeslime"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
var/mob/M = usr.client.cmd_admin_slimeize(H)
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["makecluwne"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makecluwne"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
var/mob/M = usr.client.cmd_admin_cluwneize(H)
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["makerobot"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
var/mob/M = usr.client.cmd_admin_robotize(H)
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["makemommi"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makemommi"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
var/mob/M = usr.client.cmd_admin_mommify(H)
if(M)
if(M.client == CLIENT) usr = M //We probably transformed ourselves
show_player_panel(M)
else if(href_list["makeanimal"])
if(!check_rights(R_SPAWN)) return
var/mob/M = locate(href_list["makeanimal"])
if(istype(M, /mob/new_player))
usr << "This cannot be used on instances of type /mob/new_player"
return
var/mob/new_mob = usr.client.cmd_admin_animalize(M)
if(new_mob && new_mob != M)
if(new_mob.client == CLIENT) usr = new_mob //We probably transformed ourselves
show_player_panel(new_mob)
else if(href_list["togmutate"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["togmutate"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
var/block=text2num(href_list["block"])
//testing("togmutate([href_list["block"]] -> [block])")
usr.client.cmd_admin_toggle_block(H,block)
show_player_panel(H)
//H.regenerate_icons()
/***************** BEFORE**************
if (href_list["l_players"])
var/dat = "<B>Name/Real Name/Key/IP:</B><HR>"
for(var/mob/M in world)
var/foo = ""
if (ismob(M) && M.client)
if(!M.client.authenticated && !M.client.authenticating)
foo += text("\[ <A HREF='?src=\ref[];adminauth=\ref[]'>Authorize</A> | ", src, M)
else
foo += text("\[ <B>Authorized</B> | ")
if(M.start)
if(!istype(M, /mob/living/carbon/monkey))
foo += text("<A HREF='?src=\ref[];monkeyone=\ref[]'>Monkeyize</A> | ", src, M)
else
foo += text("<B>Monkeyized</B> | ")
if(istype(M, /mob/living/silicon/ai))
foo += text("<B>Is an AI</B> | ")
else
foo += text("<A HREF='?src=\ref[];makeai=\ref[]'>Make AI</A> | ", src, M)
if(M.z != 2)
foo += text("<A HREF='?src=\ref[];sendtoprison=\ref[]'>Prison</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];sendtomaze=\ref[]'>Maze</A> | ", src, M)
else
foo += text("<B>On Z = 2</B> | ")
else
foo += text("<B>Hasn't Entered Game</B> | ")
foo += text("<A HREF='?src=\ref[];revive=\ref[]'>Heal/Revive</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];forcespeech=\ref[]'>Say</A> \]", src, M)
dat += text("N: [] R: [] (K: []) (IP: []) []<BR>", M.name, M.real_name, (M.client ? M.client : "No client"), M.lastKnownIP, foo)
usr << browse(dat, "window=players;size=900x480")
*****************AFTER******************/
// Now isn't that much better? IT IS NOW A PROC, i.e. kinda like a big panel like unstable
else if(href_list["adminplayeropts"])
var/mob/M = locate(href_list["adminplayeropts"])
show_player_panel(M)
else if(href_list["adminplayerobservejump"])
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["adminplayerobservejump"])
var/client/C = usr.client
if(!isobserver(usr)) C.admin_ghost()
sleep(2)
if(C) C.jumptomob(M)
else if(href_list["check_antagonist"])
check_antagonists()
else if(href_list["cult_nextobj"])
if(alert(usr, "Validate the current Cult objective and unlock the next one?", "Cult Cheat Code", "Yes", "No") != "Yes")
return
var/datum/game_mode/cult/mode_ticker = ticker.mode
mode_ticker.bypass_phase()
message_admins("Admin [key_name_admin(usr)] has unlocked the Cult's next objective.")
log_admin("Admin [key_name_admin(usr)] has unlocked the Cult's next objective.")
check_antagonists()
else if(href_list["cult_mindspeak"])
var/input = stripped_input(usr, "Communicate to all the cultists with the voice of Nar-Sie", "Voice of Nar-Sie", "")
if(!input)
return
for(var/datum/mind/H in ticker.mode.cult)
if (H.current)
H.current << "<span class='game say'><span class='danger'>Nar-Sie</span> murmurs, <span class='sinister'>[input]</span></span>"
for(var/mob/dead/observer/O in player_list)
O << "<span class='game say'><span class='danger'>Nar-Sie</span> murmurs, <span class='sinister'>[input]</span></span>"
message_admins("Admin [key_name_admin(usr)] has talked with the Voice of Nar-Sie.")
log_narspeak("[key_name(usr)] Voice of Nar-Sie: [input]")
else if(href_list["cult_privatespeak"])
var/mob/M = locate(href_list["cult_privatespeak"])
if(!M)
return
var/input = stripped_input(usr, "Whisper to [M.real_name] with the voice of Nar-Sie", "Voice of Nar-Sie", "")
if(!input)
return
M << "<span class='game say'><span class='danger'>Nar-Sie</span> whispers to you, <span class='sinister'>[input]</span></span>"
for(var/mob/dead/observer/O in player_list)
O << "<span class='game say'><span class='danger'>Nar-Sie</span> whispers to [M.real_name], <span class='sinister'>[input]</span></span>"
message_admins("Admin [key_name_admin(usr)] has talked with the Voice of Nar-Sie.")
else if(href_list["adminplayerobservecoodjump"])
if(!check_rights(R_ADMIN)) return
var/x = text2num(href_list["X"])
var/y = text2num(href_list["Y"])
var/z = text2num(href_list["Z"])
var/client/C = usr.client
if(!isobserver(usr)) C.admin_ghost()
sleep(2)
C.jumptocoord(x,y,z)
else if(href_list["adminchecklaws"])
output_ai_laws()
else if(href_list["adminmoreinfo"])
var/mob/M = locate(href_list["adminmoreinfo"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
var/location_description = ""
var/special_role_description = ""
var/health_description = ""
var/gender_description = ""
var/species_description = "Not A Human"
var/turf/T = get_turf(M)
//Location
if(isturf(T))
if(isarea(T.loc))
location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z] in area <b>[T.loc]</b>)"
else
location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z])"
//Job + antagonist
if(M.mind)
special_role_description = "Role: <b>[M.mind.assigned_role]</b>; Antagonist: <font color='red'><b>[M.mind.special_role]</b></font>; Has been rev: [(M.mind.has_been_rev)?"Yes":"No"]"
else
special_role_description = "Role: <i>Mind datum missing</i> Antagonist: <i>Mind datum missing</i>; Has been rev: <i>Mind datum missing</i>;"
//Health
if(isliving(M))
var/mob/living/L = M
var/status
switch (M.stat)
if (0) status = "Alive"
if (1) status = "<font color='orange'><b>Unconscious</b></font>"
if (2) status = "<font color='red'><b>Dead</b></font>"
health_description = "Status = [status]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()]"
else
health_description = "This mob type has no health to speak of."
//Gener
switch(M.gender)
if(MALE,FEMALE) gender_description = "[M.gender]"
else gender_description = "<font color='red'><b>[M.gender]</b></font>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
species_description = "[H.species ? H.species.name : "<span class='danger'><b>No Species</b></span>"]"
src.owner << "<b>Info about [M.name]:</b> "
src.owner << "Mob type = [M.type]; Species = [species_description]; Gender = [gender_description]; Damage = [health_description];"
src.owner << "Name = <b>[M.name]</b>; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = <b>[M.key]</b>;"
src.owner << "Location = [location_description];"
src.owner << "[special_role_description]"
src.owner << "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>) (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];subtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
else if(href_list["adminspawncookie"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/living/carbon/human/H = locate(href_list["adminspawncookie"])
if(!ishuman(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
H.equip_to_slot_or_del( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), slot_l_hand )
if(!(istype(H.l_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie)))
H.equip_to_slot_or_del( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), slot_r_hand )
if(!(istype(H.r_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie)))
log_admin("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
message_admins("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
return
else
H.update_inv_r_hand()//To ensure the icon appears in the HUD
else
H.update_inv_l_hand()
log_admin("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
message_admins("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
feedback_inc("admin_cookies_spawned",1)
H << "<span class='notice'>Your prayers have been answered!! You received the <b>best cookie</b>!</span>"
else if(href_list["BlueSpaceArtillery"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/living/M = locate(href_list["BlueSpaceArtillery"])
if(!isliving(M))
usr << "This can only be used on instances of type /mob/living"
return
if(alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
return
if(BSACooldown)
src.owner << "Standby! Reload cycle in progress! Gunnary crews ready in five seconds!"
return
BSACooldown = 1
spawn(50)
BSACooldown = 0
M << "You've been hit by bluespace artillery!"
log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
del(S)
var/turf/simulated/floor/T = get_turf(M)
if(istype(T))
if(prob(80)) T.break_tile_to_plating()
else T.break_tile()
if(M.health == 1)
M.gib()
else
M.adjustBruteLoss( min( 99 , (M.health - 1) ) )
M.Stun(20)
M.Weaken(20)
M.stuttering = 20
else if(href_list["CentcommReply"])
var/mob/living/carbon/human/H = locate(href_list["CentcommReply"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
if(!istype(H.ears, /obj/item/device/radio/headset))
usr << "The person you are trying to contact is not wearing a headset"
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from Centcomm", "")
if(!input) return
src.owner << "You sent [input] to [H] via a secure channel."
log_admin("[src.owner] replied to [key_name(H)]'s Centcomm message with the message [input].")
message_admins("[src.owner] replied to [key_name(H)]'s Centcom message with: \"[input]\"")
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. <b>\"[input]\"</b> Message ends.\""
else if(href_list["SyndicateReply"])
var/mob/living/carbon/human/H = locate(href_list["SyndicateReply"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
if(!istype(H.ears, /obj/item/device/radio/headset))
usr << "The person you are trying to contact is not wearing a headset"
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from The Syndicate", "")
if(!input) return
src.owner << "You sent [input] to [H] via a secure channel."
log_admin("[src.owner] replied to [key_name(H)]'s Syndicate message with the message [input].")
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from your benefactor. Message as follows, agent. <b>\"[input]\"</b> Message ends.\""
else if(href_list["CentcommFaxView"])
var/obj/item/weapon/paper/P = locate(href_list["CentcommFaxView"])
var/info_2 = ""
if(P.img)
usr << browse_rsc(P.img.img, "tmp_photo.png")
info_2 = "<img src='tmp_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' /><br>"
usr << browse("<HTML><HEAD><TITLE>Centcomm Fax Message</TITLE></HEAD><BODY>[info_2][P.info][P.stamps]</BODY></HTML>", "window=Centcomm Fax Message")
else if(href_list["CentcommFaxReply"])
var/mob/living/carbon/human/H = locate(href_list["CentcommFaxReply"])
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via secure connection. NOTE: BBCode does not work, but HTML tags do! Use <br> for line breaks.", "Outgoing message from Centcomm", "") as message|null
if(!input) return
var/customname = input(src.owner, "Pick a title for the report", "Title") as text|null
for(var/obj/machinery/faxmachine/F in allfaxes)
if(! (F.stat & (BROKEN|NOPOWER) ) )
// animate! it's alive!
flick("faxreceive", F)
// give the sprite some time to flick
spawn(20)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( F.loc )
P.name = "[command_name()]- [customname]"
P.info = input
P.update_icon()
playsound(F.loc, "sound/items/polaroid1.ogg", 50, 1)
// Stamps
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
stampoverlay.icon_state = "paper_stamp-cent"
if(!P.stamped)
P.stamped = new
P.stamped += /obj/item/weapon/stamp
P.overlays += stampoverlay
P.stamps += "<HR><i>This paper has been stamped by the Central Command Quantum Relay.</i>"
src.owner << "Message reply to transmitted successfully."
log_admin("[key_name(src.owner)] replied to a fax message from [key_name(H)]: [input]")
message_admins("[key_name_admin(src.owner)] replied to a fax message from [key_name_admin(H)]", 1)
else if(href_list["jumpto"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["jumpto"])
usr.client.jumptomob(M)
else if(href_list["getmob"])
if(!check_rights(R_ADMIN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes") return
var/mob/M = locate(href_list["getmob"])
usr.client.Getmob(M)
else if(href_list["sendmob"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["sendmob"])
usr.client.sendmob(M)
else if(href_list["narrateto"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["narrateto"])
usr.client.cmd_admin_direct_narrate(M)
else if(href_list["subtlemessage"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["subtlemessage"])
usr.client.cmd_admin_subtle_message(M)
else if(href_list["rapsheet"])
checkSessionKey()
// build the link
//var/dat = "[config.vgws_base_url]/index.php/rapsheet/?s=[sessKey]"
//if(href_list["rsckey"])
//. dat += "&ckey=[href_list["rsckey"]]"
// usr << link(dat)
usr << link(getVGPanel("rapsheet",admin=1,query=list("ckey"=href_list["rsckey"])))
return
else if(href_list["bansheet"])
//checkSessionKey()
//usr << link("[config.vgws_base_url]/index.php/rapsheet/?s=[sessKey]")
usr << link(getVGPanel("rapsheet",admin=1))
return
else if(href_list["traitor"])
if(!check_rights(R_ADMIN|R_MOD)) return
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
var/mob/M = locate(href_list["traitor"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob."
return
show_traitor_panel(M)
// /vg/
else if(href_list["set_base_laws"])
if(!check_rights(R_FUN))
usr << "<span class='warning'>You don't have +FUN. Go away.</span>"
return
var/lawtypes = typesof(/datum/ai_laws) - /datum/ai_laws
var/selected_law = input("Select the default lawset desired.","Lawset Selection",null) as null|anything in lawtypes
if(!selected_law) return
var/subject="Unknown"
switch(href_list["set_base_laws"])
if("ai")
base_law_type = selected_law
subject = "AIs and Cyborgs"
if("mommi")
mommi_base_law_type = selected_law
subject = "MoMMIs"
usr << "<span class='notice'>New [subject] will spawn with the [selected_law] lawset.</span>"
log_admin("[key_name(src.owner)] set the default laws of [subject] to: [selected_law]")
message_admins("[key_name_admin(src.owner)] set the default laws of [subject] to: [selected_law]", 1)
lawchanges.Add("[key_name_admin(src.owner)] set the default laws of [subject] to: [selected_law]")
else if(href_list["create_object"])
if(!check_rights(R_SPAWN)) return
return create_object(usr)
else if(href_list["quick_create_object"])
if(!check_rights(R_SPAWN)) return
return quick_create_object(usr)
else if(href_list["create_turf"])
if(!check_rights(R_SPAWN)) return
return create_turf(usr)
else if(href_list["create_mob"])
if(!check_rights(R_SPAWN)) return
return create_mob(usr)
else if(href_list["object_list"]) //this is the laggiest thing ever
if(!check_rights(R_SPAWN)) return
if(!config.allow_admin_spawning)
usr << "Spawning of items is not allowed."
return
var/atom/loc = usr.loc
var/dirty_paths
if (istext(href_list["object_list"]))
dirty_paths = list(href_list["object_list"])
else if (istype(href_list["object_list"], /list))
dirty_paths = href_list["object_list"]
var/paths = list()
var/removed_paths = list()
for(var/dirty_path in dirty_paths)
var/path = text2path(dirty_path)
if(!path)
removed_paths += dirty_path
continue
else if(!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
removed_paths += dirty_path
continue
else if(ispath(path, /obj/item/weapon/gun/energy/pulse_rifle))
if(!check_rights(R_FUN,0))
removed_paths += dirty_path
continue
else if(ispath(path, /obj/effect/bhole))
if(!check_rights(R_FUN,0))
removed_paths += dirty_path
continue
paths += path
if(!paths)
alert("The path list you sent is empty")
return
if(length(paths) > 5)
alert("Select fewer object types, (max 5)")
return
else if(length(removed_paths))
alert("Removed:\n" + list2text(removed_paths, "\n"))
var/list/offset = text2list(href_list["offset"],",")
var/number = Clamp(text2num(href_list["object_count"]), 1, 100)
var/X = offset.len > 0 ? text2num(offset[1]) : 0
var/Y = offset.len > 1 ? text2num(offset[2]) : 0
var/Z = offset.len > 2 ? text2num(offset[3]) : 0
var/tmp_dir = href_list["object_dir"]
var/obj_dir = tmp_dir ? text2num(tmp_dir) : 2
if(!obj_dir || !(obj_dir in alldirs))
obj_dir = 2
var/obj_name = sanitize(href_list["object_name"])
var/where = href_list["object_where"]
if (!( where in list("onfloor","inhand","inmarked") ))
where = "onfloor"
if( where == "inhand" )
usr << "Support for inhand not available yet. Will spawn on floor."
where = "onfloor"
if ( where == "inhand" ) //Can only give when human or monkey
if ( !( ishuman(usr) || ismonkey(usr) ) )
usr << "Can only spawn in hand when you're a human or a monkey."
where = "onfloor"
else if ( usr.get_active_hand() )
usr << "Your active hand is full. Spawning on floor."
where = "onfloor"
if ( where == "inmarked" )
if ( !marked_datum )
usr << "You don't have any object marked. Abandoning spawn."
return
else
if ( !istype(marked_datum,/atom) )
usr << "The object you have marked cannot be used as a target. Target must be of type /atom. Abandoning spawn."
return
var/atom/target //Where the object will be spawned
switch ( where )
if ( "onfloor" )
switch (href_list["offset_type"])
if ("absolute")
target = locate(0 + X,0 + Y,0 + Z)
if ("relative")
target = locate(loc.x + X,loc.y + Y,loc.z + Z)
if ( "inmarked" )
target = marked_datum
if(target)
for (var/path in paths)
for (var/i = 0; i < number; i++)
if(path in typesof(/turf))
var/turf/O = target
var/turf/N = O.ChangeTurf(path)
if(N)
if(obj_name)
N.name = obj_name
else
var/atom/O = new path(target)
if(O)
O.dir = obj_dir
if(obj_name)
O.name = obj_name
if(istype(O,/mob))
var/mob/M = O
M.real_name = obj_name
if (number == 1)
log_admin("[key_name(usr)] created a [english_list(paths)] at [formatJumpTo(get_turf(usr))]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created a [english_list(paths)] at [formatJumpTo(get_turf(usr))]", 1)
break
else
log_admin("[key_name(usr)] created [number]ea [english_list(paths)] at [formatJumpTo(get_turf(usr))]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)] at [formatJumpTo(get_turf(usr))]", 1)
break
return
else if(href_list["secretsfun"])
if(!check_rights(R_FUN)) return
var/ok = 0
switch(href_list["secretsfun"])
if("sec_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
for(var/obj/item/clothing/under/O in world)
del(O)
ok = 1
if("sec_all_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SAC")
for(var/obj/item/clothing/O in world)
del(O)
ok = 1
if("sec_classic1")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC1")
for(var/obj/item/clothing/suit/fire/O in world)
del(O)
for(var/obj/structure/grille/O in world)
del(O)
/* for(var/obj/machinery/vehicle/pod/O in world)
for(var/mob/M in src)
M.loc = src.loc
if (M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
del(O)
ok = 1*/
if("monkey")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.monkeyize()
ok = 1
if("corgi")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.corgize()
ok = 1
if("striketeam")
if(usr.client.strike_team())
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Strike")
if("tripleAI")
usr.client.triple_ai()
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TriAI")
if("gravity")
if(!(ticker && ticker.mode))
usr << "Please wait until the game starts! Not sure how it will work otherwise."
return
gravity_is_on = !gravity_is_on
for(var/area/A in areas)
A.gravitychange(gravity_is_on,A)
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Grav")
if(gravity_is_on)
log_admin("[key_name(usr)] toggled gravity on.", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] toggled gravity on.</span>", 1)
command_alert("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.")
else
log_admin("[key_name(usr)] toggled gravity off.", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] toggled gravity off.</span>", 1)
command_alert("Feedback surge detected in mass-distributions systems. Artifical gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Meteor")
log_admin("[key_name(usr)] spawned a meteor wave", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] spawned a meteor wave.</span>", 1)
new /datum/event/meteor_wave
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Blob")
log_admin("[key_name(usr)] spawned a blob", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] spawned a blob.</span>", 1)
new /datum/event/blob
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Aliens")
log_admin("[key_name(usr)] spawned an alien infestation", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] attempted an alien infestation</span>", 1)
new /datum/event/alien_infestation
if("power")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","P")
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] made all areas powered</span>", 1)
power_restore()
if("unpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","UP")
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] made all areas unpowered</span>", 1)
power_failure()
if("quickpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","QP")
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] made all SMESs powered</span>", 1)
power_restore_quick()
if("activateprison")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AP")
world << "<span class='notice'><B>Transit signature detected.</B></span>"
world << "<span class='notice'><B>Incoming shuttle.</B></span>"
/*
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
*/
message_admins("<span class='notice'>[key_name_admin(usr)] sent the prison shuttle to the station.</span>", 1)
if("deactivateprison")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DP")
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
*/
message_admins("<span class='notice'>[key_name_admin(usr)] sent the prison shuttle back.</span>", 1)
if("toggleprisonstatus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TPS")
for(var/obj/machinery/computer/prison_shuttle/PS in machines)
PS.allowedtocall = !(PS.allowedtocall)
message_admins("<span class='notice'>[key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].</span>", 1)
if ("prisonwarp")
if (!ticker)
alert("The game hasn't started yet!", null, null, null, null, null)
return
feedback_inc("admin_secrets_fun_used", 1)
feedback_add_details("admin_secrets_fun_used", "PW")
message_admins("<span class='notice'>[key_name_admin(usr)] teleported all players to the prison station.</span>", 1)
var/security
for (var/mob/living/carbon/human/H in mob_list)
if (H)
if (H in prisonwarped) // don't warp them if they aren't ready or are already there
continue
security = FALSE
H.Paralyse(5)
var/obj/item/weapon/card/id/id = H.get_id_card()
if(id)
if (access_security in id.access)
security = TRUE
if (!security)
// strip their stuff before they teleport into a cell :downs:
for (var/obj/item/I in H.get_all_slots())
H.drop_from_inventory(I)
H.loc = pick(prisonwarp) // teleport person to cell
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prisoner(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
else
H.loc = pick(prisonsecuritywarp) // teleport security person
prisonwarped += H
if("traitor_all")
if(!ticker)
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
if(!objective)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TA([objective])")
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !H.client || !H.mind) continue
if(is_special_character(H)) continue
//traitorize(H, objective, 0)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
H.mind.objectives += new_objective
ticker.mode.greet_traitor(H.mind)
//ticker.mode.forge_traitor_objectives(H.mind)
ticker.mode.finalize_traitor(H.mind)
for(var/mob/living/silicon/A in player_list)
ticker.mode.traitors += A.mind
A.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = A
new_objective.explanation_text = objective
A.mind.objectives += new_objective
ticker.mode.greet_traitor(A.mind)
ticker.mode.finalize_traitor(A.mind)
message_admins("<span class='notice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>", 1)
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
if("moveadminshuttle")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShA")
move_admin_shuttle()
message_admins("<span class='notice'>[key_name_admin(usr)] moved the centcom administration shuttle</span>", 1)
log_admin("[key_name(usr)] moved the centcom administration shuttle")
if("moveferry")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
if(!transport_shuttle || !transport_shuttle.linked_area)
usr << "There is no transport shuttle!"
return
transport_shuttle.move(usr)
message_admins("<span class='notice'>[key_name_admin(usr)] moved the centcom ferry</span>", 1)
log_admin("[key_name(usr)] moved the centcom ferry")
if("movealienship")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShX")
move_alien_ship()
message_admins("<span class='notice'>[key_name_admin(usr)] moved the alien dinghy</span>", 1)
log_admin("[key_name(usr)] moved the alien dinghy")
if("togglebombcap")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")
switch(MAX_EXPLOSION_RANGE)
if(14) MAX_EXPLOSION_RANGE = 16
if(16) MAX_EXPLOSION_RANGE = 20
if(20) MAX_EXPLOSION_RANGE = 28
if(28) MAX_EXPLOSION_RANGE = 56
if(56) MAX_EXPLOSION_RANGE = 128
else MAX_EXPLOSION_RANGE = 14
var/range_dev = MAX_EXPLOSION_RANGE *0.25
var/range_high = MAX_EXPLOSION_RANGE *0.5
var/range_low = MAX_EXPLOSION_RANGE
message_admins("<span class='danger'> [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]</span>", 1)
log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EXPLOSION_RANGE]")
if("flicklights")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FL")
while(!usr.stat)
//knock yourself out to stop the ghosts
for(var/mob/M in player_list)
if(M.stat != 2 && prob(25))
var/area/AffectedArea = get_area(M)
if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(55,185))
AffectedArea.power_light = 1
AffectedArea.power_change()
var/Message = rand(1,4)
switch(Message)
if(1)
M.show_message(text("<span class='notice'>You shudder as if cold...</span>"), 1)
if(2)
M.show_message(text("<span class='notice'>You feel something gliding across your back...</span>"), 1)
if(3)
M.show_message(text("<span class='notice'>Your eyes twitch, you feel like something you can't see is here...</span>"), 1)
if(4)
M.show_message(text("<span class='notice'>You notice something moving out of the corner of your eye, but nothing is there...</span>"), 1)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
sleep(rand(100,1000))
for(var/mob/M in player_list)
if(M.stat != 2)
M.show_message(text("<span class='notice'>The chilling wind suddenly stops...</span>"), 1)
/* if("shockwave")
ok = 1
world << "<span class='danger'><big>ALERT: STATION STRESS CRITICAL</big></span>"
sleep(60)
world << "<span class='danger'><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></span>"
sleep(80)
world << "<span class='danger'><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></span>"
sleep(40)
for(var/mob/M in world)
shake_camera(M, 400, 1)
for(var/obj/structure/window/W in world)
spawn(0)
sleep(rand(10,400))
W.ex_act(rand(2,1))
for(var/obj/structure/grille/G in world)
spawn(0)
sleep(rand(20,400))
G.ex_act(rand(2,1))
for(var/obj/machinery/door/D in world)
spawn(0)
sleep(rand(20,400))
D.ex_act(rand(2,1))
for(var/turf/station/floor/Floor in world)
spawn(0)
sleep(rand(30,400))
Floor.ex_act(rand(2,1))
for(var/obj/structure/cable/Cable in world)
spawn(0)
sleep(rand(30,400))
Cable.ex_act(rand(2,1))
for(var/obj/structure/closet/Closet in world)
spawn(0)
sleep(rand(30,400))
Closet.ex_act(rand(2,1))
for(var/obj/machinery/Machinery in world)
spawn(0)
sleep(rand(30,400))
Machinery.ex_act(rand(1,3))
for(var/turf/station/wall/Wall in world)
spawn(0)
sleep(rand(30,400))
Wall.ex_act(rand(2,1)) */
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","MW")
new /datum/event/meteor_wave
if("gravanomalies")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GA")
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(100, 600))
del(bh)
if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","STA")
//moved to its own dm so I could split it up and prevent the spawns copying variables over and over
//can be found in code\game\game_modes\events\wormholes.dm
wormhole_event()
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BL")
mini_blob_event()
message_admins("[key_name_admin(usr)] has spawned blob", 1)
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AL")
if(aliens_allowed)
new /datum/event/alien_infestation
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("alien_silent") //replaces the spawn_xeno verb
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ALS")
if(aliens_allowed)
create_xeno()
if("spiders")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SL")
new /datum/event/spider_infestation
message_admins("[key_name_admin(usr)] has spawned spiders", 1)
if("comms_blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","CB")
var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No")
if(answer == "Yes")
communications_blackout(0)
else
communications_blackout(1)
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
if("pda_spam")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PDA")
new /datum/event/pda_spam
if("carp")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","C")
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
if(choice == "Badmin")
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
new /datum/event/carp_migration
if("radiation")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","R")
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
new /datum/event/radiation_storm
if("immovable")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","IR")
message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
immovablerod()
if("prison_break")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PB")
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
prison_break()
if("lightout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
lightsout(1,2)
if("blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
if("whiteout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
for(var/obj/machinery/light/L in alllights)
L.fix()
message_admins("[key_name_admin(usr)] fixed all lights", 1)
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AL")
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
//makeAliens()
new /datum/event/alien_infestation
if("radiation")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RAD")
message_admins("[key_name_admin(usr)] has started a radiation event", 1)
//makeAliens()
new /datum/event/radiation_storm
if("floorlava")
if(floorIsLava)
usr << "The floor is lava already."
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LF")
//Options
var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
length = min(abs(length), 1200)
var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
damage = min(abs(damage), 100)
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
if(sure == "Nah")
return
floorIsLava = 1
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
for(var/turf/simulated/floor/F in turfs)
if(F.z == 1)
F.name = "lava"
F.desc = "The floor is LAVA!"
F.overlays += "lava"
F.lava = 1
spawn(0)
for(var/i = i, i < length, i++) // 180 = 3 minutes
if(damage)
for(var/mob/living/carbon/L in living_mob_list)
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
var/turf/simulated/floor/F = L.loc
if(F.lava)
var/safe = 0
for(var/obj/structure/O in F.contents)
if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
safe = 1
break
if(!safe)
L.adjustFireLoss(damage)
sleep(10)
for(var/turf/simulated/floor/F in turfs) // Reset everything.
if(F.z == 1)
F.name = initial(F.name)
F.desc = initial(F.desc)
F.overlays.len = 0
F.lava = 0
F.update_icon()
floorIsLava = 0
return
if("thebees")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BEE")
var/answer = alert("What's this? A Space Station woefully underpopulated by bees?",,"Let's fix it!","On second thought, let's not.")
if(answer=="Let's fix it!")
message_admins("[key_name_admin(usr)] unleashed the bees onto the crew.", 1)
world << "<font size='10' color='red'><b>NOT THE BEES!</b></font>"
world << sound('sound/effects/bees.ogg')
for(var/mob/living/M in player_list)
var/mob/living/simple_animal/bee/BEE = new(get_turf(M))
BEE.strength = 16
BEE.toxic = 5
BEE.mut = 2
BEE.feral = 25
BEE.target = M
BEE.icon_state = "bees_swarm-feral"
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a greater disease or a lesser one?",,"Greater","Lesser")
if(answer=="Lesser")
virus2_lesser_infection()
message_admins("[key_name_admin(usr)] has triggered a lesser virus outbreak.", 1)
else
virus2_greater_infection()
message_admins("[key_name_admin(usr)] has triggered a greater virus outbreak.", 1)
if("retardify")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")
for(var/mob/living/carbon/human/H in player_list)
H << "<span class='danger'>You suddenly feel stupid.</span>"
H.setBrainLoss(60)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("fakeguns")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FG")
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'icons/obj/gun.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")
if("experimentalguns")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GUN")
for(var/mob/living/carbon/C in player_list)
var/list/turflist = list()
for(var/turf/T in orange(src,1))
turflist += T
if(!turflist.len)
turflist += get_turf(C)
var/turf/U = pick(turflist)
var/obj/structure/closet/crate/secure/weapon/experimental/E = new(U)
C << "<span class='danger'>A crate appears next to you. You think you can read \"[E.chosen_set]\" scribbled on it</span>"
U.turf_animation('icons/effects/96x96.dmi',"beamin",-32,0,MOB_LAYER+1,'sound/weapons/emitter2.ogg')
message_admins("[key_name_admin(usr)] distributed experimental guns to the entire crew")
if("schoolgirl")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
for(var/obj/item/clothing/under/W in world)
W.icon_state = "schoolgirl"
W.item_state = "w_suit"
W._color = "schoolgirl"
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
world << sound('sound/AI/animes.ogg')
if("eagles")//SCRAW
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","EgL")
for(var/obj/machinery/door/airlock/W in all_doors)
if(W.z == 1 && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
command_alert("Centcomm airlock control override activated. Please take this time to get acquainted with your coworkers.")
world << sound('sound/AI/commandreport.ogg')
if("dorf")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in mob_list)
B.f_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
if("ionstorm")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","I")
generate_ion_law()
message_admins("[key_name_admin(usr)] triggered an ion storm")
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('sound/AI/ionstorm.ogg')
if("spacevines")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","K")
new /datum/event/spacevine
message_admins("[key_name_admin(usr)] has spawned spacevines", 1)
if("onlyone")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","OO")
usr.client.only_one()
// message_admins("[key_name_admin(usr)] has triggered a battle to the death (only one)")
if("togglenarsie")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","NA")
var/choice = input("How do you wish for narsie to interact with her surroundings?") in list("CultStation13", "Nar-Singulo")
if(choice == "CultStation13")
message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"CultStation13\".")
narsie_behaviour = "CultStation13"
if(choice == "Nar-Singulo")
message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"Nar-Singulo\".")
narsie_behaviour = "Nar-Singulo"
if("hellonearth")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","NS")
var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel")
if(choice == "PRAISE SATAN")
new /obj/machinery/singularity/narsie/large(get_turf(usr))
message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.")
if("supermattercascade")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or halarity.") in list("NO TIME TO EXPLAIN", "Cancel")
if(choice == "NO TIME TO EXPLAIN")
explosion(get_turf(usr), 8, 16, 24, 32, 1)
new /turf/unsimulated/wall/supermatter(get_turf(usr))
SetUniversalState(/datum/universal_state/supermatter_cascade)
message_admins("[key_name_admin(usr)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(usr)]")
if("spawnadminbus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AB")
var/obj/structure/bed/chair/vehicle/adminbus/A = new /obj/structure/bed/chair/vehicle/adminbus(get_turf(usr))
A.dir = EAST
A.update_lightsource()
A.busjuke.dir = EAST
message_admins("[key_name_admin(usr)] has spawned an Adminbus. Who gave him the keys?")
if("spawnselfdummy")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TD")
message_admins("[key_name_admin(usr)] spawned himself as a Test Dummy.")
var/turf/T = get_turf(usr)
var/mob/living/carbon/human/dummy/D = new /mob/living/carbon/human/dummy(T)
usr.client.cmd_assume_direct_control(D)
D.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(D), slot_w_uniform)
D.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(D), slot_shoes)
D.equip_to_slot_or_del(new /obj/item/weapon/card/id/admin(D), slot_wear_id)
D.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(D), slot_ears)
D.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(D), slot_back)
D.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(D.back), slot_in_backpack)
T.turf_animation('icons/effects/96x96.dmi',"beamin",-32,0,MOB_LAYER+1,'sound/misc/adminspawn.ogg')
D.name = "Admin"
D.real_name = "Admin"
var/newname = ""
newname = copytext(sanitize(input(D, "Before you step out as an embodied god, what name do you wish for?", "Choose your name.", "Admin") as null|text),1,MAX_NAME_LEN)
if (!newname)
newname = "Admin"
D.name = newname
D.real_name = newname
//False flags and bait below. May cause mild hilarity or extreme pain. Now in one button
if("fakealerts")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FAKEA")
var/choice = input("Choose the type of fake alert you wish to trigger","False Flag and Bait Panel") in list("Biohazard", "Lifesigns", "Malfunction", "Ion", "Meteor Wave", "Carp Migration", "Return")
//Big fat lists of effects, not very modular but at least there's less buttons
if(choice == "Return") //Actually fuck this
return //Duh
if(choice == "Biohazard") //GUISE WE HAVE A BLOB
var/levelchoice = input("Set the level of the biohazard alert, or leave at 0 to have a random level (1 to 7 supported only)", "Space FEMA Readiness Program", 0) as num
if(!levelchoice || levelchoice > 7 || levelchoice < 0)
usr << "<span class='warning'>Invalid input range (0 to 7 only)</span>"
return
biohazard_alert(level = levelchoice)
message_admins("[key_name_admin(usr)] triggered a FAKE Biohzard Alert.")
log_admin("[key_name_admin(usr)] triggered a FAKE Biohzard Alert.")
return
if(choice == "Lifesigns") //MUH ALIUMS
command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
world << sound('sound/AI/aliens.ogg')
message_admins("[key_name_admin(usr)] triggered a FAKE Lifesign Alert.")
log_admin("[key_name_admin(usr)] triggered a FAKE Lifesign Alert.")
return
if(choice == "Malfunction") //BLOW EVERYTHING
var/salertchoice = input("Do you wish to include the Hostile Runtimes warning to have an authentic Malfunction Takeover Alert ?", "Nanotrasen Alert Level Monitor") in list("Yes", "No")
if(salertchoice == "Yes")
command_alert("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert")
world << "<font size=4 color='red'>Attention! Delta security level reached!</font>" //Don't ACTUALLY set station alert to Delta to avoid fucking shit up for real
world << "<font color='red'>[config.alert_desc_delta]</font>"
world << sound('sound/AI/aimalf.ogg') //AI got valid
message_admins("[key_name_admin(usr)] triggered a FAKE Malfunction Takeover Alert (Hostile Runtimes alert [salertchoice == "Yes" ? "included":"excluded"])")
log_admin("[key_name_admin(usr)] triggered a FAKE Malfunction Takeover Alert (Hostile Runtimes alert [salertchoice == "Yes" ? "included":"excluded"])")
return
if(choice == "Ion")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('sound/AI/ionstorm.ogg')
message_admins("[key_name_admin(usr)] triggered a FAKE Ion Alert.")
log_admin("[key_name_admin(usr)] triggered a FAKE Ion Alert.")
return
if(choice == "Meteor Wave")
command_alert("A meteor storm has been detected on collision course with the station. Seek shelter within the core of the station immediately.", "Meteor Alert")
world << sound('sound/AI/meteors.ogg')
message_admins("[key_name_admin(usr)] triggered a FAKE Meteor Alert.")
log_admin("[key_name_admin(usr)] triggered a FAKE Meteor Alert.")
return
if(choice == "Carp Migration")
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
message_admins("[key_name_admin(usr)] triggered a FAKE Carp Migration Alert.")
log_admin("[key_name_admin(usr)] triggered a FAKE Carp Migration Alert.")
return
if("fakebooms") //Micheal Bay is in the house !
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FAKEE")
var/choice = input("How much high-budget explosions do you want ?", "Micheal Bay SFX Systems", 1) as num
if(choice < 1) //No negative or null explosion amounts here math genius
usr << "<span class='warning'>Invalid input range (null or negative)</span>"
return
message_admins("[key_name_admin(usr)] improvised himself as Micheal Bay and triggered [round(choice)] fake explosions.")
log_admin("[key_name_admin(usr)] improvised himself as Micheal Bay and triggered [round(choice)] fake explosions.")
for(var/i = 1 to choice)
world << sound('sound/effects/explosionfar.ogg')
sleep(rand(2, 10)) //Sleep 0.2 to 1 second
if("massbomber")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BBM")
var/choice = alert("Dress every player like Bomberman and give them BBDs?","Bomberman Mode Activation","Confirm","Cancel")
if(choice=="Confirm")
bomberman_mode = 1
world << sound('sound/bomberman/start.ogg')
for(var/mob/living/carbon/human/M in player_list)
if(M.wear_suit)
var/obj/item/O = M.wear_suit
M.u_equip(O,1)
O.loc = M.loc
//O.dropped(M)
if(M.head)
var/obj/item/O = M.head
M.u_equip(O,1)
O.loc = M.loc
//O.dropped(M)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/bomberman(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/bomberman(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/bomberman/(M), slot_s_store)
M.update_icons()
M << "Wait...what?"
spawn(50)
M << "<span class='notice'>Tip: Use the BBD in your suit's pocket to place bombs.</span>"
M << "<span class='notice'>Try to keep your BBD and escape this hell hole alive!</span>"
message_admins("[key_name_admin(usr)] turned everyone into Bomberman!")
log_admin("[key_name_admin(usr)] turned everyone into Bomberman!")
if("bomberhurt")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BBH")
var/choice = alert("Activate Cuban Pete mode? Note that newly spawned BBD will still have player damage deactivated.","Activating Bomberman Bombs Player Damage","Confirm","Cancel")
if(choice=="Confirm")
bomberman_hurt = 1
for(var/obj/item/weapon/bomberman/B in bombermangear)
if(!B.arena)
B.hurt_players = 1
message_admins("[key_name_admin(usr)] enabled the player damage of the Bomberman Bomb Dispensers currently in the world. Cuban Pete approves.")
log_admin("[key_name_admin(usr)] enabled the player damage of the Bomberman Bomb Dispensers currently in the world. Cuban Pete approves.")
if("bomberdestroy")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BBD")
var/choice = alert("Activate Michael Bay mode? Note that newly spawned BBD will still have environnement damage deactivated.","Activating Bomberman Bombs Environnement Damage","Confirm","Cancel")
if(choice=="Confirm")
bomberman_destroy = 1
for(var/obj/item/weapon/bomberman/B in bombermangear)
if(!B.arena)
B.destroy_environnement = 1
message_admins("[key_name_admin(usr)] enabled the environnement damage of the Bomberman Bomb Dispensers currently in the world. Michael Bay approves.")
log_admin("[key_name_admin(usr)] enabled the environnement damage of the Bomberman Bomb Dispensers currently in the world. Michael Bay approves.")
if("bombernohurt")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BBNH")
var/choice = alert("Disable Cuban Pete mode.","Disable Bomberman Bombs Player Damage","Confirm","Cancel")
if(choice=="Confirm")
bomberman_hurt = 0
for(var/obj/item/weapon/bomberman/B in bombermangear)
if(!B.arena)
B.hurt_players = 0
message_admins("[key_name_admin(usr)] disabled the player damage of the Bomberman Bomb Dispensers currently in the world.")
log_admin("[key_name_admin(usr)] disabled the player damage of the Bomberman Bomb Dispensers currently in the world.")
if("bombernodestroy")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BBND")
var/choice = alert("Disable Michael Bay mode?","Disable Bomberman Bombs Environnement Damage","Confirm","Cancel")
if(choice=="Confirm")
bomberman_destroy = 0
for(var/obj/item/weapon/bomberman/B in bombermangear)
if(!B.arena)
B.destroy_environnement = 0
message_admins("[key_name_admin(usr)] disabled the environnement damage of the Bomberman Bomb Dispensers currently in the world.")
log_admin("[key_name_admin(usr)] disabled the environnement damage of the Bomberman Bomb Dispensers currently in the world.")
if("togglebombmethod")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BM")
var/choice = input("Do you wish for explosions to take walls and obstacles into account?") in list("Yes, let's have realistic explosions", "No, let's have perfectly circular explosions")
if(choice == "Yes, let's have realistic explosions")
message_admins("[key_name_admin(usr)] has set explosions to take walls and obstacles into account.")
explosion_newmethod = 1
if(choice == "No, let's have perfectly circular explosions")
message_admins("[key_name_admin(usr)] has set explosions to completely pass through walls and obstacles.")
explosion_newmethod = 0
if("placeturret")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TUR")
var/list/possible_guns = list()
for(var/path in typesof(/obj/item/weapon/gun/energy))
possible_guns += path
var/choice = input("What energy gun do you want inside the turret?") in possible_guns
if(!choice)
return
var/obj/item/weapon/gun/energy/gun = new choice()
var/obj/machinery/porta_turret/Turret = new(get_turf(usr))
Turret.installation = choice
Turret.gun_charge = gun.power_supply.charge
Turret.update_gun()
qdel(gun)
var/emag = input("Emag the turret?") in list("Yes", "No")
if(emag=="Yes")
Turret.emag(usr)
if(usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if(ok)
world << text("<B>A secret has been activated by [usr.key]!</B>")
else if(href_list["secretsadmin"])
if(!check_rights(R_ADMIN))
return
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
var/num=0
for(var/obj/item/device/transfer_valve/TV in world)
if(TV.tank_one||TV.tank_two)
del(TV)
TV++
message_admins("[key_name_admin(usr)] has removed [num] bombs", 1)
if("detonate_bombs")
var/num=0
for(var/obj/item/device/transfer_valve/TV in world)
if(TV.tank_one||TV.tank_two)
TV.toggle_valve()
message_admins("[key_name_admin(usr)] has toggled valves on [num] bombs", 1)
if("list_bombers")
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(job_master)
for(var/line in job_master.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in job_master.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("showailaws")
output_ai_laws()
if("showgm")
if(!ticker)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("check_antagonist")
check_antagonists()
if("DNA")
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
else if(H.dna && !H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
else if(!H.dna)
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
else
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
else if(href_list["secretscoder"])
if(!check_rights(R_DEBUG)) return
switch(href_list["secretscoder"])
if("spawn_objects")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("maint_access_brig")
for(var/obj/machinery/door/airlock/maintenance/M in all_doors)
if (access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
for(var/obj/machinery/door/airlock/maintenance/M in all_doors)
if (access_maint_tunnels in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = job_master.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
if("virus_custom")
if(virus2_make_custom(usr.client))
feedback_add_details("admin_secrets_fun_used", "V_C")
message_admins("[key_name_admin(usr)] has trigger a custom virus outbreak.", 1)
else if(href_list["ac_view_wanted"]) //Admin newscaster Topic() stuff be here
src.admincaster_screen = 18 //The ac_ prefix before the hrefs stands for AdminCaster.
src.access_news_network()
else if(href_list["ac_set_channel_name"])
src.admincaster_feed_channel.channel_name = strip_html_simple(input(usr, "Provide a Feed Channel Name", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,length(src.admincaster_feed_channel.channel_name)+1)
src.access_news_network()
else if(href_list["ac_set_channel_lock"])
src.admincaster_feed_channel.locked = !src.admincaster_feed_channel.locked
src.access_news_network()
else if(href_list["ac_submit_new_channel"])
var/check = 0
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(src.admincaster_feed_channel.channel_name == "" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]" || check )
src.admincaster_screen=7
else
var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel")
if(choice=="Confirm")
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = src.admincaster_feed_channel.channel_name
newChannel.author = src.admincaster_signature
newChannel.locked = src.admincaster_feed_channel.locked
newChannel.is_admin_channel = 1
feedback_inc("newscaster_channels",1)
news_network.network_channels += newChannel //Adding channel to the global network
log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!")
src.admincaster_screen=5
src.access_news_network()
else if(href_list["ac_set_channel_receiving"])
var/list/available_channels = list()
for(var/datum/feed_channel/F in news_network.network_channels)
available_channels += F.channel_name
src.admincaster_feed_channel.channel_name = adminscrub(input(usr, "Choose receiving Feed Channel", "Network Channel Handler") in available_channels )
src.access_news_network()
else if(href_list["ac_set_new_message"])
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_message.body," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,length(src.admincaster_feed_message.body)+1)
src.access_news_network()
else if(href_list["ac_submit_new_message"])
if(src.admincaster_feed_message.body =="" || src.admincaster_feed_message.body =="\[REDACTED\]" || src.admincaster_feed_channel.channel_name == "" )
src.admincaster_screen = 6
else
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = src.admincaster_signature
newMsg.body = src.admincaster_feed_message.body
newMsg.is_admin_message = 1
feedback_inc("newscaster_stories",1)
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
FC.messages += newMsg //Adding message to the network's appropriate feed_channel
break
src.admincaster_screen=4
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(src.admincaster_feed_channel.channel_name)
log_admin("[key_name_admin(usr)] submitted a feed story to channel: [src.admincaster_feed_channel.channel_name]!")
src.access_news_network()
else if(href_list["ac_create_channel"])
src.admincaster_screen=2
src.access_news_network()
else if(href_list["ac_create_feed_story"])
src.admincaster_screen=3
src.access_news_network()
else if(href_list["ac_menu_censor_story"])
src.admincaster_screen=10
src.access_news_network()
else if(href_list["ac_menu_censor_channel"])
src.admincaster_screen=11
src.access_news_network()
else if(href_list["ac_menu_wanted"])
var/already_wanted = 0
if(news_network.wanted_issue)
already_wanted = 1
if(already_wanted)
src.admincaster_feed_message.author = news_network.wanted_issue.author
src.admincaster_feed_message.body = news_network.wanted_issue.body
src.admincaster_screen = 14
src.access_news_network()
else if(href_list["ac_set_wanted_name"])
src.admincaster_feed_message.author = adminscrub(input(usr, "Provide the name of the Wanted person", "Network Security Handler", ""))
while (findtext(src.admincaster_feed_message.author," ") == 1)
src.admincaster_feed_message.author = copytext(admincaster_feed_message.author,2,length(admincaster_feed_message.author)+1)
src.access_news_network()
else if(href_list["ac_set_wanted_desc"])
src.admincaster_feed_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important", "Network Security Handler", ""))
while (findtext(src.admincaster_feed_message.body," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,length(src.admincaster_feed_message.body)+1)
src.access_news_network()
else if(href_list["ac_submit_wanted"])
var/input_param = text2num(href_list["ac_submit_wanted"])
if(src.admincaster_feed_message.author == "" || src.admincaster_feed_message.body == "")
src.admincaster_screen = 16
else
var/choice = alert("Please confirm Wanted Issue [(input_param==1) ? ("creation.") : ("edit.")]","Network Security Handler","Confirm","Cancel")
if(choice=="Confirm")
if(input_param==1) //If input_param == 1 we're submitting a new wanted issue. At 2 we're just editing an existing one. See the else below
var/datum/feed_message/WANTED = new /datum/feed_message
WANTED.author = src.admincaster_feed_message.author //Wanted name
WANTED.body = src.admincaster_feed_message.body //Wanted desc
WANTED.backup_author = src.admincaster_signature //Submitted by
WANTED.is_admin_message = 1
news_network.wanted_issue = WANTED
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert()
NEWSCASTER.update_icon()
src.admincaster_screen = 15
else
news_network.wanted_issue.author = src.admincaster_feed_message.author
news_network.wanted_issue.body = src.admincaster_feed_message.body
news_network.wanted_issue.backup_author = src.admincaster_feed_message.backup_author
src.admincaster_screen = 19
log_admin("[key_name_admin(usr)] issued a Station-wide Wanted Notification for [src.admincaster_feed_message.author]!")
src.access_news_network()
else if(href_list["ac_cancel_wanted"])
var/choice = alert("Please confirm Wanted Issue removal","Network Security Handler","Confirm","Cancel")
if(choice=="Confirm")
news_network.wanted_issue = null
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.update_icon()
src.admincaster_screen=17
src.access_news_network()
else if(href_list["ac_censor_channel_author"])
var/datum/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
if(FC.author != "<B>\[REDACTED\]</B>")
FC.backup_author = FC.author
FC.author = "<B>\[REDACTED\]</B>"
else
FC.author = FC.backup_author
src.access_news_network()
else if(href_list["ac_censor_channel_story_author"])
var/datum/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
if(MSG.author != "<B>\[REDACTED\]</B>")
MSG.backup_author = MSG.author
MSG.author = "<B>\[REDACTED\]</B>"
else
MSG.author = MSG.backup_author
src.access_news_network()
else if(href_list["ac_censor_channel_story_body"])
var/datum/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
if(MSG.body != "<B>\[REDACTED\]</B>")
MSG.backup_body = MSG.body
MSG.body = "<B>\[REDACTED\]</B>"
else
MSG.body = MSG.backup_body
src.access_news_network()
else if(href_list["ac_pick_d_notice"])
var/datum/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
src.admincaster_feed_channel = FC
src.admincaster_screen=13
src.access_news_network()
else if(href_list["ac_toggle_d_notice"])
var/datum/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
FC.censored = !FC.censored
src.access_news_network()
else if(href_list["ac_view"])
src.admincaster_screen=1
src.access_news_network()
else if(href_list["ac_setScreen"]) //Brings us to the main menu and resets all fields~
src.admincaster_screen = text2num(href_list["ac_setScreen"])
if (src.admincaster_screen == 0)
if(src.admincaster_feed_channel)
src.admincaster_feed_channel = new /datum/feed_channel
if(src.admincaster_feed_message)
src.admincaster_feed_message = new /datum/feed_message
src.access_news_network()
else if(href_list["ac_show_channel"])
var/datum/feed_channel/FC = locate(href_list["ac_show_channel"])
src.admincaster_feed_channel = FC
src.admincaster_screen = 9
src.access_news_network()
else if(href_list["ac_pick_censor_channel"])
var/datum/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
src.admincaster_feed_channel = FC
src.admincaster_screen = 12
src.access_news_network()
else if(href_list["ac_refresh"])
src.access_news_network()
else if(href_list["ac_set_signature"])
src.admincaster_signature = adminscrub(input(usr, "Provide your desired signature", "Network Identity Handler", ""))
src.access_news_network()
else if(href_list["populate_inactive_customitems"])
if(check_rights(R_ADMIN|R_SERVER))
populate_inactive_customitems_list(src.owner)
else if(href_list["vsc"])
if(check_rights(R_ADMIN|R_SERVER))
if(href_list["vsc"] == "airflow")
zas_settings.ChangeSettingsDialog(usr,zas_settings.settings)
if(href_list["vsc"] == "default")
zas_settings.SetDefault(usr)
else if(href_list["toglang"])
if(check_rights(R_SPAWN))
var/mob/M = locate(href_list["toglang"])
if(!istype(M))
usr << "[M] is illegal type, must be /mob!"
return
var/lang2toggle = href_list["lang"]
var/datum/language/L = all_languages[lang2toggle]
if(L in M.languages)
if(!M.remove_language(lang2toggle))
usr << "Failed to remove language '[lang2toggle]' from \the [M]!"
else
if(!M.add_language(lang2toggle))
usr << "Failed to add language '[lang2toggle]' from \the [M]!"
show_player_panel(M)
// player info stuff
if(href_list["add_player_info"])
var/key = href_list["add_player_info"]
var/add = input("Add Player Info") as null|text
if(!add) return
notes_add(key,add,usr)
show_player_info(key)
if(href_list["remove_player_info"])
var/key = href_list["remove_player_info"]
var/index = text2num(href_list["remove_index"])
notes_del(key, index)
show_player_info(key)
if(href_list["notes"])
var/ckey = href_list["ckey"]
if(!ckey)
var/mob/M = locate(href_list["mob"])
if(ismob(M))
ckey = M.ckey
switch(href_list["notes"])
if("show")
show_player_info(ckey)
if("list")
PlayerNotesPage(text2num(href_list["index"]))
return
//-------------------------------------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------Shuttle stuff-----------------------------------------------------------
//-------------------------------------------------------------------------------------------------------------------------------------
if(href_list["shuttle_select"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SS")
var/datum/shuttle/S = select_shuttle_from_all(usr,"Please select a shuttle","Admin abuse")
if(istype(S))
selected_shuttle = S
usr << "[S] ([S.type]) selected!"
shuttle_magic() //Update the window!
if(href_list["shuttle_add_docking_port"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","CD")
var/area/A = get_area(get_turf(usr))
var/datum/shuttle/shuttle_to_add_to = A.get_shuttle()
if(istype(shuttle_to_add_to))
if(alert(usr, "Would you like the new shuttle docking port to be assigned to [shuttle_to_add_to.name]? [shuttle_to_add_to.linked_port ? "NOTE: It already has a shuttle docking port." : ""]", "Admin abuse", "Yes", "No") != "Yes")
shuttle_to_add_to = null
var/obj/structure/docking_port/shuttle/D = new( get_turf(usr) )
D.dir = usr.dir
if(istype(shuttle_to_add_to))
D.link_to_shuttle(shuttle_to_add_to)
usr << "Assigned the [D] to [shuttle_to_add_to.name]"
message_admins("<span class='notice'>[key_name_admin(usr)] has created a new shuttle docking port in [get_area(D)] [formatJumpTo(get_turf(D))][shuttle_to_add_to ? " and assigned it to [shuttle_to_add_to.name]" : ""]</span>", 1)
log_admin("[key_name_admin(usr)] has created a new destination docking port ([D.areaname]) at [D.x];[D.y];[D.z][shuttle_to_add_to ? " and assigned it to [shuttle_to_add_to.name]" : ""]")
if(href_list["shuttle_create_destination"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","DC")
var/area/A = get_area(get_turf(usr))
var/name = input(usr,"What would you like to name this docking port?","Admin abuse","[A ? "[A.name]" : "Space [rand(100,999)]"]") as text|null
if(!name) return
var/obj/structure/docking_port/destination/D = new( get_turf(usr) )
D.dir = usr.dir
D.areaname = name
A = get_area(D)
if(A)
var/datum/shuttle/S = A.get_shuttle()
if(S)
if(alert(usr,"Would you like the new docking port to be a part of [S.name] ([S.type])? Any shuttles docked to it will be moved together with [S.name].","Admin abuse","Yes","No") == "Yes")
if(get_area(D) == A) //If the shuttle moved, abort -- as that would lead to weird shittu
S.docking_ports_aboard |= D
usr << "[D] is now considered a part of [S.name] ([S.type])."
if(istype(selected_shuttle))
if(alert(usr,"Would you like to add [D.areaname] to the list of [selected_shuttle.name]'s destinations?","Admin abuse","Yes","No") == "Yes")
selected_shuttle.docking_ports |= D
usr << "Added [D] to the list of [selected_shuttle.name]'s destinations"
message_admins("<span class='notice'>[key_name_admin(usr)] has created a new destination docking port ([D.areaname]) in [get_area(D)] [formatJumpTo(get_turf(D))]</span>", 1)
log_admin("[key_name_admin(usr)] has created a new destination docking port ([D.areaname]) at [D.x];[D.y];[D.z]")
if(href_list["shuttle_modify_destination"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","MD")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
var/list/docking_ports_to_pick_from = all_docking_ports.Copy()
var/list/options = list()
for(var/obj/structure/docking_port/destination/D in (docking_ports_to_pick_from - S.docking_ports))
var/name = D.areaname
options += name
options[name] = D
var/obj/structure/docking_port/destination/choice = options[(input(usr,"Select a docking port to add to [S.name]","Admin abuse") in options)]
if(!istype(choice)) return
S.docking_ports |= choice
usr << "Added [choice.areaname] to [S.name]!"
if(href_list["shuttle_set_transit"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","AT")
var/list/L = list()
for(var/obj/structure/docking_port/destination/D in get_turf(usr) )
var/name = "[D.name] ([D.areaname])"
L += name
L[name]=D
if(!L.len)
usr << "Please stand on the docking port you wish to make a transit area."
var/obj/structure/docking_port/port_to_link = L[ (input(usr,"Select a new transit area for the shuttle","Admin abuse") as null|anything in (L + list("Cancel"))) ]
if(!istype(port_to_link)) return
var/datum/shuttle/shuttle_to_link = selected_shuttle
if(!istype(shuttle_to_link)) return
var/choice = input(usr,"Please confirm that you want to make [port_to_link] ([port_to_link.areaname]) a transit area for [shuttle_to_link.name] ([shuttle_to_link.type])?","Admin abuse") in list("Yes","No")
if(choice == "Yes")
shuttle_to_link.set_transit_dock(port_to_link)
else
return
message_admins("[key_name_admin(usr)] has set a destination docking port ([port_to_link.areaname]) at [port_to_link.x];[port_to_link.y];[port_to_link.z] to be [shuttle_to_link.name] ([shuttle_to_link.type])'s transit area [formatJumpTo(get_turf(port_to_link))]", 1)
log_admin("[key_name_admin(usr)] has set a destination docking port ([port_to_link.areaname]) at [port_to_link.x];[port_to_link.y];[port_to_link.z] to be [shuttle_to_link.name] ([shuttle_to_link.type])'s transit area")
if(href_list["shuttle_create_shuttleport"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SC")
var/obj/structure/docking_port/shuttle/D = new(get_turf(usr.loc))
D.dir = usr.dir
var/area/A = get_area(D)
var/datum/shuttle/S = A.get_shuttle()
if(S && !S.linked_port)
if(alert(usr,"Would you like to make [S.name] ([S.type]) use this docking port?","Admin abuse","Yes","No") == "Yes")
if(!S || S.linked_port)
usr << "Either the shuttle was deleted, or somebody already linked a shuttle docking port to it. Sorry!"
return
if(!D) return
S.linked_port = D
usr << "The shuttle docking port will now be used by [S.name]!"
message_admins("<span class='notice'>[key_name_admin(usr)] has created a new shuttle docking port in [get_area(D)] [formatJumpTo(get_turf(D))]</span>", 1)
log_admin("[key_name_admin(usr)] has created a new shuttle docking port at [D.x];[D.y];[D.z]</span>")
if(href_list["shuttle_toggle_lockdown"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","LD")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
if(S.lockdown)
S.lockdown = 0
usr << "The lockdown from [S.name] has been lifted."
message_admins("<span class='notice'>[key_name_admin(usr)] has lifted [capitalize(S.name)]'s lockdown.</span>", 1)
log_admin("[key_name(usr)] has locked [capitalize(S.name)] down. [(length(S.lockdown)>=1) ? "Reason: [S.lockdown]" : ""]")
else
S.lockdown = 1
usr << "[S.name] has been locked down."
var/reason = input(usr,"Would you like to provide additional information, which will be shown on [capitalize(S.name)]'s control consoles?","Shuttle lockdown") in list("Yes","No")
if(reason == "Yes")
reason = input(usr,"Please type additional information about the lockdown of [capitalize(S.name)].","Shuttle lockdown")
if(length(reason)>=1)
S.lockdown = reason
message_admins("<span class='notice'>[key_name_admin(usr)] has locked [capitalize(S.name)] down. [(length(S.lockdown)>=1) ? "Reason: [S.lockdown]" : ""]</span>", 1)
log_admin("[key_name(usr)] has locked [capitalize(S.name)] down. [(length(S.lockdown)>=1) ? "Reason: [S.lockdown]" : ""]")
if(href_list["shuttle_move_to"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","MV")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
var/list/possible_ports = list()
for(var/obj/structure/docking_port/destination/D in S.docking_ports)
var/name = D.areaname
possible_ports += name
possible_ports[name] = D
var/choice = input(usr, "Select a docking port for [capitalize(S.name)] to travel to", "Shuttle movement") in (possible_ports + list("Cancel"))
var/obj/structure/docking_port/destination/target_port = possible_ports[choice]
if(!target_port)
return
S.travel_to(target_port,,usr)
message_admins("[key_name_admin(usr)] has moved [capitalize(S.name)] to [target_port.areaname] ([target_port.x];[target_port.y];[target_port.z])")
log_admin("[key_name(usr)] has moved [capitalize(S.name)] to [target_port.areaname] ([target_port.x];[target_port.y];[target_port.z])")
if(href_list["shuttle_edit"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SE")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
var/list/options = list("Cancel","cooldown","pre-flight delay","transit delay","use transit","can link to computer","innacuracy","name","destroy areas","can rotate")
if(S.is_special()) options += "DEFINED LOCATIONS"
var/choice = input(usr,"What to edit in [capitalize(S.name)]?","Shuttle editing") in options
var/new_value
switch(choice)
if("cooldown")
new_value = input(usr,"Input new cooldown for [capitalize(S.name)] (in 1/10s of a second)","Shuttle editing",S.cooldown) as num
S.cooldown = new_value
if("pre-flight delay")
new_value = input(usr,"Input new pre-flight delay for [capitalize(S.name)] (in 1/10s of a second)","Shuttle editing",S.pre_flight_delay) as num
S.pre_flight_delay = new_value
if("transit delay")
new_value = input(usr,"Input new transit delay for [capitalize(S.name)] (in 1/10s of a second)","Shuttle editing",S.transit_delay) as num
S.transit_delay = new_value
if("use transit")
new_value = input(usr,"[NO_TRANSIT] - no transit, [TRANSIT_ACROSS_Z_LEVELS] - only across z levels, [TRANSIT_ALWAYS] - always","Shuttle editing ([capitalize(S.name)])",S.use_transit) as num
if(new_value in list(NO_TRANSIT,TRANSIT_ACROSS_Z_LEVELS,TRANSIT_ALWAYS))
S.use_transit = new_value
else
usr << "Not valid!"
return
if("can link to computer")
new_value = input(usr,"[LINK_FREE] - can always link, [LINK_PASSWORD_ONLY] - can only link with password ([S.password]), [LINK_FORBIDDEN] - can't link at all","Shuttle editing ([capitalize(S.name)])",S.can_link_to_computer) as num
S.pre_flight_delay = new_value
if("direction")
new_value = input(usr,"[NORTH] - north, [SOUTH] - south, [WEST] - west, [EAST] - east","Shuttle editing ([capitalize(S.name)])",S.dir) as num
if(new_value in cardinal)
S.dir = new_value
else
usr << "Not valid!"
return
if("innacuracy")
new_value = input(usr,"Input new innacuracy value for [capitalize(S.name)] (when a shuttle moves, its final location is randomly offset by this value)","Shuttle editing",S.innacuracy) as num
S.innacuracy = new_value
if("name")
new_value = input(usr,"Input new name for [capitalize(S.name)]","Shuttle editing",S.innacuracy) as text
S.name = new_value
if("can rotate")
new_value = input(usr,"0 - rotation disabled, 1 - rotation enabled","Shuttle editing",S.can_rotate) as num
S.can_rotate = new_value
if("DEFINED LOCATIONS")
usr << "To prevent accidental mistakes, you can only set these locations to docking ports in the shuttle's memory (use the \"Add a destination docking port to a shuttle\" command)"
var/list/locations = list("--Cancel--")
switch(S.type)
if(/datum/shuttle/vox)
locations += list("Vox home (MOVING TO IT WILL END THE ROUND)" = "dock_home")
if(/datum/shuttle/escape)
locations += list("Escape shuttle home" = "dock_station","Escape shuttle centcom" = "dock_centcom")
if(/datum/shuttle/taxi)
locations += list("Taxi medbay silicon" = "dock_medical_silicon","Taxi engineering cargo" = "dock_engineering_cargo","Taxi security science" = "dock_security_science","Taxi abandoned station" = "dock_abandoned")
if(/datum/shuttle/supply)
locations += list("Centcom loading bay" = "dock_centcom", "Station cargo bay" = "dock_station")
var/choice2 = input(usr,"Select a location to modify","Shuttle editing") in locations
var/variable_to_edit = locations[choice2]
var/obj/structure/docking_port/destination/D = select_port_from_list(usr,"Select a new [choice2] location for [S.name] ([S.type])","Shuttle editing",S.docking_ports)
if(istype(D))
S.vars[variable_to_edit] = D
usr << "[S.name]'s [variable_to_edit] has been changed to [D.areaname]"
message_admins("<span class='notice'>[key_name_admin(usr)] has changed [capitalize(S.name)]'s [choice2] to [D.areaname]!</span>", 1)
log_admin("[key_name_admin(usr)] has changed [capitalize(S.name)]'s [choice2] to [D.areaname]!")
else
return
message_admins("<span class='notice'>[key_name_admin(usr)] has set [capitalize(S.name)]'s [choice] to [new_value]!</span>", 1)
log_admin("[key_name_admin(usr)] has set [capitalize(S.name)]'s [choice] to [new_value]!")
shuttle_magic() //Update the window!
if(href_list["shuttle_delete"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","DEL")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
var/killed_objs = 0
if( (input(usr,"Please type \"Yes\" to confirm that you want to delete [capitalize(S)]. This process can't be reverted!","Shuttle deletion","No") as text) != "Yes" )
return
if(S.is_special())
usr << "This shuttle can't be deleted. Use the lockdown function instead."
return
var/choice = (input(usr,"Would you like to delete all turfs and objects in the shuttle's current area? Mobs will not be affected.") in list("Yes","No","Cancel") )
if(choice == "Cancel")
return
else if(choice == "Yes")
killed_objs = 1
if(S.linked_area)
if(killed_objs == 1)
for(var/turf/T in S.linked_area)
if(istype(T, /turf/simulated))
qdel(T)
for(var/obj/O in S.linked_area)
if(istype(O, /obj/item) || istype(O, /obj/machinery) || istype(O, /obj/structure))
qdel(O)
usr << "All turfs and objects deleted from [S.linked_area]."
message_admins("<span class='notice'>[key_name_admin(usr)] has deleted [capitalize(S.name)] ([S.type]). Objects and turfs [(killed_objs) ? "deleted" : "not deleted"].</span>")
log_admin("[key_name(usr)] has deleted [capitalize(S.name)]! Objects and turfs [(killed_objs) ? "deleted" : "not deleted"].")
qdel(S)
selected_shuttle = null
shuttle_magic() //Update the window!
if(href_list["shuttle_teleport_to"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","TP")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
if(!S.linked_area || !istype(S.linked_area, /area/))
usr << "The shuttle is in the middle of nowhere! (The 'linked_area' variable is either null or not an area, please report this)"
return
var/turf/T = locate(/turf/) in S.linked_area
usr.forceMove(T)
usr << "You have teleported to [capitalize(S.name)]"
if(href_list["shuttle_teleport_to_dock"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","TP2")
var/list/destinations = list()
for(var/obj/structure/docking_port/destination/D in all_docking_ports)
var/name = "[D.areaname][D.docked_with ? " (docked to [D.docked_with.areaname])" : ""]"
destinations += name
destinations[name]=D
var/choice = input(usr,"Select a docking port to teleport to","Finding a docking port") in destinations
var/obj/structure/docking_port/destination/target = destinations[choice]
if(!target) return
usr.forceMove(get_turf(target))
usr << "You have teleported to [choice]"
if(href_list["shuttle_get_console"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","GC")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
if(!S.control_consoles.len)
var/choice = input(usr,"There is no control console linked to [capitalize(S.name)]. Would you like to create one at your current location?","Shuttle control access") in list("Yes","No")
if(choice == "Yes")
var/turf/usr_loc = get_turf(usr)
var/obj/machinery/computer/shuttle_control/C = new(usr_loc)
if(C)
C.link_to(S)
usr << "A new shuttle control console has been created."
message_admins("[key_name_admin(usr)] has created a new shuttle control console connected to [capitalize(S.name)] in [get_area(usr_loc)].")
log_admin("[key_name(usr)] has created a new shuttle control console connected to [capitalize(S.name)] in [get_area(usr_loc)].")
else
return
else
var/obj/machinery/computer/shuttle_control/C = pick(S.control_consoles)
if(C)
usr.loc = C.loc
if(href_list["shuttle_shuttlify"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SHH")
var/area/A = get_area(usr)
if(!A)
usr << "You must be standing on an area!"
return
if(isspace(A))
usr << "You can't turn space into a shuttle."
return
var/datum/shuttle/conflict = A.get_shuttle()
if(conflict)
var/choice = input(usr,"This area is already used by [conflict]. Type \"Yes\" to continue and bring on the unintended features","Shuttlify","NO") as text
if(choice != "Yes")
return
if( !(locate(/obj/structure/docking_port/shuttle) in A) )
usr << "Please create a shuttle docking port (/obj/structure/docking_port/shuttle) in this area!"
return
var/name = input(usr, "Please name the new shuttle", "Shuttlify", A.name) as text|null
if(!name)
usr << "Shuttlifying cancelled."
return
var/datum/shuttle/custom/S = new(starting_area = A)
S.initialize()
S.name = name
usr << "Shuttle created!"
selected_shuttle = S
shuttle_magic() //Update the window!
message_admins("<span class='notice'>[key_name_admin(usr)] has turned [A.name] into a shuttle named [S.name]. [formatJumpTo(get_turf(usr))]</span>")
log_admin("[key_name(usr)] has turned [A.name] into a shuttle named [S.name].")
if(href_list["shuttle_forcemove"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","FM")
var/list/L = list("Cancel","YOUR CURRENT LOCATION")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
for(var/obj/structure/docking_port/destination/D in S.docking_ports)
var/name = "[D.name] [D.areaname]"
L+=name
L[name]=D
L += "---other destinations---"
for(var/obj/structure/docking_port/destination/D in all_docking_ports - S.docking_ports)
var/name = D.areaname
L+=name
L[name]=D
var/choice = input(usr, "Select a location to teleport [S.name] to!", "Shuttle teleporting") in L
if(choice == "YOUR CURRENT LOCATION")
var/area/A = get_area(usr)
var/turf/T = get_turf(usr)
if(!A) return
if(!T) return
var/obj/structure/docking_port/destination/temp = new(T)
temp.invisibility = 101
temp.areaname = A.name
temp.dir = usr.dir
S.move_to_dock(temp)
message_admins("[key_name_admin(usr)] has teleported [capitalize(S.name)] to himself ([A.name], [temp.x];[temp.y];[temp.z])!")
log_admin("[key_name(usr)] has teleported [capitalize(S.name)] to himself by ([A.name], [temp.x];[temp.y];[temp.z])")
qdel(temp)
return
else
var/obj/structure/docking_port/destination/D = L[choice]
if(!D) return
S.move_to_dock(D)
message_admins("<span class='notice'>[key_name_admin(usr)] has teleported [capitalize(S.name)] to [choice] ([D.x];[D.y];[D.z])</span>")
log_admin("[key_name(usr)] has teleported [capitalize(S.name)] to [choice] ([D.x];[D.y];[D.z])")
return
if(href_list["shuttle_reset"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SR")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
if(alert(usr,"ARE YOU SURE YOU WANT TO RESET [S.name] ([S.type])?","HELP","Yes","No")=="No") return
S.name = initial(S.name)
S.cooldown = initial(S.cooldown)
S.innacuracy = initial(S.innacuracy)
S.transit_delay = initial(S.transit_delay)
S.pre_flight_delay = initial(S.pre_flight_delay)
S.use_transit = initial(S.use_transit)
S.dir = initial(S.dir)
S.initialize()
message_admins("[key_name_admin(usr)] has reset [capitalize(S.name)]'s variables")
log_admin("[key_name(usr)] has reset [capitalize(S.name)]'s variables")
if(href_list["shuttle_supercharge"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SUP")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
S.supercharge()
if(href_list["shuttle_mass_lockdown"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","ML")
if( !(input(usr,"Please type \"Yes\" to confirm that you want to lockdown all shuttles.","IS IT LOOSE?","NO") == "Yes") )
return
for(var/datum/shuttle/S in shuttles)
S.lockdown = 1
usr << "All shuttles were locked down."
message_admins("<span class='notice'>[key_name_admin(usr)] has locked all shuttles down!</span>")
log_admin("[key_name(usr)] has locked all shuttles down!")
if(href_list["shuttle_show_overlay"])
feedback_inc("admin_shuttle_magic_used",1)
feedback_add_details("admin_shuttle_magic_used","SO")
var/datum/shuttle/S = selected_shuttle
if(!istype(S)) return
if(!S.linked_port)
usr << "The shuttle must have a shuttle docking port!"
return
if(usr.dir != S.dir)
usr << "WARNING: You're not facing [dir2text(S.dir)]! The result may be <i>slightly</i> innacurate."
S.show_outline(usr)
//------------------------------------------------------------------Shuttle stuff end---------------------------------