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vgstation13/code/_onclick/hud/action_button.dm
jknpj 7da4542285 Action Button Runtime Hunt Episode 7: Runtimes die in magma! (#18446)
* Action Button Runtime Hunt Episode 6: Runtimes will never die!

* Wrong stick

* I'M NOT CRAZY

* I'M LITERALLY GRASPING AT STRAWS
2018-06-12 17:59:31 +02:00

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/obj/abstract/screen/movable/action_button
var/datum/action/linked_action
var/actiontooltipstyle = ""
screen_loc = null
globalscreen = TRUE
/obj/abstract/screen/movable/action_button/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
moved = FALSE
usr.update_action_buttons() //redraw buttons that are no longer considered "moved"
return TRUE
linked_action.Trigger()
return TRUE
/obj/abstract/screen/movable/action_button/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
if(istype(over_object, /obj/abstract/screen/movable/action_button) && !istype(over_object, /obj/abstract/screen/movable/action_button/hide_toggle))
var/obj/abstract/screen/movable/action_button/B = over_object
var/list/actions = usr.actions
actions.Swap(actions.Find(src.linked_action), actions.Find(B.linked_action))
usr.update_action_buttons()
//Hide/Show Action Buttons ... Button
/obj/abstract/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
icon = 'icons/mob/actions.dmi'
icon_state = "bg_default"
var/hidden = FALSE
/obj/abstract/screen/movable/action_button/hide_toggle/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
return
/obj/abstract/screen/movable/action_button/hide_toggle/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
moved = FALSE
return TRUE
usr.hud_used.action_buttons_hidden = !usr.hud_used.action_buttons_hidden
hidden = usr.hud_used.action_buttons_hidden
if(hidden)
name = "Show Buttons"
else
name = "Hide Buttons"
UpdateIcon()
usr.update_action_buttons()
/obj/abstract/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(mob/living/user)
if(isalien(user))
icon_state = "bg_alien"
else
icon_state = "bg_default"
UpdateIcon()
/obj/abstract/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
overlays = null
var/image/img = image(icon, src, hidden ? "show" : "hide")
overlays += img
/obj/abstract/screen/movable/action_button/MouseEntered(location,control,params)
openToolTip(usr,src,params,title = name,content = desc,theme = actiontooltipstyle)
/obj/abstract/screen/movable/action_button/MouseExited()
closeToolTip(usr)
/mob/proc/update_action_buttons_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
//This is the proc used to update all the action buttons.
/mob/proc/update_action_buttons(reload_screen)
if(!hud_used || !client)
return
if(hud_used.hud_shown != 1)
return
var/button_number = 0
if(hud_used.action_buttons_hidden)
for(var/datum/action/A in actions)
A.button.screen_loc = null
if(reload_screen)
client.screen += A.button
else
for(var/datum/action/A in actions)
button_number++
A.UpdateButtonIcon()
var/obj/abstract/screen/movable/action_button/B = A.button
if(B.moved)
B.screen_loc = B.moved
else
B.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number)
if(reload_screen)
client.screen += B
if(!button_number)
hud_used.hide_actions_toggle.screen_loc = null
return
if(!hud_used.hide_actions_toggle.moved)
hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1)
else
hud_used.hide_actions_toggle.screen_loc = hud_used.hide_actions_toggle.moved
if(reload_screen)
client.screen += hud_used.hide_actions_toggle
#define AB_MAX_COLUMNS 10
/datum/hud/proc/ButtonNumberToScreenCoords(number) // TODO : Make this zero-indexed for readabilty
var/row = round((number - 1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/coord_col = "+[col-1]"
var/coord_col_offset = 4 + 2 * col
var/coord_row = "[row ? -row : "+0"]"
return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:-6"
/datum/hud/proc/SetButtonCoords(obj/abstract/screen/button,number)
var/row = round((number-1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/x_offset = 32*(col-1) + 4 + 2*col
var/y_offset = -32*(row+1) + 26
var/matrix/M = matrix()
M.Translate(x_offset,y_offset)
button.transform = M