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vgstation13/code/_onclick/hud/movable_screen_objects.dm
DeityLink 918f72a0b3 [mind UI] Added support for movable elements, that can also move the rest of the UI (#30233)
* Movable Hoverable Elements

* reset loc

* don't need those actually

* probably didn't meant to remove that.
=
2021-08-19 15:37:34 -05:00

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//////////////////////////
//Movable Screen Objects//
// By RemieRichards //
//////////////////////////
//Movable Screen Object
//Not tied to the grid, places it's center where the cursor is
/obj/abstract/screen/movable
var/snap2grid = FALSE
var/moved = FALSE
/obj/abstract/screen/movable/MouseEntered(location,control,params)
openToolTip(usr,src,params,title = name,content = desc)
/obj/abstract/screen/movable/MouseExited()
closeToolTip(usr)
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
/obj/abstract/screen/movable/snap
snap2grid = TRUE
/obj/abstract/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
var/list/PM = params2list(params)
//No screen-loc information? abort.
if(!PM || !PM["screen-loc"])
return
//Split screen-loc up into X+Pixel_X and Y+Pixel_Y
var/list/screen_loc_params = splittext(PM["screen-loc"], ",")
//Split X+Pixel_X up into list(X, Pixel_X)
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
screen_loc_X[1] = encode_screen_X(text2num(screen_loc_X[1]))
//Split Y+Pixel_Y up into list(Y, Pixel_Y)
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
screen_loc_Y[1] = encode_screen_Y(text2num(screen_loc_Y[1]))
if(snap2grid) //Discard Pixel Values
screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
else //Normalise Pixel Values (So the object drops at the center of the mouse, not WORLD_ICON_SIZE/2 pixels off)
var/pix_X = text2num(screen_loc_X[2]) - WORLD_ICON_SIZE/2
var/pix_Y = text2num(screen_loc_Y[2]) - WORLD_ICON_SIZE/2
screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
moved = screen_loc
/obj/abstract/proc/get_view_size()
if(usr && usr.client)
. = usr.client.view
else
. = world.view
/obj/abstract/screen/movable/spell_master/get_view_size()
if(spell_holder && spell_holder.client)
. = spell_holder.client.view
else if(usr && usr.client)
. = usr.client.view
else
. = world.view
/obj/abstract/screen/movable/proc/encode_screen_X(X)
var/view = get_view_size()
if(X > view+1)
. = "EAST-[view*2 + 1-X]"
else if(X < view+1)
. = "WEST+[X-1]"
else
. = "CENTER"
/obj/abstract/screen/movable/proc/decode_screen_X(X)
//Find EAST/WEST implementations
var/view = get_view_size()
if(findtext(X,"EAST-"))
var/num = text2num(copytext(X,6)) //Trim EAST-
if(!num)
num = 0
. = view*2 + 1 - num
else if(findtext(X,"WEST+"))
var/num = text2num(copytext(X,6)) //Trim WEST+
if(!num)
num = 0
. = num+1
else if(findtext(X,"CENTER"))
. = view+1
/obj/abstract/screen/movable/proc/encode_screen_Y(Y)
var/view = get_view_size()
if(Y > view+1)
. = "NORTH-[view*2 + 1-Y]"
else if(Y < view+1)
. = "SOUTH+[Y-1]"
else
. = "CENTER"
/obj/abstract/screen/movable/proc/decode_screen_Y(Y)
var/view = get_view_size()
if(findtext(Y,"NORTH-"))
var/num = text2num(copytext(Y,7)) //Trim NORTH-
if(!num)
num = 0
. = view*2 + 1 - num
else if(findtext(Y,"SOUTH+"))
var/num = text2num(copytext(Y,7)) //Time SOUTH+
if(!num)
num = 0
. = num+1
else if(findtext(Y,"CENTER"))
. = view+1
//Debug procs
/client/proc/test_movable_UI()
set category = "Debug"
set name = "Spawn Movable UI Object"
var/obj/abstract/screen/movable/M = new()
M.name = "Movable UI Object"
M.icon_state = "block"
M.maptext = "Movable"
M.maptext_width = WORLD_ICON_SIZE*2
var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text
if(!screen_l)
return
M.screen_loc = screen_l
screen += M
/client/proc/test_snap_UI()
set category = "Debug"
set name = "Spawn Snap UI Object"
var/obj/abstract/screen/movable/snap/S = new()
S.name = "Snap UI Object"
S.icon_state = "block"
S.maptext = "Snap"
S.maptext_width = WORLD_ICON_SIZE*2
var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text
if(!screen_l)
return
S.screen_loc = screen_l
screen += S