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vgstation13/code/modules/research/designs.dm
2015-05-18 01:25:34 -03:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/***************************************************************
** Design Datums **
** All the data for building stuff and tracking reliability. **
***************************************************************/
/*
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
The currently supporting non-reagent materials:
- $iron (/obj/item/stack/metal). One sheet = 3750 units. NB: do not use $metal. It is outdated and will cause issues
- $glass (/obj/item/stack/glass). One sheet = 3750 units.
- $plasma (/obj/item/stack/plasma). One sheet = 3750 units.
- $silver (/obj/item/stack/silver). One sheet = 3750 units.
- $gold (/obj/item/stack/gold). One sheet = 3750 units.
- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
(Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
Design Guidlines
- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
The required techs are the following:
- Materials Research max=9 "materials"
- Engineering Research max=5 "engineering"
- Plasma Research max=4 "plasmatech"
- Power Manipulation Technology max=6 "powerstorage"
- 'Blue-space' Research max=10 "bluespace"
- Biological Technology max=5 "biotech"
- Combat Systems Research max=6 "combat"
- Electromagnetic Spectrum Research max=8 "magnets"
- Data Theory Research max=5 "programming"
- Illegal Technologies Research max=8 "syndicate"
k
*/
#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
#define AUTOLATHE 4 //Uses glass/metal only.
#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
#define MECHFAB 16 //Remember, objects built under fabricators need DESIGNS
#define PODFAB 32 //Used by the spacepod part fabricator. Same idea as the mechfab
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
/datum/design //Datum for object designs, used in construction
var/name = "Name" //Name of the created object.
var/desc = "Desc" //Description of the created object.
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
var/reliability_mod = 0 //Reliability modifier of the device at it's starting point.
var/reliability_base = 100 //Base reliability of a device before modifiers.
var/reliability = 100 //Reliability of the device.
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/build_path = null //The file path of the object that gets created
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
var/list/req_lock_access //Sets the access for the lockbox that a locked item spawns in
var/category = "Misc" //Primarily used for Mech Fabricators, but can be used for anything
/datum/design/New()
var/list/newmats=list()
for(var/matID in materials)
var/nmid=matID
if(matID == "$iron")
nmid="$iron"
newmats[nmid]=materials[matID]
materials=newmats
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
//Input: A list of /datum/tech; Output: The new reliabilty.
/datum/design/proc/CalcReliability(var/list/temp_techs)
var/new_reliability = reliability_mod + reliability_base
for(var/datum/tech/T in temp_techs)
if(T.id in req_tech)
new_reliability += T.level
new_reliability = Clamp(new_reliability, reliability_base, 100)
reliability = new_reliability
return
//give it an object or a type
//if it gets passed an object, it makes it into a type
//it then finds the design which has a buildpath of that type
//confirmed to work by Comic
/datum/proc/FindDesign(var/part as anything)
if(!ispath(part))
var/obj/thispart = part
part = thispart.type
for(var/thisdesign in typesof(/datum/design))
var/datum/design/D = new thisdesign
if(initial(D.build_path) == part)
return D
return
/datum/proc/FindDesignByID(var/id)
//
//sum of the required tech of a design
/datum/design/proc/TechTotal()
var/total = 0
for(var/tech in src.req_tech)
total += src.req_tech[tech]
return total
//sum of the required materials of a design
//do not confuse this with Total_Materials. That gets the machine's materials, this gets design materials
/datum/design/proc/MatTotal()
var/total = 0
for(var/matID in src.materials)
total += src.materials[matID]
//log_admin("[total] for [part.name]")
return total
///////////////////Computer Boards///////////////////////////////////
/datum/design/seccamera
name = "Circuit Design (Security Cameras)"
desc = "Allows for the construction of circuit boards used to build security camera computers."
id = "seccamera"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/security
/datum/design/advseccamera
name = "Circuit Design (Advanced Security Cameras)"
desc = "Allows for the construction of circuit boards used to build advanced security camera computers."
id = "advseccamera"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/security/advanced
/datum/design/aicore
name = "Circuit Design (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/aicore
locked = 1
req_lock_access = list(access_tox, access_robotics, access_rd)
/datum/design/aiupload
name = "Circuit Design (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/aiupload
locked = 1
req_lock_access = list(access_tox, access_robotics, access_rd)
/datum/design/borgupload
name = "Circuit Design (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/borgupload
locked = 1
req_lock_access = list(access_tox, access_robotics, access_rd)
/datum/design/med_data
name = "Circuit Design (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/med_data
/datum/design/operating
name = "Circuit Design (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/operating
/datum/design/pandemic
name = "Circuit Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 Console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/pandemic
/datum/design/cryo
name = "Cicrcuit Design (Cryo)"
desc = "Allows for the construction of circuit boards used to build a Cryo Cell."
id = "cryo"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/cryo
/datum/design/chem_dispenser
name = "Circuit Design (Chemistry Dispenser)"
desc = "Allows for the construction of circuit boards used to build a Chemistry Dispenser."
id = "chem_dispenser"
req_tech = list("programming" = 3, "biotech" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/chem_dispenser
/datum/design/scan_console
name = "Circuit Design (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/scan_consolenew
/datum/design/comconsole
name = "Circuit Design (Communications)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/communications
/datum/design/idcardconsole
name = "Circuit Design (ID Computer)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/card
/datum/design/crewconsole
name = "Circuit Design (Crew monitoring computer)"
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/crew
/datum/design/teleconsole
name = "Circuit Design (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/teleporter
/datum/design/secdata
name = "Circuit Design (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/secure_data
/datum/design/atmosalerts
name = "Circuit Design (Atmosphere Alert)"
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/atmos_alert
/datum/design/air_management
name = "Circuit Design (Atmospheric General Monitor)"
desc = "Allows for the construction of circuit boards used to build an Atmospheric General Monitor."
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/air_management
/datum/design/atmos_automation
name = "Circuit Design (Atmospherics Automation Console)"
desc = "Allows for the construction of circuit boards used to build an Atmospherics Automation Console"
id = "atmos_automation"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/atmos_automation
/datum/design/large_tank_control
name = "Circuit Design (Atmospheric Tank Control)"
desc = "Allows for the construction of circuit boards used to build an Atmospheric Tank Control."
id = "large_tank_control"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/large_tank_control
/* Uncomment if someone makes these buildable
/datum/design/general_alert
name = "Circuit Design (General Alert Console)"
desc = "Allows for the construction of circuit boards used to build a General Alert console."
id = "general_alert"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/general_alert
*/
/datum/design/robocontrol
name = "Circuit Design (Robotics Control Console)"
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/robotics
/datum/design/recharge_station
name = "Circuit Design (Cyborg Recharging Station)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Recharging Station."
id = "recharge_station"
req_tech = list("programming" = 4, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/recharge_station
/datum/design/smes
name = "Circuit Design (SMES) "
desc = "Allows for the construction of circuit boards used to build SMES Power Storage Units."
id="smes"
req_tech = list("powerstorage" = 4, "engineering" = 4, "programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/smes
/datum/design/defib_recharger
name = "Circuit Design (Defib Recharger)"
desc = "Allows for the construction of circuit boards used to build Defib Rechargers"
id="defib_recharger"
req_tech = list("powerstorage" = 2, "engineering" = 2, "programming" = 3, "biotech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/defib_recharger
/datum/design/photocopier
name = "Circuit Design (Photocopier)"
desc = "Allows for the construction of circuit boards to build photocopiers."
id = "photocopier"
req_tech = list ("powerstorage" = 2, "engineering" = 2, "programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/photocopier
/datum/design/freezer
name = "Circuit Design (Freezer)"
desc = "Allows for the construction of circuit boards to build freezers."
id = "freezer"
req_tech = list("powerstorage" = 3, "engineering" = 4, "biotech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/freezer
/datum/design/heater
name = "Circuit Design (Heater)"
desc = "Allows for the construction of circuit boards to build heaters."
id ="heater"
req_tech = list("powerstorage" = 3, "engineering" = 5, "biotech"= 4)
build_type = IMPRINTER
materials = list ("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/heater
/datum/design/chemmaster3000
name = "Circuit Design (ChemMaster 3000)"
desc = "Allows for the cosntruction of circuit boards used to build ChemMaster 3000s."
id="chemmaster3000"
req_tech = list ("engineering" = 3, "biotech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/chemmaster3000
/datum/design/condimaster
name = "Circuit Design (CondiMaster)"
desc = "Allows for the cosntruction of circuit boards used to build CondiMasters"
id="condimaster"
req_tech = list ("engineering" = 3, "biotech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/condimaster
/datum/design/snackbarmachine
name = "Circuit Design (SnackBar Machine)"
desc = "Allows for the cosntruction of circuit boards used to build SnackBar Machines"
id="snackbarmachine"
req_tech = list ("engineering" = 3, "biotech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/snackbar_machine
/datum/design/clonecontrol
name = "Circuit Design (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/cloning
/datum/design/clonepod
name = "Circuit Design (Clone Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/clonepod
/datum/design/clonescanner
name = "Circuit Design (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/clonescanner
/datum/design/arcademachine
name = "Circuit Design (Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
id = "arcademachine"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/arcade
/datum/design/powermonitor
name = "Circuit Design (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"
id = "powermonitor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/powermonitor
/datum/design/apc_board
name = "Circuit Design (Power Control Module)"
desc = "Allows for the construction of circuit boards used to build a new APC"
id = "apc_board"
req_tech = list("powerstorage"=2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/power_control
/datum/design/solarcontrol
name = "Circuit Design (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console"
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/solar_control
/datum/design/prisonmanage
name = "Circuit Design (Prisoner Management Console)"
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/prisoner
/datum/design/mechacontrol
name = "Circuit Design (Exosuit Control Console)"
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/mecha_control
/datum/design/mechapower
name = "Circuit Design (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
/datum/design/rdconsole
name = "Circuit Design (Core R&D Console)"
desc = "Allows for the construction of circuit boards used to build a new R&D console."
id = "rdconsole_core"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/rdconsole
/datum/design/rdconsole/robotics
name = "Circuit Design (Robotics R&D Console)"
id = "rdconsole_robotics"
build_path = /obj/item/weapon/circuitboard/rdconsole/robotics
/datum/design/rdconsole/mechanic
name = "Circuit Design (Mechanic R&D Console)"
id = "rdconsole_mechanic"
build_path = /obj/item/weapon/circuitboard/rdconsole/mechanic
/datum/design/rdconsole/mommi
name = "Circuit Design (MoMMI R&D Console)"
id = "rdconsole_mommi"
build_path = /obj/item/weapon/circuitboard/rdconsole/mommi
/datum/design/rdconsole/pod
name = "Circuit Design (Pod Bay R&D Console)"
id = "rdconsole_pod"
build_path = /obj/item/weapon/circuitboard/rdconsole/pod
/datum/design/ordercomp
name = "Circuit Design (Supply ordering console)"
desc = "Allows for the construction of circuit boards used to build a Supply ordering console."
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/ordercomp
/datum/design/supplycomp
name = "Circuit Design (Supply shuttle console)"
desc = "Allows for the construction of circuit boards used to build a Supply shuttle console."
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/supplycomp
/datum/design/mining
name = "Circuit Design (Outpost Status Display)"
desc = "Allows for the construction of circuit boards used to build an outpost status display console."
id = "mining"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/mining
/datum/design/comm_monitor
name = "Circuit Design (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/comm_monitor
/datum/design/comm_server
name = "Circuit Design (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/comm_server
/datum/design/traffic_control
name = "Circuit Design (Telecommunications Traffic Control Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
id = "traffic_control"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/comm_traffic
/datum/design/message_monitor
name = "Circuit Design (Messaging Monitor Console)"
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/message_monitor
/datum/design/aifixer
name = "Circuit Design (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/aifixer
/datum/design/pda_terminal
name = "Circuit Design (PDA Terminal)"
desc = "Allows for the construction of circuit boards used to build a PDA Terminal."
id = "pda_terminal"
req_tech = list("programming" = 3, "bluespace"= 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/pda_terminal
/datum/design/pod
name = "Circuit Design (Mass Driver and Pod Doors Control)"
desc = "Allows for the construction of circuit boards used to build a Mass Driver and Pod Doors Control."
id = "pod"
req_tech = list("programming" = 2,"engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/pod
/datum/design/pipedispenser
name = "Circuit Design (Pipe Dispenser)"
desc = "Allows for the construction of circuit boards used to build a Pipe Dispenser."
id = "pipedispenser"
req_tech = list("programming" = 3, "materials" = 3,"engineering" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/pipedispenser
/datum/design/pipedispenser/disposal
name = "Circuit Design (Disposal Pipe Dispenser)"
desc = "Allows for the construction of circuit boards used to build a Pipe Dispenser."
id = "dpipedispenser"
req_tech = list("programming" = 3, "materials" = 3,"engineering" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/pipedispenser/disposal
///////////////////////////////////
////////Mechanics Machines/////////
///////////////////////////////////
/datum/design/reverse_engine
name = "Circuit Design (Reverse Engine)"
desc = "Allows for the construction of circuit boards used to build a Reverse Engine."
id = "reverse_engine"
req_tech = list("materials" = 6, "programming" = 4, "engineering"= 3, "bluespace"= 3, "powerstorage" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/reverse_engine
/datum/design/blueprinter
name = "Circuit Design (Blueprint Printer)"
desc = "Allows for the construction of circuit boards used to build a Blueprint Printer."
id = "blueprinter"
req_tech = list("engineering" = 3, "programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/blueprinter
/datum/design/general_fab
name = "Circuit Design (General Fabricator)"
desc = "Allows for the construction of circuit boards used to build a General Fabricator."
id = "gen_fab"
req_tech = list("materials" = 3, "engineering" = 2, "programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/generalfab
/datum/design/flatpacker
name = "Circuit Design (Flatpack Fabricator)"
desc = "Allows for the construction of circuit boards used to build a Flatpack Fabricator."
id = "flatpacker"
req_tech = list("materials" = 5, "engineering" = 4, "powerstorage" = 3, "programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/flatpacker
///////////////////////////////////
//////////AI Module Disks//////////
///////////////////////////////////
/datum/design/safeguard_module
name = "Module Design (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/targetted/safeguard
/datum/design/onehuman_module
name = "Module Design (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/targetted/oneHuman
locked = 1
req_lock_access = list(access_captain)
/datum/design/protectstation_module
name = "Module Design (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/standard/protectStation
/datum/design/notele_module
name = "Module Design (TeleporterOffline Module)"
desc = "Allows for the construction of a TeleporterOffline AI Module."
id = "notele_module"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/standard/teleporterOffline
/datum/design/quarantine_module
name = "Module Design (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/standard/quarantine
/datum/design/oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/standard/oxygen
locked = 1
req_lock_access = list(access_captain)
/datum/design/freeform_module
name = "Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/freeform
/datum/design/reset_module
name = "Module Design (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/reset
/datum/design/purge_module //tempted to lock this, have a vote on it - Comic
name = "Module Design (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/purge
/datum/design/freeformcore_module
name = "Core Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/freeform/core
/datum/design/asimov
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/core/asimov
/datum/design/paladin_module
name = "Core Module Design (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/core/paladin
/datum/design/tyrant_module
name = "Core Module Design (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
category = "Module Boards"
build_path = /obj/item/weapon/aiModule/core/tyrant
locked = 1
req_lock_access = list(access_captain)
///////////////////////////////////
/////Subspace Telecomms////////////
///////////////////////////////////
/datum/design/subspace_receiver
name = "Circuit Design (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
/datum/design/telecomms_bus
name = "Circuit Design (Bus Mainframe)"
desc = "Allows for the construction of Telecommunications Bus Mainframes."
id = "s-bus"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/bus
/datum/design/telecomms_hub
name = "Circuit Design (Hub Mainframe)"
desc = "Allows for the construction of Telecommunications Hub Mainframes."
id = "s-hub"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/hub
/datum/design/telecomms_relay
name = "Circuit Design (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/relay
/datum/design/telecomms_processor
name = "Circuit Design (Processor Unit)"
desc = "Allows for the construction of Telecommunications Processor equipment."
id = "s-processor"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/processor
/datum/design/telecomms_server
name = "Circuit Design (Server Mainframe)"
desc = "Allows for the construction of Telecommunications Servers."
id = "s-server"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/server
/datum/design/subspace_broadcaster
name = "Circuit Design (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
/datum/design/bioprinter
name = "Circuit Design (Bioprinter)"
desc = "Allows for the construction of Bioprinter equipment."
id = "s-bioprinter"
req_tech = list("programming" = 3, "engineering" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/bioprinter
///////////////////////////////////
/////Non-Board Computer Stuff//////
///////////////////////////////////
/datum/design/intellicard
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
category = "Data"
build_path = /obj/item/device/aicard
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$iron" = 500)
category = "Data"
build_path = /obj/item/device/paicard
/datum/design/posibrain
name = "Positronic Brain"
desc = "Allows for the construction of a positronic brain"
id = "posibrain"
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
category = "Robotics"
build_path = /obj/item/device/mmi/posibrain
/datum/design/np_dispenser
name = "Nano Paper Dispenser"
desc = "A machine to create Nano Paper"
id = "np_dispenser"
req_tech = list("programming" = 2, "materials" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$iron" = 1000, "$gold" = 500)
category = "Data"
build_path = /obj/item/weapon/paper_bin/nano
///////////////////////////////////
//////////Mecha Module Disks///////
///////////////////////////////////
/datum/design/ripley_main
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
desc = "Allows for the construction of a \"Ripley\" Central Control module."
id = "ripley_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
/datum/design/ripley_peri
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
/datum/design/odysseus_main
name = "Circuit Design (\"Odysseus\" Central Control module)"
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
/datum/design/odysseus_peri
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
/datum/design/phazon_main
name = "Circuit Design (\"Phazon\" Central Control module)"
desc = "Allows for the construction of a \"Phazon\" Central Control module."
id = "phazon_main"
req_tech = list("materials" = 9,"bluespace" = 10)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
/datum/design/phazon_peri
name = "Circuit Design (\"Phazon\" Peripherals Control module)"
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
id = "phazon_peri"
req_tech = list("materials" = 9,"bluespace" = 10)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
/datum/design/phazon_phase_array
name = "Phazon Phase Array"
desc = "Show physics who's boss."
id = "phazon_phasearray"
req_tech = list("bluespace" = 10, "programming" = 4)
build_type = MECHFAB
materials = list("$iron" = 5000, "$phazon" = 2000)
category = "Exosuit_Equipment"
build_path = /obj/item/mecha_parts/part/phazon_phase_array
/datum/design/gygax_main
name = "Circuit Design (\"Gygax\" Central Control module)"
desc = "Allows for the construction of a \"Gygax\" Central Control module."
id = "gygax_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
/datum/design/gygax_peri
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
id = "gygax_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
/datum/design/gygax_targ
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
/datum/design/durand_main
name = "Circuit Design (\"Durand\" Central Control module)"
desc = "Allows for the construction of a \"Durand\" Central Control module."
id = "durand_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
/datum/design/durand_peri
name = "Circuit Design (\"Durand\" Peripherals Control module)"
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
id = "durand_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
/datum/design/durand_targ
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
id = "durand_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
/datum/design/honker_main
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
id = "honker_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
/datum/design/honker_peri
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
id = "honker_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
/datum/design/honker_targ
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
id = "honker_targ"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Mecha Boards"
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
/datum/design/spacepod_main
name = "Circuit Design (Space Pod Mainboard)"
desc = "Allows for the construction of a Space Pod mainboard."
id = "spacepod_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Misc"
build_path = /obj/item/weapon/circuitboard/mecha/pod
////////////////////////////////////////
/////////// Mecha Equpment /////////////
////////////////////////////////////////
/datum/design/mech_scattershot
name = "Weapon Design (LBX AC 10 \"Scattershot\")"
desc = "Allows for the construction of LBX AC 10."
id = "mech_scattershot"
build_type = MECHFAB
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=10000)
/datum/design/mech_lmg
name = "Weapon Design (Ultra AC 2)"
desc = "Allows for the construction of Ultra AC 2."
id = "mech_lmg"
build_type = MECHFAB
req_tech = list("combat" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=10000)
/datum/design/mech_taser
name = "Weapon Design (PBT \"Pacifier\" Taser)"
desc = "Allows for the construction of PBT \"Pacifier\" mounted taser."
id = "mech_taser"
build_type = MECHFAB
req_tech = list("combat" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=10000)
/datum/design/mech_honker
name = "Weapon Design (HoNkER BlAsT 5000)"
desc = "Allows for the construction of HoNkER BlAsT 5000."
id = "mech_honker"
build_type = MECHFAB
req_tech = list("combat" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
category = "Exosuit_Equipment"
materials = list("$iron"=20000,"$clown"=10000)
/datum/design/mech_mousetrap
name = "Weapon Design (Mousetrap Mortar)"
desc = "Allows for the construction of Mousetrap Mortar."
id = "mech_mousetrap"
build_type = MECHFAB
req_tech = list("combat" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar
category = "Exosuit_Equipment"
materials = list("$iron"=20000,"$clown"=5000)
/datum/design/mech_banana
name = "Weapon Design (Banana Mortar)"
desc = "Allows for the construction of Banana Mortar."
id = "mech_banana"
build_type = MECHFAB
req_tech = list("combat" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
category = "Exosuit_Equipment"
materials = list("$iron"=20000,"$clown"=5000)
/datum/design/mech_bolas
name = "Weapon Design (PCMK-6 Bolas Launcher)"
desc = "Allows for the construction of PCMK-6 Bolas Launcher."
id = "mech_bolas"
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=20000)
/datum/design/mech_laser
name = "Weapon Design (CH-PS \"Immolator\" Laser)"
desc = "Allows for the construction of CH-PS Laser."
id = "mech_laser"
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=10000)
/datum/design/mech_laser_heavy
name = "Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
desc = "Allows for the construction of CH-LC Laser Cannon."
id = "mech_laser_heavy"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=10000)
/datum/design/mech_grenade_launcher
name = "Weapon Design (SGL-6 Grenade Launcher)"
desc = "Allows for the construction of SGL-6 Grenade Launcher."
id = "mech_grenade_launcher"
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=10000)
/datum/design/clusterbang_launcher
name = "Module Design (SOP-6 Clusterbang Launcher)"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute"
id = "clusterbang_launcher"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
category = "Exosuit_Equipment"
locked = 1
materials = list("$iron"=20000,"$gold"=6000,"$uranium"=6000)
/datum/design/mech_wormhole_gen
name = "Module Design (Localized Wormhole Generator)"
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
id = "mech_wormhole_gen"
build_type = MECHFAB
req_tech = list("bluespace" = 3, "magnets" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_teleporter
name = "Module Design (Teleporter Module)"
desc = "An exosuit module that allows exosuits to teleport to any position in view."
id = "mech_teleporter"
build_type = MECHFAB
req_tech = list("bluespace" = 10, "magnets" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_rcd
name = "Module Design (RCD Module)"
desc = "An exosuit-mounted Rapid Construction Device."
id = "mech_rcd"
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
category = "Exosuit_Equipment"
materials = list("$iron"=30000,"$plasma"=25000,"$silver"=20000,"$gold"=20000)
/datum/design/mech_gravcatapult
name = "Module Design (Gravitational Catapult Module)"
desc = "An exosuit mounted Gravitational Catapult."
id = "mech_gravcatapult"
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_repair_droid
name = "Module Design (Repair Droid Module)"
desc = "Automated Repair Droid. BEEP BOOP"
id = "mech_repair_droid"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
category = "Exosuit_Equipment"
materials = list("$iron"=10000,"$gold"=1000,"$silver"=2000,"$glass"=5000)
/* MISSING
/datum/design/mech_plasma_generator
name = "Module Design (Plasma Converter Module)"
desc = "Exosuit-mounted plasma converter."
id = "mech_plasma_generator"
build_type = MECHFAB
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/plasma_generator
category = "Exosuit_Equipment"
*/
/datum/design/mech_energy_relay
name = "Module Design (Tesla Energy Relay)"
desc = "Tesla Energy Relay"
id = "mech_energy_relay"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
category = "Exosuit_Equipment"
materials = list("$iron"=10000,"$gold"=2000,"$silver"=3000,"$glass"=2000)
/datum/design/mech_ccw_armor
name = "Module Design(Melee Armor Booster Module)"
desc = "Exosuit-mounted armor booster."
id = "mech_ccw_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
category = "Exosuit_Equipment"
materials = list("$iron"=20000,"$silver"=5000)
/datum/design/mech_proj_armor
name = "Module Design(Projectile Armor Booster Module)"
desc = "Exosuit-mounted armor booster."
id = "mech_proj_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
category = "Exosuit_Equipment"
materials = list("$iron"=20000,"$gold"=5000)
/datum/design/mech_syringe_gun
name = "Module Design(Syringe Gun)"
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
id = "mech_syringe_gun"
build_type = MECHFAB
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
category = "Exosuit_Equipment"
materials = list("$iron"=3000,"$glass"=2000)
/datum/design/mech_drill
name = "Module Design (Mining Drill)"
desc = "A mech-mountable mining drill."
id = "mech_drill"
build_type = MECHFAB
req_tech = list("materials" = 1, "engineering" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_diamond_drill
name = "Module Design (Diamond Mining Drill)"
desc = "An upgraded version of the standard drill."
id = "mech_diamond_drill"
build_type = MECHFAB
req_tech = list("materials" = 4, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
category = "Exosuit_Equipment"
materials = list("$iron"=10000,"$diamond"=6500)
/datum/design/mech_hydro_clamp
name = "Module Design (Hydraulic Clamp)"
desc = "A hydraulic clamp for lifting heavy objects."
id = "mech_hydro_clamp"
build_type = MECHFAB
req_tech = list("materials" = 1, "engineering" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_cable
name = "Module Design (Cable Layer)"
desc = "An automatic cable layer for mechs."
id = "mech_cable"
build_type = MECHFAB
req_tech = list("engineering" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_extinguisher
name = "Module Design (Extinguisher)"
desc = "An extinguisher for mechs."
id = "mech_extinguisher"
build_type = MECHFAB
req_tech = list("engineering" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
category = "Exosuit_Equipment"
materials = list("$iron"=10000)
/datum/design/mech_generator_plasma
name = "Module Design (Plasma Generator)"
desc = "A power generator that runs on burning plasma."
id = "mech_generator_plasma"
build_type = MECHFAB
req_tech = list("engineering" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
category = "Exosuit_Equipment"
materials = list("$iron"=10000,"$silver"=500,"$glass"=1000)
/datum/design/mech_sleeper
name = "Module Design (Mounted Sleeper)"
desc = "A mech-mountable sleeper for treating the ill."
id = "mech_sleeper"
build_type = MECHFAB
req_tech = list("biotech" = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
category = "Exosuit_Equipment"
materials = list("$iron"=5000,"$glass"=10000)
/datum/design/mech_generator_nuclear
name = "Module Design (ExoNuclear Reactor)"
desc = "Compact nuclear reactor module"
id = "mech_generator_nuclear"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
category = "Exosuit_Equipment"
materials = list("$iron"=10000,"$silver"=500,"$glass"=1000)
/datum/design/firefighter_chassis
name = "Structure (Firefighter chassis)"
desc = "Used to build a Ripley Firefighter chassis."
id = "firef_chassis"
req_tech = list("engineering" = 1)
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/firefighter
category = "Exosuit_Equipment"
materials = list("$iron"=25000)
/datum/design/mech_jail_cell
name = "Exosuit Module Design (Mounted Jail Cell)"
desc = "Exosuit-controlled secure holding cell"
id = "mech_jail_cell"
build_type = MECHFAB
req_tech = list("biotech" = 2, "combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/jail
category = "Exosuit_Equipment"
materials = list("$iron"=7500,"$glass"=10000)
/datum/design/mech_tracker
name = "Exosuit Tracking Device"
desc = "Exosuit tracker, for tracking exosuits."
id = "mech_tracker"
build_type = MECHFAB
req_tech = list("engineering" = 1)
build_path = /obj/item/mecha_parts/mecha_tracking
category = "Misc"
materials = list("$iron"=500)
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 30, "$glass" = 10)
category = "Data"
build_path = /obj/item/weapon/disk/design_disk
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 30, "$glass" = 10)
category = "Data"
build_path = /obj/item/weapon/disk/tech_disk
////////////////////////////////////////
/////////////Stock Parts////////////////
////////////////////////////////////////
/datum/design/basic_capacitor
name = "Basic Capacitor"
desc = "A stock part used in the construction of various devices."
id = "basic_capacitor"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 50, "$glass" = 50)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/capacitor
/datum/design/basic_sensor
//name = "Basic Sensor Module"
name = "Basic Scanning Module" // Fixes #311
desc = "A stock part used in the construction of various devices."
id = "basic_sensor"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 50, "$glass" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/scanning_module
/datum/design/micro_mani
name = "Micro Manipulator"
desc = "A stock part used in the construction of various devices."
id = "micro_mani"
req_tech = list("materials" = 1, "programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 30)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/manipulator
/datum/design/basic_micro_laser
name = "Basic Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "basic_micro_laser"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 10, "$glass" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/micro_laser
/datum/design/basic_matter_bin
name = "Basic Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "basic_matter_bin"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$iron" = 80)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/matter_bin
/datum/design/adv_capacitor
name = "Advanced Capacitor"
desc = "A stock part used in the construction of various devices."
id = "adv_capacitor"
req_tech = list("powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 50)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/capacitor/adv
/datum/design/adv_sensor
//name = "Advanced Sensor Module"
name = "Advanced Scanning Module" // Fixes #311
desc = "A stock part used in the construction of various devices."
id = "adv_sensor"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
/datum/design/nano_mani
name = "Nano Manipulator"
desc = "A stock part used in the construction of various devices."
id = "nano_mani"
req_tech = list("materials" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 30)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/manipulator/nano
/datum/design/high_micro_laser
name = "High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "high_micro_laser"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10, "$glass" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/micro_laser/high
/datum/design/adv_matter_bin
name = "Advanced Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "adv_matter_bin"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 80)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
/datum/design/super_capacitor
name = "Super Capacitor"
desc = "A stock part used in the construction of various devices."
id = "super_capacitor"
req_tech = list("powerstorage" = 5, "materials" = 4)
build_type = PROTOLATHE
reliability_base = 71
materials = list("$iron" = 50, "$glass" = 50, "$gold" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/capacitor/super
/datum/design/phasic_sensor
//name = "Phasic Sensor Module"
name = "Phasic Scanning Module" // Fixes #311
desc = "A stock part used in the construction of various devices."
id = "phasic_sensor"
req_tech = list("magnets" = 5, "materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 20, "$silver" = 10)
reliability_base = 72
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
/datum/design/pico_mani
name = "Pico Manipulator"
desc = "A stock part used in the construction of various devices."
id = "pico_mani"
req_tech = list("materials" = 5, "programming" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 30)
reliability_base = 73
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/manipulator/pico
/datum/design/ultra_micro_laser
name = "Ultra-High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "ultra_micro_laser"
req_tech = list("magnets" = 5, "materials" = 5)
build_type = PROTOLATHE
materials = list("$iron" = 10, "$glass" = 20, "$uranium" = 10)
reliability_base = 70
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
/datum/design/super_matter_bin
name = "Super Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "super_matter_bin"
req_tech = list("materials" = 5)
build_type = PROTOLATHE
materials = list("$iron" = 80)
reliability_base = 75
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/matter_bin/super
/datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 80, "$silver" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/ansible
/datum/design/hyperwave_filter
name = "Hyperwave Filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
id = "s-filter"
req_tech = list("programming" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 40, "$silver" = 10)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/filter
/datum/design/subspace_amplifier
name = "Subspace Amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
id = "s-amplifier"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 10, "$gold" = 30, "$uranium" = 15)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
/datum/design/subspace_treatment
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 10, "$silver" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/treatment
/datum/design/subspace_analyzer
name = "Subspace Analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-analyzer"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 10, "$gold" = 15)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
/datum/design/subspace_crystal
name = "Ansible Crystal"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-crystal"
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/crystal
/datum/design/subspace_transmitter
name = "Subspace Transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
id = "s-transmitter"
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
build_type = PROTOLATHE
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
category = "Stock Parts"
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
////////////////////////////////////////
//////////////////Power/////////////////
////////////////////////////////////////
/datum/design/basic_cell
name = "Basic Power Cell"
desc = "A basic power cell that holds 1000 units of energy"
id = "basic_cell"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB | PODFAB
materials = list("$iron" = 700, "$glass" = 50)
build_path = /obj/item/weapon/cell
category = "Engineering"
/datum/design/high_cell
name = "High-Capacity Power Cell"
desc = "A power cell that holds 10000 units of energy"
id = "high_cell"
req_tech = list("powerstorage" = 2)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB | PODFAB
materials = list("$iron" = 700, "$glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Engineering"
/datum/design/super_cell
name = "Super-Capacity Power Cell"
desc = "A power cell that holds 20000 units of energy"
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability_base = 75
build_type = PROTOLATHE | MECHFAB | PODFAB
materials = list("$iron" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Engineering"
/datum/design/hyper_cell
name = "Hyper-Capacity Power Cell"
desc = "A power cell that holds 30000 units of energy"
id = "hyper_cell"
req_tech = list("powerstorage" = 5, "materials" = 4)
reliability_base = 70
build_type = PROTOLATHE | MECHFAB | PODFAB
materials = list("$iron" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Engineering"
/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 1500, "$silver" = 150, "$glass" = 3000)
category = "Engineering"
build_path = /obj/item/device/lightreplacer
////////////////////////////////////////
//////////////MISC Boards///////////////
////////////////////////////////////////
/datum/design/destructive_analyzer
name = "Destructive Analyzer Board"
desc = "The circuit board for a destructive analyzer."
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
/datum/design/protolathe
name = "Protolathe Board"
desc = "The circuit board for a protolathe."
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/protolathe
/datum/design/circuit_imprinter
name = "Circuit Imprinter Board"
desc = "The circuit board for a circuit imprinter."
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
/datum/design/autolathe
name = "Autolathe Board"
desc = "The circuit board for a autolathe."
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/autolathe
/datum/design/rdservercontrol
name = "R&D Server Control Console Board"
desc = "The circuit board for a R&D Server Control Console"
id = "rdservercontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/rdservercontrol
/datum/design/rdserver
name = "R&D Server Board"
desc = "The circuit board for an R&D Server"
id = "rdserver"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/rdserver
/datum/design/mechfab
name = "Fabricator Board"
desc = "The circuit board for an Exosuit Fabricator"
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/mechfab
/datum/design/pdapainter
name = "PDA Painter Board"
desc = "The circuit board for a PDA Painter."
id = "pdapainter"
req_tech = list("programming" = 3, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/pdapainter
/////////////////////////////////////////
////////////Power Stuff//////////////////
/////////////////////////////////////////
/datum/design/pacman
name = "PACMAN-type Generator Board"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/pacman
/datum/design/superpacman
name = "SUPERPACMAN-type Generator Board"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/pacman/super
/datum/design/mrspacman
name = "MRSPACMAN-type Generator Board"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
build_type = IMPRINTER
reliability_base = 74
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/pacman/mrs
/////////////////////////////////////////
////////////Medical Tools////////////////
/////////////////////////////////////////
/datum/design/bruise_pack
name = "Roll of gauze"
desc = "Some sterile gauze to wrap around bloody stumps."
id = "bruise_pack"
req_tech = list("biotech" = 1)
build_type = PROTOLATHE
materials = list("$iron" = 400, "$glass" = 125)
category = "Medical"
build_path = /obj/item/stack/medical/bruise_pack
/datum/design/ointment
name = "Ointment"
desc = "Used to treat those nasty burns."
id = "ointment"
req_tech = list("biotech" = 1)
build_type = PROTOLATHE
materials = list("$iron" = 400, "$glass" = 125)
category = "Medical"
build_path = /obj/item/stack/medical/ointment
/datum/design/adv_bruise_pack
name = "Advanced trauma kit"
desc = "Used to treat those nasty burns."
id = "adv_bruise_pack"
req_tech = list("biotech" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 600, "$glass" = 250)
category = "Medical"
build_path = /obj/item/stack/medical/advanced/bruise_pack
/datum/design/adv_ointment
name = "Advanced burn kit"
desc = "Used to treat those nasty burns."
id = "adv_ointment"
req_tech = list("biotech" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 600, "$glass" = 250)
category = "Medical"
build_path = /obj/item/stack/medical/advanced/ointment
/datum/design/mass_spectrometer
name = "Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood."
id = "mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 30, "$glass" = 20)
reliability_base = 76
category = "Medical"
build_path = /obj/item/device/mass_spectrometer
/datum/design/adv_mass_spectrometer
name = "Advanced Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood and their quantities."
id = "adv_mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 30, "$glass" = 20)
reliability_base = 74
category = "Medical"
build_path = /obj/item/device/mass_spectrometer/adv
/datum/design/mmi
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("$iron" = 1000, "$glass" = 500)
reliability_base = 76
build_path = /obj/item/device/mmi
category = "Robotics"
/datum/design/mmi_radio
name = "Radio-enabled Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
id = "mmi_radio"
req_tech = list("programming" = 2, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$iron" = 1200, "$glass" = 500)
reliability_base = 74
build_path = /obj/item/device/mmi/radio_enabled
category = "Robotics"
/*
/datum/design/mami
name = "Machine-Man Interface"
desc = "A synthetic brain interface intended to give silicon-based minds control of organic tissue."
id = "mami"
req_tech = list("programming" = 4, "biotech" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 500, "$gold" = 500, "$silver" = 500)
build_path = /obj/item/organ/brain/mami
*/
/datum/design/synthetic_flash
name = "Synthetic Flash"
desc = "When a problem arises, SCIENCE is the solution."
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = MECHFAB
materials = list("$iron" = 750, "$glass" = 750)
reliability_base = 76
build_path = /obj/item/device/flash/synthetic
category = "Robotics"
/datum/design/nanopaste
name = "Nanopaste"
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 7000, "$glass" = 7000)
category = "Robotics"
build_path = /obj/item/stack/nanopaste
/datum/design/robotanalyzer
name = "Cyborg Analyzer"
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "robotanalyzer"
req_tech = list("magnets" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 8000, "$glass" = 2000)
category = "Robotics"
build_path = /obj/item/device/robotanalyzer
/datum/design/defibrillator
name = "Defibrillator"
desc = "A handheld emergency defibrillator, used to bring people back from the brink of death or put them there."
id = "defibrillator"
req_tech = list("magnets" = 3, "materials" = 4, "biotech" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 9000, "$silver" = 250, "$glass" = 10000)
category = "Medical"
build_path = /obj/item/weapon/melee/defibrillator
/datum/design/healthanalyzer
name = "Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
id = "healthanalyzer"
req_tech = list("magnets" = 2, "biotech" = 2)
build_type = PROTOLATHE
materials = list ("$iron" = 1000, "$glass" = 1000)
category = "Medical"
build_path = /obj/item/device/healthanalyzer
/datum/design/laserscalpel1
name = "Laser Scalpel"
desc = "A scalpel augmented with a directed laser, allowing for bloodless incisions."
id = "laserscalpel1"
req_tech = list("materials" = 3, "engineering" = 2, "biotech" = 2)
build_type = PROTOLATHE
materials = list ("$iron" = 10000, "$glass" = 5000, "$plasma" = 500)
category = "Medical"
build_path = /obj/item/weapon/scalpel/laser1
/datum/design/laserscalpel2
name = "Augmented Laser Scalpel"
desc = "A scalpel augmented with a directed laser, allowing for bloodless incisions."
id = "laserscalpel2"
req_tech = list("materials" = 3, "engineering" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list ("$iron" = 10000, "$glass" = 5000, "$gold" = 500)
category = "Medical"
build_path = /obj/item/weapon/scalpel/laser2
/datum/design/laserscalpel3
name = "High Precision Laser Scalpel"
desc = "A scalpel augmented with a directed laser, allowing for bloodless incisions."
id = "laserscalpel3"
req_tech = list("materials" = 4, "engineering" = 3, "biotech" = 4)
build_type = PROTOLATHE
materials = list ("$iron" = 10000, "$glass" = 5000, "$uranium" = 500)
category = "Medical"
build_path = /obj/item/weapon/scalpel/laser3
/datum/design/managerscalpel
name = "Incision Management System"
desc = "A true extension of the surgeon's body, this marvel instantly cuts the organ, clamp any bleeding, and retract the skin, allowing for the immediate commencement of therapeutic steps."
id = "managerscalpel"
req_tech = list("materials" = 5, "engineering" = 4, "biotech" = 5)
build_type = PROTOLATHE
materials = list ("$iron" = 10000, "$glass" = 5000, "$diamond" = 500)
category = "Medical"
build_path = /obj/item/weapon/scalpel/manager
/////////////////////////////////////////
/////////////////Weapons/////////////////
/////////////////////////////////////////
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 1000, "$uranium" = 500)
reliability_base = 76
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
req_lock_access = list(access_armory)
/datum/design/stunrevolver
name = "Stun Revolver"
desc = "The prize of the Head of Security."
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 4000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
req_lock_access = list(access_armory)
/datum/design/lasercannon
name = "Laser Cannon"
desc = "A heavy duty laser cannon."
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 2000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
req_lock_access = list(access_armory)
/datum/design/xcomsquaddiearmor
name = "Squaddie Armor"
desc = "A set of armor good against ballistics and laser weaponry.."
id = "xcomsquaddiearmor"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 1000)
category = "Armor"
build_path = /obj/item/clothing/suit/armor/xcomsquaddie
/datum/design/xcomoriginalarmor
name = "Original Armor"
desc = "A set of armor good against ballistics and laser weaponry.."
id = "xcomoriginalarmor"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 1000)
category = "Armor"
build_path = /obj/item/clothing/suit/armor/xcomarmor
/datum/design/xcomplasmapistol
name = "Plasma Pistol"
desc = "A plasma pistol."
id = "xcomplasmapistol"
req_tech = list("combat" = 5, "materials" = 3, "powerstorage" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000, "$plasma" = 12000, "$uranium" = 4000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/plasma/pistol
locked = 1
req_lock_access = list(access_armory)
/datum/design/xcomplasmarifle
name = "Plasma Cannon"
desc = "A plasma cannon."
id = "xcomplasmarifle"
req_tech = list("combat" = 5, "materials" = 3, "powerstorage" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 3000, "$plasma" = 28000, "$uranium" = 12000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/plasma/rifle
locked = 1
req_lock_access = list(access_armory)
/datum/design/xcomlightplasmarifle
name = "Plasma Rifle"
desc = "A plasma rifle."
id = "xcomlightplasmarifle"
req_tech = list("combat" = 5, "materials" = 3, "powerstorage" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000, "$plasma" = 20000, "$uranium" = 8000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/plasma/light
locked = 1
req_lock_access = list(access_armory)
/datum/design/xcomlaserrifle
name = "Laser Rifle"
desc = "A laser rifle."
id = "xcomlaserrifle"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 2000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/laser/rifle
locked = 1
req_lock_access = list(access_armory)
/datum/design/xcomlaserpistol
name = "Laser Pistol"
desc = "A laser pistol."
id = "xcomlaserpistol"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 1000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/laser/pistol
locked = 1
req_lock_access = list(access_armory)
/datum/design/xcomar
name = "Assault Rifle"
desc = "An Assault Rifle."
id = "xcomar"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 10000, "$glass" = 1000)
category = "Weapons"
build_path = /obj/item/weapon/gun/projectile/automatic/xcom
locked = 1
req_lock_access = list(access_armory)
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
req_tech = list("combat" = 4, "materials" = 4, "biotech" = 5, "powerstorage" = 4, "syndicate" = 3) //More reasonable
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$gold" = 5000,"$uranium" = 10000) //, "mutagen" = 40)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
req_lock_access = list(access_armory)
/datum/design/chemsprayer
name = "Chem Sprayer"
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 1000)
reliability_base = 100
category = "Weapons"
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
req_lock_access = list(access_medical, access_cmo)
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 1000)
category = "Weapons"
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A weapon favoured by syndicate infiltration teams."
id = "largecrossbow"
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
locked = 1
req_lock_access = list(access_armory)
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that changes the body temperature of its targets."
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 5000, "$glass" = 500, "$silver" = 3000)
category = "Weapons"
build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
req_lock_access = list(access_tox, access_robotics, access_rd)
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 2000, "$glass" = 500, "$uranium" = 500)
category = "Misc"
build_path = /obj/item/weapon/gun/energy/floragun
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 3000)
reliability_base = 79
category = "Weapons"
build_path = /obj/item/weapon/grenade/chem_grenade/large
/datum/design/ex_grenade
name = "EX Grenade"
desc = "A large grenade that is designed to hold three containers."
id = "ex_Grenade"
req_tech = list("combat" = 4, "materials" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 3000)
reliability_base = 79
category = "Weapons"
build_path = /obj/item/weapon/grenade/chem_grenade/exgrenade
/datum/design/smg
name = "Submachine Gun"
desc = "A lightweight, fast firing gun."
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 8000, "$silver" = 2000, "$diamond" = 1000)
category = "Weapons"
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
req_lock_access = list(access_armory)
/datum/design/ammo_9mm
name = "Ammunition Box (9mm)"
desc = "A box of prototype 9mm ammunition."
id = "ammo_9mm"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 3750, "$silver" = 100)
category = "Weapons"
build_path = /obj/item/ammo_storage/box/c9mm
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 4000)
category = "Weapons"
build_path = /obj/item/ammo_casing/shotgun/stunshell
/datum/design/pneumatic
name = "Pneumatic Cannon"
desc = "A launcher powered by compressed air."
id = "pneumatic"
req_tech = list("materials" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 12000)
category = "Weapons"
build_path = /obj/item/weapon/storage/pneumatic
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 2000, "$glass" = 500, "$silver" = 500)
category = "Mining"
build_path = /obj/item/weapon/pickaxe/jackhammer
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 6000, "$glass" = 1000) //expensive, but no need for miners.
category = "Mining"
build_path = /obj/item/weapon/pickaxe/drill
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
reliability_base = 79
category = "Mining"
build_path = /obj/item/weapon/pickaxe/plasmacutter
/datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
category = "Mining"
build_path = /obj/item/weapon/pickaxe/diamond
/datum/design/drill_diamond
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
category = "Mining"
build_path = /obj/item/weapon/pickaxe/drill/diamond
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
req_tech = list("magnets" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 50)
category = "Mining"
build_path = /obj/item/clothing/glasses/meson
/datum/design/excavationdrill
name = "Excavation Drill"
desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The diamond tip is adjustable from 1 to 30 cms."
id = "excavationdrill"
req_tech = list("materials" = 6, "powerstorage" = 3, "engineering" = 3, "bluespace" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 4000, "$glass" = 1000, "$silver" = 1000, "$diamond" = 500)
category = "Mining"
build_path = /obj/item/weapon/pickaxe/excavationdrill
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$iron" = 20, "$glass" = 10)
category = "Bluespace"
build_path = /obj/item/device/radio/beacon
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
category = "Bluespace"
build_path = /obj/item/weapon/storage/backpack/holding
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 1500, "$plasma" = 1500)
reliability = 100
category = "Bluespace"
build_path = /obj/item/bluespace_crystal/artificial
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A newly-developed high-capacity beaker, courtesy of bluespace research. Can hold up to 200 units."
id = "bluespacebeaker_small"
req_tech = list("bluespace" = 2, "materials" = 3)
build_type = PROTOLATHE
materials = list("$glass" = 6000, "$iron" = 6000)
reliability = 100
category = "Bluespace"
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
/datum/design/bluespacebeaker_large
name = "Large Bluespace Beaker"
desc = "A prototype ultra-capacity beaker, courtesy of bluespace research. Can hold up to 300 units."
id = "bluespacebeaker_large"
req_tech = list("bluespace" = 3, "materials" = 5)
build_type = PROTOLATHE
materials = list("$diamond" = 1500, "$iron" = 6000, "$glass" = 6000)
reliability = 100
category = "Bluespace"
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace/large
/datum/design/stasisbeaker
name = "Stasis Beaker"
desc = "A beaker powered by experimental bluespace technology. Chemicals are held in stasis and do not react inside of it. Can hold up to 50 units."
id = "stasisbeaker_small"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$uranium" = 1500, "$iron" = 3750, "$glass" = 3750)
reliability = 100
category = "Bluespace"
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
/datum/design/stasisbeaker_large
name = "Large Stasis Beaker"
desc = "A beaker powered by experimental bluespace technology. Chemicals are held in stasis and do not react inside of it. Can hold up to 100 units."
id = "stasisbeaker_large"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 1500, "$iron" = 3750, "$glass" = 3750, "$uranium" = 1500)
reliability = 100
category = "Bluespace"
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact/large
/datum/design/reactive_teleport_armor
name = "Reactive Teleport Armor"
desc = "Someone seperated our Research Director from his own head!"
id = "reactive_teleport_armor"
req_tech = list("bluespace" = 4, "materials" = 5)
build_type = PROTOLATHE
materials = list("$diamond" = 2000, "$iron" = 3000, "$uranium" = 3750)
category = "Armor"
build_path = /obj/item/clothing/suit/armor/reactive
/datum/design/gps
name = "Global Positioning System"
desc = "Helping lost spacemen find their way through the planets since 2016."
id = "gps"
req_tech = list("bluespace" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list ("$iron" = 800, "$glass" = 200)
category = "Bluespace"
build_path = /obj/item/device/gps/science
/datum/design/mat_synth
name = "Material Synthesizer"
desc = "A device capable of producing very little rare material with a whole lot of investment."
id = "mat_synth"
req_tech = list("engineering" = 4, "materials" = 5, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list ("$iron" = 3000, "$glass" = 1500, "$diamond" = 1000, "$uranium" = 3000)
category = "Engineering"
build_path = /obj/item/device/material_synth
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 50)
category = "Medical"
build_path = /obj/item/clothing/glasses/hud/health
/*
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/security
locked = 1
*/
/datum/design/sechud_sunglass
name = "HUDSunglasses"
desc = "Sunglasses with a heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "sechud_sunglass"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$iron" = 50, "$glass" = 50)
category = "Armor"
build_path = /obj/item/clothing/glasses/sunglasses/sechud
locked = 1
req_lock_access = list(access_armory)
/////////////////////////////////////////
/////////////////Engineering/////////////
/////////////////////////////////////////
/datum/design/superior_welding_goggles
name = "Superior Welding Goggles"
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes. Allows for better vision than normal goggles.."
id = "superior_welding_goggles"
req_tech = list("materials" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$iron" = 500, "$glass" = 1500)
category = "Engineering"
build_path = /obj/item/clothing/glasses/welding/superior
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "You can totally see in the dark now!."
id = "night_vision_goggles"
req_tech = list("materials" = 5, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$iron" = 700, "$glass" = 2000, "$gold" = 100)
category = "Engineering"
build_path = /obj/item/clothing/glasses/night
/datum/design/device_analyser
name = "Device Analyser"
desc = "A device for scanning other devices. Meta."
id = "deviceanalyser"
req_tech = list("magnets"=3, "engineering"=4, "materials"=4, "programming"=3)
build_type = PROTOLATHE
materials = list("$iron" = 500, "$glass" = 1000, "$gold" = 200, "$silver" = 200)
category = "Engineering"
build_path = /obj/item/device/device_analyser
/datum/design/component_exchanger
name = "Rapid Machinery Component Exchanger"
desc = "A device that allows to quickly replace machinery components, useful for upgrading."
id = "componentexchanger"
req_tech = list("magnets"=2, "engineering"=4, "materials"=5, "programming"=3)
build_type = PROTOLATHE
materials = list("$iron" = 500, "$glass" = 1000, "$gold" = 200, "$silver" = 200)
category = "Engineering"
build_path = /obj/item/weapon/storage/component_exchanger
/////////////////////////////////////////
//////////////////Security///////////////
/////////////////////////////////////////
/datum/design/ablative_armor_vest
name = "Ablative Armor Vest"
desc = "A vest that excels in protecting the wearer against energy projectiles."
id = "ablative vest"
req_tech = list("combat" = 4, "materials" = 5)
build_type = PROTOLATHE
materials = list("$iron" = 1500, "$glass" = 2500, "$diamond" = 3750, "$silver" = 1000, "$uranium" = 500)
category = "Armor"
build_path = /obj/item/clothing/suit/armor/laserproof
locked = 1
req_lock_access = list(access_armory)
/datum/design/advancedeod
name = "Advanced EOD Suit"
desc = "An advanced EOD suit that affords great protection at the cost of mobility."
id = "advanced eod suit"
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 2)
build_type = PROTOLATHE
materials = list ("$iron" = 10000, "$glass" = 2500, "$gold" = 3750, "$silver" = 1000)
category = "Armor"
build_path = /obj/item/clothing/suit/advancedeod
/datum/design/advancedeod_helmet
name = "Advanced EOD Helmet"
desc = "An advanced EOD helmet that affords great protection at the cost of mobility."
id = "advanced eod helmet"
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 2)
build_type = PROTOLATHE
materials = list ("$iron" = 3750, "$glass" = 2500, "$gold" = 3750, "$silver" = 1000)
category = "Armor"
build_path = /obj/item/clothing/head/advancedeod_helmet
/////////////////////////////////////////
//////////////////Test///////////////////
/////////////////////////////////////////
/* test
name = "Test Design"
desc = "A design to test the new protolathe."
id = "protolathe_test"
build_type = PROTOLATHE
req_tech = list("materials" = 1)
materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500)
build_path = /obj/item/weapon/banhammer */
////////////////////////////////////////
//Disks for transporting design datums//
////////////////////////////////////////
/obj/item/weapon/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1.0
m_amt = 30
g_amt = 10
w_type = RECYK_ELECTRONIC
var/datum/design/blueprint
/obj/item/weapon/disk/design_disk/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/////////////////////////////////////////
//////////////Borg Upgrades//////////////
/////////////////////////////////////////
/datum/design/borg_syndicate_module
name = "Borg Illegal Weapons Upgrade"
desc = "Allows for the construction of illegal upgrades for cyborgs"
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 3)
build_path = /obj/item/borg/upgrade/syndicate
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=10000,"$glass"=15000,"$diamond" = 10000)
/datum/design/borg_engineer_upgrade
name = "engineering module board"
desc = "Used to give an engineering cyborg more materials."
id = "borg_engineer_module"
build_type = MECHFAB
req_tech = list("engineering" = 1)
build_path = /obj/item/borg/upgrade/engineering
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=10000,"$glass"=10000,"$plasma"=5000)
/datum/design/medical_module_surgery
name = "medical module board"
desc = "Used to give a medical cyborg surgery tools."
id = "medical_module_surgery"
req_tech = list("biotech" = 3, "engineering" = 3)
build_type = MECHFAB
materials = list("$iron" = 80000, "$glass" = 20000)
build_path = /obj/item/borg/upgrade/medical/surgery
category = "Robotic_Upgrade_Modules"
/datum/design/borg_reset_board
name = "cyborg reset module"
desc = "Used to reset cyborgs to their default module."
id = "borg_reset_board"
req_tech = list("engineering" = 1)
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/reset
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=10000)
/datum/design/borg_rename_board
name = "cyborg rename module"
desc = "Used to rename cyborgs."
id = "borg_rename_board"
req_tech = list("engineering" = 1)
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/rename
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=35000)
/datum/design/borg_restart_board
name = "cyborg restart module"
desc = "Used to restart cyborgs."
id = "borg_restart_board"
req_tech = list("engineering" = 1)
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/restart
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=60000 , "$glass"=5000)
/datum/design/borg_vtec_board
name = "cyborg VTEC module"
desc = "Used to upgrade a borg's speed."
id = "borg_vtec_board"
req_tech = list("engineering" = 1)
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/vtec
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=80000, "$glass"=6000, "$gold"= 5000)
/datum/design/borg_tasercooler_board
name = "cyborg taser cooling module"
desc = "Used to upgrade cyborg taser cooling."
id = "borg_tasercooler_board"
req_tech = list("combat" = 1)
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/tasercooler
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
/datum/design/borg_jetpack_board
name = "cyborg jetpack module"
desc = "Used to give cyborgs a jetpack."
id = "borg_jetpack_board"
req_tech = list("engineering" = 1)
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/jetpack
category = "Robotic_Upgrade_Modules"
materials = list("$iron"=10000,"$plasma"=15000,"$uranium" = 20000)
/////////////////////////////////////////
///////////General Upgrades//////////////
/////////////////////////////////////////
/datum/design/janicart_upgrade
name = "Janicart Upgrade Module"
desc = "Used to allow the janicart to clean surfaces while moving."
id = "janicart_upgrade"
build_type = PROTOLATHE | MECHFAB
build_path = /obj/item/mecha_parts/janicart_upgrade
req_tech = list("engineering" = 1, "materials" = 1)
materials = list("$iron"=10000)
category = "Misc"
/////////////////////////////////////////
//////////Teleporter Machines////////////
/////////////////////////////////////////
/datum/design/telehub
name = "Circuit Design (Teleporter Hub)"
desc = "Allows for the construction of circuit boards used to build a Teleporter Hub"
id = "telehub"
req_tech = list("programming" = 4, "engineering"=3, "bluespace" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telehub
/datum/design/telestation
name = "Circuit Design (Teleporter Station)"
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
id = "telestation"
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/telestation
/////////////////////////////////////////
///////////////Hospitality///////////////
/////////////////////////////////////////
/datum/design/biogenerator
name = "Circuit Design (Biogenerator)"
desc = "Allows for the construction of circuit boards used to build a Biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3,"engineering" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/biogenerator
/datum/design/seed_extractor
name = "Circuit Design (Seed Extractor)"
desc = "Allows for the construction of circuit boards used to build a Seed Extractor."
id = "seed_extractor"
req_tech = list("programming" = 3,"engineering" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/seed_extractor
/datum/design/microwave
name = "Circuit Design (Microwave)"
desc = "Allows for the construction of circuit boards used to build a Microwave."
id = "microwave"
req_tech = list("programming" = 2,"engineering" = 2,"magnets" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/microwave
/datum/design/reagentgrinder
name = "Circuit Design (All-In-One Grinder)"
desc = "Allows for the construction of circuit boards used to build an All-In-One Grinder."
id = "reagentgrinder"
req_tech = list("programming" = 3,"engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/reagentgrinder
/datum/design/smartfridge
name = "Circuit Design (SmartFridge)"
desc = "Allows for the construction of circuit boards used to build a smartfridge."
id = "smartfridge"
req_tech = list("programming" = 3,"engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/smartfridge
/datum/design/hydroponics
name = "Circuit Design (Hydroponics Tray)"
desc = "Allows for the construction of circuit boards used to build a Hydroponics Tray."
id = "hydroponics"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/hydroponics
/datum/design/gibber
name = "Circuit Design (Gibber)"
desc = "Allows for the construction of circuit boards used to build a gibber."
id = "gibber"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/gibber
/datum/design/processor
name = "Circuit Design (Food Processor)"
desc = "Allows for the construction of circuit boards used to build a Food Processor."
id = "processor"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/processor
/datum/design/monkey_recycler
name = "Circuit Design (Monkey Recycler)"
desc = "Allows for the construction of circuit boards used to build a Monkey Recycler."
id = "monkey"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/monkey_recycler
/datum/design/chicken_processor
name = "Circuit Design (Chicken Processor)"
desc = "Allows for the construction of circuit boards used to build a Chicken Processor."
id = "chicken"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/chicken_processor
/datum/design/air_alarm
name = "Circuit Design (Air Alarm)"
desc = "Allows for the construction of circuit boards used to build an Air Alarm."
id = "air_alarm"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/air_alarm
/datum/design/fire_alarm
name = "Circuit Design (Fire Alarm)"
desc = "Allows for the construction of circuit boards used to build a Fire Alarm."
id = "fire_alarm"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/fire_alarm
/datum/design/airlock
name = "Circuit Design (Airlock)"
desc = "Allows for the construction of circuit boards used to build an airlock."
id = "airlock"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/airlock
/datum/design/intercom
name = "Circuit Design (Intercom)"
desc = "Allows for the construction of circuit boards used to build an intercom."
id = "intercom"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/intercom_electronics
/datum/design/conveyor
name = "Circuit Design (Conveyor)"
desc = "Allows for the construction of circuit boards used to build a conveyor belt."
id = "conveyor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 200, "sacid" = 5)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/conveyor
/datum/design/bhangmeter
name = "Circuit Design (Bhangmeter)"
desc = "Allows for the construction of circuit boards used to build a bhangmeter."
id = "bhangmeter"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Console Boards"
build_path = /obj/item/weapon/circuitboard/bhangmeter
/datum/design/mechapowerport
name = "Circuit Design (Mech Bay Power Port)"
desc = "Allows for the construction of circuit boards used to build a mech bay power connector port."
id = "mechapowerport"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/mech_bay_power_port
/datum/design/mechapowerfloor
name = "Circuit Design (Recharge Station)"
desc = "Allows for the construction of circuit boards used to build a mech bay recharge station."
id = "mechapowerfloor"
req_tech = list("materials" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/mech_bay_recharge_station
//////////////////////////////////////////////////////////////////
// EMBEDDED CONTROLLER BOARDS
//////////////////////////////////////////////////////////////////
/datum/design/access_control
name = "Circuit Design (Access Control)"
desc = "Allows for the construction of ECB used to build an access control panel."
id = "access_control"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/ecb/access_controller
/datum/design/airlock_control
name = "Circuit Design (Airlock Control)"
desc = "Allows for the construction of ECB used to build an airlock control panel."
id = "airlock_control"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/ecb/airlock_controller
/datum/design/advanced_airlock_control
name = "Circuit Design (Advanced Airlock Control)"
desc = "Allows for the construction of ECB used to build an advanced control panel."
id = "advanced_airlock_control"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
circuitboard/ecb/access_controller
category = "Engineering Boards"
build_path = /obj/item/weapon/circuitboard/ecb/advanced_airlock_controller
/*
/datum/design/hydroseeds
name = "Circuit Design (MegaSeed Servitor)"
desc = "Allows for the construction of circuit boards used to build a MegaSeedServitor."
id = "hydroseeds"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroseeds
/datum/design/hydronutrients
name = "Circuit Design (Nutrimax)"
desc = "Allows for the construction of circuit boards used to build a Nutrimax."
id = "hydronutrients"
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydronutrients
*/
//////////////////////////////////////////////////
/////////SPACEPOD PARTS///////////////////////////
//////////////////////////////////////////////////
/datum/design/podframe_fp
name = "Fore port pod frame"
desc = "Allows for the construction of spacepod frames. This is the fore port component."
id = "podframefp"
build_type = PODFAB
req_tech = list("materials" = 3, "engineering" = 2)
build_path = /obj/item/pod_parts/pod_frame/fore_port
category = "Pod_Frame"
materials = list("$iron"=15000,"$glass"=5000)
/datum/design/podframe_ap
name = "Aft port pod frame"
desc = "Allows for the construction of spacepod frames. This is the aft port component."
id = "podframeap"
build_type = PODFAB
req_tech = list("materials" = 3, "engineering" = 2)
build_path = /obj/item/pod_parts/pod_frame/aft_port
category = "Pod_Frame"
materials = list("$iron"=15000,"$glass"=5000)
/datum/design/podframe_fs
name = "Fore starboard pod frame"
desc = "Allows for the construction of spacepod frames. This is the fore starboard component."
id = "podframefs"
build_type = PODFAB
req_tech = list("materials" = 3, "engineering" = 2)
build_path = /obj/item/pod_parts/pod_frame/fore_starboard
category = "Pod_Frame"
materials = list("$iron"=15000,"$glass"=5000)
/datum/design/podframe_as
name = "Aft starboard pod frame"
desc = "Allows for the construction of spacepod frames. This is the aft starboard component."
id = "podframeas"
build_type = PODFAB
req_tech = list("materials" = 3, "engineering" = 2)
build_path = /obj/item/pod_parts/pod_frame/aft_starboard
category = "Pod_Frame"
materials = list("$iron"=15000,"$glass"=5000)
//////////////////////////
////////POD CORE////////
//////////////////////////
/datum/design/pod_core
name = "Spacepod Core"
desc = "Allows for the construction of a spacepod core system, made up of the engine and life support systems."
id = "podcore"
build_type = PODFAB
req_tech = list("materials" = 4, "engineering" = 3, "plasmatech" = 3, "bluespace" = 2)
build_path = /obj/item/pod_parts/core
category = "Pod_Parts"
materials = list("$iron"=5000,"$uranium"=1000,"$plasma"=5000)
//////////////////////////////////////////
////////SPACEPOD ARMOR////////////////////
//////////////////////////////////////////
/datum/design/pod_armor_civ
name = "Pod Armor (civilian)"
desc = "Allows for the construction of spacepod armor. This is the civilian version."
id = "podarmor_civ"
build_type = PODFAB
req_tech = list("materials" = 3, "plasmatech" = 3)
build_path = /obj/item/pod_parts/armor
category = "Pod_Armor"
materials = list("$iron"=15000,"$glass"=5000,"$plasma"=10000)
//////////////////////////////////////////
//////SPACEPOD GUNS///////////////////////
//////////////////////////////////////////
/datum/design/pod_gun_taser
name = "Spacepod Equipment (Taser)"
desc = "Allows for the construction of a spacepod mounted taser."
id = "podgun_taser"
build_type = PODFAB
req_tech = list("materials" = 2, "combat" = 2)
build_path = /obj/item/device/spacepod_equipment/weaponry/taser
category = "Pod_Weaponry"
materials = list("$iron" = 15000)
/datum/design/pod_gun_btaser
name = "Spacepod Equipment (Burst Taser)"
desc = "Allows for the construction of a spacepod mounted taser. This is the burst-fire model."
id = "podgun_btaser"
build_type = PODFAB
req_tech = list("materials" = 3, "combat" = 3)
build_path = /obj/item/device/spacepod_equipment/weaponry/taser/burst
category = "Pod_Weaponry"
materials = list("$iron" = 15000)
/datum/design/pod_gun_laser
name = "Spacepod Equipment (Laser)"
desc = "Allows for the construction of a spacepod mounted laser."
id = "podgun_laser"
build_type = PODFAB
req_tech = list("materials" = 3, "combat" = 3, "plasmatech" = 2)
build_path = /obj/item/device/spacepod_equipment/weaponry/laser
category = "Pod_Weaponry"
materials = list("$iron" = 15000)
locked = 1
//////////////////////////////////////////
//////VENDING MACHINES////////////////////
//////////////////////////////////////////
/datum/design/vendomat
name = "Circuit Design (Vending Machine)"
desc = "Allows for the construction of circuit boards used to build vending machines."
id = "vendomat"
req_tech = list("materials" = 1, "engineering" = 1, "powerstorage" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Misc"
build_path = /obj/item/weapon/circuitboard/vendomat
//////////////////////////////////////////
//////VIROLOGY MACHINES///////////////////
//////////////////////////////////////////
/datum/design/incubator
name = "Circuit Design (Pathogenic Incubator)"
desc = "Allows for the construction of circuit boards used to build a pathogenic incubator."
id = "incubator"
req_tech = list("materials" = 4, "biotech" = 5, "magnets" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/incubator
/datum/design/diseaseanalyser
name = "Circuit Design (Disease Analyser)"
desc = "Allows for the construction of circuit boards used to build a disease analyzer."
id = "diseaseanalyser"
req_tech = list("engineering" = 3, "biotech" = 3, "programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/diseaseanalyser
/datum/design/splicer
name = "Circuit Design (Disease Splicer)"
desc = "Allows for the construction of circuit boards used to build a disease splicer."
id = "splicer"
req_tech = list("programming" = 3, "biotech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/splicer
/datum/design/centrifuge
name = "Circuit Design (Isolation Centrifuge)"
desc = "Allows for the construction of circuit boards used to build an isolation centrifuge."
id = "centrifuge"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/centrifuge
/datum/design/prism
name = "Circuit Design (Optical Prism)"
desc = "Allows for the construction of circuit boards used to build an optical Prism"
id = "prism"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/prism
/datum/design/cell_charger
name = "Circuit Design (Cell Charger)"
desc = "Allows for the construction of circuit boards used to build a cell charger"
id = "cellcharger"
req_tech = list("materials" = 2, "engineering" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/cell_charger
/*
*
*
* Xeno botany boards!
*
*
*/
/datum/design/botany_centrifuge
name = "Circuit Design (Lysis-Isolation Centrifuge)"
desc = "Allows for the cosntruction of circuit boards used to build a centrifuge used in hydroponics research."
id="botany_centrifuge"
req_tech = list ("engineering" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/botany_centrifuge
/datum/design/botany_bioballistic
name = "Circuit Design (Bioballistic Delivery System)"
desc = "Allows for the cosntruction of circuit boards used to build a Bioballistic delivery system used in hydroponics research."
id="botany_bioballistic"
req_tech = list ("engineering" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
category = "Machine Boards"
build_path = /obj/item/weapon/circuitboard/botany_bioballistic