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Blob mode updated slightly Wizard smoke from his smoke spell will partly block lasers that go through it. Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities. RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e
247 lines
8.9 KiB
Plaintext
247 lines
8.9 KiB
Plaintext
dmm_suite
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/*
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dmm_suite version 1.0
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Released January 30th, 2011.
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defines the object /dmm_suite
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- Provides the proc load_map()
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- Loads the specified map file onto the specified z-level.
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- provides the proc write_map()
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- Returns a text string of the map in dmm format
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ready for output to a file.
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- provides the proc save_map()
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- Returns a .dmm file if map is saved
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- Returns FALSE if map fails to save
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The dmm_suite provides saving and loading of map files in BYOND's native DMM map
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format. It approximates the map saving and loading processes of the Dream Maker
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and Dream Seeker programs so as to allow editing, saving, and loading of maps at
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runtime.
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------------------------
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To save a map at runtime, create an instance of /dmm_suite, and then call
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write_map(), which accepts three arguments:
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- A turf representing one corner of a three dimensional grid (Required).
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- Another turf representing the other corner of the same grid (Required).
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- Any, or a combination, of several bit flags (Optional, see documentation).
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The order in which the turfs are supplied does not matter, the /dmm_writer will
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determine the grid containing both, in much the same way as DM's block() function.
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write_map() will then return a string representing the saved map in dmm format;
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this string can then be saved to a file, or used for any other purose.
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------------------------
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To load a map at runtime, create an instance of /dmm_suite, and then call load_map(),
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which accepts two arguments:
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- A .dmm file to load (Required).
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- A number representing the z-level on which to start loading the map (Optional).
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The /dmm_suite will load the map file starting on the specified z-level. If no
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z-level was specified, world.maxz will be increased so as to fit the map. Note
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that if you wish to load a map onto a z-level that already has objects on it,
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you will have to handle the removal of those objects. Otherwise the new map will
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simply load the new objects on top of the old ones.
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Also note that all type paths specified in the .dmm file must exist in the world's
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code, and that the /dmm_reader trusts that files to be loaded are in fact valid
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.dmm files. Errors in the .dmm format will cause runtime errors.
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*/
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verb/load_map(var/dmm_file as file, var/z_offset as num)
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// dmm_file: A .dmm file to load (Required).
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// z_offset: A number representing the z-level on which to start loading the map (Optional).
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verb/write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num)
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// t1: A turf representing one corner of a three dimensional grid (Required).
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// t2: Another turf representing the other corner of the same grid (Required).
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// flags: Any, or a combination, of several bit flags (Optional, see documentation).
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// save_map is included as a legacy proc. Use write_map instead.
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verb/save_map(var/turf/t1 as turf, var/turf/t2 as turf, var/map_name as text, var/flags as num)
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// t1: A turf representing one corner of a three dimensional grid (Required).
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// t2: Another turf representing the other corner of the same grid (Required).
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// map_name: A valid name for the map to be saved, such as "castle" (Required).
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// flags: Any, or a combination, of several bit flags (Optional, see documentation).
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#define DMM_IGNORE_AREAS 1
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#define DMM_IGNORE_TURFS 2
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#define DMM_IGNORE_OBJS 4
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#define DMM_IGNORE_NPCS 8
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#define DMM_IGNORE_PLAYERS 16
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#define DMM_IGNORE_MOBS 24
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dmm_suite{
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var{
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quote = "\""
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list/letter_digits = list(
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"a","b","c","d","e",
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"f","g","h","i","j",
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"k","l","m","n","o",
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"p","q","r","s","t",
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"u","v","w","x","y",
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"z",
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"A","B","C","D","E",
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"F","G","H","I","J",
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"K","L","M","N","O",
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"P","Q","R","S","T",
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"U","V","W","X","Y",
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"Z"
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)
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}
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save_map(var/turf/t1 as turf, var/turf/t2 as turf, var/map_name as text, var/flags as num){
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//Check for illegal characters in file name... in a cheap way.
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if(!((ckeyEx(map_name)==map_name) && ckeyEx(map_name))){
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CRASH("Invalid text supplied to proc save_map, invalid characters or empty string.")
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}
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//Check for valid turfs.
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if(!isturf(t1) || !isturf(t2)){
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CRASH("Invalid arguments supplied to proc save_map, arguments were not turfs.")
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}
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var/file_text = write_map(t1,t2,flags)
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if(fexists("[map_name].dmm")){
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fdel("[map_name].dmm")
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}
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var/saved_map = file("[map_name].dmm")
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saved_map << file_text
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return saved_map
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}
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write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num){
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//Check for valid turfs.
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if(!isturf(t1) || !isturf(t2)){
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CRASH("Invalid arguments supplied to proc write_map, arguments were not turfs.")
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}
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var/turf/nw = locate(min(t1.x,t2.x),max(t1.y,t2.y),min(t1.z,t2.z))
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var/turf/se = locate(max(t1.x,t2.x),min(t1.y,t2.y),max(t1.z,t2.z))
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var/list/templates[0]
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var/template_buffer = {""}
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var/dmm_text = {""}
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for(var/pos_z=nw.z;pos_z<=se.z;pos_z++){
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for(var/pos_y=nw.y;pos_y>=se.y;pos_y--){
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for(var/pos_x=nw.x;pos_x<=se.x;pos_x++){
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var/turf/test_turf = locate(pos_x,pos_y,pos_z)
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var/test_template = make_template(test_turf, flags)
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var/template_number = templates.Find(test_template)
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if(!template_number){
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templates.Add(test_template)
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template_number = templates.len
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}
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template_buffer += "[template_number],"
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}
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template_buffer += ";"
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}
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template_buffer += "."
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}
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var/key_length = round/*floor*/(log(letter_digits.len,templates.len-1)+1)
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var/list/keys[templates.len]
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for(var/key_pos=1;key_pos<=templates.len;key_pos++){
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keys[key_pos] = get_model_key(key_pos,key_length)
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dmm_text += {""[keys[key_pos]]" = ([templates[key_pos]])\n"}
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}
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var/z_level = 0
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for(var/z_pos=1;TRUE;z_pos=findtext(template_buffer,".",z_pos)+1){
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if(z_pos>=length(template_buffer)){break}
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if(z_level){dmm_text+={"\n"}}
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dmm_text += {"\n(1,1,[++z_level]) = {"\n"}
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var/z_block = copytext(template_buffer,z_pos,findtext(template_buffer,".",z_pos))
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for(var/y_pos=1;TRUE;y_pos=findtext(z_block,";",y_pos)+1){
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if(y_pos>=length(z_block)){break}
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var/y_block = copytext(z_block,y_pos,findtext(z_block,";",y_pos))
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for(var/x_pos=1;TRUE;x_pos=findtext(y_block,",",x_pos)+1){
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if(x_pos>=length(y_block)){break}
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var/x_block = copytext(y_block,x_pos,findtext(y_block,",",x_pos))
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var/key_number = text2num(x_block)
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var/temp_key = keys[key_number]
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dmm_text += temp_key
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sleep(-1)
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}
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dmm_text += {"\n"}
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sleep(-1)
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}
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dmm_text += {"\"}"}
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sleep(-1)
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}
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return dmm_text
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}
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proc{
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make_template(var/turf/model as turf, var/flags as num){
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var/template = ""
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var/obj_template = ""
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var/mob_template = ""
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var/turf_template = ""
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if(!(flags & DMM_IGNORE_TURFS)){
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turf_template = "[model.type][check_attributes(model)],"
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} else{ turf_template = "[world.turf],"}
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var/area_template = ""
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if(!(flags & DMM_IGNORE_OBJS)){
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for(var/obj/O in model.contents){
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obj_template += "[O.type][check_attributes(O)],"
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}
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}
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for(var/mob/M in model.contents){
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if(M.client){
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if(!(flags & DMM_IGNORE_PLAYERS)){
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mob_template += "[M.type][check_attributes(M)],"
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}
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}
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else{
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if(!(flags & DMM_IGNORE_NPCS)){
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mob_template += "[M.type][check_attributes(M)],"
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}
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}
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}
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if(!(flags & DMM_IGNORE_AREAS)){
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var/area/m_area = model.loc
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area_template = "[m_area.type][check_attributes(m_area)]"
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} else{ area_template = "[world.area]"}
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template = "[obj_template][mob_template][turf_template][area_template]"
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return template
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}
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check_attributes(var/atom/A){
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var/attributes_text = {"{"}
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for(var/V in A.vars){
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sleep(-1)
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if((!issaved(A.vars[V])) || (A.vars[V]==initial(A.vars[V]))){continue}
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if(istext(A.vars[V])){
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attributes_text += {"[V] = "[A.vars[V]]""}
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}
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else if(isnum(A.vars[V])||ispath(A.vars[V])){
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attributes_text += {"[V] = [A.vars[V]]"}
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}
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else if(isicon(A.vars[V])||isfile(A.vars[V])){
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attributes_text += {"[V] = '[A.vars[V]]'"}
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}
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else{
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continue
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}
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if(attributes_text != {"{"}){
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attributes_text+={"; "}
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}
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}
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if(attributes_text=={"{"}){
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return
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}
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if(copytext(attributes_text, length(attributes_text)-1, 0) == {"; "}){
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attributes_text = copytext(attributes_text, 1, length(attributes_text)-1)
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}
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attributes_text += {"}"}
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return attributes_text
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}
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get_model_key(var/which as num, var/key_length as num){
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var/key = ""
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var/working_digit = which-1
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for(var/digit_pos=key_length;digit_pos>=1;digit_pos--){
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var/place_value = round/*floor*/(working_digit/(letter_digits.len**(digit_pos-1)))
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working_digit-=place_value*(letter_digits.len**(digit_pos-1))
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key = "[key][letter_digits[place_value+1]]"
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}
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return key
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}
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}
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}
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