Files
vgstation13/code/game/hud.dm
johnsonmt88@gmail.com 0f456531b9 - Fixed one of the ways the Core R&D Computer can lock up and become completely unusable. If it gets stuck from using this method, just close the window and click on the computer again. Fixes issue 316.
- Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where you could very quickly create a ton of bottles which could cause clients to crash. Fixes issue 326.

- Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used during debugging, not in release. Runtime prevention.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3368 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 16:51:55 +00:00

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#define ui_dropbutton "SOUTH-1,7"
#define ui_swapbutton "SOUTH-1,7"
#define ui_iclothing "SOUTH-1,2"
#define ui_oclothing "SOUTH,2"
//#define ui_headset "SOUTH,8"
#define ui_rhand "SOUTH,1"
#define ui_lhand "SOUTH,3"
#define ui_id "SOUTH-1,1"
#define ui_mask "SOUTH+1,1"
#define ui_back "SOUTH+1,3"
#define ui_storage1 "SOUTH-1,4"
#define ui_storage2 "SOUTH-1,5"
#define ui_sstore1 "SOUTH+1,4"
#define ui_hstore1 "SOUTH+1,5"
#define ui_resist "EAST+1,SOUTH-1"
#define ui_gloves "SOUTH,5"
#define ui_glasses "SOUTH,7"
#define ui_ears "SOUTH,6"
#define ui_head "SOUTH+1,2"
#define ui_shoes "SOUTH,4"
#define ui_belt "SOUTH-1,3"
#define ui_throw "SOUTH-1,8"
#define ui_oxygen "EAST+1, NORTH-4"
#define ui_pressure "EAST+1, NORTH-5"
#define ui_toxin "EAST+1, NORTH-6"
#define ui_internal "EAST+1, NORTH-2"
#define ui_fire "EAST+1, NORTH-8"
#define ui_temp "EAST+1, NORTH-10"
#define ui_health "EAST+1, NORTH-11"
#define ui_nutrition "EAST+1, NORTH-12"
#define ui_pull "SOUTH-1,10"
#define ui_hand "SOUTH-1,6"
#define ui_sleep "EAST+1, NORTH-13"
#define ui_rest "EAST+1, NORTH-14"
#define ui_acti "SOUTH-1,12"
#define ui_movi "SOUTH-1,14"
#define ui_iarrowleft "SOUTH-1,11"
#define ui_iarrowright "SOUTH-1,13"
#define ui_inv1 "SOUTH-1,1"
#define ui_inv2 "SOUTH-1,2"
#define ui_inv3 "SOUTH-1,3"
obj/hud/New(var/type = 0)
instantiate(type)
..()
return
/obj/hud/proc/other_update()
if(!mymob) return
if(show_otherinventory)
if(mymob:shoes) mymob:shoes:screen_loc = ui_shoes
if(mymob:gloves) mymob:gloves:screen_loc = ui_gloves
if(mymob:ears) mymob:ears:screen_loc = ui_ears
if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
if(mymob:h_store) mymob:h_store:screen_loc = ui_hstore1
else
if(istype(mymob, /mob/living/carbon/human))
if(mymob:shoes) mymob:shoes:screen_loc = null
if(mymob:gloves) mymob:gloves:screen_loc = null
if(mymob:ears) mymob:ears:screen_loc = null
if(mymob:s_store) mymob:s_store:screen_loc = null
if(mymob:glasses) mymob:glasses:screen_loc = null
if(mymob:h_store) mymob:h_store:screen_loc = null
/obj/hud/var/show_otherinventory = 1
/obj/hud/var/obj/screen/action_intent
/obj/hud/var/obj/screen/move_intent
/obj/hud/proc/instantiate(var/type = 0)
mymob = loc
if(!istype(mymob, /mob)) return 0
if(ishuman(mymob))
human_hud(mymob.UI) // Pass the player the UI style chosen in preferences
else if(ismonkey(mymob))
monkey_hud(mymob.UI)
else if(isbrain(mymob))
brain_hud(mymob.UI)
else if(islarva(mymob))
larva_hud()
else if(isalien(mymob))
alien_hud()
else if(isAI(mymob))
ai_hud()
else if(isrobot(mymob))
robot_hud()
// else if(ishivebot(mymob))
// hivebot_hud()
// else if(ishivemainframe(mymob))
// hive_mainframe_hud()
else if(isobserver(mymob))
ghost_hud()
return