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49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
#define EYECHECK_NO_PROTECTION 0
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#define EYECHECK_PARTIAL_PROTECTION 1
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#define EYECHECK_FULL_PROTECTION 2
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//Values for the m_intent variable
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#define M_INTENT_RUN "run"
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#define M_INTENT_WALK "walk"
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//Mob species flags (simple stuff mostly for simple_animals)
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#define MOB_UNDEAD 1 //zombies, ghosts, skeletons
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#define MOB_ROBOTIC 2 //robots
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#define MOB_CONSTRUCT 4 //golems, animated armor, animated whatever (not mimics though)
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#define MOB_SWARM 8 //swarm of mobs!
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#define MOB_HOLOGRAPHIC 16 //holocarps
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#define MOB_SUPERNATURAL 32
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#define MOB_NO_PETRIFY 64 //can't get petrified
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#define MOB_NO_LAZ 128 //Can not be revived via lazarus injector
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#define BACKPACK 2
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#define SATCHEL_NORM 3
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#define SATCHEL_ALT 4
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#define MESSENGER_BAG 5
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#define BACKPACK_STRING "2"
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#define SATCHEL_NORM_STRING "3"
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#define SATCHEL_ALT_STRING "4"
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#define MESSENGER_BAG_STRING "5"
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#define SHOW_HELD_ITEM_AND_POINTING_DELAY 0.7 SECONDS
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#define VOXGREEN 1
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#define VOXBROWN 2
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#define VOXGRAY 3
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#define VOXLGREEN 4
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#define VOXAZURE 5
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#define VOXEMERALD 6
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#define GREYGRAY 1
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#define GREYLIGHT 2
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#define GREYGREEN 3
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#define GREYBLUE 4
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#define CATBEASTBROWN 1
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#define CATBEASTBLACK 2
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#define CONFUSED_MAGIC 1
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#define SLIME_BABY 1
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#define SLIME_ADULT 2 |