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https://github.com/vgstation-coders/vgstation13.git
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* first commit instruments first commit for instruments, should have everything ready * open dream linter fix 1 * fix linter warnings 1 * subsystem + other small fixes * alternative sprites * more alternative sprites * style fixes + src. removal
114 lines
4.2 KiB
Plaintext
114 lines
4.2 KiB
Plaintext
// Subsystem defines.
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// All in one file so it's easier to see what everything is relative to.
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#define SS_INIT_TICKER_SPAWN 999
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#define SS_INIT_DBCORE 900
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#define SS_INIT_SSdbcore 800
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#define SS_INIT_RUST 26
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#define SS_INIT_PLANT 25.5
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#define SS_INIT_SUPPLY_SHUTTLE 25
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#define SS_INIT_SUN 24
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#define SS_INIT_GARBAGE 23
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#define SS_INIT_JOB 22
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#define SS_INIT_HUMANS 21
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#define SS_INIT_MAP 20
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#define SS_INIT_COMPONENT 19.5
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#define SS_INIT_POWER 19
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#define SS_INIT_OBJECT 18
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#define SS_INIT_PIPENET 17.5
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#define SS_INIT_XENOARCH 17
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#define SS_INIT_MORE_INIT 16
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#define SS_INIT_AIR 15
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#define SS_INIT_LIGHTING 14
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#define SS_INIT_UNSPECIFIED 0
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#define SS_INIT_EMERGENCY_SHUTTLE -19
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#define SS_INIT_ASSETS -20
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#define SS_INIT_TICKER -21
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#define SS_INIT_FINISH -22
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#define SS_INIT_MINIMAP -23
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#define SS_INIT_PERSISTENCE_MAP -98
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#define SS_INIT_PERSISTENCE_MISC -99
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#define SS_INIT_PATHFINDER -100
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#define SS_INIT_DAYNIGHT -200
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#define SS_PRIORITY_TIMER 1000
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#define FIRE_PRIORITY_RUNECHAT 410
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#define SS_PRIORITY_WEATHER 210
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#define SS_PRIORITY_TICKER 200
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#define SS_PRIORITY_MOB 150
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#define SS_PRIORITY_PATHING 149
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#define SS_PRIORITY_BOTS 145
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#define SS_PRIORITY_COMPONENT 125
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#define SS_PRIORITY_NANOUI 120
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#define SS_PRIORITY_TGUI 115
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#define SS_PRIORITY_VOTE 110
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#define SS_PRIORITY_FAST_OBJECTS 105
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#define SS_PRIORITY_OBJECTS 100
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#define SS_PRIORITY_POWER 95
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#define SS_PRIORITY_MACHINERY 90
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#define SS_PRIORITY_ENGINES 89
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#define SS_PRIORITY_PIPENET 85
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#define SS_PRIORITY_AIR 70
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#define SS_PRIORITY_EVENT 65
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#define SS_PRIORITY_DISEASE 60
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#define SS_PRIORITY_FAST_MACHINERY 55
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#define SS_PRIORITY_PLANT 40
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#define SS_PRIORITY_UNSPECIFIED 30
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#define SS_PRIORITY_THERM_ENTROPY_RECHECK 22
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#define SS_PRIORITY_THERM_ENTROPY 21
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#define SS_PRIORITY_LIGHTING 20
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#define SS_PRIORITY_THERM_DISS 19
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#define SS_PRIORITY_AMBIENCE 18
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#define SS_PRIORITY_DBCORE 17
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#define SS_PRIORITY_MUSIC 16
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#define SS_PRIORITY_SUN 3
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#define SS_PRIORITY_GARBAGE 2
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#define SS_PRIORITY_INACTIVITY 1
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#define SS_PRIORITY_BURNABLE -50
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#define SS_PRIORITY_DAYNIGHT -200
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#define SS_PRIORITY_NEWS -1000
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#define SS_WAIT_WEATHER 2 SECONDS
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#define SS_WAIT_MACHINERY 2 SECONDS //TODO move the rest of these to defines
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#define SS_WAIT_BOTS 1 SECONDS
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#define SS_WAIT_FAST_MACHINERY 0.7 SECONDS
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#define SS_WAIT_FAST_OBJECTS 0.5 SECONDS
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#define SS_WAIT_THERM_ENTROPY 2 SECONDS
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#define SS_WAIT_THERM_ENTROPY_RECHECK 60 SECONDS
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#define SS_WAIT_THERM_DISS 1 SECONDS
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#define SS_WAIT_TICKER 2 SECONDS
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#define SS_WAIT_ENGINES 30 SECONDS
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#define SS_WAIT_BURNABLE 3 SECONDS
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#define SS_DISPLAY_TIMER -110
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#define SS_DISPLAY_GARBAGE -100
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#define SS_DISPLAY_AIR -90
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#define SS_DISPLAY_LIGHTING -80
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#define SS_DISPLAY_MOB -70
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#define SS_DISPLAY_COMPONENT -69
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#define SS_DISPLAY_FAST_OBJECTS -65
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#define SS_DISPLAY_OBJECTS -60
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#define SS_DISPLAY_MACHINERY -50
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#define SS_DISPLAY_BOTS -45
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#define SS_DISPLAY_PIPENET -40
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#define SS_DISPLAY_FAST_MACHINERY -30
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#define SS_DISPLAY_PLANT -25
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#define SS_DISPLAY_POWER -20
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#define SS_DISPLAY_TICKER -10
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#define SS_DISPLAY_UNSPECIFIED 0
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#define SS_DISPLAY_WEATHER 5
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#define SS_DISPLAY_ENGINES 6
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#define SS_DISPLAY_SUN 10
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#define SS_DISPLAY_THERM_ENTROPY_RECHECK 12
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#define SS_DISPLAY_THERM_ENTROPY 13
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#define SS_DISPLAY_THERM_DISS 14
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#define SS_DISPLAY_DBCORE 15
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#define SS_DISPLAY_DAYNIGHT 20
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#define SS_DISPLAY_BURNABLE 21
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#define SS_TRASH "trash"
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#define SS_CLEANABLE "cleanable_decals"
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#define SS_BLOOD "blood"
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#define SS_GIBS "gibs"
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#define SS_TRACKS "tracks"
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