Files
vgstation13/code/modules/admin/verbs/debug.dm
ShiftyRail d79c1fe070 Byond 516 v2.0 (#37553)
* The TGS thing

* Revert the 516 revert

* Further segment the world/New() proc

* Fixes an issue here
2025-05-12 00:50:25 -05:00

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//how long we keep proc call results (datums and lists)
#define PROC_RESULT_KEEP_TIME 5 MINUTES
/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!check_rights(R_DEBUG))
return
if(Debug2)
Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* 21st sept 2010
Updated by Skie -- Still not perfect but better!
Stuff you can't do:
Call proc /mob/proc/Dizzy() for some player
Because if you select a player mob as owner it tries to do the proc for
/mob/living/carbon/human/ instead. And that gives a run-time error.
But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
*/
/client/proc/callproc()
set category = "Debug"
set name = "Advanced ProcCall"
if(!check_rights(R_DEBUG))
return
spawn(0)
var/datum/target = null
var/targetselected = 0
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/class = null
switch(alert("Proc owned by something?",,"Yes","No"))
if("Yes")
targetselected = 1
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
switch(class)
if("Obj")
target = input("Enter target:","Target",usr) as obj in world
if("Mob")
target = input("Enter target:","Target",usr) as mob in world
if("Area or Turf")
target = input("Enter target:","Target",usr.loc) as area|turf in world
if("Client")
var/list/keys = list()
for(var/client/C)
keys += C
target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
else
return
if("No")
target = null
targetselected = 0
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname)
return
// absolutely not
if(findtextEx(trim(lowertext(procname)), "rustg"))
message_admins("<span class='userdanger'>[key_name_admin(src)] attempted to proc call rust-g procs ([strip_html_properly(procname)]). Inform the host <i>at once</i>.</span>")
log_admin("[key_name(src)] attempted to proc call rust-g procs. Inform the host at once.")
send2admindiscord("[key_name(src)] attempted to proc call rustg things. Inform the host at once.", TRUE)
return
// Do not make this a global reference. Global references can be cleared out.
if (istype(target, /datum/subsystem/dbcore/))
to_chat(usr, "<span class='red'>Never use atom proc call to inject SQL.</span>")
message_admins("[key_name(usr)] used atom proc call on the db controller.")
log_admin("[key_name(usr)] used atom proc call on the db controller.")
return
if(target && !hascall(target, procname))
to_chat(usr, "<span class='red'>Error: callproc(): target has no such call [procname].</span>")
return
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0))
return
lst.len = argnum // Expand to right length
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
var/i
for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
lst[i] = variable_set(src)
if(targetselected)
if(!target)
to_chat(usr, "<span class='red'>Error: callproc(): owner of proc no longer exists.</span>")
return
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
else
//this currently has no hascall protection. wasn't able to get it working.
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
if(isnull(returnval))
returnval = "null"
else if(returnval == "")
returnval = "\"\" (empty string)"
to_chat(usr, "<span class='notice'>[procname] returned: [returnval]</span>")
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/callatomproc(var/datum/target as anything)
set category = "Debug"
set name = "Atom ProcCall"
if(!check_rights(R_DEBUG))
return
spawn(0)
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname)
return
if(!hascall(target, procname))
to_chat(usr, "<span class='red'>Error: callatomproc(): target has no such call [procname].</span>")
return
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0))
return
lst.len = argnum // Expand to right length
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
var/i
for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
lst[i] = variable_set(src)
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
if(isnull(returnval))
returnval = "null"
else if(returnval == "")
returnval = "\"\" (empty string)"
var/returntext = returnval
if(istype(returnval, /datum))
returntext = "[returnval] <a href='?_src_=vars;Vars=\ref[returnval]'>\[VV\]</A>"
spawn(PROC_RESULT_KEEP_TIME)
returnval = null
else if(istype(returnval, /list))
returntext = "<a href='?_src_=vars;List=\ref[returnval]'>\[List\]</A>"
spawn(PROC_RESULT_KEEP_TIME)
returnval = null
to_chat(usr, "<span class='notice'>[procname] returned: [returntext]</span>")
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!mob)
return
var/turf/T = mob.loc
if (!( istype(T, /turf) ))
return
var/datum/gas_mixture/env = T.return_air()
var/t = ""
t += {"Nitrogen : [env[GAS_NITROGEN]]
Oxygen : [env[GAS_OXYGEN]]
Plasma : [env[GAS_PLASMA]]
CO2: [env[GAS_CARBON]]
Pressure: [env.pressure]"}
usr.show_message(t, 1)
feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Robot"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has robotized [M.key].")
. = M:Robotize()
else
alert("Invalid mob")
/client/proc/cmd_admin_mommify(var/mob/M in mob_list)
set category = "Fun"
set name = "Make MoMMI"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has MoMMIfied [M.key].")
. = M:MoMMIfy()
else
alert("Invalid mob")
/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Simple Animal"
if(!ticker)
alert("Wait until the game starts")
return
if(!M)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
alert("The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
. = M.Animalize()
/client/proc/makepAI(var/turf/T)
set category = "Fun"
set name = "Make pAI"
set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
if(!T)
T = get_turf(usr)
var/list/available = list()
for(var/mob/C in mob_list)
if(C.key)
available.Add(C)
var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
if(!choice)
return 0
if(!istype(choice, /mob/dead/observer))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/device/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
pai.real_name = pai.name
pai.key = choice.key
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
if(candidate.key == choice.key)
paiController.pai_candidates.Remove(candidate)
feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Alien"
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
log_admin("[key_name(src)] has alienized [H.key].")
spawn(10)
feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
H.Alienize()
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
else
alert("Invalid mob")
/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make slime"
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
log_admin("[key_name(src)] has slimeized [H.key].")
spawn(10)
feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
H.slimeize()
log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>", 1)
else
alert("Invalid mob")
/*
/client/proc/cmd_admin_monkeyize(var/mob/M in world)
set category = "Fun"
set name = "Make Monkey"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/target = M
log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
spawn(10)
target.monkeyize()
else
alert("Invalid mob")
/client/proc/cmd_admin_changelinginize(var/mob/M in world)
set category = "Fun"
set name = "Make Changeling"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] a changeling.")
spawn(10)
M.absorbed_dna[M.real_name] = M.dna.Clone()
M.make_changeling()
if(M.mind)
M.mind.special_role = "Changeling"
else
alert("Invalid mob")
*/
/*
/client/proc/cmd_admin_abominize(var/mob/M in world)
set category = null
set name = "Make Abomination"
to_chat(usr, "Ruby Mode disabled. Command aborted.")
return
if(!ticker)
alert("Wait until the game starts.")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] an abomination.")
// spawn(10)
// M.make_abomination()
*/
/*
/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
set category = "Fun"
set name = "Make Cultist"
set desc = "Makes target a cultist"
if(!cultwords["travel"])
runerandom()
if(M)
if(M.mind in ticker.mode.cult)
return
else
if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</span>")
new /obj/item/weapon/tome_legacy(M.loc)
else
to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>")
var/glimpse=pick("1","2","3","4","5","6","7","8")
switch(glimpse)
if("1")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</span>")
if("2")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</span>")
if("3")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</span>")
if("4")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</span>")
if("5")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</span>")
if("6")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</span>")
if("7")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</span>")
if("8")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</span>")
if(M.mind)
M.mind.special_role = "Cultist"
ticker.mode.cult += M.mind
to_chat(M, "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>")
M.add_language(LANGUAGE_CULT)
to_chat(src, "Made [M] a cultist.")
*/
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all()
set category = "Debug"
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
qdel(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_tog_aliens()
set category = "Server"
set name = "Toggle Aliens"
aliens_allowed = !aliens_allowed
log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].")
message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0)
feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
set category = "Admin"
set name = "Grant Full Access"
if (!ticker)
alert("Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
id = pda.id
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
id.assignment = "Captain"
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
H.equip_to_slot_or_del(id, slot_wear_id)
H.update_inv_wear_id()
else
alert("Invalid mob")
feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
set category = "Admin"
set name = "Assume direct control"
set desc = "Direct intervention"
if(!check_rights(R_DEBUG|R_ADMIN))
return
if(M.ckey)
if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
ghost.ckey = M.ckey
message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1)
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
if( isobserver(adminmob) )
qdel(adminmob)
feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_areatest()
set category = "Mapping"
set name = "Test areas"
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
for(var/area/A in areas)
if(A && !(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in power_machines)
var/area/A = get_area(APC)
if(A && !(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
for(var/obj/machinery/alarm/alarm in machines)
var/area/A = get_area(alarm)
if(A && !(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
for(var/obj/machinery/requests_console/RC in requests_consoles)
var/area/A = get_area(RC)
if(A && !(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
for(var/obj/machinery/light/L in alllights)
var/area/A = get_area(L)
if(A && !(A.type in areas_with_light))
areas_with_light.Add(A.type)
for(var/obj/machinery/light_switch/LS in lightswitches)
var/area/A = get_area(LS)
if(A && !(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
for(var/obj/item/device/radio/intercom/I in radio_list)
var/area/A = get_area(I)
if(A && !(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
for(var/obj/machinery/camera/C in cameranet.cameras)
var/area/A = get_area(C)
if(A && !(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
var/error_str = "<h1>AREAS WITHOUT AN APC:</h1>"
for(var/areatype in areas_without_APC)
error_str += "* [areatype]<br>"
error_str += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
for(var/areatype in areas_without_air_alarm)
error_str += "* [areatype]<br>"
error_str += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>"
for(var/areatype in areas_without_RC)
error_str += "* [areatype]<br>"
error_str += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>"
for(var/areatype in areas_without_light)
error_str += "* [areatype]<br>"
error_str += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>"
for(var/areatype in areas_without_LS)
error_str += "* [areatype]<br>"
error_str += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>"
for(var/areatype in areas_without_intercom)
error_str += "* [areatype]<br>"
error_str += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>"
for(var/areatype in areas_without_camera)
error_str += "* [areatype]<br>"
var/datum/browser/popup = new(usr, "Area issues", usr.name, 300, 400)
popup.set_content(error_str)
popup.open()
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] set up the singulo.")
message_admins("<span class='notice'>[key_name_admin(usr)] set up the singulo.</span>", 1)
for(var/obj/machinery/power/emitter/E in power_machines)
if(E.anchored)
//We now have a toggle proc, so here goes
E.turn_on()
E.investigation_log(I_SINGULO,"turned <font color='green'>on</font> <font color='red'>via Start Singularity Debug verb.</font>")
for(var/obj/machinery/field_generator/F in field_gen_list)
if(F.anchored)
//The gentleman who coded this was nice enough to add a proc
F.turn_on()
F.investigation_log(I_SINGULO,"<font color='green'>activated</font> <font color='red'>via Start Singularity Debug verb.</font>")
for(var/obj/machinery/power/rad_collector/Rad in rad_collectors)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
Plasma.air_contents[GAS_PLASMA] = 100 //Don't need to explain, space magic
Plasma.air_contents.temperature = 73.15 //Perfect freezer cooling
Plasma.air_contents.update_values()
Rad.drain_ratio = 0
Rad.P = Plasma
if(!Rad.active)
Rad.toggle_power()
Rad.locked = 1
sleep(200) //Field generators take 15 seconds to warm up, so we'll give 20
for(var/obj/machinery/the_singularitygen/G in machines)
if(G.anchored)
var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50)
spawn(0)
qdel(G)
S.energy = 1250 //No energy dissipates
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96 * PIXEL_MULTIPLIER
S.pixel_y = -96 * PIXEL_MULTIPLIER
S.grav_pull = 0
S.dissipate = 0
S.consume_range = 0 //Can't be too sure
sleep(50) //Extra five seconds for the radiation collectors to get their shit together
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
if(SMES.anchored)
SMES.connect_to_network() //Just in case.
SMES.chargemode = 1
SMES.online = 1
/client/proc/cheat_power()
set category = "Debug"
set name = "Free Power"
set desc = "Replaces all SMES on the map with magical ones."
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] haxed the powergrid with magic SMES.")
message_admins("<span class='notice'>[key_name_admin(usr)] haxed the powergrid with magic SMES.</span>", 1)
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
var/turf/T=SMES.loc
qdel(SMES)
var/obj/machinery/power/battery/smes/infinite/magic = new(T)
// Manually set up our powernets since stupid seems to reign in the powernet code.
magic.connect_to_network()
magic.outputlevel=200000 // AKA rape
magic.online=1
// to_chat(world, "<b>LET THERE BE JUICE</b>")
// Getting tired of doing this shit every fucking round when I'm testing something atmos-related
/client/proc/setup_atmos()
set category = "Debug"
set name = "Start Atmos"
set desc = "WOW ATMOS DID THEIR JOBS!!!1"
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] haxed atmos.")
message_admins("<span class='notice'>[key_name_admin(usr)] haxed atmos.</span>", 1)
for(var/obj/machinery/atmospherics/binary/pump/P in atmos_machines)
//if(p.name == "Air to Distro")
P.target_pressure=4500
for(var/obj/machinery/atmospherics/unary/vent_pump/high_volume/P in atmos_machines)
if(P.id_tag=="air_out")
P.internal_pressure_bound=4500
for(var/obj/machinery/atmospherics/trinary/filter/F in atmos_machines)
F.target_pressure=4500
// to_chat(world, "<b>LET THERE BE AIR</b>")
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
to_chat(usr, jointext(player_list,","))
if("Admins")
to_chat(usr, jointext(admins,","))
if("Mobs")
to_chat(usr, jointext(mob_list,","))
if("Living Mobs")
to_chat(usr, jointext(living_mob_list,","))
if("Dead Mobs")
to_chat(usr, jointext(dead_mob_list,","))
if("Clients")
to_chat(usr, jointext(clients,","))
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
genemutcheck(M,block,null,MUTCHK_FORCED)
M.update_mutations()
var/state="[M.dna.GetSEState(block)?"on":"off"]"
var/blockname=assigned_blocks[block]
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
alert("Invalid mob")
/client/proc/cmd_admin_find_bad_blood_tracks()
set category = "Debug"
set name = "Find broken blood tracks"
if(!holder)
return
message_admins("[src] used find broken blood tracks")
var/F = file("data/logs/profiling/[date_string]_broken_blood.log")
fdel(F)
for(var/obj/effect/decal/cleanable/blood/tracks/T in blood_list)
if(!T.loc)
F << "Found [T] in a null location but still in the blood list"
F << "--------------------------------------"
continue
var/dat
for(var/b in cardinal)
if(isnull(T.setdirs["[b]"]))
dat += ("[T] ([formatJumpTo(T)]) had a bad directional [b] or bad list [T.setdirs.len]")
dat += ("Setdirs keys:")
for(var/key in T.setdirs)
dat += (key)
dat += "--------------------------------------"
F << dat
to_chat(usr, "<span class='notice'>Dumped to [F]</span>")
#ifdef PROFILE_MACHINES
/client/proc/cmd_admin_dump_machine_type_list()
set category = "Debug"
set name = "Dump Machine type list"
if(!machines.len && !power_machines.len)
to_chat(usr, "Machines has no length!")
return
var/F = file("data/logs/profiling/[date_string]_machine_instances.csv")
fdel(F)
F << "type,count"
var/list/machineinstances = list()
for(var/atom/typepath in machines)
if(!(typepath.type in machineinstances))
machineinstances["[typepath.type]"] = 0
machineinstances["[typepath.type]"] += 1
for(var/T in machineinstances)
var/count = machineinstances[T]
F << "[T],[count]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
F = file("data/logs/profiling/[date_string]_power_machine_instances.csv")
fdel(F)
F << "type,count"
machineinstances.len = 0
for(var/atom/typepath in power_machines)
if(!(typepath.type in machineinstances))
machineinstances["[typepath.type]"] = 0
machineinstances["[typepath.type]"] += 1
for(var/T in machineinstances)
var/count = machineinstances[T]
F << "[T],[count]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
#endif
/client/proc/cmd_admin_dump_delprofile()
set category = "Debug"
set name = "Dump Del Profiling"
var/F = file("data/logs/profiling/[date_string]_del_profiling.csv")
fdel(F)
F << "type,deletes"
for(var/typepath in del_profiling)
var/ns = del_profiling[typepath]
F << "[typepath],[ns]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
F = file("data/logs/profiling/[date_string]_gdel_profiling.csv")
fdel(F)
F << "type,soft deletes"
for(var/typepath in gdel_profiling)
var/ns = gdel_profiling[typepath]
F << "[typepath],[ns]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
F = file("data/logs/profiling/[date_string]_ghdel_profiling.csv")
fdel(F)
F << "type,hard deletes"
for(var/typepath in ghdel_profiling)
var/ns = ghdel_profiling[typepath]
F << "[typepath],[ns]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
/client/proc/gib_money()
set category = "Fun"
set name = "Dispense Money"
set desc = "Honk"
var/response = input(src,"How much moneys?") as num
if( response < 1)
return
dispense_cash(response, mob.loc)
var/global/blood_virus_spreading_disabled = 0
/client/proc/disable_bloodvirii()
set category = "Debug"
set name = "Disable Blood Virus Spreading"
// to_chat(usr, "<span class='warning'>Proc disabled.</span>")
blood_virus_spreading_disabled = !blood_virus_spreading_disabled
if(blood_virus_spreading_disabled)
message_admins("[src.ckey] disabled findAirborneVirii.")
else
message_admins("[src.ckey] enabled findAirborneVirii.")
/client/proc/reload_style_sheet()
set category = "Server"
set name = "Reload Style Sheet"
set desc = "Reload the Style Sheet (be careful)."
for(var/client/C in clients)
winset(C, null, "window1.msay_output.style=[config.world_style_config];")
message_admins("The style sheet has been reloaded by [src.ckey]")
/client/proc/reset_style_sheet()
set category = "Server"
set name = "Reset Style Sheet"
set desc = "Reset the Style Sheet (restore to default)."
for(var/client/C in clients)
winset(C, null, "window1.msay_output.style=[world_style];")
config.world_style_config = world_style
message_admins("The style sheet has been reset by [src.ckey]")
/client/proc/cmd_admin_cluwneize(var/mob/M)
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cluwne.</span>", 1)
feedback_add_details("admin_verb","MKCLU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has cluwne-ified [M.key].")
return M.Cluwneize()
else
alert("Invalid mob, needs to be a human.")
/client/proc/cmd_admin_boxify(var/mob/living/carbon/M)
if(!ticker)
alert("Wait until the game starts")
return
if(iscarbon(M))
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cult coffer.</span>", 1)
feedback_add_details("admin_verb","MKBOX") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has box-ified [M.key].")
return M.boxify()
else
alert("Invalid mob, needs to be a human.")
/client/proc/make_invulnerable(var/mob/M in mob_list)
set name = "Toggle Invulnerability"
set desc = "Make the target atom invulnerable to all form of damage."
set category = "Fun"
var/isinvuln = 0
if(M.flags & INVULNERABLE)
isinvuln = 1
switch(isinvuln)
if(0)
if(alert(usr, "Make the target atom invulnerable to all form of damage?", "Toggle Invulnerability", "Yes", "No") != "Yes")
return
M.flags |= INVULNERABLE
if(1)
if(alert(usr, "Make the target atom vulnerable again?", "Toggle Invulnerability", "Yes", "No") != "Yes")
return
M.flags &= ~INVULNERABLE
log_admin("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
message_admins("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
/client/proc/delete_all_adminbus()
set name = "Delete every Adminbus"
set desc = "When the world cannot handle them anymore."
set category = "Fun"
if(alert(usr, "Delete every single Adminbus in the game world?", "Delete Adminbus", "Yes", "No") != "Yes")
return
for(var/obj/structure/bed/chair/vehicle/adminbus/AB in world)
AB.Adminbus_Deletion()
/client/proc/delete_all_bomberman()
set name = "Remove all that Bomberman shit"
set desc = "4th wall ointment."
set category = "Fun"
if(!check_rights(R_FUN))
return
if(alert(usr, "Remove all Bomberman-related objects in the game world?", "Remove Bomberman", "Yes", "No") != "Yes")
return
for(var/datum/bomberman_arena/target in arenas)
target.close()
if(target in arenas)
arenas -= target
for(var/obj/structure/bomberflame/O in bombermangear)
qdel(O)
for(var/obj/structure/bomberman/O in bombermangear)
qdel(O)
for(var/obj/item/weapon/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.forceMove(C.loc)
//O.dropped(C)
qdel(O)
for(var/obj/item/clothing/suit/space/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.forceMove(C.loc)
//O.dropped(C)
qdel(O)
for(var/obj/item/clothing/head/helmet/space/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.forceMove(C.loc)
//O.dropped(C)
qdel(O)
for(var/obj/structure/softwall/O in bombermangear)
qdel(O)
for(var/turf/unsimulated/wall/bomberman/T in world)
T.ChangeTurf(/turf/simulated/wall)
for(var/obj/structure/powerup/O in bombermangear)
qdel(O)
/client/proc/create_bomberman_arena()
set name = "Create a Bomberman Arena"
set desc = "Create a customizable Bomberman-type arena."
set category = "Fun"
if(!check_rights(R_FUN))
return
var/list/arena_sizes = list(
"15x13 (2 players)",
"15x15 (4 players)",
"39x23 (10 players)",
)
var/arena_type = input("What size for the arena?", "Arena Construction") in arena_sizes | null
if(!arena_type)
return
var/turf/T = get_turf(src.mob)
var/datum/bomberman_arena/A = new /datum/bomberman_arena(T, arena_type, src.mob)
arenas += A
/client/proc/control_bomberman_arena()
set name = "Arena Control Panel"
set desc = "Control or Remove an existing Bomberman-type arena."
set category = "Fun"
if(!check_rights(R_FUN))
return
if(!arenas.len)
to_chat(usr, "There are no arenas in the world!")
return
var/datum/bomberman_arena/arena_target = input("Which arena do you wish to control?", "Arena Control Panel") in arenas
to_chat(usr, "Arena Control Panel: [arena_target]")
var/arena_status = ""
switch(arena_target.status)
if(ARENA_SETUP)
arena_status = "SETUP"
if(ARENA_AVAILABLE)
arena_status = "AVAILABLE"
if(ARENA_INGAME)
arena_status = "IN-GAME"
if(ARENA_ENDGAME)
arena_status = "END-GAME"
to_chat(usr, "status: <b>[arena_status]</b>")
to_chat(usr, "violence mode: [arena_target.violence ? "ON" : "OFF"]")
to_chat(usr, "opacity mode: [arena_target.opacity ? "ON" : "OFF"]")
if(arena_status == "SETUP")
to_chat(usr, "<span class='warning'>Arena Under Construction</span>")
if(arena_status == "AVAILABLE")
var/i = 0
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.availability)
i++
to_chat(usr, "Available spawn points: <b>[i]</b>")
if((arena_status == "IN-GAME") || (arena_status == "END-GAME"))
var/j = "players: "
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.player_client)
j += "<b>[S.player_client.key]</b>, "
to_chat(usr, "[j]")
var/list/choices = list(
"CANCEL",
"Close Arena(space)",
"Close Arena(floors)",
"Reset Arena",
"Toggle Violence",
"Toggle Opacity",
"View Variables",
)
if(arena_status == "AVAILABLE")
choices += "Force Start"
var/datum/bomberman_arena/choice = input("Which action do you wish to take?", "Arena Control Panel") in choices
switch(choice)
if("CANCEL")
return
if("Close Arena(space)")
arena_target.close()
if(arena_target in arenas)
arenas -= arena_target
if("Close Arena(floors)")
arena_target.close(0)
if(arena_target in arenas)
arenas -= arena_target
if("Reset Arena")
arena_target.reset()
if("Toggle Violence")
arena_target.violence = !arena_target.violence
if("Toggle Opacity")
arena_target.opacity = !arena_target.opacity
for(var/obj/structure/softwall/L in arena_target.swalls)
L.opacity = arena_target.opacity
for(var/turf/unsimulated/wall/bomberman/L in arena_target.turfs)
L.opacity = arena_target.opacity
if("View Variables")
debug_variables(arena_target)
if("Force Start")
arena_target.start()
/client/proc/mob_list()
set name = "show mob list"
set category = "Debug"
if(!holder)
return
to_chat(usr, "mob list length is [mob_list.len]")
var/foundnull = 0
for(var/mob/V in mob_list)
var/msg = "mob ([V]) is in slot [mob_list.Find(V)]"
if(!ismob(V))
if(isnull(V))
foundnull++
msg = "<span class='danger'><font size=3>Non mob found in mob list [isnull(V) ? "null entry found at mob_list.Find(V)" : "[V]'s type is [V.type]"]</span></font>"
to_chat(usr, msg)
if(foundnull)
to_chat(usr, "Found [foundnull] null entries in the mob list, running null clearer.")
listclearnulls(mob_list)
/client/proc/check_bomb()
set name = "Check Bomb Impact"
set category = "Debug"
var/newmode = alert("Use the new method?","Check Bomb Impact", "Yes","No")
var/turf/epicenter = get_turf(usr)
var/devastation_range = 0
var/heavy_impact_range = 0
var/light_impact_range = 0
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
var/choice = input("What size explosion would you like to produce?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
devastation_range = 1
heavy_impact_range = 2
light_impact_range = 3
if("Medium Bomb")
devastation_range = 2
heavy_impact_range = 3
light_impact_range = 4
if("Big Bomb")
devastation_range = 3
heavy_impact_range = 5
light_impact_range = 7
if("Custom Bomb")
devastation_range = input("Devastation range (in tiles):") as num
heavy_impact_range = input("Heavy impact range (in tiles):") as num
light_impact_range = input("Light impact range (in tiles):") as num
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range)
var/x0 = epicenter.x
var/y0 = epicenter.y
var/list/wipe_colors = list()
for (var/turf/T in trange(max_range, epicenter))
wipe_colors += T
var/dist = cheap_pythag(T.x - x0, T.y - y0)
if(newmode == "Yes")
var/turf/Trajectory = T
while(Trajectory != epicenter)
Trajectory = get_step_towards(Trajectory,epicenter)
if(Trajectory.density && Trajectory.explosion_block)
dist += Trajectory.explosion_block
for (var/obj/machinery/door/D in Trajectory.contents)
if(D.density && D.explosion_block)
dist += D.explosion_block
if (dist < devastation_range)
T.color = "red"
else if (dist < heavy_impact_range)
T.color = "yellow"
else if (dist < light_impact_range)
T.color = "blue"
else
continue
sleep(100)
for (var/turf/T in wipe_colors)
T.color = null
/client/proc/set_teleport_pref()
set name = "Set Teleport-Here Preferences"
set category = "Fun"
teleport_here_pref = alert("Do you want to teleport atoms in a flashy way or a discreet way?","Teleport-Here Preferences", "Flashy","Stealthy")
switch(teleport_here_pref)
if("Flashy")
flashy_level = input("How much flashy do you want it to be? 0=no effect; 1=flash; 2=screen-shake; 3=global X HAS RISEN announcement","Flashy Preferences") as num
if("Stealthy")
stealthy_level = input("How long do you want the fade-in to last? (in tenth of seconds)","Stealthy Preferences") as num
/client/proc/cure_disease()
set name = "Cure Disease"
set category = "Debug"
if(!holder)
return
var/list/disease_by_name = list("-Cure All-" = null) + disease2_list + active_diseases
var/disease_name = input(src, "Disease to cure?") as null|anything in sortTim(disease_by_name, /proc/cmp_text_asc)
if(!disease_name)
return
var/count = 0
if(disease_name == "-Cure All-")
for(var/mob/living/carbon/C in mob_list)
for(var/ID in C.virus2)
if(ID && C.virus2[ID])
var/datum/disease2/disease/DD = C.virus2[ID]
DD.cure(C)
count++
for(var/datum/disease/D in C.viruses)
if(D)
D.cure(1)
count++
active_diseases -= D
else
for(var/mob/living/carbon/C in mob_list)
for(var/ID in C.virus2)
if(ID == disease_name)
var/datum/disease2/disease/DD = C.virus2[ID]
DD.cure(C)
count++
for(var/datum/disease/D in C.viruses)
if(D && D.name == disease_name)
D.cure(1)
count++
active_diseases -= D
to_chat(src, "<span class='notice'>Cured [count] mob\s of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]</span>")
log_admin("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
message_admins("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
/client/proc/check_convertables()
set name = "Check Convertables (Cult v2.0)"
set category = "Debug"
if(!holder || !ticker || !ticker.mode)
return
var/datum/faction/cult/narsie = find_active_faction_by_type(/datum/faction/cult/narsie)
var/dat = ""
for(var/mob/M in player_list)
if(!M.mind)
dat += "[M.real_name]/([ckey(M.key)]): <font color=grey><b>NO MIND</b></font></br>"
else if(!istype(M,/mob/living/carbon/human))
dat += "[M.real_name]/([ckey(M.key)]): <b>NOT HUMAN</b></br>"
else if(!is_convertable_to_cult_legacy(M.mind))
dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>UNCONVERTABLE</b></font></br>"
else if(jobban_isbanned(M, "cultist"))
dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>JOBBANNED</b></font></br>"
else if(M.mind in narsie.members)
dat += "[M.real_name]/([ckey(M.key)]): <font color=blue><b>CULTIST</b></font></br>"
else
dat += "[M.real_name]/([ckey(M.key)]): <font color=green><b>CONVERTABLE</b></font></br>"
to_chat(usr, dat)
/client/proc/toggle_convertibles()
set name = "Toggle Convertibles HUD (Cult 3.0+)"
set category = "Debug"
set desc = "Displays a marker over crew members showing their propension to get converted."
var/mob/dead/observer/adminmob = mob
if (!isobserver(adminmob))
alert("Only observers can use this functionality")
return
var/datum/visioneffect/cult_conversion/detected_hud = null
for(var/datum/visioneffect/cult_conversion/H in adminmob.huds)
detected_hud = H
break
if(detected_hud)
adminmob.remove_hud(detected_hud)
to_chat(src, "<span class='notice'><B>Conversion HUD disabled.</B></span>")
else
adminmob.apply_hud(new /datum/visioneffect/cult_conversion)
to_chat(src, "<span class='notice'><B>Conversion HUD enabled.</B></span>")
/client/proc/spawn_datum(var/object as text)
set category = "Debug"
set desc = "(datum path) Spawn a datum (turfs NOT supported)"
set name = "Create Datum"
if(!check_rights(R_SPAWN))
return
//Parse and strip any changed variables (added in curly brackets at the end of the input string)
var/variables_start = findtext(object,"{")
var/list/varchanges = list()
if(variables_start)
var/parameters = copytext(object,variables_start+1,length(object))//removing the last '}'
varchanges = readlist(parameters, ";")
object = copytext(object, 1, variables_start)
//Exclude non-movable atoms
var/chosen = filter_typelist_input("Select a datum type", "Spawn Datum", get_matching_types(object, /datum) - typesof(/turf, /area, /datum/admins))
if(!chosen)
return
/*
var/list/lst = list()
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0))
return
for(var/i = 1 to argnum) // Lists indexed from 1 forwards in byond
var/data = variable_set(src)
lst += data
if (argnum > 0)
holder.marked_datum = new chosen(arglist(lst))
else
holder.marked_datum = new chosen
*/
holder.marked_datum = new chosen
to_chat(usr, "<span class='notify'>A reference to the new [chosen] has been stored in your marked datum. <a href='?_src_=vars;Vars=\ref[holder.marked_datum]'>Click here to access it</a></span>")
log_admin("[key_name(usr)] spawned the datum [chosen] to his marked datum.")
feedback_add_details("admin_verb","SD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(varchanges.len)
_preloader.setup(varchanges, chosen)
//_preloaded calls load() automatically on atom/New(). However, this proc can also create datums, which don't do that - call load() manually
_preloader.load(holder.marked_datum)
/client/proc/vv_marked_datum()
set category = "Debug"
set desc = "Opens a VV menu for your marked datum."
set name = "View Marked Datum's Vars"
if(!check_rights(R_DEBUG))
return
if(!holder.marked_datum)
to_chat(usr, "<span class='warning'>You do not have a marked datum!</span>")
return
debug_variables(holder.marked_datum)
/client/proc/check_spiral()
set name = "Check Spiral Block"
set category = "Debug"
var/turf/epicenter = get_turf(usr)
var/max_range = input("Set the max range") as num
spiral_block(epicenter,max_range,1)
/client/proc/check_striketeams()
set name = "Check StrikeTeams"
set category = "Debug"
if(!sent_strike_teams || sent_strike_teams.len <= 0)
to_chat(usr, "<span class='warning'>No strike teams have been sent so far!</span>")
return
var/teamToDebug = input(usr,"Choose a Strike Team.", "Check StrikeTeams") in sent_strike_teams
debug_variables(sent_strike_teams[teamToDebug])
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the Runtime Viewer"
if (!check_rights(R_DEBUG))
return
error_cache.show_to(src)
/client/proc/add_centcomm_order()
set category = "Fun"
set name = "Central Command Request"
set desc = "Send a Central Command Request"
if (!check_rights(R_FUN))
return
var/ordertype = input("Select a Request.","Central Command Request",1) as null|anything in (subtypesof(/datum/centcomm_order) - /datum/centcomm_order/per_unit)
if (ordertype)
SSsupply_shuttle.add_centcomm_order(new ordertype)
/client/proc/emergency_shuttle_panel()
set name = "Emergency Shuttle Panel"
set category = "Debug"
if(holder)
holder.emergency_shuttle_panel()
log_admin("[key_name(usr)] checked the Emergency Shuttle Panel.")
feedback_add_details("admin_verb","ESP")
/client/proc/bee_count()
set category = "Debug"
set name = "Check Bee Count"
set desc = "Check how many bee datums or mobs currently exist in the world."
var/contained_bees = 0
for (var/obj/machinery/apiary/A in apiaries_list)
contained_bees += A.worker_bees_inside
contained_bees += A.queen_bees_inside
to_chat(usr, "<span class='notice'>There are currently [bees_count] bee datums, spread between [bee_mobs_count] swarms (or possibly held in bug nets).</span>")
to_chat(usr, "<span class='notice'>Additionally, there are [contained_bees] bees currently contained within apiaries.</span>")
/client/proc/diseases_panel()
set name = "Diseases Panel"
set category = "Admin"
if(holder)
holder.diseases_panel()
log_admin("[key_name(usr)] checked the Diseases Panel.")
feedback_add_details("admin_verb","DIS")
/client/proc/artifacts_panel()
set name = "Artifacts Panel"
set category = "Admin"
if(holder)
holder.artifacts_panel()
log_admin("[key_name(usr)] checked the Artifacts Panel.")
feedback_add_details("admin_verb","ART")
/client/proc/body_archive_panel()
set name = "Body Archive Panel"
set category = "Admin"
if(holder)
holder.body_archive_panel()
log_admin("[key_name(usr)] checked the Body Archive Panel.")
feedback_add_details("admin_verb","BAP")
/client/proc/climate_panel()
set name = "Climate Panel"
set category = "Admin"
if(holder)
holder.climate_panel()
log_admin("[key_name(usr)] checked the Climate Panel.")
feedback_add_details("admin_verb","CLI")
/client/proc/start_line_profiling()
set category = "Profile"
set name = "Start line profiling"
set desc = "Starts tracking line by line profiling for code lines that support it"
LINE_PROFILE_START
message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>")
feedback_add_details("admin_verb","Start line profiling")
log_admin("[key_name(src)] started line by line profiling.")
/client/proc/stop_line_profiling()
set category = "Profile"
set name = "Stop line profiling"
set desc = "Stops tracking line by line profiling for code lines that support it"
LINE_PROFILE_STOP
message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>")
feedback_add_details("admin_verb","Stop line profiling")
log_admin("[key_name(src)] stopped line by line profiling.")
/client/proc/show_line_profiling()
set category = "Profile"
set name = "Show line profiling"
set desc = "Shows tracked profiling info from code lines that support it"
var/sortlist = list(
"Avg time" = /proc/cmp_profile_avg_time_dsc,
"Total Time" = /proc/cmp_profile_time_dsc,
"Call Count" = /proc/cmp_profile_count_dsc
)
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
if (!sort)
return
sort = sortlist[sort]
profile_show(src, sort)
var/blend_calling = FALSE
var/obj/blend_test = null
/client/proc/spam_blend_calls()
set category = "Debug"
set name = "Spam Blend Calls"
set desc = "There is no testing like stress testing."
if (!check_rights(R_DEBUG))
return
blend_calling = FALSE
var/blendlist = list(
"ICON_ADD" = ICON_ADD,
"ICON_SUBTRACT" = ICON_SUBTRACT,
"ICON_MULTIPLY" = ICON_MULTIPLY,
"ICON_OVERLAY" = ICON_OVERLAY,
"ICON_AND" = ICON_AND,
"ICON_OR" = ICON_OR,
"ICON_UNDERLAY" = ICON_UNDERLAY
)
var/blendmode = input(src, "Blend type?", "Blend Type", "ICON_ADD") as null|anything in blendlist
if (!blendmode)
return
blend_calling = TRUE
if (!blend_test || blend_test.gcDestroyed)
blend_test = new (mob.loc)
blend_test.loc = mob.loc
message_admins("<span class='adminnotice'>[key_name_admin(src)] started spamming icon.Blend() calls with blend mode [blendmode].</span>")
feedback_add_details("admin_verb","Start blend spamming")
log_admin("[key_name(src)] started blend spamming.")
blendmode = blendlist[blendmode]
spawn()
while(blend_calling)
var/icon/I = icon('icons/debug.dmi',"first")
var/icon/J = icon('icons/debug.dmi',"second")
I.Blend(J,blendmode,rand(-3,3),rand(-3,3))
blend_test.icon = I
sleep(1)
message_admins("<span class='adminnotice'>icon.Blend() spamming ended.</span>")
feedback_add_details("admin_verb","Finish blend spamming")
log_admin("[key_name(src)] finished blend spamming.")
/client/proc/edit_motd()
set category = "Server"
set name = "Edit MotD"
set desc = "Appears to players upon lobby entry."
if(!check_rights(R_SERVER))
return
if(alert("You are about to edit the MotD, which is displayed to anyone who enters the lobby. All changes persist across rounds. Continue?", "Warning", "Yes", "Cancel") == "Cancel")
return
var/oldmotd = return_file_text("config/motd.txt")
message_admins("[key_name(usr)] has begun editing the message of the day. An archive of what the MotD was beforehand has been printed to the server logs in case a mistake was made.")
log_admin("[key_name(usr)] has begun editing the message of the day. An archive of the old MotD is as follows: [oldmotd]")
var/newmotd = input(usr, "These changes will be persistent across shifts!", "Edit MotD", "[oldmotd]") as message|null
if(!newmotd)
return
fdel("config/motd.txt")
text2file(newmotd, "config/motd.txt")
join_motd = newmotd //Sets the current round's motd
log_admin("[key_name(usr)] has edited the message of the day. The new text is as follows: [newmotd].")
feedback_add_details("admin_verb", "Edit MotD")
message_admins("[key_name(usr)] has edited the message of the day. Check the game log for the full text.")
/client/proc/force_next_map()
set category = "Debug"
set name = "Force Next Map"
set desc = "Sets the next map and skips the map vote."
if(!check_rights(R_FUN))
return
var/list/all_maps = get_all_maps()
all_maps += "RESET"
to_chat(usr,"<span class='warning'>This needs to be done BEFORE a map vote is called otherwise use the vote rigging option!</div>")
var/rigged_choice = input(usr, "Pick a map.") as null|anything in all_maps
if(!rigged_choice)
return
if(rigged_choice == "RESET")
log_admin("[key_name(usr)] has reset the forced map.")
feedback_add_details("admin_verb", "Force Next Map")
message_admins("[key_name(usr)] has reset the forced map.")
vote.forced_map = null
return
log_admin("[key_name(usr)] has forced the next map. The new map is: [rigged_choice].")
feedback_add_details("admin_verb", "Force Next Map")
message_admins("[key_name(usr)] has forced the next map. The new map is: [rigged_choice].")
vote.forced_map = rigged_choice
/client/proc/check_for_unconnected_atmos()
set category = "Debug"
set name = "Check Vent/Scrubber Connections"
set desc = "Outputs a list of all vents and scrubbers that aren't connected to the main station's pipe network."
if(!check_rights(R_DEBUG))
return
var/search_entire_world = 0
if(alert(usr, "Search the entire world, or just the station z-level?", "Specify scope of search", "Entire world!", "Just the station.") == "Entire world!")
search_entire_world = 1
/* If search_entire_world is set, search all pumps and scrubbers. Otherwise, only search pumps and scrubbers on the map's designated main station z-level. */
var/list/unconnected_atmos = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/V in atmos_machines)
if(istype(V) && (search_entire_world ? search_entire_world : V.z == map.zMainStation) && !V.node1)
unconnected_atmos.Add(V)
for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in atmos_machines)
if(istype(S) && (search_entire_world ? search_entire_world : S.z == map.zMainStation) && !S.node1)
unconnected_atmos.Add(S)
var/output = ""
for(var/atom/found in unconnected_atmos)
output += "<a href='?_src_=vars;Vars=\ref[found]'>\ref[found]</a>"
if(found.loc && found.loc.x)
output += ": [found] in [found.loc] at ([found.loc.x], [found.loc.y], [found.loc.z])<br>"
else if (found.x)
output += ": [found] at ([found.x], [found.y], [found.z])<br>"
else
output += ": [found] at (no loc found (nullspace?))<br>"
if(!output)
output = "No unconnected vents/scrubbers found."
usr << browse (output, "window=unconnected-atmos-search")