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vgstation13/code/modules/tgui/tgui_window.dm
ShiftyRail d79c1fe070 Byond 516 v2.0 (#37553)
* The TGS thing

* Revert the 516 revert

* Further segment the world/New() proc

* Fixes an issue here
2025-05-12 00:50:25 -05:00

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/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/datum/tgui_window
var/id
var/client/client
var/pooled
var/pool_index
var/is_browser = FALSE
var/status = TGUI_WINDOW_CLOSED
var/locked = FALSE
var/visible = FALSE
var/datum/tgui/locked_by
var/datum/subscriber_object
var/subscriber_delegate
var/fatally_errored = FALSE
var/message_queue
var/sent_assets = list()
// Vars passed to initialize proc (and saved for later)
var/initial_strict_mode
var/initial_fancy
var/initial_assets
var/initial_inline_html
var/initial_inline_js
var/initial_inline_css
var/list/oversized_payloads = list()
/**
* public
*
* Create a new tgui window.
*
* required client /client
* required id string A unique window identifier.
*/
/datum/tgui_window/New(client/client, id, pooled = FALSE)
src.id = id
src.client = client
src.client.tgui_windows[id] = src
src.pooled = pooled
if(pooled)
src.pool_index = TGUI_WINDOW_INDEX(id)
/**
* public
*
* Initializes the window with a fresh page. Puts window into the "loading"
* state. You can begin sending messages right after initializing. Messages
* will be put into the queue until the window finishes loading.
*
* optional strict_mode bool - Enables strict error handling and BSOD.
* optional fancy bool - If TRUE and if this is NOT a panel, will hide the window titlebar.
* optional assets list - List of assets to load during initialization.
* optional inline_html string - Custom HTML to inject.
* optional inline_js string - Custom JS to inject.
* optional inline_css string - Custom CSS to inject.
*/
/datum/tgui_window/initialize(
strict_mode = FALSE,
fancy = FALSE,
assets = list(),
inline_html = "",
inline_js = "",
inline_css = "")
log_tgui(client,
context = "[id]/initialize",
window = src)
if(!client)
return
src.initial_fancy = fancy
src.initial_assets = assets
src.initial_inline_html = inline_html
src.initial_inline_js = inline_js
src.initial_inline_css = inline_css
status = TGUI_WINDOW_LOADING
fatally_errored = FALSE
// Build window options
var/options = "file=[id].html;can_minimize=0;auto_format=0;"
// Remove titlebar and resize handles for a fancy window
if(fancy)
options += "titlebar=0;can_resize=0;"
else
options += "titlebar=1;can_resize=1;"
// Generate page html
var/html = SStgui.basehtml
html = replacetextEx(html, "\[tgui:windowId]", id)
html = replacetextEx(html, "\[tgui:strictMode]", strict_mode)
// Inject assets
var/inline_assets_str = ""
for(var/datum/tg_asset/asset in assets)
var/mappings = asset.get_url_mappings()
for(var/name in mappings)
var/url = mappings[name]
// Not encoding since asset strings are considered safe
if(copytext(name, -4) == ".css")
inline_assets_str += "Byond.loadCss('[url]', true);\n"
else if(copytext(name, -3) == ".js")
inline_assets_str += "Byond.loadJs('[url]', true);\n"
asset.send(client)
if(length(inline_assets_str))
inline_assets_str = "<script>\n" + inline_assets_str + "</script>\n"
html = replacetextEx(html, "<!-- tgui:assets -->\n", inline_assets_str)
// Inject inline HTML
if (inline_html)
html = replacetextEx(html, "<!-- tgui:inline-html -->", isfile(inline_html) ? file2text(inline_html) : inline_html)
// Inject inline JS
if (inline_js)
inline_js = "<script>\n'use strict';\n[isfile(inline_js) ? file2text(inline_js) : inline_js]\n</script>"
html = replacetextEx(html, "<!-- tgui:inline-js -->", inline_js)
// Inject inline CSS
if (inline_css)
inline_css = "<style>\n[isfile(inline_css) ? file2text(inline_css) : inline_css]\n</style>"
html = replacetextEx(html, "<!-- tgui:inline-css -->", inline_css)
// Open the window
client << browse(html, "window=[id];[options]")
// Detect whether the control is a browser
is_browser = winexists(client, id) == "BROWSER"
// Instruct the client to signal UI when the window is closed.
if(!is_browser)
winset(client, id, "on-close=\"uiclose [id]\"")
/**
* public
*
* Reinitializes the panel with previous data used for initialization.
*/
/datum/tgui_window/proc/reinitialize()
initialize(
strict_mode = initial_strict_mode,
fancy = initial_fancy,
assets = initial_assets,
inline_html = initial_inline_html,
inline_js = initial_inline_js,
inline_css = initial_inline_css)
// Resend assets
for(var/datum/tg_asset/asset in sent_assets)
send_asset(asset)
/**
* public
*
* Checks if the window is ready to receive data.
*
* return bool
*/
/datum/tgui_window/proc/is_ready()
return status == TGUI_WINDOW_READY
/**
* public
*
* Checks if the window can be sanely suspended.
*
* return bool
*/
/datum/tgui_window/proc/can_be_suspended()
return !fatally_errored \
&& pooled \
&& pool_index > 0 \
&& pool_index <= TGUI_WINDOW_SOFT_LIMIT \
&& status == TGUI_WINDOW_READY
/**
* public
*
* Acquire the window lock. Pool will not be able to provide this window
* to other UIs for the duration of the lock.
*
* Can be given an optional tgui datum, which will be automatically
* subscribed to incoming messages via the on_message proc.
*
* optional ui /datum/tgui
*/
/datum/tgui_window/proc/acquire_lock(datum/tgui/ui)
locked = TRUE
locked_by = ui
/**
* public
*
* Release the window lock.
*/
/datum/tgui_window/proc/release_lock()
// Clean up assets sent by tgui datum which requested the lock
if(locked)
sent_assets = list()
locked = FALSE
locked_by = null
/**
* public
*
* Subscribes the datum to consume window messages on a specified proc.
*
* Note, that this supports only one subscriber, because code for that
* is simpler and therefore faster. If necessary, this can be rewritten
* to support multiple subscribers.
*/
/datum/tgui_window/proc/subscribe(datum/object, delegate)
subscriber_object = object
subscriber_delegate = delegate
/**
* public
*
* Unsubscribes the datum. Do not forget to call this when cleaning up.
*/
/datum/tgui_window/proc/unsubscribe(datum/object)
subscriber_object = null
subscriber_delegate = null
/**
* public
*
* Close the UI.
*
* optional can_be_suspended bool
*/
/datum/tgui_window/proc/close(can_be_suspended = TRUE)
if(!client)
return
if(can_be_suspended && can_be_suspended())
log_tgui(client,
context = "[id]/close (suspending)",
window = src)
visible = FALSE
status = TGUI_WINDOW_READY
send_message("suspend")
return
log_tgui(client,
context = "[id]/close",
window = src)
release_lock()
visible = FALSE
status = TGUI_WINDOW_CLOSED
message_queue = null
// Do not close the window to give user some time
// to read the error message.
if(!fatally_errored)
client << browse(null, "window=[id]")
/**
* public
*
* Sends a message to tgui window.
*
* required type string Message type
* required payload list Message payload
* optional force bool Send regardless of the ready status.
*/
/datum/tgui_window/proc/send_message(type, payload, force)
if(!client)
return
var/message = TGUI_CREATE_MESSAGE(type, payload)
// Place into queue if window is still loading
if(!force && status != TGUI_WINDOW_READY)
if(!message_queue)
message_queue = list()
message_queue += list(message)
return
client << output(message, is_browser \
? "[id]:update" \
: "[id].browser:update")
/**
* public
*
* Sends a raw payload to tgui window.
*
* required message string JSON+urlencoded blob to send.
* optional force bool Send regardless of the ready status.
*/
/datum/tgui_window/proc/send_raw_message(message, force)
if(!client)
return
// Place into queue if window is still loading
if(!force && status != TGUI_WINDOW_READY)
if(!message_queue)
message_queue = list()
message_queue += list(message)
return
client << output(message, is_browser \
? "[id]:update" \
: "[id].browser:update")
/**
* public
*
* Makes an asset available to use in tgui.
*
* required asset datum/asset
*
* return bool - TRUE if any assets had to be sent to the client
*/
/datum/tgui_window/proc/send_asset(datum/tg_asset/asset)
if(!client || !asset)
return
sent_assets |= list(asset)
. = asset.send(client)
/* FIXME : TG CSS
if(istype(asset, /datum/tg_asset/spritesheet))
var/datum/tg_asset/spritesheet/spritesheet = asset
send_message("asset/stylesheet", spritesheet.css_filename())
*/
send_raw_message(asset.get_serialized_url_mappings())
/**
* private
*
* Sends queued messages if the queue wasn't empty.
*/
/datum/tgui_window/proc/flush_message_queue()
if(!client || !message_queue)
return
for(var/message in message_queue)
client << output(message, is_browser \
? "[id]:update" \
: "[id].browser:update")
message_queue = null
/**
* public
*
* Replaces the inline HTML content.
*
* required inline_html string HTML to inject
*/
/datum/tgui_window/proc/replace_html(inline_html = "")
client << output(url_encode(inline_html), is_browser \
? "[id]:replaceHtml" \
: "[id].browser:replaceHtml")
/**
* private
*
* Callback for handling incoming tgui messages.
*/
/datum/tgui_window/proc/on_message(type, payload, href_list)
// Status can be READY if user has refreshed the window.
if(type == "ready" && status == TGUI_WINDOW_READY)
// Resend the assets
for(var/asset in sent_assets)
send_asset(asset)
// Mark this window as fatally errored which prevents it from
// being suspended.
if(type == "log" && href_list["fatal"])
fatally_errored = TRUE
// Mark window as ready since we received this message from somewhere
if(status != TGUI_WINDOW_READY)
status = TGUI_WINDOW_READY
flush_message_queue()
// Pass message to UI that requested the lock
if(locked && locked_by)
var/prevent_default = locked_by.on_message(type, payload, href_list)
if(prevent_default)
return
// Pass message to the subscriber
else if(subscriber_object)
var/prevent_default = call(
subscriber_object,
subscriber_delegate)(type, payload, href_list)
if(prevent_default)
return
// If not locked, handle these message types
switch(type)
if("ping")
send_message("ping/reply", payload)
/*
if("visible")
visible = TRUE
SEND_SIGNAL(src, COMSIG_TGUI_WINDOW_VISIBLE, client)
*/
if("suspend")
close(can_be_suspended = TRUE)
if("close")
close(can_be_suspended = FALSE)
if("openLink")
client << link(href_list["url"])
if("cacheReloaded")
reinitialize()
/* Unimplemented
if("chat/resend")
SSchat.handle_resend(client, payload)
*/
if("oversizedPayloadRequest")
var/payload_id = payload["id"]
var/chunk_count = payload["chunkCount"]
var/permit_payload = chunk_count <= config.tgui_max_chunk_count
if(permit_payload)
create_oversized_payload(payload_id, payload["type"], chunk_count)
send_message("oversizePayloadResponse", list("allow" = permit_payload, "id" = payload_id))
if("payloadChunk")
var/payload_id = payload["id"]
append_payload_chunk(payload_id, payload["chunk"])
send_message("acknowlegePayloadChunk", list("id" = payload_id))
/datum/tgui_window/variable_edited(variable_name, old_value, new_value)
return (variable_name != NAMEOF(src, id)) && ..()
/datum/tgui_window/proc/create_oversized_payload(payload_id, message_type, chunk_count)
if(oversized_payloads[payload_id])
stack_trace("Attempted to create oversized tgui payload with duplicate ID.")
return
oversized_payloads[payload_id] = list(
"type" = message_type,
"count" = chunk_count,
"chunks" = list(),
"timeout" = add_timer(new /callback(src, PROC_REF(remove_oversized_payload), payload_id), 1 SECONDS)
)
/datum/tgui_window/proc/append_payload_chunk(payload_id, chunk)
var/list/payload = oversized_payloads[payload_id]
if(!payload)
return
var/list/chunks = payload["chunks"]
chunks += chunk
if(length(chunks) >= payload["count"])
del_timer(payload["timeout"])
var/message_type = payload["type"]
var/final_payload = chunks.Join()
remove_oversized_payload(payload_id)
on_message(message_type, json_decode(final_payload), list("type" = message_type, "payload" = final_payload, "tgui" = TRUE, "window_id" = id))
else
payload["timeout"] = add_timer(new /callback(src, PROC_REF(remove_oversized_payload), payload_id), 1 SECONDS)
/datum/tgui_window/proc/remove_oversized_payload(payload_id)
oversized_payloads -= payload_id