mirror of
https://github.com/vgstation-coders/vgstation13.git
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242 lines
9.9 KiB
Plaintext
242 lines
9.9 KiB
Plaintext
#define MAPHEADER "<script type=\"text/javascript\" src=\"3-jquery.timers.js\"></script><script type=\"text/javascript\" src=\"libraries.min.js\"></script><link rel=\"stylesheet\" type=\"text/css\" href=\"html_interface_icons.css\" /><link rel=\"stylesheet\" type=\"text/css\" href=\"map_shared.css\" /><script type=\"text/javascript\" src=\"map_shared.js\">"
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#define MAPCONTENT "<div id='switches'><a href=\"javascript:switchTo(0);\">Switch to mini map</a> <a href=\"javascript:switchTo(1);\">Switch to text-based</a> <a href='javascript:changezlevels();'>Change Z-Level</a> </div><div id=\"uiMapContainer\"><div id=\"uiMap\" unselectable=\"on\"></div></div><div id=\"textbased\"></div>"
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// Base datum for html_interface interactive maps.
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var/const/MAX_ICON_DIMENSION = 1024
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var/const/ICON_SIZE = 4
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var/const/ALLOW_CENTCOMM = FALSE
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/datum/interactive_map
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var/list/interfaces
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var/list/data
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/datum/interactive_map/New()
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. = ..()
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src.interfaces = list()
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src.data = list()
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/datum/interactive_map/Destroy()
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if (src.interfaces)
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for (var/datum/html_interface/hi in interfaces)
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Destroy(hi)
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src.interfaces = null
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return ..()
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//Override this to show the user the interface
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/datum/interactive_map/proc/show(mob/mob, z)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/interactive_map/proc/show() called tick#: [world.time]")
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/datum/interactive_map/proc/updateFor(hclient_or_mob, datum/html_interface/hi, z)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\datum/interactive_map/proc/updateFor() called tick#: [world.time]")
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// This check will succeed if updateFor is called after showing to the player, but will fail
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// on regular updates. Since we only really need this once we don't care if it fails.
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hi.callJavaScript("clearAll", new/list(), hclient_or_mob)
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for (var/list/L in data)
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hi.callJavaScript("add", L, hclient_or_mob)
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// Override this to update an interface
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/datum/interactive_map/proc/update(z, ignore_unused = FALSE)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/interactive_map/proc/update() called tick#: [world.time]")
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/datum/interactive_map/proc/hiIsValidClient(datum/html_interface_client/hclient, datum/html_interface/hi)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\datum/interactive_map/proc/hiIsValidClient() called tick#: [world.time]")
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return (hclient.client.mob && hclient.client.mob.stat == CONSCIOUS)
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/datum/interactive_map/Topic(href, href_list[], datum/html_interface_client/hclient, datum/html_interface/currui)
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..()
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if (istype(hclient))
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if(hclient && hclient.client && hclient.client.mob)
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var/mob/living/L = hclient.client.mob
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if(!istype(L)) return
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switch (href_list["action"])
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if("changez")
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var/newz = text2num(href_list["value"])
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if(newz)
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show(L,newz,currui)
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return 1 //Tell children we handled the topic
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// Override this to queue an interface to be updated
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/datum/interactive_map/proc/queueUpdate(z)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/interactive_map/proc/queueUpdate() called tick#: [world.time]")
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/proc/generateMiniMaps()
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//spawn // NO
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for (var/z = 1 to world.maxz)
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if(z == CENTCOMM_Z && !ALLOW_CENTCOMM) continue
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generateMiniMap(z)
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testing("MINIMAP: All minimaps have been generated.")
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minimapinit = 1
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// some idiot put HTML asset sending here. In a spawn. After a long wait for minimap generation.
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// Dear Idiot: don't do that anymore.
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// You can put MINIMAP sending here, but we need HTML assets ASAP for character editing.
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//for (var/client/C in clients)
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// C.send_html_resources()
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/datum/interactive_map/proc/sendResources(client/C)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/interactive_map/proc/sendResources() called tick#: [world.time]")
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C << browse_rsc('map_shared.js')
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C << browse_rsc('map_shared.css')
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for (var/z = 1 to world.maxz)
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if(z == CENTCOMM_Z) continue
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C << browse_rsc(file("[getMinimapFile(z)].png"), "minimap_[z].png")
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/proc/getMinimapFile(z)
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//writepanic("[__FILE__].[__LINE__] (no type)([usr ? usr.ckey : ""]) \\/proc/getMinimapFile() called tick#: [world.time]")
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return "data/minimaps/map_[z]"
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// Activate this to debug tile mismatches in the minimap.
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// This will store the full information on each tile and compare it the next time you run the minimap.
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// It can be used to find out what's changed since the last iteration.
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// Only activate this when you need it - this should never be active on a live server!
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// #define MINIMAP_DEBUG
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/proc/generateMiniMap(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
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//writepanic("[__FILE__].[__LINE__] (no type)([usr ? usr.ckey : ""]) \\/proc/generateMiniMap() called tick#: [world.time]")
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var/result_path = "[getMinimapFile(z)].png"
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var/hash_path = "[getMinimapFile(z)].md5"
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var/list/tiles = block(locate(x1, y1, z), locate(x2, y2, z))
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var/hash = ""
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var/temp
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var/obj/obj
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#ifdef MINIMAP_DEBUG
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var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav"
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var/savefile/F = new/savefile(tiledata_path)
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#endif
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// Note for future developer: If you have tiles on the map with random or dynamic icons this hash check will fail
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// every time. You'll have to modify this code to generate a unique hash for your object.
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// Don't forget to modify the minimap generation code to use a default icon (or skip generation altogether).
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for (var/turf/tile in tiles)
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if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/unsimulated/mineral) || (tile.loc.name == "Space" && istype(tile, /turf/unsimulated/floor/asteroid)))
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temp = "/area/asteroid"
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else if (istype(tile.loc, /area/mine) && istype(tile, /turf/unsimulated/floor/asteroid))
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temp = "/area/mine/explored"
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else if (tile.loc.type == /area/start || (tile.type == /turf/space && !(locate(/obj/structure/lattice) in tile)) || istype(tile, /turf/space/transit))
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temp = "/turf/space"
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if (locate(/obj/structure/catwalk) in tile)
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else
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else if (tile.type == /turf/space)
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if (locate(/obj/structure/catwalk) in tile)
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temp = "/obj/structure/lattice/catwalk"
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else
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temp = "/obj/structure/lattice"
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else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/shuttle/window) in tile))
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temp = "/obj/structure/window/shuttle"
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else
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temp = "[tile.icon][tile.icon_state][tile.dir]"
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obj = locate(/obj/structure/transit_tube) in tile
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if (obj) temp = "[temp]/obj/structure/transit_tube[obj.icon_state][obj.dir]"
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#ifdef MINIMAP_DEBUG
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if (F["/[tile.y]/[tile.x]"] && F["/[tile.y]/[tile.x]"] != temp)
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CRASH("Mismatch: [tile.type] at [tile.x],[tile.y],[tile.z] ([tile.icon], [tile.icon_state], [tile.dir])")
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else
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F["/[tile.y]/[tile.x]"] << temp
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#endif
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hash = md5("[hash][temp]")
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if (fexists(result_path))
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if (!fexists(hash_path) || trim(file2text(hash_path)) != hash)
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fdel(result_path)
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fdel(hash_path)
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if (!fexists(result_path))
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ASSERT(x1 > 0)
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ASSERT(y1 > 0)
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ASSERT(x2 <= world.maxx)
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ASSERT(y2 <= world.maxy)
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var/icon/map_icon = new/icon('html/mapbase1024.png')
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// map_icon is fine and contains only 1 direction at this point.
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ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION)
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testing("MINIMAP: Generating minimap for z-level [z].")
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var/i = 0
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var/icon/turf_icon
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var/icon/obj_icon
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var/old_icon
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var/old_icon_state
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var/old_dir
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var/new_icon
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var/new_icon_state
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var/new_dir
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for (var/turf/tile in tiles)
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if (tile.loc.type != /area/start && (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit))
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if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/unsimulated/mineral) || (tile.loc.name == "Space" && istype(tile, /turf/unsimulated/floor/asteroid)))
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new_icon = 'icons/turf/walls.dmi'
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new_icon_state = "rock"
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new_dir = 2
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else if (istype(tile.loc, /area/mine) && istype(tile, /turf/unsimulated/floor/asteroid))
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new_icon = 'icons/turf/floors.dmi'
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new_icon_state = "asteroid"
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new_dir = 2
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else if (tile.type == /turf/space)
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obj = locate(/obj/structure/lattice) in tile
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if (!obj) obj = locate(/obj/structure/transit_tube) in tile
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ASSERT(obj != null)
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if (obj)
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new_icon = obj.icon
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new_dir = obj.dir
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new_icon_state = obj.icon_state
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else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/shuttle/window) in tile))
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new_icon = 'icons/obj/structures.dmi'
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new_dir = 2
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new_icon_state = "swindow"
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else
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new_icon = tile.icon
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new_icon_state = tile.icon_state
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new_dir = tile.dir
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if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir)
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old_icon = new_icon
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old_icon_state = new_icon_state
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old_dir = new_dir
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turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0)
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turf_icon.Scale(ICON_SIZE, ICON_SIZE)
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if (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile))
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obj = locate(/obj/structure/transit_tube) in tile
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if (obj)
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obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0)
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obj_icon.Scale(ICON_SIZE, ICON_SIZE)
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turf_icon.Blend(obj_icon, ICON_OVERLAY)
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map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE))
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if ((++i) % 512 == 0) sleep(1) // deliberate delay to avoid lag spikes
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if ((i % 1024) == 0) testing("MINIMAP: Generated [i] of [tiles.len] tiles.")
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else
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sleep(-1) // avoid sleeping if possible: prioritize pending procs
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testing("MINIMAP: Generated [tiles.len] of [tiles.len] tiles.")
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// BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state.
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var/icon/result_icon = new/icon()
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result_icon.Insert(map_icon, "", SOUTH, 1, 0)
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fcopy(result_icon, result_path)
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text2file(hash, hash_path)
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#ifdef MINIMAP_DEBUG
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#undef MINIMAP_DEBUG
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#endif
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