mirror of
https://github.com/vgstation-coders/vgstation13.git
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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
386 lines
13 KiB
Plaintext
386 lines
13 KiB
Plaintext
/**********************Mineral stacking unit console**************************/
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/obj/machinery/mineral/stacking_unit_console
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name = "stacking machine console"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = 1
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anchored = 1
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var/obj/machinery/mineral/stacking_machine/machine = null
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var/machinedir = SOUTHEAST
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/obj/machinery/mineral/stacking_unit_console/New()
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..()
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spawn(7)
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src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if (machine)
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machine.CONSOLE = src
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else
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del(src)
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/obj/machinery/mineral/stacking_unit_console/attack_hand(user as mob)
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var/dat
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dat += text("<b>Stacking unit console</b><br><br>")
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if(machine.ore_iron)
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dat += text("Iron: [machine.ore_iron] <A href='?src=\ref[src];release=iron'>Release</A><br>")
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if(machine.ore_plasteel)
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dat += text("Plasteel: [machine.ore_plasteel] <A href='?src=\ref[src];release=plasteel'>Release</A><br>")
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if(machine.ore_glass)
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dat += text("Glass: [machine.ore_glass] <A href='?src=\ref[src];release=glass'>Release</A><br>")
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if(machine.ore_rglass)
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dat += text("Reinforced Glass: [machine.ore_rglass] <A href='?src=\ref[src];release=rglass'>Release</A><br>")
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if(machine.ore_plasma)
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dat += text("Plasma: [machine.ore_plasma] <A href='?src=\ref[src];release=plasma'>Release</A><br>")
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if(machine.ore_gold)
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dat += text("Gold: [machine.ore_gold] <A href='?src=\ref[src];release=gold'>Release</A><br>")
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if(machine.ore_silver)
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dat += text("Silver: [machine.ore_silver] <A href='?src=\ref[src];release=silver'>Release</A><br>")
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if(machine.ore_uranium)
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dat += text("Uranium: [machine.ore_uranium] <A href='?src=\ref[src];release=uranium'>Release</A><br>")
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if(machine.ore_diamond)
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dat += text("Diamond: [machine.ore_diamond] <A href='?src=\ref[src];release=diamond'>Release</A><br>")
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if(machine.ore_wood)
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dat += text("Wood: [machine.ore_wood] <A href='?src=\ref[src];release=wood'>Release</A><br>")
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if(machine.ore_cardboard)
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dat += text("Cardboard: [machine.ore_cardboard] <A href='?src=\ref[src];release=cardboard'>Release</A><br>")
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if(machine.ore_cloth)
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dat += text("Cloth: [machine.ore_cloth] <A href='?src=\ref[src];release=cloth'>Release</A><br>")
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if(machine.ore_leather)
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dat += text("Leather: [machine.ore_leather] <A href='?src=\ref[src];release=leather'>Release</A><br>")
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if(machine.ore_clown)
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dat += text("Bananium: [machine.ore_clown] <A href='?src=\ref[src];release=clown'>Release</A><br>")
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if(machine.ore_adamantine)
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dat += text ("Adamantine: [machine.ore_adamantine] <A href='?src=\ref[src];release=adamantine'>Release</A><br>")
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if(machine.ore_mythril)
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dat += text ("Mythril: [machine.ore_mythril] <A href='?src=\ref[src];release=adamantine'>Release</A><br>")
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dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
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user << browse("[dat]", "window=console_stacking_machine")
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/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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src.add_fingerprint(usr)
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if(href_list["release"])
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switch(href_list["release"])
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if ("plasma")
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if (machine.ore_plasma > 0)
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var/obj/item/stack/sheet/plasma/G = new /obj/item/stack/sheet/plasma
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G.amount = machine.ore_plasma
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G.loc = machine.output.loc
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machine.ore_plasma = 0
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if ("uranium")
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if (machine.ore_uranium > 0)
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var/obj/item/stack/sheet/uranium/G = new /obj/item/stack/sheet/uranium
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G.amount = machine.ore_uranium
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G.loc = machine.output.loc
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machine.ore_uranium = 0
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if ("glass")
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if (machine.ore_glass > 0)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass
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G.amount = machine.ore_glass
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G.loc = machine.output.loc
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machine.ore_glass = 0
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if ("rglass")
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if (machine.ore_rglass > 0)
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var/obj/item/stack/sheet/rglass/G = new /obj/item/stack/sheet/rglass
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G.amount = machine.ore_rglass
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G.loc = machine.output.loc
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machine.ore_rglass = 0
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if ("gold")
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if (machine.ore_gold > 0)
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var/obj/item/stack/sheet/gold/G = new /obj/item/stack/sheet/gold
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G.amount = machine.ore_gold
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G.loc = machine.output.loc
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machine.ore_gold = 0
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if ("silver")
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if (machine.ore_silver > 0)
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var/obj/item/stack/sheet/silver/G = new /obj/item/stack/sheet/silver
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G.amount = machine.ore_silver
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G.loc = machine.output.loc
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machine.ore_silver = 0
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if ("diamond")
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if (machine.ore_diamond > 0)
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var/obj/item/stack/sheet/diamond/G = new /obj/item/stack/sheet/diamond
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G.amount = machine.ore_diamond
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G.loc = machine.output.loc
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machine.ore_diamond = 0
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if ("iron")
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if (machine.ore_iron > 0)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal
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G.amount = machine.ore_iron
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G.loc = machine.output.loc
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machine.ore_iron = 0
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if ("plasteel")
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if (machine.ore_plasteel > 0)
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var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
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G.amount = machine.ore_plasteel
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G.loc = machine.output.loc
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machine.ore_plasteel = 0
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if ("wood")
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if (machine.ore_wood > 0)
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var/obj/item/stack/sheet/wood/G = new /obj/item/stack/sheet/wood
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G.amount = machine.ore_wood
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G.loc = machine.output.loc
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machine.ore_wood = 0
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if ("cardboard")
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if (machine.ore_cardboard > 0)
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var/obj/item/stack/sheet/cardboard/G = new /obj/item/stack/sheet/cardboard
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G.amount = machine.ore_cardboard
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G.loc = machine.output.loc
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machine.ore_cardboard = 0
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if ("cloth")
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if (machine.ore_cloth > 0)
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var/obj/item/stack/sheet/cloth/G = new /obj/item/stack/sheet/cloth
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G.amount = machine.ore_cloth
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G.loc = machine.output.loc
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machine.ore_cloth = 0
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if ("leather")
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if (machine.ore_leather > 0)
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var/obj/item/stack/sheet/leather/G = new /obj/item/stack/sheet/leather
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G.amount = machine.ore_diamond
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G.loc = machine.output.loc
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machine.ore_leather = 0
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if ("clown")
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if (machine.ore_clown > 0)
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var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown
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G.amount = machine.ore_clown
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G.loc = machine.output.loc
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machine.ore_clown = 0
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if ("adamantine")
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if (machine.ore_adamantine > 0)
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var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine
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G.amount = machine.ore_adamantine
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G.loc = machine.output.loc
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machine.ore_adamantine = 0
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if ("mythril")
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if (machine.ore_mythril > 0)
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var/obj/item/stack/sheet/mythril/G = new /obj/item/stack/sheet/mythril
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G.amount = machine.ore_mythril
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G.loc = machine.output.loc
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machine.ore_mythril = 0
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src.updateUsrDialog()
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return
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/**********************Mineral stacking unit**************************/
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/obj/machinery/mineral/stacking_machine
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name = "stacking machine"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "stacker"
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density = 1
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anchored = 1.0
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var/obj/machinery/mineral/stacking_unit_console/CONSOLE
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var/stk_types = list()
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var/stk_amt = list()
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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var/ore_gold = 0;
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var/ore_silver = 0;
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var/ore_diamond = 0;
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var/ore_plasma = 0;
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var/ore_iron = 0;
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var/ore_uranium = 0;
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var/ore_clown = 0;
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var/ore_glass = 0;
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var/ore_rglass = 0;
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var/ore_plasteel = 0;
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var/ore_wood = 0
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var/ore_cardboard = 0
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var/ore_cloth = 0;
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var/ore_leather = 0;
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var/ore_adamantine = 0;
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var/ore_mythril = 0;
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var/stack_amt = 50; //ammount to stack before releassing
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/obj/machinery/mineral/stacking_machine/New()
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..()
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spawn( 5 )
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for (var/dir in cardinal)
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src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
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if(src.input) break
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for (var/dir in cardinal)
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src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(src.output) break
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processing_objects.Add(src)
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return
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return
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/obj/machinery/mineral/stacking_machine/process()
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if (src.output && src.input)
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var/obj/item/O
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while (locate(/obj/item, input.loc))
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O = locate(/obj/item, input.loc)
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if (istype(O,/obj/item/stack/sheet/metal))
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ore_iron+= O:amount;
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/diamond))
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ore_diamond+= O:amount;
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/plasma))
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ore_plasma+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/gold))
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ore_gold+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/silver))
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ore_silver+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/clown))
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ore_clown+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/uranium))
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ore_uranium+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/glass))
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ore_glass+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/rglass))
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ore_rglass+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/plasteel))
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ore_plasteel+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/adamantine))
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ore_adamantine+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/mythril))
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ore_mythril+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/cardboard))
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ore_cardboard+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/wood))
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ore_wood+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/cloth))
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ore_cloth+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/stack/sheet/leather))
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ore_leather+= O:amount
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del(O)
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continue
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if (istype(O,/obj/item/weapon/ore/slag))
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del(O)
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continue
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O.loc = src.output.loc
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if (ore_gold >= stack_amt)
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var/obj/item/stack/sheet/gold/G = new /obj/item/stack/sheet/gold
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G.amount = stack_amt
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G.loc = output.loc
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ore_gold -= stack_amt
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return
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if (ore_silver >= stack_amt)
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var/obj/item/stack/sheet/silver/G = new /obj/item/stack/sheet/silver
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G.amount = stack_amt
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G.loc = output.loc
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ore_silver -= stack_amt
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return
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if (ore_diamond >= stack_amt)
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var/obj/item/stack/sheet/diamond/G = new /obj/item/stack/sheet/diamond
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G.amount = stack_amt
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G.loc = output.loc
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ore_diamond -= stack_amt
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return
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if (ore_plasma >= stack_amt)
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var/obj/item/stack/sheet/plasma/G = new /obj/item/stack/sheet/plasma
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G.amount = stack_amt
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G.loc = output.loc
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ore_plasma -= stack_amt
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return
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if (ore_iron >= stack_amt)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal
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G.amount = stack_amt
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G.loc = output.loc
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ore_iron -= stack_amt
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return
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if (ore_clown >= stack_amt)
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var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown
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G.amount = stack_amt
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G.loc = output.loc
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ore_clown -= stack_amt
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return
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if (ore_uranium >= stack_amt)
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var/obj/item/stack/sheet/uranium/G = new /obj/item/stack/sheet/uranium
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G.amount = stack_amt
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G.loc = output.loc
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ore_uranium -= stack_amt
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return
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if (ore_glass >= stack_amt)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass
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G.amount = stack_amt
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G.loc = output.loc
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ore_glass -= stack_amt
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return
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if (ore_rglass >= stack_amt)
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var/obj/item/stack/sheet/rglass/G = new /obj/item/stack/sheet/rglass
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G.amount = stack_amt
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G.loc = output.loc
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ore_rglass -= stack_amt
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return
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if (ore_plasteel >= stack_amt)
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var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
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G.amount = stack_amt
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G.loc = output.loc
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ore_plasteel -= stack_amt
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return
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if (ore_wood >= stack_amt)
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var/obj/item/stack/sheet/wood/G = new /obj/item/stack/sheet/wood
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G.amount = stack_amt
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G.loc = output.loc
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ore_wood -= stack_amt
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return
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if (ore_cardboard >= stack_amt)
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var/obj/item/stack/sheet/cardboard/G = new /obj/item/stack/sheet/cardboard
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G.amount = stack_amt
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G.loc = output.loc
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ore_cardboard -= stack_amt
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return
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if (ore_cloth >= stack_amt)
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var/obj/item/stack/sheet/cloth/G = new /obj/item/stack/sheet/cloth
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G.amount = stack_amt
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G.loc = output.loc
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ore_cloth -= stack_amt
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return
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if (ore_leather >= stack_amt)
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var/obj/item/stack/sheet/leather/G = new /obj/item/stack/sheet/leather
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G.amount = stack_amt
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G.loc = output.loc
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ore_leather -= stack_amt
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return
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if (ore_adamantine >= stack_amt)
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var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine
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G.amount = stack_amt
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G.loc = output.loc
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ore_adamantine -= stack_amt
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return
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if (ore_mythril >= stack_amt)
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var/obj/item/stack/sheet/mythril/G = new /obj/item/stack/sheet/mythril
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G.amount = stack_amt
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G.loc = output.loc
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ore_mythril -= stack_amt
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return
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return
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