mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
- You can no longer whisper when stung by a changeling or had another thing make your 'silent' var get set. - Added a single empty toolbelt to robotics, added a wrench and screwdriver to toxins. - Power cells now always spawn full. The double use of the 'charge' variable was not good, as when creating the map it had a value of 0 - 100 to represent the percentage of the cell's power, while it was used as a numeric representation of the amper-hours that were still left in the cell. The problem this caused was that cells created mid-round (cells which spawned in closets or were spawned by admins) always started empty. They all start fully charged now. Additional obj/item/weapon/cell/X/empty types were added if we want empty cells. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3763 316c924e-a436-60f5-8080-3fe189b3f50e
201 lines
5.2 KiB
Plaintext
201 lines
5.2 KiB
Plaintext
// the power cell
|
|
// charge from 0 to 100%
|
|
// fits in APC to provide backup power
|
|
|
|
/obj/item/weapon/cell/New()
|
|
..()
|
|
charge = maxcharge
|
|
|
|
spawn(5)
|
|
updateicon()
|
|
|
|
/obj/item/weapon/cell/proc/updateicon()
|
|
|
|
overlays = null
|
|
|
|
if(charge < 0.01)
|
|
return
|
|
else if(charge/maxcharge >=0.995)
|
|
overlays += image('power.dmi', "cell-o2")
|
|
else
|
|
overlays += image('power.dmi', "cell-o1")
|
|
|
|
/obj/item/weapon/cell/proc/percent() // return % charge of cell
|
|
return 100.0*charge/maxcharge
|
|
|
|
// use power from a cell
|
|
/obj/item/weapon/cell/proc/use(var/amount)
|
|
if(rigged && amount > 0)
|
|
explode()
|
|
return 0
|
|
|
|
if(charge < amount) return 0
|
|
charge = (charge - amount)
|
|
return 1
|
|
|
|
// recharge the cell
|
|
/obj/item/weapon/cell/proc/give(var/amount)
|
|
if(rigged && amount > 0)
|
|
explode()
|
|
return 0
|
|
|
|
if(maxcharge < amount) return 0
|
|
var/power_used = min(maxcharge-charge,amount)
|
|
if(crit_fail) return 0
|
|
if(!prob(reliability))
|
|
minor_fault++
|
|
if(prob(minor_fault))
|
|
crit_fail = 1
|
|
return 0
|
|
charge += power_used
|
|
return power_used
|
|
|
|
|
|
/obj/item/weapon/cell/examine()
|
|
set src in view(1)
|
|
if(usr /*&& !usr.stat*/)
|
|
if(maxcharge <= 2500)
|
|
usr << "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%."
|
|
else
|
|
usr << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%."
|
|
if(crit_fail)
|
|
usr << "\red This power cell seems to be faulty."
|
|
|
|
/obj/item/weapon/cell/attack_self(mob/user as mob)
|
|
src.add_fingerprint(user)
|
|
if(ishuman(user))
|
|
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
|
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("CELL",src,user:wear_suit)
|
|
return
|
|
|
|
//Just because someone gets you occasionally with stun gloves doesn't mean you can put in code to kill everyone who tries to make some.
|
|
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
|
|
..()
|
|
//HONK HONK GLOVES NERF -Pete
|
|
/*
|
|
var/obj/item/clothing/gloves/G = W
|
|
if(istype(G))
|
|
// var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
|
// s.set_up(3, 1, src)
|
|
// s.start()
|
|
// if (prob(80+(G.siemens_coefficient*100)) && electrocute_mob(user, src, src))
|
|
// return 1
|
|
if(!istype(W, /obj/item/clothing/gloves/yellow))
|
|
if(!G.wired)
|
|
user << "You run an electrical current through the gloves, but nothing happens!"
|
|
return
|
|
|
|
if(charge < 1000)
|
|
return
|
|
|
|
// G.siemens_coefficient = max(G.siemens_coefficient,0.3)
|
|
G.elecgen = 1
|
|
G.uses = min(5, round(charge / 1000))
|
|
use(G.uses*1000)
|
|
updateicon()
|
|
user << "\red These gloves are now electrically charged!"
|
|
*/
|
|
|
|
if(istype(W, /obj/item/weapon/reagent_containers/syringe))
|
|
var/obj/item/weapon/reagent_containers/syringe/S = W
|
|
|
|
user << "You inject the solution into the power cell."
|
|
|
|
if(S.reagents.has_reagent("plasma", 5))
|
|
|
|
rigged = 1
|
|
|
|
S.reagents.clear_reagents()
|
|
|
|
|
|
/obj/item/weapon/cell/proc/explode()
|
|
var/turf/T = get_turf(src.loc)
|
|
/*
|
|
* 1000-cell explosion(T, -1, 0, 1, 1)
|
|
* 2500-cell explosion(T, -1, 0, 1, 1)
|
|
* 10000-cell explosion(T, -1, 1, 3, 3)
|
|
* 15000-cell explosion(T, -1, 2, 4, 4)
|
|
* */
|
|
if (charge==0)
|
|
return
|
|
var/devastation_range = -1 //round(charge/11000)
|
|
var/heavy_impact_range = round(sqrt(charge)/60)
|
|
var/light_impact_range = round(sqrt(charge)/30)
|
|
var/flash_range = light_impact_range
|
|
if (light_impact_range==0)
|
|
rigged = 0
|
|
corrupt()
|
|
return
|
|
//explosion(T, 0, 1, 2, 2)
|
|
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
|
|
|
spawn(1)
|
|
del(src)
|
|
|
|
/obj/item/weapon/cell/proc/corrupt()
|
|
charge /= 2
|
|
maxcharge /= 2
|
|
if (prob(10))
|
|
rigged = 1 //broken batterys are dangerous
|
|
|
|
/obj/item/weapon/cell/emp_act(severity)
|
|
charge -= 1000 / severity
|
|
if (charge < 0)
|
|
charge = 0
|
|
if(reliability != 100 && prob(50/severity))
|
|
reliability -= 10 / severity
|
|
..()
|
|
|
|
/obj/item/weapon/cell/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
del(src)
|
|
return
|
|
if (prob(50))
|
|
corrupt()
|
|
if(3.0)
|
|
if (prob(25))
|
|
del(src)
|
|
return
|
|
if (prob(25))
|
|
corrupt()
|
|
return
|
|
|
|
/obj/item/weapon/cell/blob_act()
|
|
if(prob(75))
|
|
explode()
|
|
|
|
/obj/item/weapon/cell/proc/get_electrocute_damage()
|
|
switch (charge)
|
|
/* if (9000 to INFINITY)
|
|
return min(rand(90,150),rand(90,150))
|
|
if (2500 to 9000-1)
|
|
return min(rand(70,145),rand(70,145))
|
|
if (1750 to 2500-1)
|
|
return min(rand(35,110),rand(35,110))
|
|
if (1500 to 1750-1)
|
|
return min(rand(30,100),rand(30,100))
|
|
if (750 to 1500-1)
|
|
return min(rand(25,90),rand(25,90))
|
|
if (250 to 750-1)
|
|
return min(rand(20,80),rand(20,80))
|
|
if (100 to 250-1)
|
|
return min(rand(20,65),rand(20,65))*/
|
|
if (1000000 to INFINITY)
|
|
return min(rand(50,160),rand(50,160))
|
|
if (200000 to 1000000-1)
|
|
return min(rand(25,80),rand(25,80))
|
|
if (100000 to 200000-1)//Ave powernet
|
|
return min(rand(20,60),rand(20,60))
|
|
if (50000 to 100000-1)
|
|
return min(rand(15,40),rand(15,40))
|
|
if (1000 to 50000-1)
|
|
return min(rand(10,20),rand(10,20))
|
|
else
|
|
return 0
|