Files
vgstation13/code/modules/projectiles/ammunition/bullets.dm
2015-08-24 00:43:06 +02:00

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/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
caliber = ".50"
projectile_type = "/obj/item/projectile/bullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/a418
desc = "A .418 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet/suffocationbullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/a75
desc = "A .75 bullet casing."
caliber = "75"
projectile_type = "/obj/item/projectile/bullet/gyro"
w_type = RECYK_METAL
/obj/item/ammo_casing/a666
desc = "A .666 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet/cyanideround"
w_type = RECYK_METAL
/obj/item/ammo_casing/c38
desc = "A .38 bullet casing."
caliber = "38"
projectile_type = "/obj/item/projectile/bullet/weakbullet"
w_type = RECYK_METAL
/* Not entirely ready to be implemented yet. Get a server vote on bringing these in
/obj/item/ammo_casing/c38/lethal
desc = "A .38 bullet casing. This is the lethal variant."
caliber = "38"
projectile_type = "/obj/item/projectile/bullet" //HAHA, why is this a good idea
w_type = RECYK_METAL
*/
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = "/obj/item/projectile/bullet/midbullet2"
w_type = RECYK_METAL
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/midbullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
caliber = "12mm"
projectile_type = "/obj/item/projectile/bullet/midbullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/shotgun
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "gshell"
caliber = "shotgun"
projectile_type = "/obj/item/projectile/bullet"
starting_materials = list(MAT_IRON = 12500)
w_type = RECYK_METAL
update_icon()
desc = "[initial(desc)][BB ? "" : " This one is spent"]"
overlays = list()
if(!BB)
overlays += icon('icons/obj/ammo.dmi', "emptyshell")
/obj/item/ammo_casing/shotgun/blank
name = "shotgun shell"
desc = "A blank shell."
icon_state = "blshell"
projectile_type = ""
starting_materials = list(MAT_IRON = 250)
w_type = RECYK_METAL
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet"
starting_materials = list(MAT_IRON = 500)
w_type = RECYK_METAL
/obj/item/ammo_casing/shotgun/fakebeanbag
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet/booze"
starting_materials = list(MAT_IRON = 12500)
w_type = RECYK_METAL
/obj/item/ammo_casing/shotgun/stunshell
name = "stun shell"
desc = "A stunning shell."
icon_state = "stunshell"
projectile_type = "/obj/item/projectile/bullet/stunshot"
starting_materials = list(MAT_IRON = 2500)
w_type = RECYK_METAL
/obj/item/ammo_casing/shotgun/dart
name = "shotgun darts"
desc = "A dart for use in shotguns."
icon_state = "blshell"
projectile_type = "/obj/item/projectile/bullet/dart"
starting_materials = list(MAT_IRON = 12500)
w_type = RECYK_METAL
/obj/item/ammo_casing/a762
desc = "A 7.62 bullet casing."
caliber = "a762"
projectile_type = "/obj/item/projectile/bullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/BMG50
desc = "A .50 BMG bullet casing."
caliber = ".50BMG"
projectile_type = "/obj/item/projectile/bullet/hecate"
w_type = RECYK_METAL
icon_state = "l-casing"
/obj/item/ammo_casing/energy/kinetic
projectile_type = /obj/item/projectile/bullet
//select_name = "kinetic"
//e_cost = 500
//fire_sound = 'sound/weapons/Gunshot4.ogg'
w_type = RECYK_METAL