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* Gatling laser * Start with cell/high * Update removed cell * Add gatling lasers to safe spawn list * Remove duplicated code from constructor, style fix * Remove unused parameters from fire calls Forgot I did some changes to fire that were removed * Energy guns can be set unchargeable, add rusty gatlaser, gatlaser unchargeable Rusty version has weakerlaser projectile (10 damage instead of 15) Chargeable variable for energy guns: If they can be put in rechargers or not * Spawn weaker gatlaser * Fix missing viscerator minigun * Laser musket - not chargeable * Missed an icon * Sorted mini import * Refactor non-rechargeable guns from exceptions to flag + var holding reason * First shot is a regular, pin-point shot. Fixes being able to just lie down to dodge it all