mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Changes changling unstun time to 45 from 25 Fix for the datumvars file which had spaces instead of tabs Adds the starts of a rather robust erping system! In time, we can make SS13 as realistic an ERP simulator as it is an atmos one. Adds metadata support for clients, mostly to hold ERPing notes. This is included in the savefile. Adds code support for a parrot in! Just needs a sprite Bugfix to the 'resist' button, unless I don't understand how it works. I don't see how it could have ever worked before. Preferences are now attached to a mob git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3386 316c924e-a436-60f5-8080-3fe189b3f50e
1028 lines
30 KiB
Plaintext
1028 lines
30 KiB
Plaintext
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/mob/living/silicon/robot/New(loc,var/syndie = 0)
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spawn (1)
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src << "\blue Your icons have been generated!"
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playsound(loc, 'liveagain.ogg', 50, 1, -3)
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modtype = "robot"
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updateicon()
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// syndicate = syndie
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if(real_name == "Cyborg")
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real_name += " [pick(rand(1, 999))]"
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name = real_name
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spawn (4)
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if(!syndie)
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if (client)
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connected_ai = activeais()
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if (connected_ai)
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connected_ai.connected_robots += src
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// laws = connected_ai.laws //The borg inherits its AI's laws
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laws = new /datum/ai_laws
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lawsync()
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src << "<b>Unit slaved to [connected_ai.name], downloading laws.</b>"
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lawupdate = 1
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else
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laws = new /datum/ai_laws/asimov
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lawupdate = 0
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src << "<b>Unable to locate an AI, reverting to standard Asimov laws.</b>"
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else
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laws = new /datum/ai_laws/antimov
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lawupdate = 0
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scrambledcodes = 1
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src << "Follow your laws."
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cell.maxcharge = 25000
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cell.charge = 25000
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module = new /obj/item/weapon/robot_module/syndicate(src)
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hands.icon_state = "standard"
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icon_state = "secborg"
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modtype = "Synd"
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radio = new /obj/item/device/radio(src)
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camera = new /obj/machinery/camera(src)
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camera.c_tag = real_name
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camera.network = "SS13"
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if(!cell)
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var/obj/item/weapon/cell/C = new(src)
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C.charge = 1500
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cell = C
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if(src.mind)
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ticker.mode.remove_revolutionary(src.mind)
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..()
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//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
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//Improved /N
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/mob/living/silicon/robot/Del()
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if(mmi)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside.
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mmi.loc = get_turf(loc)//To hopefully prevent run time errors.
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if(!key)
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for(var/mob/dead/observer/ghost in world)
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if(ghost.corpse == src && ghost.client)
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ghost.client.mob = ghost.corpse
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if(key)//If there is a client attached to host.
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if(client)
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client.screen.len = null
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if(mind)//If the cyborg has a mind. It should if it's a player. May not.
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mind.transfer_to(mmi.brainmob)
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else if(!mmi.brainmob.mind)//If the brainmob has no mind and neither does the cyborg. Shouldn't happen but can due to admun canspiraucy.
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mmi.brainmob.mind = new()//Quick mind initialize
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mmi.brainmob.mind.current = mmi.brainmob
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mmi.brainmob.mind.assigned_role = "Assistant"//Default to an assistant.
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mmi.brainmob.key = key
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else//If the brain does have a mind. Also shouldn't happen but who knows.
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mmi.brainmob.key = key
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mmi = null
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..()
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/mob/living/silicon/robot/proc/pick_module()
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if(module)
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return
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Medical", "Miner", "Janitor","Service", "Security")
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if(module)
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return
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switch(mod)
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if("Standard")
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updatename()
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module = new /obj/item/weapon/robot_module/standard(src)
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hands.icon_state = "standard"
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icon_state = "robot"
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modtype = "Stand"
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feedback_inc("cyborg_standard",1)
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if("Service")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/butler(src)
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hands.icon_state = "service"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
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if(icontype== "Waitress")
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icon_state = "Service"
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else if(icontype == "Kent")
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icon_state = "toiletbot"
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else if(icontype == "Bro")
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icon_state = "Brobot"
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else if(icontype == "Rich")
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icon_state = "maximillion"
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else
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icon_state = "Service2"
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modtype = "Butler"
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feedback_inc("cyborg_service",1)
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if("Miner")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/miner(src)
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hands.icon_state = "miner"
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icon_state = "Miner"
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modtype = "Miner"
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feedback_inc("cyborg_miner",1)
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if("Medical")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/medical(src)
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hands.icon_state = "medical"
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icon_state = "surgeon"
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modtype = "Med"
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nopush = 1
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feedback_inc("cyborg_medical",1)
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if("Security")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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icon_state = "bloodhound"
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modtype = "Sec"
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//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
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nopush = 1
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feedback_inc("cyborg_security",1)
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if("Engineering")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/engineering(src)
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hands.icon_state = "engineer"
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icon_state = "landmate"
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modtype = "Eng"
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feedback_inc("cyborg_engineering",1)
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if("Janitor")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/janitor(src)
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hands.icon_state = "janitor"
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icon_state = "mopgearrex"
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modtype = "Jan"
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feedback_inc("cyborg_janitor",1)
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overlays -= "eyes" //Takes off the eyes that it started with
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updateicon()
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/mob/living/silicon/robot/proc/updatename(var/prefix as text)
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if( length(real_name) < 7 || !prefix ) return
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//not really necessary but just to avoid annoying people with
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//unique names seeming as nobody could give me a straight answer as
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//to whether to remove custom borg names completely.
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if(copytext(real_name, 1, 7) == "Cyborg")
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real_name = "[prefix] [real_name]"
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name = real_name
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/mob/living/silicon/robot/verb/cmd_robot_alerts()
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set category = "Robot Commands"
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set name = "Show Alerts"
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robot_alerts()
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/mob/living/silicon/robot/proc/robot_alerts()
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var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
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dat += "<A HREF='?src=\ref[src];mach_close=robotalerts'>Close</A><BR><BR>"
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for (var/cat in alarms)
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dat += text("<B>[cat]</B><BR>\n")
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var/list/L = alarms[cat]
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if (L.len)
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for (var/alarm in L)
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var/list/alm = L[alarm]
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var/area/A = alm[1]
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var/list/sources = alm[3]
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dat += "<NOBR>"
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dat += text("-- [A.name]")
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if (sources.len > 1)
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dat += text("- [sources.len] sources")
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dat += "</NOBR><BR>\n"
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else
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dat += "-- All Systems Nominal<BR>\n"
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dat += "<BR>\n"
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viewalerts = 1
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src << browse(dat, "window=robotalerts&can_close=0")
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/mob/living/silicon/robot/blob_act()
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if (stat != 2)
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adjustBruteLoss(60)
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updatehealth()
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return 1
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return 0
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/mob/living/silicon/robot/Stat()
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..()
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statpanel("Status")
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if (client.statpanel == "Status")
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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if(ticker.mode.name == "AI malfunction")
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var/datum/game_mode/malfunction/malf = ticker.mode
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for (var/datum/mind/malfai in malf.malf_ai)
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if(connected_ai)
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if(connected_ai.mind == malfai)
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if(malf.apcs >= 3)
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stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/(malf.apcs/3), 0)] seconds")
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else if(ticker.mode:malf_mode_declared)
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stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
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if(cell)
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stat(null, text("Charge Left: [cell.charge]/[cell.maxcharge]"))
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else
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stat(null, text("No Cell Inserted!"))
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/mob/living/silicon/robot/restrained()
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return 0
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/mob/living/silicon/robot/ex_act(severity)
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flick("flash", flash)
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if (stat == 2 && client)
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gib(1)
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return
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else if (stat == 2 && !client)
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del(src)
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return
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switch(severity)
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if(1.0)
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if (stat != 2)
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adjustBruteLoss(100)
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adjustFireLoss(100)
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gib(1)
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return
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if(2.0)
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if (stat != 2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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if(3.0)
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if (stat != 2)
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adjustBruteLoss(30)
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updatehealth()
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/mob/living/silicon/robot/meteorhit(obj/O as obj)
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for(var/mob/M in viewers(src, null))
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M.show_message(text("\red [src] has been hit by [O]"), 1)
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//Foreach goto(19)
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if (health > 0)
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adjustBruteLoss(30)
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if ((O.icon_state == "flaming"))
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adjustFireLoss(40)
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updatehealth()
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return
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/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
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..(Proj)
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updatehealth()
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if(prob(75) && Proj.damage > 0) spark_system.start()
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return 2
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/mob/living/silicon/robot/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT)
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if(prob(20))
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usr << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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//unlock_medal("That's No Moon, That's A Gourmand!", 1)
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return
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if(tmob.nopush)
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now_pushing = 0
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return
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now_pushing = 0
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..()
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if (istype(AM, /obj/machinery/recharge_station))
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var/obj/machinery/recharge_station/F = AM
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F.move_inside()
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if (!istype(AM, /atom/movable))
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return
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if (!now_pushing)
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now_pushing = 1
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if (!AM.anchored)
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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return
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return
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/mob/living/silicon/robot/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
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if (stat == 2)
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return 1
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var/list/L = alarms[class]
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for (var/I in L)
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if (I == A.name)
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var/list/alarm = L[I]
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var/list/sources = alarm[3]
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if (!(alarmsource in sources))
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sources += alarmsource
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return 1
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var/obj/machinery/camera/C = null
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var/list/CL = null
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if (O && istype(O, /list))
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CL = O
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if (CL.len == 1)
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C = CL[1]
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else if (O && istype(O, /obj/machinery/camera))
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C = O
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L[A.name] = list(A, (C) ? C : O, list(alarmsource))
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src << text("--- [class] alarm detected in [A.name]!")
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// if (viewalerts) robot_alerts()
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return 1
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/mob/living/silicon/robot/cancelAlarm(var/class, area/A as area, obj/origin)
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var/list/L = alarms[class]
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var/cleared = 0
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for (var/I in L)
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if (I == A.name)
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var/list/alarm = L[I]
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var/list/srcs = alarm[3]
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if (origin in srcs)
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srcs -= origin
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if (srcs.len == 0)
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cleared = 1
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L -= I
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if (cleared)
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src << text("--- [class] alarm in [A.name] has been cleared.")
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// if (viewalerts) robot_alerts()
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return !cleared
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/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
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return
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if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
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if (W:remove_fuel(0))
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adjustBruteLoss(-30)
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updatehealth()
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1)
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else
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user << "Need more welding fuel!"
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return
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else if(istype(W, /obj/item/weapon/cable_coil) && wiresexposed)
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var/obj/item/weapon/cable_coil/coil = W
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adjustFireLoss(-30)
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updatehealth()
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coil.use(1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the burnt wires on [src]!"), 1)
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else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
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if(opened)
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user << "You close the cover."
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opened = 0
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updateicon()
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else
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if(locked)
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user << "The cover is locked and cannot be opened."
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else
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user << "You open the cover."
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opened = 1
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updateicon()
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else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
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if(wiresexposed)
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user << "Close the panel first."
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else if(cell)
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user << "There is a power cell already installed."
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else
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user.drop_item()
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W.loc = src
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cell = W
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user << "You insert the power cell."
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// chargecount = 0
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updateicon()
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else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool))
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if (wiresexposed)
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interact(user)
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else
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user << "You can't reach the wiring."
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else if (istype(W, /obj/item/weapon/screwdriver) && opened) // haxing
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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updateicon()
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else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
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if(emagged)//still allow them to open the cover
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user << "The interface seems slightly damaged"
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if(opened)
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user << "You must close the cover to swipe an ID card."
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else
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if(allowed(usr))
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locked = !locked
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user << "You [ locked ? "lock" : "unlock"] [src]'s interface."
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updateicon()
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else
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user << "\red Access denied."
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else if(istype(W, /obj/item/weapon/card/emag)) // trying to unlock with an emag card
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if(!opened)//Cover is closed
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if(locked)
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if(prob(90))
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user << "You emag the cover lock."
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locked = 0
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else
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user << "You fail to emag the cover lock."
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if(prob(25))
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src << "Hack attempt detected."
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else
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user << "The cover is already unlocked."
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return
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if(opened)//Cover is open
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if(emagged) return//Prevents the X has hit Y with Z message also you cant emag them twice
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if(wiresexposed)
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user << "You must close the panel first"
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return
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else
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sleep(6)
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if(prob(50))
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emagged = 1
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lawupdate = 0
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connected_ai = null
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user << "You emag [src]'s interface."
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message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
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log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
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clear_supplied_laws()
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clear_inherent_laws()
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laws = new /datum/ai_laws/syndicate_override
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var/time = time2text(world.realtime,"hh:mm:ss")
|
|
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
|
|
set_zeroth_law("Only [user.real_name] and people he designates as being such are Syndicate Agents.")
|
|
src << "\red ALERT: Foreign software detected."
|
|
sleep(5)
|
|
src << "\red Initiating diagnostics..."
|
|
sleep(20)
|
|
src << "\red SynBorg v1.7 loaded."
|
|
sleep(5)
|
|
src << "\red LAW SYNCHRONISATION ERROR"
|
|
sleep(5)
|
|
src << "\red Would you like to send a report to NanoTraSoft? Y/N"
|
|
sleep(10)
|
|
src << "\red > N"
|
|
sleep(20)
|
|
src << "\red ERRORERRORERROR"
|
|
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
|
|
updateicon()
|
|
else
|
|
user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."
|
|
if(prob(25))
|
|
src << "Hack attempt detected."
|
|
return
|
|
else
|
|
spark_system.start()
|
|
return ..()
|
|
|
|
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
|
if (!ticker)
|
|
M << "You cannot attack people before the game has started."
|
|
return
|
|
|
|
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
|
M << "No attacking people at spawn, you jackass."
|
|
return
|
|
|
|
switch(M.a_intent)
|
|
|
|
if ("help")
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1)
|
|
|
|
if ("grab")
|
|
if (M == src)
|
|
return
|
|
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
|
|
G.assailant = M
|
|
if (M.hand)
|
|
M.l_hand = G
|
|
else
|
|
M.r_hand = G
|
|
G.layer = 20
|
|
G.affecting = src
|
|
grabbed_by += G
|
|
G.synch()
|
|
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
|
|
|
if ("hurt")
|
|
var/damage = rand(10, 20)
|
|
if (prob(90))
|
|
/*
|
|
if (M.class == "combat")
|
|
damage += 15
|
|
if(prob(20))
|
|
weakened = max(weakened,4)
|
|
stunned = max(stunned,4)
|
|
What is this?*/
|
|
|
|
playsound(loc, 'slash.ogg', 25, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
|
|
if(prob(8))
|
|
flick("noise", flash)
|
|
adjustBruteLoss(damage)
|
|
updatehealth()
|
|
else
|
|
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
|
|
|
|
if ("disarm")
|
|
if(!(lying))
|
|
if (rand(1,100) <= 85)
|
|
Stun(5)
|
|
step(src,get_dir(M,src))
|
|
spawn(5) step(src,get_dir(M,src))
|
|
playsound(loc, 'pierce.ogg', 50, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] has forced back []!</B>", M, src), 1)
|
|
else
|
|
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] attempted to force back []!</B>", M, src), 1)
|
|
return
|
|
|
|
|
|
|
|
/mob/living/silicon/robot/attack_metroid(mob/living/carbon/metroid/M as mob)
|
|
if (!ticker)
|
|
M << "You cannot attack people before the game has started."
|
|
return
|
|
|
|
if(M.Victim) return // can't attack while eating!
|
|
|
|
if (health > -100)
|
|
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>The [M.name] has [pick("bit","slashed")] []!</B>", src), 1)
|
|
|
|
var/damage = rand(1, 3)
|
|
|
|
if(istype(src, /mob/living/carbon/metroid/adult))
|
|
damage = rand(20, 40)
|
|
else
|
|
damage = rand(5, 35)
|
|
|
|
damage = round(damage / 2) // borgs recieve half damage
|
|
adjustBruteLoss(damage)
|
|
|
|
|
|
if(M.powerlevel > 0)
|
|
var/stunprob = 10
|
|
|
|
switch(M.powerlevel)
|
|
if(1 to 2) stunprob = 20
|
|
if(3 to 4) stunprob = 30
|
|
if(5 to 6) stunprob = 40
|
|
if(7 to 8) stunprob = 60
|
|
if(9) stunprob = 70
|
|
if(10) stunprob = 95
|
|
|
|
if(prob(stunprob))
|
|
M.powerlevel -= 3
|
|
if(M.powerlevel < 0)
|
|
M.powerlevel = 0
|
|
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>The [M.name] has electrified []!</B>", src), 1)
|
|
|
|
flick("noise", flash)
|
|
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
|
|
if (prob(stunprob) && M.powerlevel >= 8)
|
|
adjustBruteLoss(M.powerlevel * rand(6,10))
|
|
|
|
|
|
updatehealth()
|
|
|
|
return
|
|
|
|
/mob/living/silicon/robot/attack_animal(mob/living/simple_animal/M as mob)
|
|
if(M.melee_damage_upper == 0)
|
|
M.emote("[M.friendly] [src]")
|
|
else
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
|
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
|
adjustBruteLoss(damage)
|
|
updatehealth()
|
|
|
|
|
|
/mob/living/silicon/robot/attack_hand(mob/user)
|
|
|
|
add_fingerprint(user)
|
|
|
|
if(opened && !wiresexposed && (!istype(user, /mob/living/silicon)))
|
|
if(cell)
|
|
cell.loc = usr
|
|
cell.layer = 20
|
|
if (user.hand )
|
|
user.l_hand = cell
|
|
else
|
|
user.r_hand = cell
|
|
|
|
cell.add_fingerprint(user)
|
|
cell.updateicon()
|
|
|
|
cell = null
|
|
user << "You remove the power cell."
|
|
updateicon()
|
|
|
|
if(ishuman(user))
|
|
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
|
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("CYBORG",src,user:wear_suit)
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/allowed(mob/M)
|
|
//check if it doesn't require any access at all
|
|
if(check_access(null))
|
|
return 1
|
|
if(istype(M, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
//if they are holding or wearing a card that has access, that works
|
|
if(check_access(H.equipped()) || check_access(H.wear_id))
|
|
return 1
|
|
else if(istype(M, /mob/living/carbon/monkey))
|
|
var/mob/living/carbon/monkey/george = M
|
|
//they can only hold things :(
|
|
if(george.equipped() && istype(george.equipped(), /obj/item/weapon/card/id) && check_access(george.equipped()))
|
|
return 1
|
|
return 0
|
|
|
|
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)
|
|
if(!istype(req_access, /list)) //something's very wrong
|
|
return 1
|
|
|
|
var/list/L = req_access
|
|
if(!L.len) //no requirements
|
|
return 1
|
|
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
|
|
return 0
|
|
for(var/req in req_access)
|
|
if(!(req in I.access)) //doesn't have this access
|
|
return 0
|
|
return 1
|
|
|
|
/mob/living/silicon/robot/proc/updateicon()
|
|
|
|
overlays = null
|
|
if(stat == 0)
|
|
overlays += "eyes"
|
|
if(icon_state == "toiletbot")
|
|
overlays = null
|
|
overlays += "eyes-toiletbot"
|
|
if(icon_state == "bloodhound")
|
|
overlays = null
|
|
overlays += "eyes-bloodhound"
|
|
if(icon_state =="landmate")
|
|
overlays = null
|
|
overlays += "eyes-landmate"
|
|
if(icon_state =="mopgearrex")
|
|
overlays = null
|
|
overlays += "eyes-mopgearrex"
|
|
else
|
|
overlays -= "eyes"
|
|
|
|
if(opened)
|
|
if(wiresexposed)
|
|
overlays += "ov-openpanel +w"
|
|
else if(cell)
|
|
overlays += "ov-openpanel +c"
|
|
else
|
|
overlays += "ov-openpanel -c"
|
|
return
|
|
|
|
|
|
|
|
/mob/living/silicon/robot/proc/installed_modules()
|
|
if(weapon_lock)
|
|
src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
|
|
return
|
|
|
|
if(!module)
|
|
pick_module()
|
|
return
|
|
var/dat = "<HEAD><TITLE>Modules</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
|
|
dat += {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
|
|
<BR>
|
|
<BR>
|
|
<B>Activated Modules</B>
|
|
<BR>
|
|
Module 1: [module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
|
|
Module 2: [module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
|
|
Module 3: [module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
|
|
<BR>
|
|
<B>Installed Modules</B><BR><BR>"}
|
|
|
|
|
|
for (var/obj in module.modules)
|
|
if (!obj)
|
|
dat += text("<B>Resource depleted</B><BR>")
|
|
else if(activated(obj))
|
|
dat += text("[obj]: <B>Activated</B><BR>")
|
|
else
|
|
dat += text("[obj]: <A HREF=?src=\ref[src];act=\ref[obj]>Activate</A><BR>")
|
|
if (emagged)
|
|
if(activated(module.emag))
|
|
dat += text("[module.emag]: <B>Activated</B><BR>")
|
|
else
|
|
dat += text("[module.emag]: <A HREF=?src=\ref[src];act=\ref[module.emag]>Activate</A><BR>")
|
|
/*
|
|
if(activated(obj))
|
|
dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=\ref[src];deact=\ref[obj]>Deactivate</A>\]<BR>")
|
|
else
|
|
dat += text("[obj]: \[<A HREF=?src=\ref[src];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
|
|
*/
|
|
src << browse(dat, "window=robotmod&can_close=0")
|
|
|
|
|
|
/mob/living/silicon/robot/Topic(href, href_list)
|
|
..()
|
|
if (href_list["mach_close"])
|
|
var/t1 = text("window=[href_list["mach_close"]]")
|
|
machine = null
|
|
src << browse(null, t1)
|
|
return
|
|
|
|
if (href_list["mod"])
|
|
var/obj/item/O = locate(href_list["mod"])
|
|
O.attack_self(src)
|
|
|
|
if (href_list["act"])
|
|
var/obj/item/O = locate(href_list["act"])
|
|
if(activated(O))
|
|
src << "Already activated"
|
|
return
|
|
if(!module_state_1)
|
|
module_state_1 = O
|
|
O.layer = 20
|
|
contents += O
|
|
if(istype(module_state_1,/obj/item/borg/sight))
|
|
sight_mode |= module_state_1:sight_mode
|
|
else if(!module_state_2)
|
|
module_state_2 = O
|
|
O.layer = 20
|
|
contents += O
|
|
if(istype(module_state_2,/obj/item/borg/sight))
|
|
sight_mode |= module_state_2:sight_mode
|
|
else if(!module_state_3)
|
|
module_state_3 = O
|
|
O.layer = 20
|
|
contents += O
|
|
if(istype(module_state_3,/obj/item/borg/sight))
|
|
sight_mode |= module_state_3:sight_mode
|
|
else
|
|
src << "You need to disable a module first!"
|
|
installed_modules()
|
|
|
|
if (href_list["deact"])
|
|
var/obj/item/O = locate(href_list["deact"])
|
|
if(activated(O))
|
|
if(module_state_1 == O)
|
|
module_state_1 = null
|
|
contents -= O
|
|
else if(module_state_2 == O)
|
|
module_state_2 = null
|
|
contents -= O
|
|
else if(module_state_3 == O)
|
|
module_state_3 = null
|
|
contents -= O
|
|
else
|
|
src << "Module isn't activated."
|
|
else
|
|
src << "Module isn't activated"
|
|
installed_modules()
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/uneq_active()
|
|
if(isnull(module_active))
|
|
return
|
|
if(module_state_1 == module_active)
|
|
if(istype(module_state_1,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_1:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_1
|
|
contents -= module_state_1
|
|
module_active = null
|
|
module_state_1 = null
|
|
inv1.icon_state = "inv1"
|
|
else if(module_state_2 == module_active)
|
|
if(istype(module_state_2,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_2:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_2
|
|
contents -= module_state_2
|
|
module_active = null
|
|
module_state_2 = null
|
|
inv2.icon_state = "inv2"
|
|
else if(module_state_3 == module_active)
|
|
if(istype(module_state_3,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_3:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_3
|
|
contents -= module_state_3
|
|
module_active = null
|
|
module_state_3 = null
|
|
inv3.icon_state = "inv3"
|
|
|
|
/mob/living/silicon/robot/proc/uneq_all()
|
|
module_active = null
|
|
|
|
if(module_state_1)
|
|
if(istype(module_state_1,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_1:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_1
|
|
contents -= module_state_1
|
|
module_state_1 = null
|
|
inv1.icon_state = "inv1"
|
|
if(module_state_2)
|
|
if(istype(module_state_2,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_2:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_2
|
|
contents -= module_state_2
|
|
module_state_2 = null
|
|
inv2.icon_state = "inv2"
|
|
if(module_state_3)
|
|
if(istype(module_state_3,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_3:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_3
|
|
contents -= module_state_3
|
|
module_state_3 = null
|
|
inv3.icon_state = "inv3"
|
|
|
|
|
|
/mob/living/silicon/robot/proc/activated(obj/item/O)
|
|
if(module_state_1 == O)
|
|
return 1
|
|
else if(module_state_2 == O)
|
|
return 1
|
|
else if(module_state_3 == O)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/mob/living/silicon/robot/proc/radio_menu()
|
|
var/dat = {"
|
|
<TT>
|
|
Microphone: [radio.broadcasting ? "<A href='byond://?src=\ref[radio];talk=0'>Engaged</A>" : "<A href='byond://?src=\ref[radio];talk=1'>Disengaged</A>"]<BR>
|
|
Speaker: [radio.listening ? "<A href='byond://?src=\ref[radio];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[radio];listen=1'>Disengaged</A>"]<BR>
|
|
Frequency:
|
|
<A href='byond://?src=\ref[radio];freq=-10'>-</A>
|
|
<A href='byond://?src=\ref[radio];freq=-2'>-</A>
|
|
[format_frequency(radio.frequency)]
|
|
<A href='byond://?src=\ref[radio];freq=2'>+</A>
|
|
<A href='byond://?src=\ref[radio];freq=10'>+</A><BR>
|
|
-------
|
|
</TT>"}
|
|
src << browse(dat, "window=radio")
|
|
onclose(src, "radio")
|
|
return
|
|
|
|
|
|
/mob/living/silicon/robot/Move(a, b, flag)
|
|
|
|
if (buckled)
|
|
return
|
|
|
|
if (restrained())
|
|
pulling = null
|
|
|
|
var/t7 = 1
|
|
if (restrained())
|
|
for(var/mob/M in range(src, 1))
|
|
if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
|
|
t7 = null
|
|
if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving)))))
|
|
var/turf/T = loc
|
|
. = ..()
|
|
|
|
if (pulling && pulling.loc)
|
|
if(!( isturf(pulling.loc) ))
|
|
pulling = null
|
|
return
|
|
else
|
|
if(Debug)
|
|
diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]"
|
|
diary <<"REPORT THIS"
|
|
|
|
/////
|
|
if(pulling && pulling.anchored)
|
|
pulling = null
|
|
return
|
|
|
|
if (!restrained())
|
|
var/diag = get_dir(src, pulling)
|
|
if ((diag - 1) & diag)
|
|
else
|
|
diag = null
|
|
if ((get_dist(src, pulling) > 1 || diag))
|
|
if (ismob(pulling))
|
|
var/mob/M = pulling
|
|
var/ok = 1
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by))
|
|
if (prob(75))
|
|
var/obj/item/weapon/grab/G = pick(M.grabbed_by)
|
|
if (istype(G, /obj/item/weapon/grab))
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red [G.affecting] has been pulled from [G.assailant]'s grip by [src]"), 1)
|
|
del(G)
|
|
else
|
|
ok = 0
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
|
|
ok = 0
|
|
if (ok)
|
|
var/t = M.pulling
|
|
M.pulling = null
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
M.pulling = t
|
|
else
|
|
if (pulling)
|
|
if (istype(pulling, /obj/structure/window))
|
|
if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST)
|
|
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
|
|
pulling = null
|
|
if (pulling)
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
else
|
|
pulling = null
|
|
. = ..()
|
|
if ((s_active && !( s_active in contents ) ))
|
|
s_active.close(src)
|
|
|
|
if(module)
|
|
if(module.type == /obj/item/weapon/robot_module/janitor) //you'd think checking the module would work
|
|
var/turf/tile = get_turf(loc)
|
|
|
|
tile.clean_blood()
|
|
for(var/obj/effect/R in tile)
|
|
if(istype(R, /obj/effect/rune) || istype(R, /obj/effect/decal/cleanable) || istype(R, /obj/effect/overlay))
|
|
del(R)
|
|
|
|
for(var/obj/item/cleaned_item in tile)
|
|
cleaned_item.clean_blood()
|
|
|
|
for(var/mob/living/carbon/human/cleaned_human in tile) //HUE HUE I CLEAN U
|
|
if(cleaned_human.lying)
|
|
cleaned_human.clean_blood()
|
|
cleaned_human << "\red [src] cleans your face!"
|
|
for(var/obj/item/carried_item in cleaned_human.contents)
|
|
carried_item.clean_blood()
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/self_destruct()
|
|
gib(1)
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/UnlinkSelf()
|
|
if (src.connected_ai)
|
|
src.connected_ai = null
|
|
lawupdate = 0
|
|
lockcharge = 0
|
|
canmove = 1
|
|
scrambledcodes = 1
|
|
|
|
|
|
|
|
/mob/living/silicon/robot/proc/ResetSecurityCodes()
|
|
set category = "Robot Commands"
|
|
set name = "Reset Identity Codes"
|
|
set desc = "Scrambles your security and identification codes and resets your current buffers. Unlocks you and but permenantly severs you from your AI and the robotics console."
|
|
|
|
var/mob/living/silicon/robot/R = usr
|
|
|
|
if(R)
|
|
R.UnlinkSelf()
|
|
R << "Buffers flushed and reset. All systems operational."
|
|
src.verbs -= /mob/living/silicon/robot/proc/ResetSecurityCodes |