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- Moved some files from /icons to /html - Added /datum/getrev which should get the server revision info from local svn files. Settings in /config/svndir.txt. Added new OOC verb "Show Server Revision" git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2405 316c924e-a436-60f5-8080-3fe189b3f50e
393 lines
18 KiB
HTML
393 lines
18 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html>
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<head>
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<title>Space Station 13 Help</title>
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<style type="text/css">
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body
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{
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color: #000;
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background: #fff;
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font-size: 9pt;
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font-family: Verdana, sans-serif;
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}
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h1, h2, h3, h4, h5, h6
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{
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color: #00f;
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font-family: Georgia, Arial, sans-serif;
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}
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a, a:link, a:visited, a:active, a:hover
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{
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color: #00f;
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text-decoration: underline;
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}
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a:hover
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{
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text-decoration: none;
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}
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</style>
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</head>
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<body>
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<h1>Space Station 13</h1>
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<ul>
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<li><a href="#overview">Overview</a></li>
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<li><a href="#objectives">Objectives</a></li>
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<li>
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<a href="#modes">Modes</a>
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<ul>
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<li><a href="#mode_blob">Blob</a></li>
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<li><a href="#mode_traitor">Traitor</a></li>
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<li><a href="#mode_meteor">Meteor</a></li>
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<li><a href="#mode_monkey">Monkey</a></li>
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<li><a href="#mode_nuclear">Nuclear Emergency</a></li>
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</ul>
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</li>
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<li><a href="#getting_around">Getting Around</a></li>
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<li><a href="#getting_started">Getting Started</a></li>
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<li>
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<a href="#jobs">Jobs</a>
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<ul>
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<li><a href="#job_assistant">Assistant</a></li>
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<li><a href="#job_atmospheric">Atmospheric Technician</a></li>
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<li><a href="#job_doctor">Medical Doctor</a></li>
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<li><a href="#job_engineer">Station Engineer</a></li>
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<li><a href="#job_security">Security Officer</a></li>
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<li><a href="#job_scientist">Scientist</a></li>
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<li><a href="#job_forensic">Forensic Technician</a></li>
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<li><a href="#job_geneticist">Geneticist</a></li>
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<li><a href="#job_chaplain">Chaplain</a></li>
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<li><a href="#job_head_research">Head of Research</a></li>
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<li><a href="#job_head_personnel">Head of Personnel</a></li>
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<li><a href="#job_ai">AI</a></li>
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<li><a href="#job_captain">Captain</a></li>
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</ul>
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</li>
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<li><a href="#movement">Movement</a></li>
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<li><a href="#equipping">Equipping</a></li>
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<li><a href="#talking">Talking</a></li>
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<li><a href="#takegive">Taking Items / Giving Items</a></li>
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<li><a href="#death">Death</a></li>
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<li><a href="#links">External Links</a></li>
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</ul>
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<a name="overview"></a>
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<h2>Overview</h2>
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<p>
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Space Station 13 was written for BYOND. Like many BYOND games, it is two
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dimensional with a top down view and runs terribly. It uses tile-based
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movement. Space Station 13 (or SS13 for short) starts you on a space station
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orbiting a very peculiar gaseous planet in a binary star system. Each round
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type is centred around a specific type of disaster, ranging from a meteor
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shower to a traitor within the crew. The game is constantly being developed,
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so new modes are added all the time!
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</p>
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<a name="objectives"></a>
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<h2>Objectives</h2>
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<p>
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The primary objective in most modes of Space Station 13 is survival. You must
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try to stay alive long enough to escape on the evacuation shuttle. This
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doesn't mean you should immediately rush to the escape dock and wall yourself
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in; half the fun is in trying to keep the station running for as long as
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possible. Exactly how you do this is up to you and your assigned job.
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</p>
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<a name="modes"></a>
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<h2>Modes</h2>
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<a name="mode_blob"></a>
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<h3>Blob</h3>
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<p>
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A deadly mutagenous virus has been released and the crew must fight a green
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mass for control of the station. The blob spreads quickly, and only the
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sacred welder can fight it back! (Unless it spawns in the engine and dies
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instantly.)
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</p>
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<p>
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<b>PROTIP: USE A WELDER</b>
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</p>
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<a name="mode_traitor"></a>
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<h3>Traitor</h3>
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<p>
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In traitor mode there is a traitor aboard the space station!!! The traitor is
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assigned a random objective, from escaping alone to stealing the captain's
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jumpsuit. The objective of everyone else is to stop the traitor and survive!
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</p>
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<a name="mode_meteor"></a>
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<h3>Meteor</h3>
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<p>
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In Meteor, the station is threatened by a meteor shower. The objective is to
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do your best to repair and maintain the station, and eventually escape.
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</p>
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<a name="mode_monkey"></a>
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<h3>Monkey</h3>
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<p>
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In Monkey mode a deadly mutagenous virus has been released and the crew must
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fight small underdeveloped primates for control of the station. The monkey's
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bite is deadly, and anyone bitten will soon join the primate horde.
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</p>
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<p>
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<b>PROTIP: ELECTRIC GRILLES ARE PRETTY DANGEROUS.</b>
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</p>
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<a name="mode_nuclear"></a>
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<h3>Nuclear Emergency</h3>
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<p>
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A crack team of Syndicate operatives have assaulted the station in order to
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gather a nuclear activation key. If found, the team will detonate a NUCLEAR
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BOMB and the station will be destroyed! The team must escape with the nuclear
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activation key while fighting off the syndicate.
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</p>
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<p>
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<b>PROTIP: IF YOU KILL A MEMBER OF THE SYNDICATE STEAL HIS STUFF.</b>
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</p>
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<a name="getting_around"></a>
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<h2>Getting Around</h2>
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<p>
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The interface for Space Station 13 is largely click driven. To use something,
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you will almost always click or double click.
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</p>
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<a name="getting_started"></a>
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<h2>Getting Started</h2>
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<p>
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<i>(A Quick jump-start guide to get into the game)</i>
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</p>
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<p>
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Select your preferences using the character setup command and then use ready
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to enter the game.
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</p>
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<p>
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If you do this after the game has started you will spawn as an assistant;
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otherwise, a vague guide to the jobs you may choose follows.
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</p>
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<a name="jobs"></a>
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<h2>Jobs</h2>
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<a name="job_assistant"></a>
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<h3>Assistant</h3>
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<p>
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You'll spawn as this if you enter after a game has started. Assistants have a
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very low-access ID card, and really nothing else. They don't however have any
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duties, so this can be a pretty good way to learn the layout of the station
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if you join midway through a round. It's really not worth choosing this,
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though.
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</p>
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<a name="job_atmospheric"></a>
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<h3>Atmospheric Technician</h3>
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<p>
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This involves looking after the atmospheric systems on the station, as you
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can probably guess. In theory, you'll be checking the air composition of the
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station with an analyzer and making sure that it's not going to kill people.
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In reality, you'll be cleaning up the constant gas spills caused by griefers
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and the traitor via use of the pipe filters in the maintenance tunnel (which
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are pretty self-explanatory) and the portable filters that are around the
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station and in Atmospheric Storage. This is probably the easiest job for a
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new player, so jump in as this and getting a feel for the station layout and
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the basic workings of the game before you try anything else.
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</p>
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<a name="job_doctor"></a>
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<h3>Medical Doctor</h3>
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<p>
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Pretty much self explanatory. Grab a Medkit, and either patrol the station
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treating the gassed/beaten crewmembers who will be lying around within 20
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minutes of any game starting or stay in Medical and heal the people who get
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dragged in. More advanced medical is explained in weasello's guide below.
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</p>
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<a name="job_engineer"></a>
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<h3>Station Engineer</h3>
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<p>
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This can be one of the more technical jobs, but it doesn't take a huge amount
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of time to learn. Basically, the Engineers handle the engine itself (which
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involves keeping it fed with plasma, igniting it, and so on.) and the repair
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of the station. Weasello's stuff has a reasonably good guide to the basics of
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this, and you should be able to work the rest out by jumping on one of the
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empty servers and tinkering about for twenty minutes or so. This isn't a bad
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place to start, but messing up with the engines can kill every single person
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on the station so be fucking careful.
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</p>
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<a name="job_security"></a>
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<h3>Security Officer</h3>
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<p>
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Open your locker, grab a stun baton and then patrol the station and hit
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people. That's it.
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</p>
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<p>
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<b>PROTIP: KILLING PEOPLE OR BEING A DICK WILL GET YOU BANNED.</b>
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</p>
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<a name="job_scientist"></a>
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<h3>Scientist</h3>
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<p>
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Scientists are essentially the bombmakers. Weasello's guide has a reasonably
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complex explanation of what you're supposed to do here, but basically you'll
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be heating plasma and assembling bomb circuitry. Security and the AI will
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almost certainly be keeping a close eye on you if you choose to do this, so
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I'd you play around a bit with Atmos and get some experience before trying
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this.
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</p>
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<a name="job_forensic"></a>
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<h3>Forensic Technician</h3>
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<p>
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Seriously, don't bother with this. It's arguably the most boring job of all,
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and can be one of the most annoying to get to grips with. Forensic Techs take
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fingerprints from people and objects and check them against their records.
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That's pretty much it. With the relatively short length of games on the goon
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server, this isn't really worth doing in itself, as any security man can be a
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Forensic Tech if needed.
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</p>
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<a name="job_geneticist"></a>
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<h3>Geneticist</h3>
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<p>
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This is pretty much the most complex job on the station. Don't touch this
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until you've played for a while. Geneticists can directly edit the DNA of
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other players and monkeys, and as such can bring people back to life, change
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their skin colour, or turn a human into a monkey or vice versa. It's all far
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too complex and annoying to be worth typing out here. There's probably a more
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complex guide for this around, go find it if you REALLY want to do this.
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</p>
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<a name="job_chaplain"></a>
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<h3>Chaplain</h3>
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<p>
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AARHGFHGHGH I FUCKING LOVE TO PRAY
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</p>
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<a name="job_head_research"></a>
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<h3>Head of Research</h3>
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<p>
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The Head of Research essentially administers Medical and Toxins research and
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has an ID-card with quite high access. This isn't really a good choice at all
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for a new player as it implies a degree of experience with the game.
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Practically, you'll be helping out Toxins and Medical and occasionally being
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attacked for your ID card.
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</p>
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<a name="job_head_personnel"></a>
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<h3>Head of Personnel</h3>
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<p>
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This one really is only for players with a little bit of experience. The Head
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of Personnel is in charge of Security and managers the positions of the
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people on the station; they have access to the personnel records and can edit
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the ID cards and thus positions of crewmembers as they wish. They also start
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next to a locker which contains a laser pistol, which can be useful for a
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traitor or in self defense. Traitors will often target the HoP for his ID
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card and special equipment, as well.
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</p>
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<a name="job_ai"></a>
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<h3>AI</h3>
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<p>
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Don't do this. It carries a huge amount of power as well as massive
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limitations, as the AI is bound by Asimov's laws. The AI can control any of
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the electrical systems on the station, including the air supply, engine blast
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doors and power. Making a stupid mistake as the AI will very possibly kill
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several people, so stay away from this until you have a little bit of
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experience with the game.
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</p>
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<a name="job_captain"></a>
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<h3>Captain</h3>
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<p>
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Self explanatory. An all-access ID card, total power over the crew, guns and
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a personal teleporter. ABSOLUTELY DO NOT DO THIS UNTIL YOU HAVE SOME
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EXPERIENCE WITH THE GAME OR YOU WILL PISS OFF OTHER PLAYERS.
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</p>
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<a name="movement"></a>
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<h2>Movement</h2>
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<p>
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Movement on SS13 is only in the 4 cardinal directions. The diagonal
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directions throw/drop items, switch hand/modes. If you move into a dense
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object you first try to push it. Not all items can be pushed. You can also
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right click on an object and select 'pull' and then every movement you make
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will ttempt to drag that object behind you. If you wish to stop pulling you
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must go onto your on-screen display and find the object with a person in a
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box. Click on it and you will stop pulling. If you ever desire to make sure
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of which direction you are facing use .center and then try to move what
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direction you want to face.
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</p>
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<a name="equipping"></a>
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<h2>Equipping</h2>
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<p>
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You 'equip' items in SS13 by picking them up. In order to pick an item up all
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you must do is attack it with a free hand. Now you hae two hands. Which hand
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is being used is indicated by the blue button in the lower-left area of your
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HUD. You can change hands by clicking the hand button or pressing the
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.northeast macro. You can then also then transfer that item to another part
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of your body. In order to do this you just attack the green box (or blue
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storage box) on your hud that you would like to move it to. In order to
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'unequip' a equipped item that is not in your hand. Get a free hand and
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attack the item. Then in order to drop an item in your hand (and make it a
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free hand again) click the drop button (or throw to throw the item wherever
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you are facing).
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</p>
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<a name="talking"></a>
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<h2>Talking</h2>
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<p>
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Talking on SS13 is still via the say verb so the normal say speech bubble on
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the command line will still work. Please note however that you can whisper.
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More on this in the items selection under radio, intercoms, and headsets.
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There are a lot of emotes that are accessed by preceding your text with a
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'*'. To view a list of available emotes for your character use the type
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'*help' into the say menu. To speak via your headset use a semicolon after
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say.
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</p>
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<a name="takegive"></a>
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<h2>Taking Items / Giving Items</h2>
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<p>
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You can take items from people by dragging their mob onto your mob. A screen
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will pop up. From this screen you can select an object to remove from them.
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If you select a 'Nothing' slot then you will attempt to equip that slot with
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the object you are holding.
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</p>
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<a name="death"></a>
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<h2>Death</h2>
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<p>
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If you are dead then you can use the watch verb to look through the eyes of
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another mob. Depending on circumstances you can use abandon mob to restart
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(leaving that box blank gives you a random name). A dead person hears
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everything that is said but might not hear all attack messages.
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</p>
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<a name="links"></a>
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<h2>External Links</h2>
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<ul>
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<li>
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<a target="_blank" href="http://www.declassified-ss13.com/servers.php">Servers</a> (just
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a quick and dirty list of servers to connect to)
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</li>
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<li>
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<a target="_blank" href="http://www.declassified-ss13.com/cheatsheets.php">Cheat
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Sheets</a> (point-form processes, constantly being updated)
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</li>
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<li>
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<a target="_blank" href="http://www.maplib.net/atlas.php?id=347">Maps</a> (goon servers
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all use these maps)
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</li>
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<li>
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<a target="_blank" href="http://www.declassified-ss13.com/">Space Station 13
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Declassified</a>
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</li>
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</ul>
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</body>
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</html>
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