Files
vgstation13/code/modules/awaymissions/gateway.dm
2023-06-17 00:18:58 -04:00

237 lines
6.4 KiB
Plaintext

var/list/gateways = list() //List containing all gateway parts
var/list/gateway_centers_station = list() //List containing the gateways on the station
var/list/gateway_centers_away = list() //List containing the gateways on away missions
/obj/machinery/gateway
name = "gateway"
desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
density = 1
anchored = 1
pixel_x = -WORLD_ICON_SIZE
bound_x = -WORLD_ICON_SIZE
bound_y = WORLD_ICON_SIZE
bound_width = 3 * WORLD_ICON_SIZE
bound_height = 2 * WORLD_ICON_SIZE
var/active = 0
var/centertype = /obj/machinery/gateway/center
var/obj/machinery/gateway/center/thecenter = null
/obj/machinery/gateway/New()
..()
gateways.Add(src)
/obj/machinery/gateway/Destroy()
gateways.Remove(src)
detect()
if(thecenter)
thecenter.linked = null
qdel(thecenter)
..()
/obj/machinery/gateway/initialize()
update_icon()
/obj/machinery/gateway/update_icon()
if(active)
icon_state = "on"
else
icon_state = "off"
/obj/machinery/gateway/map_element_rotate()
return
/obj/machinery/gateway/proc/detect()
var/turf/T= get_step(loc, NORTH)
thecenter = locate(centertype) in T
if(!thecenter)
thecenter = new centertype(T)
/obj/machinery/gateway/away
centertype = /obj/machinery/gateway/center/away
//this is da important part wot makes things go
/obj/machinery/gateway/center
icon = 'icons/obj/machines/gatewaycenter.dmi'
icon_state = "off"
use_power = MACHINE_POWER_USE_IDLE
pixel_x = 0
bound_x = 0
bound_y = 0
bound_width = WORLD_ICON_SIZE
bound_height = WORLD_ICON_SIZE
flow_flags = ON_BORDER // So collision even works
//warping vars
var/obj/machinery/gateway/linked = null
var/wait = 0 //this just grabs world.time at world start
/obj/machinery/gateway/center/New()
..()
gateway_centers_station.Add(src)
/obj/machinery/gateway/center/Destroy()
gateway_centers_station.Remove(src)
if(linked)
linked.detect()
..()
/obj/machinery/gateway/center/proc/admin_active(mob/user)
detect()
update_icon()
wait = 0
toggleon(user)
/obj/machinery/gateway/center/initialize()
..()
wait = world.time + config.gateway_delay //+ thirty minutes default
/obj/machinery/gateway/center/process()
if(stat & (NOPOWER|FORCEDISABLE))
if(active)
toggleoff()
return
if(active)
use_power(5000)
/obj/machinery/gateway/center/detect()
linked = null //clear this
var/turf/T= get_step(loc, SOUTH)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked = G
linked.detect()
else
//this is only done if we fail to find a part
toggleoff()
/obj/machinery/gateway/center/proc/toggleon(mob/user as mob)
if(!linked)
return
if(!powered())
return
if(!gateway_centers_away.len)
to_chat(user, "<span class='warning'>Error: No destination found.</span>")
return
if(world.time < wait)
to_chat(user, "<span class='warning'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>")
return
linked.active = 1
linked.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/center/proc/toggleoff()
if(linked)
linked.active = 0
linked.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/center/attack_hand(mob/user as mob)
if(!linked)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
//okay, here's the good teleporting stuff
/obj/machinery/gateway/center/Bumped(atom/movable/M as mob|obj)
if(!linked)
return
if(!active)
return
if(!gateway_centers_away.len)
return
var/obj/machinery/gateway/center/away/dest = pick(gateway_centers_away) //Pick a random gateway from an away mission
if(dest.calibrated) //If it's calibrated, move to it
M.forceMove(get_step(dest.loc, SOUTH))
M.dir = SOUTH
else //Otherwise teleport to a landmark on the same z-level
var/list/good_landmarks = list()
for(var/obj/effect/landmark/L in awaydestinations)
if(L.z == dest.z)
good_landmarks.Add(L)
if(!good_landmarks.len)
return
var/obj/effect/landmark/L_dest = pick(good_landmarks)
M.forceMove(get_turf(L_dest))
M.dir = SOUTH
use_power(5000)
if(ismob(M))
var/datum/map_element/away_mission/AM = get_mission_by_z(dest.z)
AM.onArrive(M)
/obj/machinery/gateway/center/attackby(obj/item/device/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool))
to_chat(user, "<span class='warning'>The gate is already calibrated, there is no work for you to do here.</span>")
return
/////////////////////////////////////Away////////////////////////
/obj/machinery/gateway/center/away
use_power = MACHINE_POWER_USE_NONE
var/calibrated = 1
/obj/machinery/gateway/center/away/New()
..()
gateway_centers_station.Remove(src)
gateway_centers_away.Add(src)
/obj/machinery/gateway/center/away/Destroy()
gateway_centers_away.Remove(src)
..()
/obj/machinery/gateway/center/away/toggleon(mob/user as mob)
if(!linked)
return
if(!gateway_centers_station.len)
to_chat(user, "<span class='notice'>Error: No destination found.</span>")
return
linked.active = 1
linked.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/center/away/Bumped(atom/movable/M as mob|obj)
if(!linked)
return
if(!active)
return
if(istype(M, /mob/living/carbon))
for(var/obj/item/weapon/implant/exile/E in M)//Checking that there is an exile implant in the contents
if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
to_chat(M, "<span class='warning'>The station gate has detected your exile implant and is blocking your entry.</span>")
return
if(gateway_centers_station.len)
var/obj/machinery/gateway/center/dest = pick(gateway_centers_station) //Pick a random gateway from the station
if(dest)
M.forceMove(get_step(dest.loc, SOUTH))
M.dir = SOUTH
/obj/machinery/gateway/center/away/attackby(obj/item/device/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool))
if(calibrated)
to_chat(user, "<span class='warning'>The gate is already calibrated, there is no work for you to do here.</span>")
return
else
to_chat(user, "<span class='notice'>Recalibration successful: This gate's systems have been fine tuned. Travel to this gate will now be on target.</span>")
calibrated = 1
return
/obj/machinery/gateway/center/attack_ghost(mob/user)
if (isAdminGhost(user) && existing_away_missions.len && !active)
admin_active(user)
return
return src.Bumped(user)