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vgstation13/code/datums/configuration.dm

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/datum/configuration
var/server_name = null // server name (for world name / status)
var/server_suffix = 0 // generate numeric suffix based on server port
var/medal_hub = null // medal hub name
var/medal_password = null // medal hub password
var/log_ooc = 0 // log OOC channek
var/log_access = 0 // log login/logout
var/log_say = 0 // log client say
var/log_admin = 0 // log admin actions
var/log_game = 0 // log game events
var/log_vote = 0 // log voting
var/log_whisper = 0 // log client whisper
var/sql_enabled = 1 // for sql switching
var/allow_vote_restart = 0 // allow votes to restart
var/allow_vote_mode = 0 // allow votes to change mode
var/allow_admin_jump = 1 // allows admin jumping
var/allow_admin_spawning = 1 // allows admin item spawning
var/allow_admin_rev = 1 // allows admin revives
var/vote_delay = 600 // minimum time between voting sessions (seconds, 10 minute default)
var/vote_period = 60 // length of voting period (seconds, default 1 minute)
var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
var/vote_no_dead = 0 // dead people can't vote (tbi)
var/enable_authentication = 0 // goon authentication
var/del_new_on_log = 1 // del's new players if they log before they spawn in
var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
var/list/mode_names = list()
var/list/modes = list() // allowed modes
var/list/votable_modes = list() // votable modes
var/list/probabilities = list() // relative probability of each mode
var/allow_ai = 1 // allow ai job
var/hostedby = null
var/respawn = 1
var/guest_jobban = 1
var/usewhitelist = 0
var/kick_inactive = 0 //force disconnect for inactive players
var/server
var/banappeals
//game_options.txt configs
var/health_threshold_crit = 0
var/health_threshold_dead = 0
var/revival_pod_plants = 1
var/revival_cloning = 1
var/revival_brain_life = -1
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
for (var/T in L)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
var/datum/game_mode/M = new T()
if (M.config_tag)
if(!(M.config_tag in modes)) // ensure each mode is added only once
diary << "Adding game mode [M.name] ([M.config_tag]) to configuration."
src.modes += M.config_tag
src.mode_names[M.config_tag] = M.name
src.probabilities[M.config_tag] = M.probability
if (M.votable)
src.votable_modes += M.config_tag
del(M)
src.votable_modes += "secret"
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
var/text = file2text(filename)
if (!text)
diary << "No [filename] file found, setting defaults"
src = new /datum/configuration()
return
diary << "Reading configuration file [filename]"
var/list/CL = dd_text2list(text, "\n")
for (var/t in CL)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
if(type == "config")
switch (name)
if ("log_ooc")
config.log_ooc = 1
if ("log_access")
config.log_access = 1
if ("sql_enabled")
config.sql_enabled = text2num(value)
if ("log_say")
config.log_say = 1
if ("log_admin")
config.log_admin = 1
if ("log_game")
config.log_game = 1
if ("log_vote")
config.log_vote = 1
if ("log_whisper")
config.log_whisper = 1
if ("allow_vote_restart")
config.allow_vote_restart = 1
if ("allow_vote_mode")
config.allow_vote_mode = 1
if ("allow_admin_jump")
config.allow_admin_jump = 1
if("allow_admin_rev")
config.allow_admin_rev = 1
if ("allow_admin_spawning")
config.allow_admin_spawning = 1
if ("no_dead_vote")
config.vote_no_dead = 1
if ("default_no_vote")
config.vote_no_default = 1
if ("vote_delay")
config.vote_delay = text2num(value)
if ("vote_period")
config.vote_period = text2num(value)
if ("allow_ai")
config.allow_ai = 1
if ("authentication")
config.enable_authentication = 1
if ("norespawn")
config.respawn = 0
if ("servername")
config.server_name = value
if ("serversuffix")
config.server_suffix = 1
if ("medalhub")
config.medal_hub = value
if ("medalpass")
config.medal_password = value
if ("hostedby")
config.hostedby = value
if ("server")
config.server = value
if ("banappeals")
config.banappeals = value
if ("guest_jobban")
config.guest_jobban = text2num(value)
if ("usewhitelist")
config.usewhitelist = 1
if ("feature_object_spell_system")
config.feature_object_spell_system = 1
if ("traitor_scaling")
config.traitor_scaling = 1
if ("probability")
var/prob_pos = findtext(value, " ")
var/prob_name = null
var/prob_value = null
if (prob_pos)
prob_name = lowertext(copytext(value, 1, prob_pos))
prob_value = copytext(value, prob_pos + 1)
if (prob_name in config.modes)
config.probabilities[prob_name] = text2num(prob_value)
else
diary << "Unknown game mode probability configuration definition: [prob_name]."
else
diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
if ("kick_inactive")
config.kick_inactive = text2num(value)
else
diary << "Unknown setting in configuration: '[name]'"
else if(type == "game_options")
if(!value)
diary << "Unknown value for setting [name] in [filename]."
value = text2num(value)
switch(name)
if("health_threshold_crit")
config.health_threshold_crit = value
if("health_threshold_dead")
config.health_threshold_dead = value
if("revival_pod_plants")
config.revival_pod_plants = value
if("revival_cloning")
config.revival_cloning = value
if("revival_brain_life")
config.revival_brain_life = value
else
diary << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/loadsql(filename) // -- TLE
var/text = file2text(filename)
if (!text)
diary << "No dbconfig.txt file found, retaining defaults"
world << "No dbconfig.txt file found, retaining defaults"
return
diary << "Reading database configuration file [filename]"
var/list/CL = dd_text2list(text, "\n")
for (var/t in CL)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
switch (name)
if ("address")
sqladdress = value
if ("port")
sqlport = value
if ("database")
sqldb = value
if ("login")
sqllogin = value
if ("password")
sqlpass = value
if ("enable_stat_tracking")
sqllogging = 1
else
diary << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/loadforumsql(filename) // -- TLE
var/text = file2text(filename)
if (!text)
diary << "No forumdbconfig.txt file found, retaining defaults"
world << "No forumdbconfig.txt file found, retaining defaults"
return
diary << "Reading forum database configuration file [filename]"
var/list/CL = dd_text2list(text, "\n")
for (var/t in CL)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
switch (name)
if ("address")
forumsqladdress = value
if ("port")
forumsqlport = value
if ("database")
forumsqldb = value
if ("login")
forumsqllogin = value
if ("password")
forumsqlpass = value
if ("activatedgroup")
forum_activated_group = value
if ("authenticatedgroup")
forum_authenticated_group = value
else
diary << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/pick_mode(mode_name)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
var/datum/game_mode/M = new T()
if (M.config_tag && M.config_tag == mode_name)
return M
del(M)
return null
/datum/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
var/datum/game_mode/M = new T()
//world << "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]"
if (!(M.config_tag in modes))
del(M)
continue
if (probabilities[M.config_tag]<=0)
del(M)
continue
if (M.can_start())
runnable_modes[M] = probabilities[M.config_tag]
//world << "DEBUG: runnable_mode\[[runnable_modes.len]\] = [M.config_tag]"
return runnable_modes