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- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s. - A person who is muted will now be informed he is whenever they try to speak/OOC/etc. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
26 lines
1.2 KiB
Plaintext
26 lines
1.2 KiB
Plaintext
/client/proc/dsay(msg as text)
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set category = "Special Verbs"
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set name = "Dsay" //Gave this shit a shorter name so you only have to time out "dsay" rather than "dead say" to use it --NeoFite
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set hidden = 1
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// All admins should be authenticated, but... what if?
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if(!src.authenticated || !src.holder)
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src << "Only administrators may use this command."
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return
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if(!src.mob)
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return
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if(src.mob.muted || src.mob.muted_complete)
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return
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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log_admin("[key_name(src)] : [msg]")
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if (!msg)
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return
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "HorPhareon", "LastFish", "unMportant", "Deurpyn" ) : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in world)
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if (istype(M, /mob/new_player))
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continue
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if (M.stat == 2 || (M.client && M.client.holder && M.client.deadchat)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
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M.show_message(rendered, 2) |