mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
389 lines
10 KiB
Plaintext
389 lines
10 KiB
Plaintext
/*
|
|
This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
|
|
Indirect connections will not merge the two zones after they reach equilibrium.
|
|
*/
|
|
#define CONNECTION_DIRECT 2
|
|
#define CONNECTION_INDIRECT 1
|
|
#define CONNECTION_CLOSED 0
|
|
|
|
|
|
connection
|
|
var
|
|
turf/simulated //The turfs involved in the connection.
|
|
A
|
|
B
|
|
zone
|
|
zone_A
|
|
zone_B
|
|
ref_A
|
|
ref_B
|
|
indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
|
|
last_updated //The tick at which this was last updated.
|
|
no_zone_count = 0
|
|
|
|
|
|
New(turf/T,turf/O)
|
|
A = T
|
|
B = O
|
|
if(A.zone && B.zone)
|
|
if(!A.zone.connections) A.zone.connections = list()
|
|
A.zone.connections += src
|
|
zone_A = A.zone
|
|
ref_A = "\ref[A]"
|
|
|
|
if(!B.zone.connections) B.zone.connections = list()
|
|
B.zone.connections += src
|
|
zone_B = B.zone
|
|
ref_B = "\ref[B]"
|
|
|
|
if(ref_A in air_master.turfs_with_connections)
|
|
var/list/connections = air_master.turfs_with_connections[ref_A]
|
|
connections.Add(src)
|
|
else
|
|
air_master.turfs_with_connections[ref_A] = list(src)
|
|
|
|
if(ref_B in air_master.turfs_with_connections)
|
|
var/list/connections = air_master.turfs_with_connections[ref_B]
|
|
connections.Add(src)
|
|
else
|
|
air_master.turfs_with_connections[ref_B] = list(src)
|
|
|
|
if(A.CanPass(null, B, 0, 0))
|
|
|
|
ConnectZones(A.zone, B.zone, 1)
|
|
|
|
if(A.HasDoor(B) || B.HasDoor(A))
|
|
indirect = CONNECTION_INDIRECT
|
|
|
|
else
|
|
ConnectZones(A.zone, B.zone)
|
|
indirect = CONNECTION_CLOSED
|
|
|
|
|
|
else
|
|
world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
|
|
del(src)
|
|
|
|
|
|
Del()
|
|
//remove connections from master lists.
|
|
if(ref_B in air_master.turfs_with_connections)
|
|
var/list/connections = air_master.turfs_with_connections[ref_B]
|
|
connections.Remove(src)
|
|
|
|
if(ref_A in air_master.turfs_with_connections)
|
|
var/list/connections = air_master.turfs_with_connections[ref_A]
|
|
connections.Remove(src)
|
|
|
|
//Ensure we delete the right values by sanity checkign right before deletion.
|
|
Sanitize()
|
|
|
|
//Remove connection from current zones.
|
|
if(A)
|
|
if(A.zone && A.zone.connections)
|
|
A.zone.connections.Remove(src)
|
|
if(!A.zone.connections.len)
|
|
A.zone.connections = null
|
|
if(B)
|
|
if(B.zone && B.zone.connections)
|
|
B.zone.connections.Remove(src)
|
|
if(!B.zone.connections.len)
|
|
B.zone.connections = null
|
|
|
|
//Disconnect zones while handling unusual conditions.
|
|
// e.g. loss of a zone on a turf
|
|
if(A && A.zone && B && B.zone)
|
|
DisconnectZones(A.zone, B.zone)
|
|
|
|
//Finally, preform actual deletion.
|
|
. = ..()
|
|
|
|
|
|
proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
|
|
|
|
//Sanity checking
|
|
if(!istype(zone_1) || !istype(zone_2))
|
|
return
|
|
|
|
//Handle zones connecting indirectly/directly.
|
|
if(open)
|
|
|
|
//Create the lists if necessary.
|
|
if(!zone_1.connected_zones)
|
|
zone_1.connected_zones = list()
|
|
|
|
if(!zone_2.connected_zones)
|
|
zone_2.connected_zones = list()
|
|
|
|
//Increase the number of connections between zones.
|
|
if(zone_2 in zone_1.connected_zones)
|
|
zone_1.connected_zones[zone_2]++
|
|
else
|
|
zone_1.connected_zones += zone_2
|
|
zone_1.connected_zones[zone_2] = 1
|
|
|
|
if(zone_1 in zone_2.connected_zones)
|
|
zone_2.connected_zones[zone_1]++
|
|
else
|
|
zone_2.connected_zones += zone_1
|
|
zone_2.connected_zones[zone_1] = 1
|
|
|
|
//Handle closed connections.
|
|
else
|
|
|
|
//Create the lists
|
|
if(!zone_1.closed_connection_zones)
|
|
zone_1.closed_connection_zones = list()
|
|
|
|
if(!zone_2.closed_connection_zones)
|
|
zone_2.closed_connection_zones = list()
|
|
|
|
//Increment the connections.
|
|
if(zone_2 in zone_1.closed_connection_zones)
|
|
zone_1.closed_connection_zones[zone_2]++
|
|
else
|
|
zone_1.closed_connection_zones += zone_2
|
|
zone_1.closed_connection_zones[zone_2] = 1
|
|
|
|
if(zone_1 in zone_2.closed_connection_zones)
|
|
zone_2.closed_connection_zones[zone_1]++
|
|
else
|
|
zone_2.closed_connection_zones += zone_1
|
|
zone_2.closed_connection_zones[zone_1] = 1
|
|
|
|
|
|
proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
|
|
|
|
//Sanity checking
|
|
if(!istype(zone_1) || !istype(zone_2))
|
|
return
|
|
|
|
//Handle disconnection of indirectly or directly connected zones.
|
|
if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
|
|
|
|
//If there are more than one connection, decrement the number of connections
|
|
//Otherwise, remove all connections between the zones.
|
|
if(zone_1 in zone_2.connected_zones)
|
|
if(zone_1.connected_zones[zone_2] > 1)
|
|
zone_1.connected_zones[zone_2]--
|
|
else
|
|
zone_1.connected_zones -= zone_2
|
|
//remove the list if it is empty
|
|
if(!zone_1.connected_zones.len)
|
|
zone_1.connected_zones = null
|
|
|
|
//Then do the same for the other zone.
|
|
if(zone_2 in zone_1.connected_zones)
|
|
if(zone_2.connected_zones[zone_1] > 1)
|
|
zone_2.connected_zones[zone_1]--
|
|
else
|
|
zone_2.connected_zones -= zone_1
|
|
if(!zone_2.connected_zones.len)
|
|
zone_2.connected_zones = null
|
|
|
|
//Handle disconnection of closed zones.
|
|
if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
|
|
|
|
//If there are more than one connection, decrement the number of connections
|
|
//Otherwise, remove all connections between the zones.
|
|
if(zone_1 in zone_2.connected_zones)
|
|
if(zone_1.closed_connection_zones[zone_2] > 1)
|
|
zone_1.closed_connection_zones[zone_2]--
|
|
else
|
|
zone_1.closed_connection_zones -= zone_2
|
|
//remove the list if it is empty
|
|
if(!zone_1.closed_connection_zones.len)
|
|
zone_1.closed_connection_zones = null
|
|
|
|
//Then do the same for the other zone.
|
|
if(zone_2 in zone_1.connected_zones)
|
|
if(zone_2.closed_connection_zones[zone_1] > 1)
|
|
zone_2.closed_connection_zones[zone_1]--
|
|
else
|
|
zone_2.closed_connection_zones -= zone_1
|
|
if(!zone_2.closed_connection_zones.len)
|
|
zone_2.closed_connection_zones = null
|
|
|
|
|
|
proc/Cleanup()
|
|
|
|
//Check sanity: existance of turfs
|
|
if(!A || !B)
|
|
del src
|
|
|
|
//Check sanity: zones are different
|
|
if(A.zone == B.zone)
|
|
del src
|
|
|
|
//Check sanity: same turfs as before.
|
|
if(ref_A != "\ref[A]" || ref_B != "\ref[B]")
|
|
del src
|
|
|
|
//Handle zones changing on a turf.
|
|
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
|
|
Sanitize()
|
|
|
|
//Manage sudden loss of a turfs zone. (e.g. a wall being built)
|
|
if(!A.zone || !B.zone)
|
|
no_zone_count++
|
|
if(no_zone_count >= 5)
|
|
//world.log << "Connection removed: [A] or [B] missing a zone."
|
|
del src
|
|
return 0
|
|
|
|
return 1
|
|
|
|
|
|
proc/CheckPassSanity()
|
|
//Sanity check, first.
|
|
Cleanup()
|
|
|
|
if(A.zone && B.zone)
|
|
|
|
//If no walls are blocking us...
|
|
if(A.ZAirPass(B))
|
|
//...we check to see if there is a door in the way...
|
|
var/door_pass = A.CanPass(null,B,1.5,1)
|
|
//...and if it is opened.
|
|
if(door_pass || A.CanPass(null,B,0,0))
|
|
|
|
//Make and remove connections to let air pass.
|
|
if(indirect == CONNECTION_CLOSED)
|
|
DisconnectZones(A.zone, B.zone)
|
|
ConnectZones(A.zone, B.zone, 1)
|
|
|
|
if(door_pass)
|
|
indirect = CONNECTION_DIRECT
|
|
else if(!door_pass)
|
|
indirect = CONNECTION_INDIRECT
|
|
|
|
//The door is instead closed.
|
|
else if(indirect > CONNECTION_CLOSED)
|
|
indirect = CONNECTION_CLOSED
|
|
|
|
DisconnectZones(A.zone, B.zone)
|
|
ConnectZones(A.zone, B.zone)
|
|
|
|
//If I can no longer pass air, better delete
|
|
else
|
|
del src
|
|
|
|
proc/Sanitize()
|
|
//If the zones change on connected turfs, update it.
|
|
|
|
//Both zones changed (wat)
|
|
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
|
|
|
|
//If the zones have gotten swapped
|
|
// (do not ask me how, I am just being anal retentive about sanity)
|
|
if(A.zone == zone_B && B.zone == zone_A)
|
|
var/turf/temp = B
|
|
B = A
|
|
A = temp
|
|
zone_B = B.zone
|
|
zone_A = A.zone
|
|
var/temp_ref = ref_A
|
|
ref_A = ref_B
|
|
ref_B = temp_ref
|
|
return
|
|
|
|
//Handle removal of connections from archived zones.
|
|
if(zone_A && zone_A.connections)
|
|
zone_A.connections.Remove(src)
|
|
if(!zone_A.connections.len)
|
|
zone_A.connections = null
|
|
|
|
if(zone_B && zone_B.connections)
|
|
zone_B.connections.Remove(src)
|
|
if(!zone_B.connections.len)
|
|
zone_B.connections = null
|
|
|
|
if(A.zone)
|
|
if(!A.zone.connections)
|
|
A.zone.connections = list()
|
|
A.zone.connections |= src
|
|
|
|
if(B.zone)
|
|
if(!B.zone.connections)
|
|
B.zone.connections = list()
|
|
B.zone.connections |= src
|
|
|
|
//If either zone is null, we disconnect the archived ones after cleaning up the connections.
|
|
if(!A.zone || !B.zone)
|
|
if(zone_A && zone_B)
|
|
DisconnectZones(zone_B, zone_A)
|
|
|
|
if(!A.zone)
|
|
zone_A = A.zone
|
|
|
|
if(!B.zone)
|
|
zone_B = B.zone
|
|
return
|
|
|
|
//Handle diconnection and reconnection of zones.
|
|
if(zone_A && zone_B)
|
|
DisconnectZones(zone_A, zone_B)
|
|
ConnectZones(A.zone, B.zone, indirect)
|
|
|
|
//resetting values of archived values.
|
|
zone_B = B.zone
|
|
zone_A = A.zone
|
|
|
|
//The "A" zone changed.
|
|
else if(A.zone && A.zone != zone_A)
|
|
|
|
//Handle connection cleanup
|
|
if(zone_A)
|
|
if(zone_A.connections)
|
|
zone_A.connections.Remove(src)
|
|
if(!zone_A.connections.len)
|
|
zone_A.connections = null
|
|
|
|
if(A.zone)
|
|
if(!A.zone.connections)
|
|
A.zone.connections = list()
|
|
A.zone.connections |= src
|
|
|
|
//If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
|
|
if(!A.zone)
|
|
if(zone_A && zone_B)
|
|
DisconnectZones(zone_A, zone_B)
|
|
zone_A = A.zone
|
|
return
|
|
|
|
//Handle diconnection and reconnection of zones.
|
|
if(zone_A && zone_B)
|
|
DisconnectZones(zone_A, zone_B)
|
|
ConnectZones(A.zone, B.zone, indirect)
|
|
|
|
//The "B" zone changed.
|
|
else if(B.zone && B.zone != zone_B)
|
|
|
|
//Handle connection cleanup
|
|
if(zone_B)
|
|
if(zone_B.connections)
|
|
zone_B.connections.Remove(src)
|
|
if(!zone_B.connections.len)
|
|
zone_B.connections = null
|
|
|
|
if(B.zone)
|
|
if(!B.zone.connections)
|
|
B.zone.connections = list()
|
|
B.zone.connections |= src
|
|
|
|
//If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
|
|
if(!B.zone)
|
|
if(zone_A && zone_B)
|
|
DisconnectZones(zone_A, zone_B)
|
|
zone_B = B.zone
|
|
return
|
|
|
|
//Handle diconnection and reconnection of zones.
|
|
if(zone_A && zone_B)
|
|
DisconnectZones(zone_A, zone_B)
|
|
ConnectZones(A.zone, B.zone, indirect)
|
|
|
|
|
|
#undef CONNECTION_DIRECT
|
|
#undef CONNECTION_INDIRECT
|
|
#undef CONNECTION_CLOSED |