mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Removed the maze button from the admin panel, no more dumb runtimes from that. Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
71 lines
1.2 KiB
Plaintext
71 lines
1.2 KiB
Plaintext
/obj/effect/landmark/New()
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..()
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tag = text("landmark*[]", name)
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invisibility = 101
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if (name == "shuttle")
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shuttle_z = z
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del(src)
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if (name == "airtunnel_stop")
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airtunnel_stop = x
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if (name == "airtunnel_start")
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airtunnel_start = x
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if (name == "airtunnel_bottom")
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airtunnel_bottom = y
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if (name == "monkey")
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monkeystart += loc
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del(src)
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if (name == "start")
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newplayer_start += loc
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del(src)
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if (name == "wizard")
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wizardstart += loc
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del(src)
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if (name == "JoinLate")
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latejoin += loc
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del(src)
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//prisoners
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if (name == "prisonwarp")
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prisonwarp += loc
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del(src)
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// if (name == "mazewarp")
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// mazewarp += loc
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if (name == "Holding Facility")
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holdingfacility += loc
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if (name == "tdome1")
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tdome1 += loc
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if (name == "tdome2")
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tdome2 += loc
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if (name == "tdomeadmin")
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tdomeadmin += loc
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if (name == "tdomeobserve")
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tdomeobserve += loc
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//not prisoners
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if (name == "prisonsecuritywarp")
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prisonsecuritywarp += loc
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del(src)
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if (name == "blobstart")
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blobstart += loc
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del(src)
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if(name == "xeno_spawn")
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xeno_spawn += loc
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del(src)
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return 1
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/obj/effect/landmark/start/New()
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..()
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tag = "start*[name]"
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invisibility = 101
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return 1 |