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vgstation13/code/game/landmarks.dm
petethegoat@gmail.com d49739c021 Fixes issue 178. Including placing modules into disposals.
Removed the maze button from the admin panel, no more dumb runtimes from that.

Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 20:42:05 +00:00

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/obj/effect/landmark/New()
..()
tag = text("landmark*[]", name)
invisibility = 101
if (name == "shuttle")
shuttle_z = z
del(src)
if (name == "airtunnel_stop")
airtunnel_stop = x
if (name == "airtunnel_start")
airtunnel_start = x
if (name == "airtunnel_bottom")
airtunnel_bottom = y
if (name == "monkey")
monkeystart += loc
del(src)
if (name == "start")
newplayer_start += loc
del(src)
if (name == "wizard")
wizardstart += loc
del(src)
if (name == "JoinLate")
latejoin += loc
del(src)
//prisoners
if (name == "prisonwarp")
prisonwarp += loc
del(src)
// if (name == "mazewarp")
// mazewarp += loc
if (name == "Holding Facility")
holdingfacility += loc
if (name == "tdome1")
tdome1 += loc
if (name == "tdome2")
tdome2 += loc
if (name == "tdomeadmin")
tdomeadmin += loc
if (name == "tdomeobserve")
tdomeobserve += loc
//not prisoners
if (name == "prisonsecuritywarp")
prisonsecuritywarp += loc
del(src)
if (name == "blobstart")
blobstart += loc
del(src)
if(name == "xeno_spawn")
xeno_spawn += loc
del(src)
return 1
/obj/effect/landmark/start/New()
..()
tag = "start*[name]"
invisibility = 101
return 1