mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Replaced mob/var/original_name with datum/mind/var/name. Halved the speak-chances of every simple-animal because that constant squeaking was insufferable. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4346 316c924e-a436-60f5-8080-3fe189b3f50e
780 lines
26 KiB
Plaintext
780 lines
26 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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#define UI_OLD 0
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#define UI_NEW 1
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var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
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//some autodetection here.
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"traitor" = IS_MODE_COMPILED("traitor"), // 0
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"operative" = IS_MODE_COMPILED("nuclear"), // 1
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"changeling" = IS_MODE_COMPILED("changeling"), // 2
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"wizard" = IS_MODE_COMPILED("wizard"), // 3
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"malf AI" = IS_MODE_COMPILED("malfunction"), // 4
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"revolutionary" = IS_MODE_COMPILED("revolution"), // 5
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"alien candidate" = 1, //always show // 6
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"pAI candidate" = 1, // -- TLE // 7
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"cultist" = IS_MODE_COMPILED("cult"), // 8
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"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
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)
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var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
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var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Babydoll", "Baby-Blue", "Green", "Pink", "Kinky", "None")
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel")
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var/const/BE_TRAITOR =(1<<0)
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var/const/BE_OPERATIVE =(1<<1)
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var/const/BE_CHANGELING=(1<<2)
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var/const/BE_WIZARD =(1<<3)
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var/const/BE_MALF =(1<<4)
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var/const/BE_REV =(1<<5)
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var/const/BE_ALIEN =(1<<6)
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var/const/BE_PAI =(1<<7)
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var/const/BE_CULTIST =(1<<8)
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var/const/BE_MONKEY =(1<<9)
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var/const/MAX_SAVE_SLOTS = 3
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datum/preferences
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var/real_name
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var/be_random_name = 0
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var/gender = MALE
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var/age = 30.0
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var/b_type = "A+"
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//Special role selection
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var/be_special = 0
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//Play admin midis
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var/midis = 1
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//Toggle ghost ears
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var/ghost_ears = 1
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var/ghost_sight = 1
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//Saved changlog filesize to detect if there was a change
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var/lastchangelog = 0
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//Just like it sounds
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var/ooccolor = "#b82e00"
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var/underwear = 1
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var/backbag = 2
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//Hair type
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var/h_style = "Bald"
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//Hair color
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var/r_hair = 0
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var/g_hair = 0
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var/b_hair = 0
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//Face hair type
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var/f_style = "Shaved"
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//Face hair color
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var/r_facial = 0
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var/g_facial = 0
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var/b_facial = 0
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//Skin color
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var/s_tone = 0
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//Eye color
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var/r_eyes = 0
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var/g_eyes = 0
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var/b_eyes = 0
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//UI style
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//UI = UI_OLD
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var/UI_style = "Midnight"
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//Mob preview
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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// Want randomjob if preferences already filled - Donkie
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var/userandomjob = 1 // Defaults to 1 for less assistants!
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var/default_slot = 1//Holder so it doesn't default to slot 1, rather the last one used
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var/slot_name = ""
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// OOC Metadata:
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var/metadata = ""
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var/sound_adminhelp = 0
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New()
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randomize_name()
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..()
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proc/ShowChoices(mob/user)
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update_preview_icon()
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user << browse_rsc(preview_icon_front, "previewicon.png")
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user << browse_rsc(preview_icon_side, "previewicon2.png")
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var/dat = "<html><body><center>"
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if(!IsGuestKey(user.key))
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var/list/saves = list()
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var/n = null
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for(var/i = 1; i <= MAX_SAVE_SLOTS; i += 1)
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var/savefile/F = new /savefile("data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences[i].sav")
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F["slotname"] >> n
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if((n == "") || !n)
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saves += "<a href=\"byond://?src=\ref[user];preferences=1;changeslot=[i]\">Save Slot [i]</a>"
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else
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saves += "<a href=\"byond://?src=\ref[user];preferences=1;changeslot=[i]\">[n]</a>"
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for(var/i = 1; i <= MAX_SAVE_SLOTS; i += 1)
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if(i == user.client.activeslot)
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if((slot_name == "") || (!slot_name))
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dat += "Save Slot [i]"
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else
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dat += "[slot_name]"
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else
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dat += "[saves[i]]"
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if(i == default_slot)
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dat += "(D)"
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else
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dat += "<a href=\"byond://?src=\ref[user];preferences=1;defaultslot=[i]\">(D)</a>"
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if(i != MAX_SAVE_SLOTS)
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dat += " / "
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dat += "<br>"
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dat += "<a href=\"byond://?src=\ref[user];preferences=1;slotname=input\">*</a>"
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else
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dat += "Please create an account to save your preferences."
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dat += "</center><hr><table><tr><td width='300px' height='300px'>"
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dat += "<b>Name:</b> "
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dat += "<a href=\"byond://?src=\ref[user];preferences=1;real_name=input\"><b>[real_name]</b></a> "
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dat += "(<a href=\"byond://?src=\ref[user];preferences=1;real_name=random\">®</A>) "
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dat += "(® = <a href=\"byond://?src=\ref[user];preferences=1;b_random_name=1\">[be_random_name ? "Yes" : "No"]</a>)"
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dat += "<br>"
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dat += "<b>Gender:</b> <a href=\"byond://?src=\ref[user];preferences=1;gender=input\"><b>[gender == MALE ? "Male" : "Female"]</b></a><br>"
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dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>"
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dat += "<br>"
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dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI_style]</b></a><br>"
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dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
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dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
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if(config.allow_Metadata)
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dat += "<b>OOC Notes:</b> <a href='byond://?src=\ref[user];preferences=1;OOC=input'> Edit </a><br>"
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if((user.client) && (user.client.holder) && (user.client.holder.rank))
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dat += "<b>Adminhelp sound</b>: "
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dat += "[(sound_adminhelp)?"On":"Off"] <a href='byond://?src=\ref[user];preferences=1;toggleadminhelpsound=1'>toggle</a><br>"
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if(user.client.holder.level >= 5)
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dat += "<br><b>OOC</b><br>"
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dat += "<a href='byond://?src=\ref[user];preferences=1;ooccolor=input'>Change color</a> <font face=\"fixedsys\" size=\"3\" color=\"[ooccolor]\"><table style='display:inline;' bgcolor=\"[ooccolor]\"><tr><td>__</td></tr></table></font><br>"
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dat += "<br><b>Occupation Choices</b><br>"
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dat += "\t<a href=\"byond://?src=\ref[user];preferences=1;occ=1\"><b>Set Preferences</b></a><br>"
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dat += "<br><table><tr><td><b>Body</b> "
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dat += "(<a href=\"byond://?src=\ref[user];preferences=1;s_tone=random;underwear=random;backbag_type=random;age=random;b_type=random;hair=random;h_style=random;facial=random;f_style=random;eyes=random\">®</A>)" // Random look
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dat += "<br>"
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dat += "Blood Type: <a href='byond://?src=\ref[user];preferences=1;b_type=input'>[b_type]</a><br>"
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dat += "Skin Tone: <a href='byond://?src=\ref[user];preferences=1;s_tone=input'>[-s_tone + 35]/220<br></a>"
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// if(!IsGuestKey(user.key))//Seeing as it doesn't do anything, it may as well not show up.
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if(gender == MALE)
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dat += "Underwear: <a href =\"byond://?src=\ref[user];preferences=1;underwear=inputmale\"><b>[underwear_m[underwear]]</b></a><br>"
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else
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dat += "Underwear: <a href =\"byond://?src=\ref[user];preferences=1;underwear=inputfemale\"><b>[underwear_f[underwear]]</b></a><br>"
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dat += "Backpack Type:<br><a href =\"byond://?src=\ref[user];preferences=1;backbag_type=input\"><b>[backbaglist[backbag]]</b></a><br>"
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dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>" //Carn: Now with profile!
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dat += "</td><td width='300px' height='300px'>"
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dat += "<br><b>Hair</b><br>"
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dat += "<a href='byond://?src=\ref[user];preferences=1;hair=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]\"><tr><td>__</td></tr></table></font> "
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dat += "Style: <a href='byond://?src=\ref[user];preferences=1;h_style=input'>[h_style]</a><br>"
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dat += "<br><b>Facial</b><br>"
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dat += "<a href='byond://?src=\ref[user];preferences=1;facial=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial)]\"><tr><td>__</td></tr></table></font> "
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dat += "Style: <a href='byond://?src=\ref[user];preferences=1;f_style=input'>[f_style]</a><br>"
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dat += "<br><b>Eyes</b><br>"
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dat += "<a href='byond://?src=\ref[user];preferences=1;eyes=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]\"><tr><td>__</td></tr></table></font>"
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dat += "<br><br>"
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if(jobban_isbanned(user, "Syndicate"))
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dat += "<b>You are banned from antagonist roles.</b>"
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src.be_special = 0
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else
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var/n = 0
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for (var/i in special_roles)
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if(special_roles[i]) //if mode is available on the server
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if(jobban_isbanned(user, i))
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dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
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else if(i == "pai candidate")
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if(jobban_isbanned(user, "pAI"))
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dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
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else
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dat += "<b>Be [i]:</b> <a href=\"byond://?src=\ref[user];preferences=1;be_special=[n]\"><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
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n++
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dat += "</td></tr></table><hr><center>"
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if(!IsGuestKey(user.key))
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dat += "<a href='byond://?src=\ref[user];preferences=1;load=1'>Undo</a> - "
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dat += "<a href='byond://?src=\ref[user];preferences=1;save=1'>Save Setup</a> - "
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dat += "<a href='byond://?src=\ref[user];preferences=1;reset_all=1'>Reset Setup</a>"
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dat += "</center></body></html>"
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user << browse(dat, "window=preferences;size=550x545")
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proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 550, height = 500)
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//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
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//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
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//width - Screen' width. Defaults to 550 to make it look nice.
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//height - Screen's height. Defaults to 500 to make it look nice.
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var/HTML = "<body>"
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HTML += "<tt><center>"
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HTML += "<b>Choose occupation chances</b><br>Unavailable occupations are in red.<br><br>"
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HTML += "<a align='center' href=\"byond://?src=\ref[user];preferences=1;occ=0;job=cancel\">\[Done\]</a><br><br>" // Easier to press up here.
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HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
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HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
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var/index = -1
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//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
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var/datum/job/lastJob
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for(var/datum/job/job in job_master.occupations)
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index += 1
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if((index >= limit) || (job.title in splitJobs))
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if((index < limit) && (lastJob != null))
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//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
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//the last job's selection color. Creating a rather nice effect.
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for(var/i = 0, i < (limit - index), i += 1)
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HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'><a> </a></td><td><a> </a></td></tr>"
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HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
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index = 0
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HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
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var/rank = job.title
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lastJob = job
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if(jobban_isbanned(user, rank))
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HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[BANNED]</b></font></td></tr>"
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continue
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if((job_civilian_low & ASSISTANT) && (rank != "Assistant"))
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HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
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continue
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if((rank in command_positions) || (rank == "AI"))//Bold head jobs
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HTML += "<b>[rank]</b>"
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else
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HTML += "[rank]"
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HTML += "</td><td width='40%'>"
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HTML += "<a href=\"byond://?src=\ref[user];preferences=1;occ=1;job=[rank]\">"
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if(rank == "Assistant")//Assistant is special
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if(job_civilian_low & ASSISTANT)
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HTML += " <font color=green>\[Yes]</font>"
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else
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HTML += " <font color=red>\[No]</font>"
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HTML += "</a></td></tr>"
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continue
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if(GetJobDepartment(job, 1) & job.flag)
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HTML += " <font color=blue>\[High]</font>"
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else if(GetJobDepartment(job, 2) & job.flag)
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HTML += " <font color=green>\[Medium]</font>"
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else if(GetJobDepartment(job, 3) & job.flag)
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HTML += " <font color=orange>\[Low]</font>"
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else
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HTML += " <font color=red>\[NEVER]</font>"
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HTML += "</a></td></tr>"
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HTML += "</td'></tr></table>"
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HTML += "</center></table>"
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HTML += "<center><br><u><a href=\"byond://?src=\ref[user];preferences=1;togglerandjob=1\"><font color=[userandomjob ? "green>Get random job if preferences unavailable" : "red>Be assistant if preference unavailable"]</font></a></u></center>"
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HTML += "</tt>"
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user << browse(null, "window=preferences")
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user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
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return
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proc/SetJob(mob/user, role)
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var/datum/job/job = job_master.GetJob(role)
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if(!job)
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user << browse(null, "window=mob_occupation")
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ShowChoices(user)
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return
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if(role == "Assistant")
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if(job_civilian_low & job.flag)
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job_civilian_low &= ~job.flag
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else
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job_civilian_low |= job.flag
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SetChoices(user)
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return 1
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if(GetJobDepartment(job, 1) & job.flag)
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SetJobDepartment(job, 1)
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else if(GetJobDepartment(job, 2) & job.flag)
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SetJobDepartment(job, 2)
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else if(GetJobDepartment(job, 3) & job.flag)
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SetJobDepartment(job, 3)
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else//job = Never
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SetJobDepartment(job, 4)
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SetChoices(user)
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return 1
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proc/GetJobDepartment(var/datum/job/job, var/level)
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if(!job || !level) return 0
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switch(job.department_flag)
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if(CIVILIAN)
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switch(level)
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if(1)
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return job_civilian_high
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if(2)
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return job_civilian_med
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if(3)
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return job_civilian_low
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if(MEDSCI)
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switch(level)
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if(1)
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return job_medsci_high
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if(2)
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return job_medsci_med
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if(3)
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return job_medsci_low
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if(ENGSEC)
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switch(level)
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if(1)
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return job_engsec_high
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if(2)
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return job_engsec_med
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if(3)
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return job_engsec_low
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return 0
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proc/SetJobDepartment(var/datum/job/job, var/level)
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|
if(!job || !level) return 0
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
job_civilian_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
job_civilian_med |= job_civilian_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_civilian_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(2)
|
|
job_civilian_high = job.flag
|
|
job_civilian_med &= ~job.flag
|
|
if(3)
|
|
job_civilian_med |= job.flag
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
job_medsci_high = job.flag
|
|
job_medsci_med &= ~job.flag
|
|
if(3)
|
|
job_medsci_med |= job.flag
|
|
job_medsci_low &= ~job.flag
|
|
else
|
|
job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
job_engsec_high = job.flag
|
|
job_engsec_med &= ~job.flag
|
|
if(3)
|
|
job_engsec_med |= job.flag
|
|
job_engsec_low &= ~job.flag
|
|
else
|
|
job_engsec_low |= job.flag
|
|
return 1
|
|
|
|
|
|
proc/process_link(mob/user, list/link_tags)
|
|
if(!user)
|
|
return
|
|
|
|
if(link_tags["togglerandjob"])
|
|
userandomjob = !userandomjob
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
if(link_tags["occ"])
|
|
if(link_tags["cancel"])
|
|
user << browse(null, "window=\ref[user]occupation")
|
|
return
|
|
else if(link_tags["job"])
|
|
SetJob(user, link_tags["job"])
|
|
else
|
|
if(job_master)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
|
|
if(link_tags["real_name"])
|
|
var/new_name
|
|
|
|
switch(link_tags["real_name"])
|
|
if("input")
|
|
new_name = reject_bad_name( input(user, "Please select a name:", "Character Generation") as text|null )
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
|
|
|
|
if("random")
|
|
randomize_name()
|
|
|
|
if(link_tags["age"])
|
|
switch(link_tags["age"])
|
|
if("input")
|
|
var/new_age = input(user, "Please select type in age: 17-45", "Character Generation") as num
|
|
if(new_age)
|
|
age = max(min(round(text2num(new_age)), 45), 17)
|
|
if("random")
|
|
age = rand (17, 45)
|
|
|
|
if(link_tags["OOC"])
|
|
var/tempnote = ""
|
|
tempnote = copytext(sanitize(input(user, "Please enter your OOC Notes!:", "OOC notes" , metadata) as text),1,MAX_MESSAGE_LEN)
|
|
if(tempnote)
|
|
metadata = tempnote
|
|
return
|
|
|
|
|
|
|
|
|
|
if(link_tags["b_type"])
|
|
switch(link_tags["b_type"])
|
|
if("input")
|
|
var/new_b_type = input(user, "Please select a blood type:", "Character Generation") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
|
|
if(new_b_type)
|
|
b_type = new_b_type
|
|
if("random")
|
|
b_type = pickweight ( list ("A+" = 31, "A-" = 7, "B+" = 8, "B-" = 2, "AB+" = 2, "AB-" = 1, "O+" = 40, "O-" = 9))
|
|
|
|
|
|
if(link_tags["hair"])
|
|
switch(link_tags["hair"])
|
|
if("input")
|
|
var/new_hair = input(user, "Please select hair color.", "Character Generation") as color
|
|
if(new_hair)
|
|
r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
if("random")
|
|
randomize_hair_color("hair")
|
|
|
|
if(link_tags["facial"])
|
|
switch(link_tags["facial"])
|
|
if("input")
|
|
var/new_facial = input(user, "Please select facial hair color.", "Character Generation") as color
|
|
if(new_facial)
|
|
r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
if("random")
|
|
randomize_hair_color("facial")
|
|
|
|
if(link_tags["eyes"])
|
|
switch(link_tags["eyes"])
|
|
if("input")
|
|
var/new_eyes = input(user, "Please select eye color.", "Character Generation") as color
|
|
if(new_eyes)
|
|
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
if("random")
|
|
randomize_eyes_color()
|
|
|
|
if(link_tags["s_tone"])
|
|
switch(link_tags["s_tone"])
|
|
if("random")
|
|
randomize_skin_tone()
|
|
if("input")
|
|
var/new_tone = input(user, "Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as num
|
|
if(new_tone)
|
|
s_tone = max(min(round(new_tone), 220), 1)
|
|
s_tone = -s_tone + 35
|
|
|
|
if(link_tags["h_style"])
|
|
switch(link_tags["h_style"])
|
|
|
|
// New and improved hair selection code, by Doohl
|
|
if("random") // random hair selection
|
|
|
|
randomize_hair(gender) // call randomize_hair() proc with var/gender parameter
|
|
// see preferences_setup.dm for proc
|
|
|
|
if("input") // input hair selection
|
|
var/new_style = input(user, "Select a hair style", "Character Generation") as null|anything in hair_styles_list
|
|
if(new_style)
|
|
h_style = new_style
|
|
|
|
|
|
if(link_tags["ooccolor"])
|
|
var/ooccolor = input(user, "Please select OOC colour.", "OOC colour") as color
|
|
|
|
if(ooccolor)
|
|
src.ooccolor = ooccolor
|
|
|
|
if(link_tags["toggleadminhelpsound"])
|
|
src.sound_adminhelp = !src.sound_adminhelp
|
|
|
|
if(link_tags["f_style"])
|
|
switch(link_tags["f_style"])
|
|
|
|
// see above for commentation. This is just a slight modification of the hair code for facial hairs
|
|
if("random")
|
|
randomize_facial(gender)
|
|
|
|
if("input")
|
|
var/new_style = input(user, "Select a facial hair style", "Character Generation") as null|anything in facial_hair_styles_list
|
|
if(new_style)
|
|
f_style = new_style
|
|
|
|
if(link_tags["gender"])
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
|
|
if(link_tags["UI"])
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
UI_style = "Orange"
|
|
if("Orange")
|
|
UI_style = "old"
|
|
if("old")
|
|
UI_style = "Midnight"
|
|
else
|
|
UI_style = "Midnight"
|
|
|
|
if(link_tags["midis"])
|
|
midis = !midis
|
|
|
|
if(link_tags["ghost_ears"])
|
|
ghost_ears = !ghost_ears
|
|
|
|
if(link_tags["ghost_sight"])
|
|
ghost_sight = !ghost_sight
|
|
|
|
if(link_tags["underwear"])
|
|
switch(link_tags["underwear"])
|
|
if("inputmale")
|
|
var/tempUnderwear = input(user, "Please select your underwear colour:", "Character Generation") as null|anything in underwear_m
|
|
if(tempUnderwear)
|
|
underwear = underwear_m.Find(tempUnderwear)
|
|
if("inputfemale")
|
|
var/tempUnderwear = input(user, "Please select your underwear colour:", "Character Generation") as null|anything in underwear_f
|
|
if(tempUnderwear)
|
|
underwear = underwear_f.Find(tempUnderwear)
|
|
if("random")
|
|
underwear = rand(1,12)
|
|
|
|
if(link_tags["backbag_type"])
|
|
switch(link_tags["backbag_type"])
|
|
if("input")
|
|
var/tempBag = input(user, "Please pick a backpack type:", "Character Generation") as null|anything in backbaglist
|
|
if(tempBag)
|
|
backbag = backbaglist.Find(tempBag)
|
|
if("random")
|
|
backbag = pick(1,2,3)
|
|
|
|
|
|
if(link_tags["be_special"])
|
|
src.be_special^=(1<<text2num(link_tags["be_special"])) //bitwize magic, sorry for that. --rastaf0
|
|
|
|
if(link_tags["b_random_name"])
|
|
be_random_name = !be_random_name
|
|
|
|
if(!IsGuestKey(user.key))
|
|
if(link_tags["save"])
|
|
savefile_save(user)
|
|
|
|
else if(link_tags["load"])
|
|
if(!savefile_load(user))
|
|
alert(user, "You do not have a savefile or a convertable savefile.")
|
|
|
|
else if(link_tags["changeslot"])
|
|
savefile_save(user)
|
|
user.client.activeslot = min(max(text2num(link_tags["changeslot"]), 1), MAX_SAVE_SLOTS)
|
|
savefile_load(user)
|
|
|
|
else if(link_tags["defaultslot"])
|
|
default_slot = min(max(text2num(link_tags["defaultslot"]), 1), MAX_SAVE_SLOTS)//Changes the last used slot to be the temp default one
|
|
savefile_saveslot(user,default_slot)//Mirrors choice across all saves
|
|
|
|
else if(link_tags["slotname"])
|
|
var/sname = ""
|
|
switch(link_tags["slotname"])
|
|
if("input")
|
|
sname = input(user, "Please select a name:", "Save Slot Name") as text|null
|
|
if(!(ckey(sname)))//Checks to make sure there is one letter
|
|
sname = null
|
|
slot_name = strip_html_simple(sname,16)
|
|
|
|
if(link_tags["reset_all"])
|
|
gender = MALE
|
|
randomize_name()
|
|
|
|
age = 30
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
underwear = 1
|
|
backbag = 2
|
|
be_special = 0
|
|
be_random_name = 0
|
|
r_hair = 0.0
|
|
g_hair = 0.0
|
|
b_hair = 0.0
|
|
r_facial = 0.0
|
|
g_facial = 0.0
|
|
b_facial = 0.0
|
|
h_style = "Short Hair"
|
|
f_style = "Shaved"
|
|
r_eyes = 0.0
|
|
g_eyes = 0.0
|
|
b_eyes = 0.0
|
|
s_tone = 0.0
|
|
b_type = "A+"
|
|
//UI = UI_OLD
|
|
UI_style = "Midnight"
|
|
midis = 1
|
|
ghost_ears = 1
|
|
userandomjob = 1
|
|
|
|
ShowChoices(user)
|
|
|
|
proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
|
if(be_random_name)
|
|
randomize_name()
|
|
|
|
if(config.humans_need_surnames)
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(last_names)]"
|
|
|
|
character.real_name = real_name
|
|
|
|
character.gender = gender
|
|
|
|
character.age = age
|
|
|
|
character.r_eyes = r_eyes
|
|
character.g_eyes = g_eyes
|
|
character.b_eyes = b_eyes
|
|
|
|
character.r_hair = r_hair
|
|
character.g_hair = g_hair
|
|
character.b_hair = b_hair
|
|
|
|
character.r_facial = r_facial
|
|
character.g_facial = g_facial
|
|
character.b_facial = b_facial
|
|
|
|
character.s_tone = s_tone
|
|
|
|
character.h_style = h_style
|
|
character.f_style = f_style
|
|
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
character.UI = 'icons/mob/screen1_Midnight.dmi'
|
|
if("Orange")
|
|
character.UI = 'icons/mob/screen1_Orange.dmi'
|
|
if("old")
|
|
character.UI = 'icons/mob/screen1_old.dmi'
|
|
else
|
|
character.UI = 'icons/mob/screen1_Midnight.dmi'
|
|
|
|
if(underwear > 12 || underwear < 1)
|
|
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
|
|
character.underwear = underwear
|
|
|
|
if(backbag > 3 || backbag < 1)
|
|
backbag = 1 //Same as above
|
|
character.backbag = backbag
|
|
|
|
if(!safety)//To prevent run-time errors due to null datum when using randomize_appearance_for()
|
|
spawn(10)
|
|
if(character&&character.client)
|
|
setup_client(character.client)
|
|
|
|
proc/copy_to_observer(mob/dead/observer/character)
|
|
spawn(10)
|
|
if(character && character.client)
|
|
setup_client(character.client)
|
|
|
|
proc/setup_client(var/client/C)
|
|
if(C)
|
|
C.sound_adminhelp = src.sound_adminhelp
|
|
C.midis = src.midis
|
|
C.ooccolor = src.ooccolor
|
|
C.be_alien = be_special & BE_ALIEN
|
|
C.be_pai = be_special & BE_PAI
|
|
if(isnull(src.ghost_ears)) src.ghost_ears = 1 //There were problems where the default was null before someone saved their profile.
|
|
C.ghost_ears = src.ghost_ears
|
|
C.ghost_sight = src.ghost_sight
|
|
|
|
|
|
#undef UI_OLD
|
|
#undef UI_NEW
|