Files
vgstation13/code/modules/mob/living/carbon/monkey/monkey.dm
9600bauds dfa3c9568a Makes about as much sense to me as the old system (#10490)
Refactors stripcode, the oldest, crappiest, and most bizarre code I have ever seen
* Takes strippingcode behind the shed, shoots it

* Takes inventorycode out to the Nevada Desert, nukes it

* Removes Hitler

* Does the thing

* Still need to test this

* tested
2016-06-17 18:07:30 -05:00

614 lines
18 KiB
Plaintext

/mob/living/carbon/monkey
name = "monkey"
voice_name = "monkey"
//speak_emote = list("chimpers")
icon_state = "monkey1"
icon = 'icons/mob/monkey.dmi'
gender = NEUTER
pass_flags = PASSTABLE
update_icon = 0 ///no need to call regenerate_icon
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/animal/monkey
species_type = /mob/living/carbon/monkey
treadmill_speed = 0.8 //Slow apes!
var/attack_text = "bites"
var/languagetoadd = LANGUAGE_MONKEY
mob_bump_flag = MONKEY
mob_swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
mob_push_flags = MONKEY|SLIME|SIMPLE_ANIMAL|ALIEN
size = SIZE_SMALL
var/canWearClothes = 1
var/canWearHats = 1
var/canWearGlasses = 1
var/obj/item/clothing/monkeyclothes/uniform = null
var/obj/item/clothing/head/hat = null
var/obj/item/clothing/glasses/glasses = null
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/greaterform = "Human" // Used when humanizing a monkey.
icon_state = "monkey1"
//var/uni_append = "12C4E2" // Small appearance modifier for different species.
var/list/uni_append = list(0x12C,0x4E2) // Same as above for DNA2.
var/update_muts = 1 // Monkey gene must be set at start.
var/alien = 0 //Used for reagent metabolism.
/mob/living/carbon/monkey/Destroy()
..()
uniform = null
hat = null
glasses = null
/mob/living/carbon/monkey/abiotic()
for(var/obj/item/I in held_items)
if(I.abstract) continue
return 1
return (wear_mask || back || uniform || hat)
/mob/living/carbon/monkey/tajara
name = "farwa"
voice_name = "farwa"
speak_emote = list("mews")
icon_state = "tajkey1"
uni_append = list(0x0A0,0xE00) // 0A0E00
species_type = /mob/living/carbon/monkey/tajara
languagetoadd = "Siik'tajr"
/mob/living/carbon/monkey/skrell
name = "neaera"
voice_name = "neaera"
speak_emote = list("squicks")
icon_state = "skrellkey1"
uni_append = list(0x01C,0xC92) // 01CC92
species_type = /mob/living/carbon/monkey/skrell
languagetoadd = "Skrellian"
/mob/living/carbon/monkey/unathi
name = "stok"
voice_name = "stok"
speak_emote = list("hisses")
icon_state = "stokkey1"
uni_append = list(0x044,0xC5D) // 044C5D
canWearClothes = 0
species_type = /mob/living/carbon/monkey/unathi
languagetoadd = "Sinta'unathi"
/mob/living/carbon/monkey/New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
if(name == initial(name)) //To stop Pun-Pun becoming generic.
name = "[name] ([rand(1, 1000)])"
real_name = name
if (!(dna))
if(gender == NEUTER)
setGender(pick(MALE, FEMALE))
dna = new /datum/dna( null )
dna.real_name = real_name
dna.b_type = random_blood_type()
dna.ResetSE()
dna.ResetUI()
//dna.uni_identity = "00600200A00E0110148FC01300B009"
//dna.SetUI(list(0x006,0x002,0x00A,0x00E,0x011,0x014,0x8FC,0x013,0x00B,0x009))
//dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
//dna.SetSE(list(0x433,0x591,0x567,0x561,0x31E,0x137,0x633,0x34D,0x1C3,0x690,0x120,0x321,0x64D,0x4FE,0x4CD,0x615,0x44B,0x6C0,0x3F2,0x51B,0x6C6,0x0A4,0x282,0x1D2,0x6BA,0x3B0,0xFD6))
dna.unique_enzymes = md5(name) //Possibly not working?
// We're a monkey
dna.SetSEState(MONKEYBLOCK, 1)
dna.SetSEValueRange(MONKEYBLOCK,0xDAC, 0xFFF)
// Fix gender
dna.SetUIState(DNA_UI_GENDER, gender != MALE, 1)
// Set the blocks to uni_append, if needed.
if(uni_append.len>0)
for(var/b=1;b<=uni_append.len;b++)
dna.SetUIValue(DNA_UI_LENGTH-(uni_append.len-b),uni_append[b], 1)
dna.UpdateUI()
update_muts=1
add_language(languagetoadd)
default_language = all_languages[languagetoadd]
..()
update_icons()
return
/mob/living/carbon/monkey/unathi/New()
..()
dna.mutantrace = "lizard"
greaterform = "Unathi"
/mob/living/carbon/monkey/skrell/New()
..()
dna.mutantrace = "skrell"
greaterform = "Skrell"
/mob/living/carbon/monkey/tajara/New()
..()
dna.mutantrace = "tajaran"
greaterform = "Tajaran"
///mob/living/carbon/monkey/diona/New()
//Moved to it's duplicate declaration modules\mob\living\carbon\monkey\diona.dm
/mob/living/carbon/monkey/movement_delay()
var/tally = 0
if(reagents)
if(reagents.has_reagent("hyperzine")) return -1
if(reagents.has_reagent("nuka_cola")) return -1
var/health_deficiency = (100 - health)
if(health_deficiency >= 45) tally += (health_deficiency / 25)
if (bodytemperature < 283.222)
tally += (283.222 - bodytemperature) / 10 * 1.75
if(istype(loc,/turf/simulated/floor))
var/turf/simulated/floor/T = loc
if(T.material=="phazon")
return -1 // Phazon floors make us go fast
return tally+config.monkey_delay
/mob/living/carbon/monkey/show_inv(mob/living/carbon/user as mob)
user.set_machine(src)
var/dat
for(var/i = 1 to held_items.len) //Hands
var/obj/item/I = held_items[i]
dat += "<B>[capitalize(get_index_limb_name(i))]</B> <A href='?src=\ref[src];hands=[i]'>[makeStrippingButton(I)]</A><BR>"
dat += "<BR><B>Back:</B> <A href='?src=\ref[src];item=[slot_back]'>[makeStrippingButton(back)]</A>"
dat += "<BR>"
if(canWearHats)
dat += "<br><b>Headwear:</b> <A href='?src=\ref[src];item=[slot_head]'>[makeStrippingButton(hat)]</A>"
dat += "<BR><B>Mask:</B> <A href='?src=\ref[src];item=[slot_wear_mask]'>[makeStrippingButton(wear_mask)]</A>"
if(has_breathing_mask())
dat += "<BR>[HTMLTAB]&#8627;<B>Internals:</B> [src.internal ? "On" : "Off"] <A href='?src=\ref[src];internals=1'>(Toggle)</A>"
if(canWearGlasses)
dat += "<br><b>Glasses:</b> <A href='?src=\ref[src];item=[slot_glasses]'>[makeStrippingButton(glasses)]</A>"
if(canWearClothes)
dat += "<br><b>Uniform:</b> <A href='?src=\ref[src];item=[slot_w_uniform]'>[makeStrippingButton(uniform)]</A>"
if(handcuffed)
dat += "<BR><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A>"
dat += {"
<BR>
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 340, 500)
popup.set_content(dat)
popup.open()
//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
/mob/living/carbon/monkey/getarmor(var/def_zone, var/type)
var/armorscore = 0
if((def_zone == "head") || (def_zone == "eyes") || (def_zone == "head"))
if(hat)
armorscore = hat.armor[type]
else
if(uniform)
armorscore = uniform.armor[type]
return armorscore
/mob/living/carbon/monkey/attack_paw(mob/M as mob)
..()
if (M.a_intent == I_HELP)
help_shake_act(M)
else
if ((M.a_intent == I_HURT && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
if ((prob(75) && health > 0))
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
if(istype(M, /mob/living/carbon/monkey))
var/mob/living/carbon/monkey/Mo = M
src.visible_message("<span class='danger'>[Mo.name] [Mo.attack_text] [name]!</span>")
else
src.visible_message("<span class='danger'>[M.name] bites [name]!</span>")
var/damage = rand(1, 5)
adjustBruteLoss(damage)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
for(var/datum/disease/D in M.viruses)
if(D.spread == "Bite")
contract_disease(D,1,0)
else
for(var/mob/O in viewers(src, null))
O.show_message("<span class='danger'>[M.name] lunges towards [name], but misses!</span>", 1)
return
/mob/living/carbon/monkey/proc/defense(var/power, var/def_zone)
var/armor = run_armor_check(def_zone, "melee", "Your armor has protected your [def_zone].", "Your armor has softened hit to your [def_zone].")
if(armor >= 2) return 0
if(!power) return 0
var/damage = power
if(armor)
damage = (damage/(armor+1))
return damage
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == I_HURT)//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
Weaken(5)
if (stuttering < 5)
stuttering = 5
Stun(5)
for(var/mob/O in viewers(src, null))
if (O.client)
O.show_message("<span class='danger'>[src] has been touched with the stun gloves by [M]!</span>", 1, "<span class='warning'>You hear someone fall</span>", 2)
return
else
to_chat(M, "<span class='warning'>Not enough charge! </span>")
return
if (M.a_intent == I_HELP)
help_shake_act(M)
else
if (M.a_intent == I_HURT)
if ((prob(75) && health > 0))
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has punched [name]!</span>", M), 1)
playsound(loc, "punch", 25, 1, -1)
var/damage = rand(5, 10)
var/dam_zone = ""
if(M.zone_sel && M.zone_sel.selecting)
dam_zone = M.zone_sel.selecting
damage = defense(damage,dam_zone)
if ((damage > 5) && prob(40))
damage = rand(10, 15)
if (paralysis < 5)
Paralyse(rand(10, 15))
spawn( 0 )
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has knocked out [name]!</span>", M), 1)
return
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has attempted to punch [name]!</span>", M), 1)
else
if (M.a_intent == I_GRAB)
if (M == src || anchored)
return
var/obj/item/weapon/grab/G = getFromPool(/obj/item/weapon/grab,M,src)
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='warning'>[] has grabbed [name] passively!</span>", M), 1)
else
if (!( paralysis ))
if (prob(25))
Paralyse(2)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has pushed down [name]!</span>", M), 1)
else
drop_item()
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has disarmed [name]!</span>", M), 1)
return
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if (!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if (I_HELP)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>"), 1)
if (I_HURT)
if ((prob(95) && health > 0))
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30)
if (damage >= 25)
damage = rand(20, 40)
if (paralysis < 15)
Paralyse(rand(10, 15))
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has wounded [name]!</span>", M), 1)
else
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has slashed [name]!</span>", M), 1)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has attempted to lunge at [name]!</span>", M), 1)
if (I_GRAB)
if (M == src)
return
var/obj/item/weapon/grab/G = getFromPool(/obj/item/weapon/grab,M,src)
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='warning'>[] has grabbed [name] passively!</span>", M), 1)
if (I_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
var/damage = 5
if(prob(95))
Weaken(15)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has tackled down [name]!</span>", M), 1)
else
drop_item()
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has disarmed [name]!</span>", M), 1)
adjustBruteLoss(damage)
updatehealth()
return
//using the default attack_animal() in carbon.dm
/mob/living/carbon/monkey/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(M.Victim) return // can't attack while eating!
if (health > -100)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>The [M.name] glomps []!</span>", src), 1)
var/damage = rand(1, 3)
if(istype(src, /mob/living/carbon/slime/adult))
damage = rand(20, 40)
else
damage = rand(5, 35)
adjustBruteLoss(damage)
if(M.powerlevel > 0)
var/stunprob = 10
var/power = M.powerlevel + rand(0,3)
switch(M.powerlevel)
if(1 to 2) stunprob = 20
if(3 to 4) stunprob = 30
if(5 to 6) stunprob = 40
if(7 to 8) stunprob = 60
if(9) stunprob = 70
if(10) stunprob = 95
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>The [M.name] has shocked []!</span>", src), 1)
Weaken(power)
if (stuttering < power)
stuttering = power
Stun(power)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return
/mob/living/carbon/monkey/Stat()
..()
if(statpanel("Status"))
stat(null, text("Intent: []", a_intent))
stat(null, text("Move Mode: []", m_intent))
if(client && mind)
if (client.statpanel == "Status")
if(mind.changeling)
stat("Chemical Storage", mind.changeling.chem_charges)
stat("Genetic Damage Time", mind.changeling.geneticdamage)
return
/mob/living/carbon/monkey/verb/removeinternal()
set name = "Remove Internals"
set category = "IC"
internal = null
return
/mob/living/carbon/monkey/var/co2overloadtime = null
/mob/living/carbon/monkey/var/temperature_resistance = T0C+75
/mob/living/carbon/monkey/emp_act(severity)
for(var/obj/item/stickybomb/B in src)
if(B.stuck_to)
visible_message("<span class='warning'>\the [B] stuck on \the [src] suddenly deactivates itself and falls to the ground.</span>")
B.deactivate()
B.unstick()
if(flags & INVULNERABLE)
return
if(wear_id) wear_id.emp_act(severity)
..()
/mob/living/carbon/monkey/ex_act(severity)
if(flags & INVULNERABLE)
return
if(!blinded)
flash_eyes(visual = 1)
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(200)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
if (prob(50))
Paralyse(10)
else
return
/mob/living/carbon/monkey/blob_act()
if(flags & INVULNERABLE)
return
..()
playsound(loc, 'sound/effects/blobattack.ogg',50,1)
if (stat != DEAD)
adjustFireLoss(60)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
if (prob(50))
Paralyse(10)
if (stat == DEAD && client)
gib()
return
if (stat == DEAD && !client)
gibs(loc, viruses)
qdel(src)
return
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
return dexterity_check()
// Get ALL accesses available.
/mob/living/carbon/monkey/GetAccess()
var/list/ACL=list()
var/obj/item/I = get_active_hand()
if(istype(I))
ACL |= I.GetAccess()
return ACL
/mob/living/carbon/monkey/assess_threat(var/obj/machinery/bot/secbot/judgebot, var/lasercolor)
if(judgebot.emagged == 2)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(find_held_item_by_type(/obj/item/weapon/gun/energy/laser/redtag))
threatcount += 4
if(lasercolor == "r")
if(find_held_item_by_type(/obj/item/weapon/gun/energy/laser/bluetag))
threatcount += 4
return threatcount
//Check for weapons
if(judgebot.weaponscheck)
for(var/obj/item/I in held_items)
if(judgebot.check_for_weapons(I))
threatcount += 4
//Loyalty implants imply trustworthyness
if(isloyal(src))
threatcount -= 1
return threatcount
/mob/living/carbon/monkey/dexterity_check()
if(stat != CONSCIOUS)
return 0
if(ticker.mode.name == "monkey")
return 1
if(reagents.has_reagent("methylin"))
return 1
return 0
/mob/living/carbon/monkey/reset_layer()
if(lying)
layer = MOB_LAYER - 0.1 //so we move under bedsheets
else
layer = MOB_LAYER