mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
385 lines
11 KiB
Plaintext
385 lines
11 KiB
Plaintext
/world
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mob = /mob/new_player
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turf = /turf/space
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area = /area
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view = "15x15"
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cache_lifespan = 0 //stops player uploaded stuff from being kept in the rsc past the current session
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#define RECOMMENDED_VERSION 501
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/world/New()
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// Honk honk, fuck you science
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WORLD_X_OFFSET=rand(-50,50)
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WORLD_Y_OFFSET=rand(-50,50)
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starticon = rotate_icon('icons/obj/lightning.dmi', "lightningstart")
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midicon = rotate_icon('icons/obj/lightning.dmi', "lightning")
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endicon = rotate_icon('icons/obj/lightning.dmi', "lightningend")
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//logs
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var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
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href_logfile = file("data/logs/[date_string] hrefs.htm")
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diary = file("data/logs/[date_string].log")
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diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
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diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
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if(byond_version < RECOMMENDED_VERSION)
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world.log << "Your server's byond version does not meet the recommended requirements for this code. Please update BYOND"
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if(config && config.log_runtimes)
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log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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load_configuration()
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load_mode()
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load_motd()
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load_admins()
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load_mods()
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LoadBansjob()
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if(config.usewhitelist)
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load_whitelist()
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if(config.usealienwhitelist)
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load_alienwhitelist()
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jobban_loadbanfile()
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jobban_updatelegacybans()
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appearance_loadbanfile()
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LoadBans()
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if(config && config.server_name != null && config.server_suffix && world.port > 0)
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// dumb and hardcoded but I don't care~
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config.server_name += " #[(world.port % 1000) / 100]"
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investigate_reset()
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Get_Holiday() //~Carn, needs to be here when the station is named so :P
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src.update_status()
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makepowernets()
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sun = new /datum/sun()
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radio_controller = new /datum/controller/radio()
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data_core = new /obj/effect/datacore()
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paiController = new /datum/paiController()
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if(!setup_database_connection())
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world.log << "Your server failed to establish a connection with the feedback database."
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else
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world.log << "Feedback database connection established."
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if(!setup_old_database_connection())
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world.log << "Your server failed to establish a connection with the tgstation database."
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else
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world.log << "Tgstation database connection established."
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plmaster = new /obj/effect/overlay()
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plmaster.icon = 'icons/effects/tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.mouse_opacity = 0
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slmaster = new /obj/effect/overlay()
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slmaster.icon = 'icons/effects/tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.mouse_opacity = 0
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src.update_status()
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. = ..()
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sleep_offline = 1
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send2mainirc("Server starting up on [config.server? "byond://[config.server]" : "byond://[world.address]:[world.port]"]")
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master_controller = new /datum/controller/game_controller()
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spawn(1)
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master_controller.setup()
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setup_species()
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process_teleport_locs() //Sets up the wizard teleport locations
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process_ghost_teleport_locs() //Sets up ghost teleport locations.
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spawn(3000) //so we aren't adding to the round-start lag
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if(config.ToRban)
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ToRban_autoupdate()
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if(config.kick_inactive)
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KickInactiveClients()
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#undef RECOMMENDED_VERSION
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return
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//world/Topic(href, href_list[])
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// world << "Received a Topic() call!"
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// world << "[href]"
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// for(var/a in href_list)
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// world << "[a]"
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// if(href_list["hello"])
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// world << "Hello world!"
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// return "Hello world!"
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// world << "End of Topic() call."
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// ..()
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/world/Topic(T, addr, master, key)
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diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
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if (T == "ping")
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var/x = 1
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for (var/client/C)
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x++
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return x
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else if(T == "players")
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var/n = 0
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for(var/mob/M in player_list)
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if(M.client)
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n++
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return n
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else if (T == "status")
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var/list/s = list()
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s["version"] = game_version
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s["mode"] = master_mode
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s["respawn"] = config ? abandon_allowed : 0
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s["enter"] = enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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s["players"] = list()
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var/n = 0
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var/admins = 0
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for(var/client/C in clients)
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if(C.holder)
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if(C.holder.fakekey)
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continue //so stealthmins aren't revealed by the hub
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admins++
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s["player[n]"] = C.key
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n++
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s["players"] = n
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if(revdata) s["revision"] = revdata.revision
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s["admins"] = admins
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return list2params(s)
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/world/Reboot(var/reason)
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spawn(0)
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world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg','sound/misc/slugmissioncomplete.ogg')) // random end sounds!! - LastyBatsy
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for(var/client/C in clients)
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if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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else
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C << link("byond://[world.address]:[world.port]")
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..(reason)
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#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
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/world/proc/KickInactiveClients()
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spawn(-1)
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//set background = 1
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while(1)
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sleep(INACTIVITY_KICK)
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for(var/client/C in clients)
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if(C.is_afk(INACTIVITY_KICK))
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if(!istype(C.mob, /mob/dead))
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log_access("AFK: [key_name(C)]")
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C << "\red You have been inactive for more than 10 minutes and have been disconnected."
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del(C)
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#undef INACTIVITY_KICK
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/world/proc/load_mode()
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var/list/Lines = file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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master_mode = Lines[1]
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diary << "Saved mode is '[master_mode]'"
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/world/proc/save_mode(var/the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/world/proc/load_motd()
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join_motd = file2text("config/motd.txt")
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/world/proc/load_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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config.loadforumsql("config/forumdbconfig.txt")
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// apply some settings from config..
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abandon_allowed = config.respawn
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/world/proc/load_mods()
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if(config.admin_legacy_system)
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var/text = file2text("config/moderators.txt")
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if (!text)
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diary << "Failed to load config/mods.txt\n"
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else
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var/list/lines = text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/rights = admin_ranks["Moderator"]
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var/ckey = copytext(line, 1, length(line)+1)
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var/datum/admins/D = new /datum/admins("Moderator", rights, ckey)
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D.associate(directory[ckey])
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/world/proc/update_status()
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var/s = ""
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if (config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\world.dm:235: s += "<b>[station_name()]</b>";
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s += {"<b>[station_name()]</b>"
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(
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<a href=\"http://\">" //Change this to wherever you want the hub to link to
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Default" //Replace this with something else. Or ever better, delete it and uncomment the game version
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</a>
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)"}
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// END AUTOFIX
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var/list/features = list()
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if(ticker)
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if(master_mode)
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features += master_mode
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else
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features += "<b>STARTING</b>"
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if (!enter_allowed)
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features += "closed"
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features += abandon_allowed ? "respawn" : "no respawn"
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if (config && config.allow_vote_mode)
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features += "vote"
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if (config && config.allow_ai)
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features += "AI allowed"
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var/n = 0
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for (var/mob/M in player_list)
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if (M.client)
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n++
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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/*
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is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
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if (host)
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features += "hosted by <b>[host]</b>"
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*/
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if (!host && config && config.hostedby)
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features += "hosted by <b>[config.hostedby]</b>"
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if (features)
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s += ": [dd_list2text(features, ", ")]"
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/* does this help? I do not know */
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if (src.status != s)
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src.status = s
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#define FAILED_DB_CONNECTION_CUTOFF 5
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var/failed_db_connections = 0
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var/failed_old_db_connections = 0
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proc/setup_database_connection()
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if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
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return 0
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if(!dbcon)
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dbcon = new()
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var/user = sqlfdbklogin
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var/pass = sqlfdbkpass
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var/db = sqlfdbkdb
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var/address = sqladdress
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var/port = sqlport
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dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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. = dbcon.IsConnected()
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if ( . )
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failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
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else
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world.log << "Database Error: [dbcon.ErrorMsg()]"
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failed_db_connections++ //If it failed, increase the failed connections counter.
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return .
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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proc/establish_db_connection()
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if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
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return 0
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var/DBQuery/q
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if(dbcon)
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q = dbcon.NewQuery("show global variables like 'wait_timeout'")
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q.Execute()
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if(q.ErrorMsg())
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dbcon.Disconnect()
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if(!dbcon || !dbcon.IsConnected())
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return setup_database_connection()
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else
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return 1
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//These two procs are for the old database, while it's being phased out. See the tgstation.sql file in the SQL folder for more information.
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proc/setup_old_database_connection()
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if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
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return 0
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if(!dbcon_old)
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dbcon_old = new()
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var/user = sqllogin
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var/pass = sqlpass
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var/db = sqldb
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var/address = sqladdress
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var/port = sqlport
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dbcon_old.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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. = dbcon_old.IsConnected()
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if ( . )
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failed_old_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
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else
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failed_old_db_connections++ //If it failed, increase the failed connections counter.
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world.log << dbcon.ErrorMsg()
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return .
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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proc/establish_old_db_connection()
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if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF)
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return 0
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if(!dbcon_old || !dbcon_old.IsConnected())
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return setup_old_database_connection()
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else
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return 1
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#undef FAILED_DB_CONNECTION_CUTOFF |