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e67e691b27c5e5de659e3624fbefde305b84d117
vgstation13/code/game/mecha
History
Giacomand e67e691b27 Merge branch 'blobrevamp' of https://github.com/Giacomand/vgstation13 into Bleeding-Edge
Conflicts:
	html/changelog.html
2013-08-25 02:55:15 +01:00
..
combat
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
equipment
Added logging for mech attacks on a living mob
2013-06-24 18:28:59 -05:00
medical
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
2013-06-04 14:00:40 +04:00
working
fixed #2737
2013-05-08 15:13:28 +04:00
mech_bay.dm
…
mech_fabricator.dm
Fixes an issue in grammar!
2013-06-09 03:40:27 -04:00
mecha_construction_paths.dm
…
mecha_control_console.dm
Exosuit Tracking Beacon's effect is now much more significant and noticeable.
2013-08-23 20:57:48 +12:00
mecha_parts.dm
Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
2013-01-18 22:10:36 +00:00
mecha_wreckage.dm
…
mecha.dm
Ported /tg/'s blob revamp to /vg/ code.
2013-08-25 02:13:41 +01:00
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