mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates) Conflicts: baystation12.dme code/__HELPERS/type2type.dm code/controllers/configuration.dm code/datums/datumvars.dm code/datums/helper_datums/getrev.dm code/defines/obj.dm code/game/gamemodes/events/black_hole.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job_controller.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/card.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/turrets.dm code/game/machinery/wishgranter.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/items/weapons/surgery_tools.dm code/game/turfs/turf.dm code/game/verbs/ooc.dm code/global.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/admin_memo.dm code/modules/admin/admin_verbs.dm code/modules/admin/holder2.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminpm.dm code/modules/admin/verbs/diagnostics.dm code/modules/assembly/igniter.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/jobs.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/living.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_cleanup.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences.dm code/modules/paperwork/paper.dm code/modules/paperwork/photocopier.dm code/modules/projectiles/guns/projectile/automatic.dm code/modules/reagents/Chemistry-Machinery.dm code/setup.dm code/stylesheet.dm code/world.dm config/admins.txt config/config.txt html/changelog.html icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/suits.dmi icons/turf/areas.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
81 lines
2.1 KiB
Plaintext
81 lines
2.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/**********************************************************************
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Cyborg Spec Items
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***********************************************************************/
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//Might want to move this into several files later but for now it works here
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/obj/item/borg/stun
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name = "Electrified Arm"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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attack(mob/M as mob, mob/living/silicon/robot/user as mob)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack(" <font color='red'>[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey])</font>")
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user.cell.charge -= 30
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M.Weaken(5)
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if (M.stuttering < 5)
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M.stuttering = 5
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M.Stun(5)
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for(var/mob/O in viewers(M, null))
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if (O.client)
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O.show_message("\red <B>[user] has prodded [M] with an electrically-charged arm!</B>", 1, "\red You hear someone fall", 2)
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/obj/item/borg/overdrive
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name = "Overdrive"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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/**********************************************************************
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HUD/SIGHT things
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***********************************************************************/
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/obj/item/borg/sight
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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var/sight_mode = null
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/obj/item/borg/sight/xray
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name = "X-ray Vision"
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sight_mode = BORGXRAY
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/obj/item/borg/sight/thermal
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name = "Thermal Vision"
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sight_mode = BORGTHERM
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/obj/item/borg/sight/meson
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name = "Meson Vision"
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sight_mode = BORGMESON
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/obj/item/borg/sight/hud
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name = "Hud"
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var/obj/item/clothing/glasses/hud/hud = null
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/obj/item/borg/sight/hud/med
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name = "Medical Hud"
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New()
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..()
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hud = new /obj/item/clothing/glasses/hud/health(src)
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return
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/obj/item/borg/sight/hud/sec
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name = "Security Hud"
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New()
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..()
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hud = new /obj/item/clothing/glasses/hud/security(src)
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return
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