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Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm 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code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
166 lines
3.8 KiB
Plaintext
166 lines
3.8 KiB
Plaintext
/obj/item/device/assembly/prox_sensor
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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m_amt = 800
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g_amt = 200
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w_amt = 50
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origin_tech = "magnets=1"
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wires = WIRE_PULSE
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secured = 0
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var/scanning = 0
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var/timing = 0
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var/time = 10
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var/range = 2
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proc
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toggle_scan()
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sense()
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activate()
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if(!..()) return 0//Cooldown check
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timing = !timing
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update_icon()
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return 0
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toggle_secure()
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secured = !secured
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if(secured)
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processing_objects.Add(src)
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else
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scanning = 0
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timing = 0
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processing_objects.Remove(src)
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update_icon()
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return secured
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HasProximity(atom/movable/AM as mob|obj)
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if (istype(AM, /obj/effect/beam)) return
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if (AM.move_speed < 12) sense()
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return
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sense()
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var/turf/mainloc = get_turf(src)
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// if(scanning && cooldown <= 0)
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// mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*")
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if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
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pulse(0)
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if(!holder)
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mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
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cooldown = 2
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spawn(10)
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process_cooldown()
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return
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process()
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if(scanning)
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var/turf/mainloc = get_turf(src)
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for(var/mob/living/A in range(range,mainloc))
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if (A.move_speed < 12)
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sense()
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if(timing && (time >= 0))
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time--
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if(timing && time <= 0)
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timing = 0
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toggle_scan()
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time = 10
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return
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dropped()
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spawn(0)
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sense()
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return
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return
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toggle_scan()
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if(!secured) return 0
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scanning = !scanning
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update_icon()
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return
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update_icon()
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overlays.Cut()
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attached_overlays = list()
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if(timing)
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overlays += "prox_timing"
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attached_overlays += "prox_timing"
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if(scanning)
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overlays += "prox_scanning"
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attached_overlays += "prox_scanning"
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if(holder)
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holder.update_icon()
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if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
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var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
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grenade.primed(scanning)
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return
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Move()
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..()
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sense()
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return
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interact(mob/user as mob)//TODO: Change this to the wires thingy
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if(!secured)
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user.show_message("\red The [name] is unsecured!")
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return 0
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
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dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
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dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
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dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
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dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
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user << browse(dat, "window=prox")
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onclose(user, "prox")
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return
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Topic(href, href_list)
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..()
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if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=prox")
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onclose(usr, "prox")
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return
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if(href_list["scanning"])
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toggle_scan()
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if(href_list["time"])
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timing = text2num(href_list["time"])
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update_icon()
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if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 0), 600)
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if(href_list["range"])
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var/r = text2num(href_list["range"])
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range += r
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range = min(max(range, 1), 5)
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if(href_list["close"])
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usr << browse(null, "window=prox")
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return
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if(usr)
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attack_self(usr)
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return
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