Files
vgstation13/code/game/objects/structures/flora/flora.dm
malfunctioning-ai e6b217eadc Grugstation Event Content (#36865)
* Most of the work on content for the grug event done.

* Lots more grug content.

* Defibrilator eels, nature procgen improvements, etc

* Final round of content for grug bus

* Standardizes strings so that typos won't break EVERYTHING!!

* Adds missing return to fix defib eels.

* Rock doors!

* Blacklists fireaxes from destroying planetary grass.

* Forgot a comma.
2024-08-07 18:46:51 -04:00

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//trees
/obj/structure/flora
name = "flora"
var/icon/clicked //Because BYOND can't give us runtime icon access, this is basically just a click catcher
var/shovelaway = FALSE
/obj/structure/flora/New()
..()
update_icon()
/obj/structure/flora/update_icon()
clicked = new/icon(src.icon, src.icon_state, src.dir)
/obj/structure/flora/attackby(var/obj/item/I, var/mob/user, params)
if(shovelaway && isshovel(I))
to_chat(user,"<span class='notice'>You clear away \the [src].</span>")
playsound(loc, 'sound/items/shovel.ogg', 50, 1)
qdel(src)
return 1
// if(istype(I, /obj/item/ornament))
// hang_ornament(I, user, params)
// return 1
..()
/obj/structure/flora/proc/hang_ornament(var/obj/item/I, var/mob/user, params)
var/list/params_list = params2list(params)
if(!istype(I, /obj/item/ornament))
return
if(istype(I, /obj/item/ornament/topper))
for(var/i = 1 to contents.len)
if(istype(contents[i], /obj/item/ornament/topper))
to_chat(user, "Having more than one topper on a tree would look silly!")
return
if(user.drop_item(I, src))
if(I.loc == src && params_list.len)
var/image/O
if(istype(I, /obj/item/ornament/teardrop))
O = image('icons/obj/teardrop_ornaments.dmi', src, "[I.icon_state]_small")
else
O = image('icons/obj/ball_ornaments.dmi', src, "[I.icon_state]_small")
var/clamp_x = clicked.Width() / 2
var/clamp_y = clicked.Height() / 2
O.pixel_x = clamp(text2num(params_list["icon-x"]) - clamp_x, -clamp_x, clamp_x)+(((((clicked.Width()/32)-1)*16)*PIXEL_MULTIPLIER))
O.pixel_y = (clamp(text2num(params_list["icon-y"]) - clamp_y, -clamp_y, clamp_y)+((((clicked.Height()/32)-1)*16)*PIXEL_MULTIPLIER))-(5*PIXEL_MULTIPLIER)
overlays += O
to_chat(user, "You hang \the [I] on \the [src].")
return 1
/obj/structure/flora/attack_hand(mob/user)
if(contents.len)
var/count = contents.len
var/obj/item/I = contents[count]
while(!istype(I, /obj/item/ornament))
count--
if(count < 1)
return
I = contents[count]
user.visible_message("<span class='notice'>[user] plucks \the [I] off \the [src].</span>", "You take \the [I] off \the [src].")
I.forceMove(loc)
user.put_in_active_hand(I)
overlays -= overlays[overlays.len]
/obj/structure/flora/tree
name = "tree"
anchored = 1
density = 1
layer = FLY_LAYER
plane = ABOVE_HUMAN_PLANE
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "tree_1"
pixel_x = -WORLD_ICON_SIZE/2
health = 100
maxHealth = 100
var/height = 6 //How many logs are spawned
var/falling_dir = 0 //Direction in which spawned logs are thrown.
var/randomize_on_creation = 1
var/const/log_type = /obj/item/weapon/grown/log/tree
var/holo = FALSE
var/image/transparent
/obj/structure/flora/tree/New()
..()
if(randomize_on_creation)
health = rand(60, 200)
maxHealth = health
height = rand(3, 8)
icon_state = pick(
"tree_1",
"tree_2",
"tree_3",
"tree_4",
"tree_5",
"tree_6",
)
//Trees Z-fight due to being bigger than one tile, so we need to perform serious layer fuckery to hide this obvious defect)
var/rangevalue = 0.1 //Range over which the values spread. We don't want it to collide with "true" layer differences
layer += rangevalue * (1 - (y + 0.5 * (x & 1)) / world.maxy)
update_transparency()
for(var/turf/T in circlerange(src,2))
if(T.y > y)
T.register_event(/event/entered, src, nameof(src::give_transparency()))
T.register_event(/event/exited, src, nameof(src::remove_transparency()))
/obj/structure/flora/tree/Destroy()
for(var/turf/T in circlerange(src,2))
if(T.y > y)
T.unregister_event(/event/entered, src, nameof(src::give_transparency()))
T.unregister_event(/event/exited, src, nameof(src::remove_transparency()))
..()
/obj/structure/flora/tree/proc/update_transparency()
transparent = image(icon,src,icon_state)
transparent.color = "[color ? color : "#FFFFFF"]"+"7F"
transparent.override = TRUE
/obj/structure/flora/tree/proc/give_transparency(mover, location, oldloc)
if(!ismob(mover))
return
var/mob/M = mover
if(!M.client)
return
var/client/C = M.client
C.images += transparent
/obj/structure/flora/tree/proc/remove_transparency(mover, location, newloc)
if(!ismob(mover))
return
var/mob/M = mover
if(!M.client)
return
var/client/C = M.client
C.images -= transparent
/obj/structure/flora/tree/examine(mob/user)
.=..()
//Tell user about the height. Note that normally height ranges from 3 to 8 (with a 5% chance of having 6 to 15 instead)
to_chat(user, "<span class='info'>It appears to be about [height*3] feet tall.</span>")
switch(health / maxHealth)
if(0.6 to 0.9)
to_chat(user, "<span class='info'>It's been partially cut down.</span>")
if(0.2 to 0.6)
to_chat(user, "<span class='notice'>It's almost cut down, [falling_dir ? "and it's leaning towards the [dir2text(falling_dir)]." : "but it still stands upright."]</span>")
if(0 to 0.2)
to_chat(user, "<span class='danger'>It's going to fall down any minute now!</span>")
/obj/structure/flora/tree/attackby(obj/item/W, mob/living/user)
..()
if(istype(W, /obj/item/weapon))
if(W.sharpness_flags & (CHOPWOOD|SERRATED_BLADE))
health -= (user.get_strength() * W.force)
playsound(loc, 'sound/effects/woodcuttingshort.ogg', 50, 1)
else
to_chat(user, "<span class='info'>\The [W] doesn't appear to be suitable to cut into \the [src]. Try something sturdier.</span>")
update_health()
return 1
/obj/structure/flora/tree/proc/fall_down()
if(!falling_dir)
falling_dir = pick(cardinal)
var/turf/our_turf = get_turf(src) //Turf at which this tree is located
var/turf/current_turf = get_turf(src) //Turf in which to spawn a log. Updated in the loop
playsound(loc, 'sound/effects/woodcutting.ogg', 50, 1)
qdel(src)
if(!holo)
spawn()
while(height > 0)
if(!current_turf)
break //If the turf in which to spawn a log doesn't exist, stop the thing
var/obj/item/I = new log_type(our_turf) //Spawn a log and throw it at the "current_turf"
I.throw_at(current_turf, 10, 10)
current_turf = get_step(current_turf, falling_dir)
height--
sleep(1)
/obj/structure/flora/tree/proc/update_health()
if(health < 40 && !falling_dir)
falling_dir = pick(cardinal)
visible_message("<span class='danger'>\The [src] starts leaning to the [dir2text(falling_dir)]!</span>",
drugged_message = "<span class='sinister'>\The [src] is coming to life, man.</span>")
if(health <= 0)
fall_down()
/obj/structure/flora/tree/ex_act(severity)
switch(severity)
if(1) //Epicentre
return qdel(src)
if(2) //Major devastation
height -= rand(1,4) //Some logs are lost
fall_down()
if(3) //Minor devastation (IED)
health -= rand(10,30)
update_health()
/obj/structure/flora/tree/pine
name = "pine tree"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_1"
/obj/structure/flora/tree/pine/New()
..()
icon_state = "pine_[rand(1, 3)]"
update_transparency()
/obj/structure/flora/tree/pine/xmas
name = "xmas tree"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_c"
/obj/structure/flora/tree/pine/xmas/holo
holo = TRUE
/obj/structure/flora/tree/pine/xmas/New()
..()
icon_state = "pine_c"
update_transparency()
/obj/structure/flora/tree/dead
name = "dead tree"
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "tree_1"
/obj/structure/flora/tree/dead/holo
holo = TRUE
/obj/structure/flora/tree/dead/New()
..()
icon_state = "tree_[rand(1, 6)]"
update_transparency()
/obj/structure/flora/tree_stump
name = "tree stump"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_stump"
shovelaway = TRUE
//grass
/obj/structure/flora/grass
name = "grass"
icon = 'icons/obj/flora/snowflora.dmi'
anchored = 1
shovelaway = TRUE
/obj/structure/flora/grass/brown
icon_state = "snowgrass1bb"
/obj/structure/flora/grass/brown/New()
..()
icon_state = "snowgrass[rand(1, 3)]bb"
/obj/structure/flora/grass/green
icon_state = "snowgrass1gb"
/obj/structure/flora/grass/green/New()
..()
icon_state = "snowgrass[rand(1, 3)]gb"
/obj/structure/flora/grass/both
icon_state = "snowgrassall1"
/obj/structure/flora/grass/both/New()
..()
icon_state = "snowgrassall[rand(1, 3)]"
/obj/structure/flora/grass/white
icon_state = "snowgrass3"
/obj/structure/flora/grass/white/New()
..()
icon_state = "snowgrass_[rand(1, 6)]"
//bushes
/obj/structure/flora/bush
name = "bush"
desc = "It's amazing what can grow out here."
icon = 'icons/obj/flora/snowflora.dmi'
icon_state = "snowbush1"
anchored = 1
shovelaway = TRUE
/obj/structure/flora/bush/New()
..()
icon_state = "snowbush[rand(1, 6)]"
/obj/structure/flora/pottedplant
name = "potted plant"
desc = "Oh, no. Not again."
icon = 'icons/obj/plants.dmi'
icon_state = "plant-26"
plane = ABOVE_HUMAN_PLANE
layer = POTTED_PLANT_LAYER
/obj/structure/flora/pottedplant/Destroy()
for(var/I in contents)
qdel(I)
return ..()
/obj/structure/flora/pottedplant/attackby(var/obj/item/I, var/mob/user, params)
if(!I)
return
if(I.w_class > W_CLASS_SMALL)
to_chat(user, "That item is too big.")
return
if(contents.len)
var/filled = FALSE
for(var/i = 1, i <= contents.len, i++)
if(!istype(contents[i], /obj/item/ornament))
filled = TRUE
if(filled)
to_chat(user, "There is already something in the pot.")
playsound(loc, "sound/effects/plant_rustle.ogg", 50, 1, -1)
return
if(user.drop_item(I, src))
user.visible_message("<span class='notice'>[user] stuffs something into the pot.</span>", "You stuff \the [I] into the [src].")
playsound(loc, "sound/effects/plant_rustle.ogg", 50, 1, -1)
if(arcanetampered)
var/area/thearea
var/area/prospective = pick(areas)
while(!thearea)
if(prospective.type != /area)
var/turf/T = pick(get_area_turfs(prospective.type))
if(T.z == user.z)
thearea = prospective
break
prospective = pick(areas)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.density)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L.len)
return
var/list/backup_L = L
var/attempt = null
var/success = 0
while(L.len)
attempt = pick(L)
success = I.Move(attempt)
if(!success)
L.Remove(attempt)
else
break
if(!success)
I.forceMove(pick(backup_L))
/obj/structure/flora/pottedplant/attack_hand(mob/user)
if(contents.len)
var/count = 1
var/obj/item/I = contents[count]
while(istype(I, /obj/item/ornament))
count++
if(count > contents.len) //pot is emptied of non-ornament items
user.visible_message("<span class='notice'>[user] plucks \the [I] off \the [src].</span>", "You take \the [I] off \the [src].")
playsound(loc, "sound/effects/plant_rustle.ogg", 50, 1, -1)
I.forceMove(loc)
user.put_in_active_hand(I)
overlays -= overlays[overlays.len]
return
I = contents[count]
user.visible_message("<span class='notice'>[user] retrieves something from the pot.</span>", "You retrieve \the [I] from the [src].")
playsound(loc, "sound/effects/plant_rustle.ogg", 50, 1, -1)
I.forceMove(loc)
user.put_in_active_hand(I)
else
to_chat(user, "You root around in the roots. There isn't anything in there.")
playsound(loc, "sound/effects/plant_rustle.ogg", 50, 1, -1)
/obj/structure/flora/pottedplant/attack_paw(mob/user)
return attack_hand(user)
// /vg/
/obj/structure/flora/pottedplant/random/New()
..()
icon_state = "plant-[rand(1,26)]"
/obj/structure/flora/pottedplant/claypot
name = "clay pot"
desc = "Plants placed in those stop aging, but cannot be retrieved either."
icon = 'icons/obj/hydroponics/hydro_tools.dmi'
icon_state = "claypot"
anchored = 0
density = FALSE
var/plant_name = ""
/obj/structure/flora/pottedplant/claypot/examine(mob/user)
..()
if(plant_name)
to_chat(user, "<span class='info'>You can see [plant_name] planted in it.</span>")
/obj/structure/flora/pottedplant/claypot/attackby(var/obj/item/O,var/mob/user)
if(O.is_wrench(user))
O.playtoolsound(loc, 50)
if(do_after(user, src, 30))
anchored = !anchored
user.visible_message( "<span class='notice'>[user] [anchored ? "wrench" : "unwrench"]es \the [src] [anchored ? "in place" : "from its fixture"].</span>",
"<span class='notice'>[bicon(src)] You [anchored ? "wrench" : "unwrench"] \the [src] [anchored ? "in place" : "from its fixture"].</span>",
"<span class='notice'>You hear a ratchet.</span>")
else if(plant_name && isshovel(O))
to_chat(user, "<span class='notice'>[bicon(src)] You start removing the [plant_name] from \the [src].</span>")
if(do_after(user, src, 30))
playsound(loc, 'sound/items/shovel.ogg', 50, 1)
user.visible_message( "<span class='notice'>[user] removes the [plant_name] from \the [src].</span>",
"<span class='notice'>[bicon(src)] You remove the [plant_name] from \the [src].</span>",
"<span class='notice'>You hear some digging.</span>")
for(var/atom/movable/I in contents)
I.forceMove(loc)
var/obj/item/claypot/C = new(loc)
transfer_fingerprints(src, C)
qdel(src)
else if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown) || istype(O,/obj/item/weapon/grown))
to_chat(user, "<span class='warning'>There is already a plant in \the [src]</span>")
else
..()
//newbushes
/obj/structure/flora/ausbushes
name = "bush"
icon = 'icons/obj/flora/ausflora.dmi'
icon_state = "firstbush_1"
anchored = 1
shovelaway = TRUE
/obj/structure/flora/ausbushes/New()
..()
icon_state = "firstbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/reedbush
icon_state = "reedbush_1"
/obj/structure/flora/ausbushes/reedbush/New()
..()
icon_state = "reedbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/leafybush
icon_state = "leafybush_1"
/obj/structure/flora/ausbushes/leafybush/New()
..()
icon_state = "leafybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/palebush
icon_state = "palebush_1"
/obj/structure/flora/ausbushes/palebush/New()
..()
icon_state = "palebush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/stalkybush
icon_state = "stalkybush_1"
/obj/structure/flora/ausbushes/stalkybush/New()
..()
icon_state = "stalkybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/grassybush
icon_state = "grassybush_1"
/obj/structure/flora/ausbushes/grassybush/New()
..()
icon_state = "grassybush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/fernybush
icon_state = "fernybush_1"
/obj/structure/flora/ausbushes/fernybush/New()
..()
icon_state = "fernybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/sunnybush
icon_state = "sunnybush_1"
/obj/structure/flora/ausbushes/sunnybush/New()
..()
icon_state = "sunnybush_[rand(1, 3)]"
/obj/structure/flora/ausbushes/genericbush
icon_state = "genericbush_1"
/obj/structure/flora/ausbushes/genericbush/New()
..()
icon_state = "genericbush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/pointybush
icon_state = "pointybush_1"
/obj/structure/flora/ausbushes/pointybush/New()
..()
icon_state = "pointybush_[rand(1, 4)]"
/obj/structure/flora/ausbushes/lavendergrass
icon_state = "lavendergrass_1"
/obj/structure/flora/ausbushes/lavendergrass/New()
..()
icon_state = "lavendergrass_[rand(1, 4)]"
/obj/structure/flora/ausbushes/ywflowers
icon_state = "ywflowers_1"
/obj/structure/flora/ausbushes/ywflowers/New()
..()
icon_state = "ywflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/brflowers
icon_state = "brflowers_1"
/obj/structure/flora/ausbushes/brflowers/New()
..()
icon_state = "brflowers_[rand(1, 3)]"
/obj/structure/flora/ausbushes/ppflowers
icon_state = "ppflowers_1"
/obj/structure/flora/ausbushes/ppflowers/New()
..()
icon_state = "ppflowers_[rand(1, 4)]"
/obj/structure/flora/ausbushes/sparsegrass
icon_state = "sparsegrass_1"
/obj/structure/flora/ausbushes/sparsegrass/New()
..()
icon_state = "sparsegrass_[rand(1, 3)]"
/obj/structure/flora/ausbushes/fullgrass
icon_state = "fullgrass_1"
/obj/structure/flora/ausbushes/fullgrass/New()
..()
icon_state = "fullgrass_[rand(1, 3)]"
//a rock is flora according to where the icon file is
//and now these defines
/obj/structure/flora/rock
name = "rock"
desc = "A rock."
icon_state = "rock1"
icon = 'icons/obj/flora/rocks.dmi'
anchored = 1
shovelaway = TRUE
/obj/structure/flora/rock/New()
..()
icon_state = "rock[rand(1,5)]"
/obj/structure/flora/rock/pile
name = "rocks"
desc = "A bunch of small rocks."
icon_state = "rockpile1"
/obj/structure/flora/rock/pile/New()
..()
icon_state = "rockpile[rand(1,5)]"
/obj/structure/flora/rock/pile/snow
name = "rocks"
desc = "A bunch of small rocks, these ones are covered in a thick frost layer."
icon_state = "srockpile1"
/obj/structure/flora/rock/pile/snow/New()
..()
icon_state = "srockpile[rand(1,5)]"