Files
vgstation13/code/game/objects/structures/safe.dm
2023-08-02 22:27:05 -05:00

255 lines
8.1 KiB
Plaintext

/*
CONTAINS:
SAFES
FLOOR SAFES
*/
//SAFES
/obj/structure/safe
name = "safe"
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
anchored = 1
density = 1
layer = MACHINERY_LAYER
var/open = 0 //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
var/tumbler_2_open
var/dial = 0 //where is the dial pointing?
var/storage_capacity = 30
var/feedback = ""
var/choices = list(
list("Rotate Clockwise", "radial_increment"),
list("Rotate Counter-Clockwise", "radial_decrement"),
)
/obj/structure/safe/New()
..()
initialize()
/obj/structure/safe/initialize()
randomize_tumblers()
store()
/obj/structure/safe/proc/randomize_tumblers()//avoiding values too close to 0 or 72 to prevent uncrackable safes
tumbler_1_open = rand(0, 71)
tumbler_2_open = rand(0, 71)
while ((tumbler_2_open == (tumbler_1_open + 36)) || (tumbler_2_open == (tumbler_1_open - 36)))
tumbler_2_open = rand(0, 71)
/obj/structure/safe/proc/store()
dial = 0
tumbler_1_pos = rand(0, 71)
tumbler_2_pos = rand(0, 71)
var/i = 0
for(var/obj/item/I in loc)
I.forceMove(src)
i++
if (i >= storage_capacity)
break
/obj/structure/safe/proc/check_unlocked(var/mob/user, canhear)
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user)
feedback += " <span class='danger'>*[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]*</span>"
var/turf/T = get_turf(src)
if(arcanetampered)
playsound(T, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(T, 'sound/machines/dial_reset.ogg', 50, 1)
return 0
open = TRUE
playsound(T, 'sound/items/Deconstruct.ogg', 50, 1)
for (var/atom/movable/AM in contents)
AM.forceMove(T)
icon_state = "[initial(icon_state)]-open"
return 1
return 0
/obj/structure/safe/proc/decrement(num)
num -= 1
if(num < 0)
num = 71
return num
/obj/structure/safe/proc/increment(num)
num += 1
if(num > 71)
num = 0
return num
/obj/structure/safe/proc/radial_check(mob/living/user)
if(!istype(user))
return FALSE
if(!user.client)
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/structure/safe/update_icon()
if(open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/structure/safe/attack_hand(var/mob/user,params,proximity)
if (open)
if(alert("Close the safe and reset the dial and tumblers?","Close Safe","Do it","Cancel") == "Do it")
if (radial_check(user))
store()
var/turf/T = get_turf(src)
playsound(T, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(T, 'sound/machines/dial_reset.ogg', 50, 1)
icon_state = initial(icon_state)
open = FALSE
return
recursive_dial(user, show_radial_menu(user,src,choices,'icons/obj/safe_radial.dmi',"radial-safe", custom_check = new /callback(src, nameof(src::radial_check()), user), recursive = TRUE))
/obj/structure/safe/proc/recursive_dial(var/mob/user, var/datum/radial_menu/radial)
if (!radial)
return
var/task = radial.selected_choice
if (!task || !Adjacent(user))
radial.finish()
return
turn_dial(user, task)
if (!open && Adjacent(user))
radial.do_it_again()
recursive_dial(user, radial)
else
radial.finish()
/obj/structure/safe/proc/turn_dial(var/mob/living/user, var/task)
var/canhear = 0
if(user.find_held_item_by_type(/obj/item/clothing/accessory/stethoscope))
if (!(user.sdisabilities & DEAF) && !user.ear_deaf && !user.earprot())
canhear = 1
switch (task)
if ("Rotate Clockwise")
user.playsound_local(loc, 'sound/machines/dial_tick.ogg', 25, 1)
dial = increment(dial)
feedback = "<span class='notice'>You turn the dial up to [dial * 5].</span>"
if(dial == tumbler_1_pos)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
if(tumbler_1_pos == tumbler_1_open)
feedback += " <span class='bold'>*[pick("tonk", "krunk", "plunk")]*</span>"
user.playsound_local(src, 'sound/machines/dial_tick_alt.ogg', 35, 1)
else
feedback += " <span class='italics'>*[pick("clack", "scrape", "clank")]*</span>"
if(tumbler_1_pos == tumbler_2_pos - 36 || tumbler_1_pos == tumbler_2_pos + 36)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
if(tumbler_2_pos == tumbler_2_open)
feedback += " <span class='bold'>*[pick("tink", "krink", "plink")]*</span>"
user.playsound_local(src, 'sound/machines/dial_tick_alt.ogg', 35, 1)
else
feedback += " <span class='italics'>*[pick("click", "chink", "clink")]*</span>"
check_unlocked(user, canhear)
to_chat(user, feedback)
if ("Rotate Counter-Clockwise")
user.playsound_local(loc, 'sound/machines/dial_tick.ogg', 25, 1)
dial = decrement(dial)
feedback = "<span class='notice'>You turn the dial down to [dial * 5].</span>"
if(dial == tumbler_1_pos)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
if(tumbler_1_pos == tumbler_1_open)
feedback += " <span class='bold'>*[pick("tonk", "krunk", "plunk")]*</span>"
else
feedback += " <span class='italics'>*[pick("clack", "scrape", "clank")]*</span>"
if(tumbler_1_pos == tumbler_2_pos + 36 || tumbler_1_pos == tumbler_2_pos - 36)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
if(tumbler_2_pos == tumbler_2_open)
feedback += " <span class='bold'>*[pick("tink", "krink", "plink")]*</span>"
else
feedback += " <span class='italics'>*[pick("click", "chink", "clink")]*</span>"
check_unlocked(user, canhear)
to_chat(user, feedback)
//Byond randomly breaks radial menus after some time it seems. This workaround will replace the menu without interrupting the player's actions.
/obj/structure/safe/proc/unclog(var/mob/user, var/datum/radial_menu/radial)
if (radial.selected_choice)
turn_dial(user, radial.selected_choice)
radial.finish()
recursive_dial(user, show_radial_menu(user,src,choices,'icons/obj/safe_radial.dmi',"radial-safe",recursive = TRUE))
else
radial.finish()
/obj/structure/safe/attackby(var/obj/item/I, var/mob/user)
if(open)
if (I.is_screwdriver(user))
if(alert("Randomize the tumblers' unlocked positions?","Randomize Tumblers","Do it","Cancel") == "Do it")
randomize_tumblers()
playsound(get_turf(src), "sound/items/screwdriver.ogg", 10, 1)
return
var/turf/T = get_turf(src)
user.drop_item(I, T)
else
if(istype(I, /obj/item/clothing/accessory/stethoscope))
recursive_dial(user, show_radial_menu(user,src,choices,'icons/obj/safe_radial.dmi',"radial-safe", custom_check = new /callback(src, nameof(src::radial_check()), user), recursive = TRUE))
/obj/structure/safe/blob_act()
return
/obj/structure/safe/ex_act(severity)
return
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
icon_state = "floorsafe"
density = 0
level = 1 //underfloor
layer = BELOW_OBJ_LAYER
/obj/structure/safe/floor/initialize()
..()
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? 101 : 0
/obj/structure/safe/floor/wizard //Given that these are so difficult to open, and only spawn in wizard dens, they should have some good loot.
var/list/loot_list = list(
/obj/item/weapon/spellbook/oneuse/fireball,
/obj/item/weapon/spellbook/oneuse/smoke,
/obj/item/weapon/spellbook/oneuse/blind,
/obj/item/weapon/spellbook/oneuse/disorient,
/obj/item/weapon/spellbook/oneuse/mindswap,
/obj/item/weapon/spellbook/oneuse/forcewall,
/obj/item/weapon/spellbook/oneuse/teleport/blink,
/obj/item/weapon/spellbook/oneuse/knock,
/obj/item/weapon/spellbook/oneuse/horsemask,
/obj/item/weapon/spellbook/oneuse/clown,
/obj/item/weapon/spellbook/oneuse/mime,
/obj/item/weapon/spellbook/oneuse/shoesnatch,
/obj/item/weapon/spellbook/oneuse/bound_object,
/obj/item/weapon/gun/energy/staff/change,
/obj/item/weapon/gun/energy/staff/animate,
/obj/item/weapon/gun/energy/staff/focus,
/obj/item/weapon/storage/box/smartbox/clothing_box/gemsuit,
)
/obj/structure/safe/floor/wizard/New()
..()
var/I = pick(loot_list)
new I(src)