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vgstation13/code/modules/nano/nanoui.dm
2014-01-12 17:12:41 -08:00

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/**********************************************************
NANO UI FRAMEWORK
nanoui class (or whatever Byond calls classes)
nanoui is used to open and update nano browser uis
**********************************************************/
#define STATUS_INTERACTIVE 2 // GREEN Visability
#define STATUS_UPDATE 1 // ORANGE Visability
#define STATUS_DISABLED 0 // RED Visability
/datum/nanoui
// the user who opened this ui
var/mob/user
// the object this ui "belongs" to
var/atom/movable/src_object
// the title of this ui
var/title
// /vg/ - Whether to write debug information to nano/debug.html
var/writeDebug=FALSE
// the key of this ui, this is to allow multiple (different) uis for each src_object
var/ui_key
// window_id is used as the window name/identifier for browse and onclose
var/window_id
// the browser window width
var/width = 0
// the browser window height
var/height = 0
// whether to use extra logic when window closes
var/on_close_logic = 1
// an extra ref to use when the window is closed, usually null
var/atom/ref = null
// options for modifying window behaviour
var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
// the list of stylesheets to apply to this ui
var/list/stylesheets = list()
// the list of javascript scripts to use for this ui
var/list/scripts = list()
// the list of templates to use with this ui (usually just one)
var/templates[0]
// the body content for this ui, do not change unless you know what you're doing
// the #mainTemplate div will contain the compiled "main" template html
var/content = "<div id='mainTemplate'></div>"
// initial data, containing the full data structure, must be sent to the ui (the data structure cannot be extended later on)
var/list/initial_data[0]
// set to 1 to update the ui automatically every master_controller tick
var/is_auto_updating = 0
// the current status/visibility of the ui
var/status = STATUS_INTERACTIVE
// Only allow users with a certain user.stat to get updates. Defaults to 0 (concious)
var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive
/**
* Create a new nanoui instance.
*
* @param nuser /mob The mob who has opened/owns this ui
* @param nsrc_object /obj|/mob The obj or mob which this ui belongs to
* @param nui_key string A string key to use for this ui. Allows for multiple unique uis on one src_oject
* @param ntemplate string The name of the template file from /nano/templates (e.g. "my_template.tmpl")
* @param ntitle string The title of this ui
* @param nwidth int the width of the ui window
* @param nheight int the height of the ui window
* @param nref /atom A custom ref to use if "on_close_logic" is set to 1
*
* @return /nanoui new nanoui object
*/
/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
user = nuser
src_object = nsrc_object
ui_key = nui_key
window_id = "[ui_key]\ref[src_object]"
// Add the passed template as the 'main' template, this is required
add_template("main", ntemplate)
if (ntitle)
title = ntitle
if (nwidth)
width = nwidth
if (nheight)
height = nheight
if (nref)
ref = nref
add_common_assets()
/**
* Use this proc to add assets which are common to all nano uis
*
* @return nothing
*/
/datum/nanoui/proc/add_common_assets()
add_script("libraries.min.js") // The jQuery library
// /vg/
//add_script("1-jquery.js")
//add_script("2-jsrender.js")
//add_script("3-jquery.timers.js")
add_script("nano_config.js") // The NanoConfig JS, this is used to store configuration values.
add_script("nano_update.js") // The NanoUpdate JS, this is used to receive updates and apply them.
add_script("nano_base_helpers.js") // The NanoBaseHelpers JS, this is used to set up template helpers which are common to all templates
add_stylesheet("shared.css") // this CSS sheet is common to all UIs
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
/**
* Set the current status (also known as visibility) of this ui.
*
* @param state int The status to set, see the defines at the top of this file
* @param push_update int (bool) Push an update to the ui to update it's status (an update is always sent if the status has changed to red (0))
*
* @return nothing
*/
/datum/nanoui/proc/set_status(state, push_update)
if (state != status)
status = state
if (push_update || !status)
push_data(list(), 1) // Update the UI, force the update in case the status is 0
else
status = state
/**
* Update the status (visibility) of this ui based on the user's status
*
* @param push_update int (bool) Push an update to the ui to update it's status. This is set to 0/false if an update is going to be pushed anyway (to avoid unnessary updates)
*
* @return nothing
*/
/datum/nanoui/proc/update_status(push_update = 0)
if (istype(user, /mob/living/silicon/ai))
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else if (istype(user, /mob/living/silicon/robot))
if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else
var/dist = get_dist(src_object, user)
if (dist > 4)
close()
return
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else if (user.restrained() || user.lying)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity.
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
else if (dist <= 1)
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else if (dist <= 2)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (dist <= 4)
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
/**
* Set the ui to auto update (every master_controller tick)
*
* @param state int (bool) Set auto update to 1 or 0 (true/false)
*
* @return nothing
*/
/datum/nanoui/proc/set_auto_update(state = 1)
is_auto_updating = state
/**
* Set the initial data for the ui. This is vital as the data structure set here cannot be changed when pushing new updates.
*
* @param data /list The list of data for this ui
*
* @return nothing
*/
/datum/nanoui/proc/set_initial_data(list/data)
initial_data = add_default_data(data)
/**
* Add default data to the data being sent to the ui.
*
* @param data /list The list of data to be modified
*
* @return /list modified data
*/
/datum/nanoui/proc/add_default_data(list/data)
data["ui"] = list(
"status" = status,
"user" = list("name" = user.name)
)
return data
/**
* Set the browser window options for this ui
*
* @param nwindow_options string The new window options
*
* @return nothing
*/
/datum/nanoui/proc/set_window_options(nwindow_options)
window_options = nwindow_options
/**
* Add a CSS stylesheet to this UI
*
* @param file string The name of the CSS file from /nano/css (e.g. "my_style.css")
*
* @return nothing
*/
/datum/nanoui/proc/add_stylesheet(file)
stylesheets.Add(file)
/**
* Add a JavsScript script to this UI
*
* @param file string The name of the JavaScript file from /nano/js (e.g. "my_script.js")
*
* @return nothing
*/
/datum/nanoui/proc/add_script(file)
scripts.Add(file)
/**
* Add a template to this UI
* Templates are combined with the data sent to the UI to create the rendered view
* Each template needs a div in ui.content to contain the rendered content.
* The div format is '<div id='<templateKey>Template'></div>' where <templateKey> is replaced with the templater's key.
* All UIs are set up by default to use a 'main' template, so only use this proc if you want to add advanced functionality.
*
* @param key string The key name for this template, used to identify the div to render this template into ('<div id='<templateKey>Template'></div>')
* @param file string The name of the template file from /nano/templates (e.g. "my_template.tmpl")
*
* @return nothing
*/
/datum/nanoui/proc/add_template(key, file)
templates[key] = file
/**
* Set the HTML content of the UI
* This should only really be used to add more template divs (see the add_template() proc)
*
* @param ncontent string The new HTML content for this UI
*
* @return nothing
*/
/datum/nanoui/proc/set_content(ncontent)
content = ncontent
/**
* Set whether or not to use the "old" on close logic (mainly unset_machine())
*
* @param state int (bool) Set on_close_logic to 1 or 0 (true/false)
*
* @return nothing
*/
/datum/nanoui/proc/use_on_close_logic(state)
on_close_logic = state
/**
* Return the HTML header content for this UI
*
* @return string HTML header content
*/
/datum/nanoui/proc/get_header()
var/head_content = ""
for (var/filename in scripts)
head_content += "<script type='text/javascript' src='[filename]'></script> "
for (var/filename in stylesheets)
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'> "
var/templatel_data[0]
for (var/key in templates)
templatel_data[key] = templates[key];
var/template_data_json = "{}" // An empty JSON object
if (templatel_data.len > 0)
template_data_json = list2json(templatel_data)
var/initial_data_json = "{}" // An empty JSON object
if (initial_data.len > 0)
initial_data_json = list2json(initial_data)
var/url_parameters_json = list2json(list("src" = "\ref[src]"))
return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<head>
<script type='text/javascript'>
function receiveUpdateData(jsonString)
{
// We need both jQuery and NanoUpdate to be able to recieve data
// At the moment any data received before those libraries are loaded will be lost
if (typeof NanoUpdate != 'undefined' && typeof jQuery != 'undefined')
{
NanoUpdate.receiveUpdateData(jsonString);
}
}
</script>
[head_content]
</head>
<body scroll=auto data-url-parameters='[url_parameters_json]' data-template-data='[template_data_json]' data-initial-data='[initial_data_json]'>
<div id='uiWrapper'>
[title ? "<div id='uiTitleWrapper'><div id='uiStatusIcon' class='icon24 uiStatusGood'></div><div id='uiTitle'>[title]</div><div id='uiTitleFluff'></div></div>" : ""]
<div id='uiContent'>
<div id='uiNoJavaScript'>Initiating...</div>
"}
/**
* Return the HTML footer content for this UI
*
* @return string HTML footer content
*/
/datum/nanoui/proc/get_footer()
return {"
</div>
</div>
</body>
</html>"}
/**
* Return the HTML for this UI
*
* @return string HTML for the UI
*/
/datum/nanoui/proc/get_html()
return {"
[get_header()]
[content]
[get_footer()]
"}
/**
* Open this UI
*
* @return nothing
*/
/datum/nanoui/proc/open()
var/window_size = ""
if (width && height)
window_size = "size=[width]x[height];"
update_status(0)
var/html=get_html()
if(src.writeDebug)
var/f = file("nano/debug.html")
fdel(f)
f << html
user << browse(html, "window=[window_id];[window_size][window_options]")
winset(user, "mapwindow.map", "focus=true") // return keyboard focus to map
on_close_winset()
//onclose(user, window_id)
nanomanager.ui_opened(src)
/**
* Close this UI
*
* @return nothing
*/
/datum/nanoui/proc/close()
is_auto_updating = 0
nanomanager.ui_closed(src)
user << browse(null, "window=[window_id]")
/**
* Set the UI window to call the nanoclose verb when the window is closed
* This allows Nano to handle closed windows
*
* @return nothing
*/
/datum/nanoui/proc/on_close_winset()
if(!user.client)
return
var/params = "\ref[src]"
winset(user, window_id, "on-close=\"nanoclose [params]\"")
/**
* Push data to an already open UI window
*
* @return nothing
*/
/datum/nanoui/proc/push_data(data, force_push = 0)
update_status(0)
if (status == STATUS_DISABLED && !force_push)
return // Cannot update UI, no visibility
data = add_default_data(data)
//user << list2json(data) // used for debugging
user << output(list2params(list(list2json(data))),"[window_id].browser:receiveUpdateData")
/**
* This Topic() proc is called whenever a user clicks on a link within a Nano UI
* If the UI status is currently STATUS_INTERACTIVE then call the src_object Topic()
* If the src_object Topic() returns 1 (true) then update all UIs attached to src_object
*
* @return nothing
*/
/datum/nanoui/Topic(href, href_list)
update_status(0) // update the status
if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user
return
if (src_object && src_object.Topic(href, href_list))
nanomanager.update_uis(src_object) // update all UIs attached to src_object
/**
* Process this UI, updating the entire UI or just the status (aka visibility)
* This process proc is called by the master_controller
*
* @param update string For this UI to update
*
* @return nothing
*/
/datum/nanoui/proc/process(update = 0)
if (!src_object || !user)
close()
return
if (status && (update || is_auto_updating))
src_object.ui_interact(user, ui_key, src) // Update the UI (update_status() is called whenever a UI is updated)
else
update_status(1) // Not updating UI, so lets check here if status has changed