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* Adds autoignition temperatures for many items * glass doesn't burn lol * Adds temperature limits for clothing * 0% tested
54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
#define PUFF_COOLDOWN_TIME 8
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/obj/item/device/inhaler
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name = "inhaler"
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desc = "Breathe deep!"
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icon = 'icons/obj/inhaler.dmi'
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icon_state = "inhaler"
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w_class = W_CLASS_TINY
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flags = FPRINT
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slot_flags = SLOT_BELT
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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force = 0
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var/last_puff = 0
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autoignition_temperature = AUTOIGNITION_PLASTIC
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/obj/item/device/inhaler/proc/puff_ready()
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return last_puff < world.time - PUFF_COOLDOWN_TIME
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/obj/item/device/inhaler/attack_self(mob/user)
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puff(user, user)
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/obj/item/device/inhaler/attack(mob/living/target, mob/user)
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if(user.a_intent != I_HELP)
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return ..()
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puff(target, user)
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/obj/item/device/inhaler/proc/puff(mob/living/carbon/human/target, var/mob/living/user)
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if(!ishuman(target))
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return
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if(!puff_ready())
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return
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var/used_on_self = target == user
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if(!target.hasmouth())
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if(used_on_self)
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to_chat(user, "<span class='warning'>There's nowhere to put \the [src] as you lack a mouth!</span>")
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else
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to_chat(user, "<span class='warning'>There's nowhere to put \the [src] as [target] lacks a mouth!</span>")
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return
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var/obj/item/mouth_protection = target.get_body_part_coverage(MOUTH)
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if(mouth_protection)
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to_chat(user, "<span class='warning'>Remove [used_on_self ? "your" : "their"] [mouth_protection.name] first!</span>")
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return
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if(used_on_self)
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user.visible_message("<span class='notice'>[user] takes a puff from \the [src].</span>", "<span class='notice'>You take a puff from \the [src].</span>")
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else
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user.visible_message("<span class='notice'>[user] helps [target] take a puff from \the [src].</span>", "<span class='notice'>You help [target] take a puff from \the [src].</span>")
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playsound(target, 'sound/effects/spray2.ogg', 20, 1)
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target.reagents.add_reagent(ALBUTEROL, 5)
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last_puff = world.time
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#undef PUFF_COOLDOWN_TIME
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