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* runtimes * Update switchtool.dm * Update cargo.dm * this isn't even compiled * Update robot.dm * Update headset.dm * Update apc.dm * Update components.dm * Update ai.dm * Update robot.dm
358 lines
12 KiB
Plaintext
358 lines
12 KiB
Plaintext
/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
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icon_state = "headset"
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item_state = "headset"
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species_fit = list(INSECT_SHAPED)
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starting_materials = list(MAT_IRON = 75)
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w_type = RECYK_ELECTRONIC
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melt_temperature = MELTPOINT_PLASTIC
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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flags = FPRINT // No HEAR. Headsets should only work when being used explicitly.
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broadcasting = TRUE
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slot_flags = SLOT_EARS
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autoignition_temperature = AUTOIGNITION_PLASTIC
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var/translate_binary = 0
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var/translate_hive = 0
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var/obj/item/device/encryptionkey/keyslot1 = null
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var/obj/item/device/encryptionkey/keyslot2 = null
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var/init_keyslot1_type = /obj/item/device/encryptionkey
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var/init_keyslot2_type = null
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maxf = 1489
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/obj/item/device/radio/headset/New()
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if (init_keyslot1_type)
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keyslot1 = new init_keyslot1_type(src)
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if (init_keyslot2_type)
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keyslot2 = new init_keyslot2_type(src)
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return ..()
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/obj/item/device/radio/headset/initialize()
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recalculateChannels()
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return ..()
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/obj/item/device/radio/headset/talk_into(datum/speech/speech_orig, channel=null)
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if(!broadcasting)
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return
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if(usr?.client?.prefs.headset_sound)
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playsound(usr, 'sound/effects/radio_chatter.ogg', 100, 1, vary = 0)
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return ..()
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/obj/item/device/radio/headset/receive_range(freq, level)
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.ears == src)
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if(H.client && (H.client.prefs.headset_sound == HEADSET_SOUND_ALL))
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playsound(H, 'sound/effects/radio_chatter.ogg', 100, 1, vary = 0)
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return ..(freq, level)
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return -1
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/obj/item/device/radio/headset/syndicate
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origin_tech = Tc_SYNDICATE + "=3"
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syndie = 1
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init_keyslot1_type = /obj/item/device/encryptionkey/syndicate
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/obj/item/device/radio/headset/revsquad
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init_keyslot2_type = /obj/item/device/encryptionkey/rev
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syndie = 1
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/obj/item/device/radio/headset/revsquad/emp_act()
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return
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/obj/item/device/radio/headset/syndicate/commando/initialize()
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. = ..()
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set_frequency(SYND_FREQ)
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/obj/item/device/radio/headset/raider
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// origin_tech = Tc_SYNDICATE + "=3" birds dont have super sekrit spy radios like the syndies have
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init_keyslot1_type = /obj/item/device/encryptionkey/raider
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raider = 1
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/obj/item/device/radio/headset/raider/pretuned/initialize() // pre tuned radio to 1215 aka raider freq
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. = ..()
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set_frequency(RAID_FREQ)
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/obj/item/device/radio/headset/binary
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origin_tech = Tc_SYNDICATE + "=3"
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init_keyslot1_type = /obj/item/device/encryptionkey/binary
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force. To access the security channel, use :s."
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icon_state = "sec_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
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icon_state = "eng_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
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icon_state = "med_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual. To access the science channel, use :n."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
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icon_state = "med_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_medsec
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name = "medical security radio headset"
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desc = "A headset used to annoy the security crew and gossip with the medical crew. To access the medical channel, use :m. For security, use :s."
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icon_state = "med_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_medsec
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel. To access the command channel, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads/captain
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name = "captain's headset"
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desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :d - service, :m - medical, :n - science."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/rd
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name = "Research Director's headset"
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desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "head of security's headset"
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desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/ce
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name = "chief engineer's headset"
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desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "chief medical officer's headset"
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desc = "The headset of the highly trained medical chief. This one is sterilized against memetic infection. To access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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item_state = "headset"
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sterility = 100
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init_keyslot2_type = /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "head of personnel's headset"
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desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :d - service, :c - command, :s - security"
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
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icon_state = "cargo_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_mining
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name = "supply radio headset"
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desc = "A headset used by the shaft miners to be yelled at from the QM and R&D at the same time. Channels are as follows: :u - supply, :n - science"
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icon_state = "mine_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_mining
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/obj/item/device/radio/headset/headset_service
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name = "service radio headset"
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desc = "A headset used by the chef, the bartender and the botanists to plan their poisoning of the entire crew. To access the service channel, use :d."
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icon_state = "service_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/headset_engsci
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name = "research engineering radio headset"
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desc = "A headset used to gossip about engineering to the science crew, and about science to the engineering crew. To access the engineering channel, use :e. For science, use :n."
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icon_state = "eng_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_engsci
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/obj/item/device/radio/headset/headset_servsci
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name = "research service radio headset"
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desc = "A headset used to talk to botanists and scientists. To access the science channel, use :n. For service, use :d."
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icon_state = "com_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_servsci
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/obj/item/device/radio/headset/headset_iaa
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name = "internal affairs radio headset"
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desc = "A headset used to communicate with security and heads of staff. To access the security channel, use :s. For command, use :c."
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icon_state = "iaa_headset"
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item_state = "headset"
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init_keyslot2_type = /obj/item/device/encryptionkey/headset_iaa
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/obj/item/device/radio/headset/headset_earmuffs
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name = "headset earmuffs"
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desc = "Protective earmuffs for sound technicians that allow one to speak on radio channels."
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icon = 'icons/obj/items.dmi'
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icon_state = "headset_earmuffs"
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item_state = "earmuffs"
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/obj/item/device/radio/headset/headset_earmuffs/syndie
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origin_tech = Tc_SYNDICATE + "=3"
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syndie = 1
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init_keyslot1_type = /obj/item/device/encryptionkey/syndicate
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/obj/item/device/radio/headset/deathsquad
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name = "Deathsquad headset"
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desc = "A headset used by the dark side of Nanotrasen's Spec Ops. Channels are as follows: :0 - Deathsquad :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
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icon_state = "deathsquad_headset"
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item_state = "headset"
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freerange = 1
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init_keyslot2_type = /obj/item/device/encryptionkey/deathsquad
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/obj/item/device/radio/headset/ert
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name = "CentCom Response Team headset"
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desc = "The headset of the boss's boss. Channels are as follows: ':-' - Response Team :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
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icon_state = "ert_headset"
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item_state = "headset"
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freerange = 1
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init_keyslot2_type = /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W, mob/user)
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// ..()
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if(INVOKE_EVENT(src, /event/attackby, "attacker" = user, "item" = W))
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return
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user.set_machine(src)
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if (!( W.is_screwdriver(user) || (istype(W, /obj/item/device/encryptionkey/ ))))
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return
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if(W.is_screwdriver(user))
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if(keyslot1 || keyslot2)
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for(var/ch_name in channels)
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radio_controller.remove_object(src, radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot1)
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var/turf/T = get_turf(user)
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if(T)
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keyslot1.forceMove(T)
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keyslot1 = null
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if(keyslot2)
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var/turf/T = get_turf(user)
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if(T)
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keyslot2.forceMove(T)
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keyslot2 = null
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recalculateChannels()
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to_chat(user, "You pop out the encryption keys in the headset!")
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else
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to_chat(user, "This headset doesn't have any encryption keys! How useless...")
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if(istype(W, /obj/item/device/encryptionkey/))
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if(keyslot1 && keyslot2)
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to_chat(user, "The headset can't hold another key!")
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return
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if(!keyslot1)
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if(user.drop_item(W, src))
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keyslot1 = W
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else
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if(user.drop_item(W, src))
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keyslot2 = W
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recalculateChannels()
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return
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/obj/item/device/radio/headset/set_frequency(new_frequency)
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..()
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recalculateChannels()
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/obj/item/device/radio/headset/proc/recalculateChannels()
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src.channels = list()
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src.translate_binary = 0
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src.translate_hive = 0
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src.syndie = 0
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src.raider = 0
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if(keyslot1)
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for(var/ch_name in keyslot1.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot1.channels[ch_name]
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if(keyslot1.translate_binary)
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src.translate_binary = 1
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if(keyslot1.translate_hive)
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src.translate_hive = 1
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if(keyslot1.syndie)
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src.syndie = 1
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if(keyslot1.raider)
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src.raider = 1
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if(keyslot2)
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for(var/ch_name in keyslot2.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot2.channels[ch_name]
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if(keyslot2.translate_binary)
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src.translate_binary = 1
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if(keyslot2.translate_hive)
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src.translate_hive = 1
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if(keyslot2.syndie)
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src.syndie = 1
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if(keyslot2.raider)
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src.raider = 1
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for (var/ch_name in channels)
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secure_radio_connections[ch_name] = add_radio(src, radiochannels[ch_name])
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return
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