Files
vgstation13/code/__HELPERS/global_lists.dm
Cutelilduck 40a4df1bdd IAA demotions and commendations v2
Fuck you salvage captain.

inb4 this build gets fucked again by this blend stuff that won't
compile. Compiled on a working previous bleeding edge build and it
worked.

Fixed the poster.len thing.

Did not fix the findtext string stuff, doing text2num would further
confuse things and would require more conversion to text to work.
2014-02-25 15:29:17 -06:00

108 lines
4.9 KiB
Plaintext

var/list/clients = list() //list of all clients
var/list/admins = list() //list of all clients whom are admins
var/list/directory = list() //list of all ckeys with associated client
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
var/global/list/landmarks_list = list() //list of all landmarks created
var/global/list/surgery_steps = list() //list of all surgery steps |BS12
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
//Languages/species/whitelist.
var/global/list/all_species[0]
var/global/list/all_languages[0]
var/global/list/whitelisted_species = list("Human")
// Posters
var/global/list/datum/poster/poster_designs = typesof(/datum/poster) - /datum/poster - /datum/poster/goldstar
//Preferences stuff
//Hairstyles
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
var/global/list/hair_styles_male_list = list()
var/global/list/hair_styles_female_list = list()
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/facial_hair_styles_male_list = list()
var/global/list/facial_hair_styles_female_list = list()
var/global/list/skin_styles_female_list = list() //unused
//Underwear
var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Babydoll", "Baby-Blue", "Green", "Pink", "Kinky", "None")
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
// This is stupid as fuck.
var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/make_datum_references_lists()
var/list/paths
//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
paths = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
for(var/path in paths)
var/datum/sprite_accessory/hair/H = new path()
hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) hair_styles_male_list += H.name
if(FEMALE) hair_styles_female_list += H.name
else
hair_styles_male_list += H.name
hair_styles_female_list += H.name
//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
for(var/path in paths)
var/datum/sprite_accessory/facial_hair/H = new path()
facial_hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) facial_hair_styles_male_list += H.name
if(FEMALE) facial_hair_styles_female_list += H.name
else
facial_hair_styles_male_list += H.name
facial_hair_styles_female_list += H.name
//Surgery Steps - Initialize all /datum/surgery_step into a list
paths = typesof(/datum/surgery_step)-/datum/surgery_step
for(var/T in paths)
var/datum/surgery_step/S = new T
surgery_steps += S
sort_surgeries()
//Languages and species.
paths = typesof(/datum/language)-/datum/language
for(var/T in paths)
var/datum/language/L = new T
all_languages[L.name] = L
paths = typesof(/datum/species)-/datum/species
for(var/T in paths)
var/datum/species/S = new T
all_species[S.name] = S
if(S.flags & WHITELISTED)
whitelisted_species += S.name
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in chemical_reactions_list)
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
if(islist(chemical_reactions_list[reaction]))
var/list/L = chemical_reactions_list[reaction]
for(var/t in L)
. += " has: [t]\n"
world << .
*/