mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
140 lines
2.8 KiB
Plaintext
140 lines
2.8 KiB
Plaintext
/*
|
|
* Experimental procs by ESwordTheCat.
|
|
*/
|
|
|
|
/*
|
|
* Get index of last char occurence to string.
|
|
*
|
|
* @args
|
|
* A, string to be search
|
|
* B, char used for search
|
|
*
|
|
* @return
|
|
* >0, index of char at string
|
|
* 0, char not found
|
|
* -1, parameter B is not a char
|
|
* -2, parameter A is not a string
|
|
*/
|
|
/proc/EgijkAeN(const/A, const/B)
|
|
if (istext(A) == 0 || length(A) < 1)
|
|
return -2
|
|
|
|
if (istext(B) == 0 || length(B) > 1)
|
|
return -1
|
|
|
|
var/i = findtext(A, B)
|
|
|
|
if (0 == i)
|
|
return 0
|
|
|
|
while (i)
|
|
. = i
|
|
i = findtext(A, B, i + 1)
|
|
|
|
/obj/machinery/proc/getArea()
|
|
var/area/A = loc.loc
|
|
|
|
if (A != myArea)
|
|
myArea = A
|
|
|
|
. = myArea
|
|
|
|
/**
|
|
* Object pooling.
|
|
*
|
|
* If this file is named experimental,
|
|
* well treat this implementation as experimental experimental (redundancy intended).
|
|
*
|
|
* WARNING, only supports /mob and /obj.
|
|
*/
|
|
|
|
#define DEBUG_OBJECT_POOL 0
|
|
#define MAINTAINING_OBJECT_POOL_COUNT 20
|
|
|
|
var/list/masterPool = list()
|
|
|
|
/*
|
|
* @args
|
|
* A, object type
|
|
* B, location to spawn
|
|
*
|
|
* Example call: getFromPool(/obj/item/weapon/shard, loc)
|
|
*/
|
|
/proc/getFromPool(const/A, const/B)
|
|
if (isnull(masterPool[A]))
|
|
#if DEBUG_OBJECT_POOL
|
|
world << "DEBUG_OBJECT_POOL: new proc has been called ([A])."
|
|
#endif
|
|
|
|
return new A(B)
|
|
|
|
var/atom/movable/Object = masterPool[A][1]
|
|
masterPool[A] -= Object
|
|
var/objectLength = length(masterPool[A])
|
|
|
|
#if DEBUG_OBJECT_POOL
|
|
world << "DEBUG_OBJECT_POOL: getFromPool([A]) [objectLength] left."
|
|
#endif
|
|
|
|
if (!objectLength)
|
|
masterPool[A] = null
|
|
|
|
Object.loc = B
|
|
return Object
|
|
|
|
/*
|
|
* @args
|
|
* A, object instance
|
|
*
|
|
* @return
|
|
* -1, if A is not a movable atom
|
|
*
|
|
* Example call: returnToPool(src)
|
|
*/
|
|
/proc/returnToPool(const/A)
|
|
if (!istype(A, /atom/movable))
|
|
return -1
|
|
|
|
var/atom/movable/Object = A
|
|
Object.resetVariables()
|
|
|
|
switch(length(masterPool[Object.type]))
|
|
if (MAINTAINING_OBJECT_POOL_COUNT to 1.#INF)
|
|
#if DEBUG_OBJECT_POOL
|
|
world << "DEBUG_OBJECT_POOL: returnToPool([Object.type]) exceeds [num2text(MAINTAINING_OBJECT_POOL_COUNT)] discarding..."
|
|
#endif
|
|
|
|
return
|
|
if (0)
|
|
#if DEBUG_OBJECT_POOL
|
|
world << "DEBUG_OBJECT_POOL: [Object.type] pool is empty, recreating pool."
|
|
#endif
|
|
|
|
masterPool[Object.type] = list()
|
|
|
|
masterPool[Object.type] += Object
|
|
|
|
#if DEBUG_OBJECT_POOL
|
|
world << "DEBUG_OBJECT_POOL: returnToPool([Object.type]) [length(masterPool[Object.type])] left."
|
|
#endif
|
|
|
|
#undef MAINTAINING_OBJECT_POOL_COUNT
|
|
#undef DEBUG_OBJECT_POOL
|
|
|
|
/*
|
|
* Override this if the object variables needed to reset.
|
|
*
|
|
* Example: see, code\game\objects\items\stacks\sheets\glass.dm
|
|
* @/obj/item/weapon/shard
|
|
* @resetVariables()
|
|
*/
|
|
/atom/movable
|
|
proc/resetVariables()
|
|
var/list/exclude = list("locs", "parent_type", "vars", "verbs", "type") // Read-only or compile-time vars
|
|
exclude += args // Explicit var exclusion
|
|
var/list/varsCopy = vars - exclude
|
|
var/key
|
|
|
|
for (key in varsCopy)
|
|
vars[key] = initial(vars[key])
|