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https://github.com/vgstation-coders/vgstation13.git
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Moved an unchecked file into unused, please put any unchecked files out of WIP or FEA into unused that way if you see an unchecked file you know it should be checked. DM loves to uncheck files when you are messing around with folders in the editor. Moved the old TEG defines into the proper files. Commented out some old nonfunctioning FEA debug code. Removed some commented out codechunks from FEA and attempted to clean up a few of the files a bit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3852 316c924e-a436-60f5-8080-3fe189b3f50e
102 lines
2.5 KiB
Plaintext
102 lines
2.5 KiB
Plaintext
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/* NOTES:
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This system could be expanded to migrate all of our current mutations to. Maybe.
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*/
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/* /datum/mutations :
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*
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* A /datum representation of "hidden" mutations.
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*
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*/
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/datum/mutations
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var/list/requirements = list() // list of randomly-genned requirements
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var/required = 1 // the number of requirements to generate
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var/list/races = list("human") // list of races the mutation effect
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proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful
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..()
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proc/check_mutation(var/mob/living/carbon/M) // Called in dna.dm, when a target's SE is modified
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if(! ("all" in races)) // "all" means it affects everyone!
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if(istype(M, /mob/living/carbon/human))
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if(! ("human" in races))
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return
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if(istype(M, /mob/living/carbon/monkey))
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if(! ("monkey" in races))
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return
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// TODO: add more races maybe??
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var/passes = 0
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for(var/datum/mutationreq/require in requirements)
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var/se_block[] = getblockbuffer(M.dna.struc_enzymes, require.block, 3) // focus onto the block
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if(se_block.len == 3) // we want to make sure there are exactly 3 entries
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if(se_block[require.subblock] == require.reqID)
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passes++
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if(passes == required) // all requirements met
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get_mutation(M)
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Lasereyes
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/*
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Lets you shoot laser beams through your eyes. Fancy!
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*/
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required = 2
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get_mutation(var/mob/living/carbon/M)
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M << "\blue You feel a searing heat inside your eyes!"
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M.mutations.Add(LASER)
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Healing
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/*
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Lets you heal other people, and yourself. But it doesn't let you heal dead people.
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*/
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required = 2
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get_mutation(var/mob/living/carbon/M)
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M << "\blue You a pleasant warmth pulse throughout your body..."
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M.mutations.Add(HEAL)
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/* /datum/mutationreq :
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*
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* A /datum representation of a requirement in order for a mutation to happen.
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*
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*/
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/datum/mutationreq
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var/block // The block to read
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var/subblock // The sub-block to read
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var/reqID // The required hexadecimal identifier to be equal to the sub-block being read.
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/*
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HEY: If you want to be able to get superpowers easily just uncomment this shit.
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mob/verb/checkmuts()
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for(var/datum/mutations/mut in global_mutations)
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for(var/datum/mutationreq/R in mut.requirements)
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src << "Block: [R.block]"
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src << "Sub-Block: [R.subblock]"
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src << "Required ID: [R.reqID]"
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src << ""
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mob/verb/editSE(t as text)
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src:dna:struc_enzymes = t
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domutcheck(src)
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*/
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