Files
vgstation13/code/unused/dna_mutations.dm
mport2004@gmail.com b6f8b3fb77 Added Willox’s explosion code. It should make explosions faster than they have been lately.
Moved an unchecked file into unused, please put any unchecked files out of WIP or FEA into unused that way if you see an unchecked file you know it should be checked.  DM loves to uncheck files when you are messing around with folders in the editor.
Moved the old TEG defines into the proper files.
Commented out some old nonfunctioning FEA debug code.
Removed some commented out codechunks from FEA and attempted to clean up a few of the files a bit. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 01:56:24 +00:00

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/* NOTES:
This system could be expanded to migrate all of our current mutations to. Maybe.
*/
/* /datum/mutations :
*
* A /datum representation of "hidden" mutations.
*
*/
/datum/mutations
var/list/requirements = list() // list of randomly-genned requirements
var/required = 1 // the number of requirements to generate
var/list/races = list("human") // list of races the mutation effect
proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful
..()
proc/check_mutation(var/mob/living/carbon/M) // Called in dna.dm, when a target's SE is modified
if(! ("all" in races)) // "all" means it affects everyone!
if(istype(M, /mob/living/carbon/human))
if(! ("human" in races))
return
if(istype(M, /mob/living/carbon/monkey))
if(! ("monkey" in races))
return
// TODO: add more races maybe??
var/passes = 0
for(var/datum/mutationreq/require in requirements)
var/se_block[] = getblockbuffer(M.dna.struc_enzymes, require.block, 3) // focus onto the block
if(se_block.len == 3) // we want to make sure there are exactly 3 entries
if(se_block[require.subblock] == require.reqID)
passes++
if(passes == required) // all requirements met
get_mutation(M)
Lasereyes
/*
Lets you shoot laser beams through your eyes. Fancy!
*/
required = 2
get_mutation(var/mob/living/carbon/M)
M << "\blue You feel a searing heat inside your eyes!"
M.mutations.Add(LASER)
Healing
/*
Lets you heal other people, and yourself. But it doesn't let you heal dead people.
*/
required = 2
get_mutation(var/mob/living/carbon/M)
M << "\blue You a pleasant warmth pulse throughout your body..."
M.mutations.Add(HEAL)
/* /datum/mutationreq :
*
* A /datum representation of a requirement in order for a mutation to happen.
*
*/
/datum/mutationreq
var/block // The block to read
var/subblock // The sub-block to read
var/reqID // The required hexadecimal identifier to be equal to the sub-block being read.
/*
HEY: If you want to be able to get superpowers easily just uncomment this shit.
mob/verb/checkmuts()
for(var/datum/mutations/mut in global_mutations)
for(var/datum/mutationreq/R in mut.requirements)
src << "Block: [R.block]"
src << "Sub-Block: [R.subblock]"
src << "Required ID: [R.reqID]"
src << ""
mob/verb/editSE(t as text)
src:dna:struc_enzymes = t
domutcheck(src)
*/