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* Emotes now check if there is actually somebody to hear it in earshot If the person making the emote doesn't have a mind or ckey, it checks in proximity of the user, to see if anyone can hear or see the emote. * world dot view
188 lines
6.6 KiB
Plaintext
188 lines
6.6 KiB
Plaintext
#define EMOTE_VISIBLE 1
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#define EMOTE_AUDIBLE 2
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/* Emote datums, ported from TG station. */
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/datum/emote
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var/key = "" //What calls the emote
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var/key_third_person = "" //This will also call the emote
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var/message = "" //Message displayed when emote is used
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var/message_mime = "" //Message displayed if the user is a mime
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var/message_alien = "" //Message displayed if the user is a grown alien
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var/message_larva = "" //Message displayed if the user is an alien larva
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var/message_robot = "" //Message displayed if the user is a robot
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var/message_AI = "" //Message displayed if the user is an AI
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var/message_monkey = "" //Message displayed if the user is a monkey
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var/message_simple = "" //Message to display if the user is a simple_animal
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var/message_param = "" //Message to display if a param was given
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var/message_mommi = "" //Message to display if the user is a mommi. Defaults to message_robot if none specified
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var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
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var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
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var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
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var/list/mob_type_allowed_typelist = list(/mob) //Types that are allowed to use that emote
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var/list/mob_type_blacklist_typelist //Types that are NOT allowed to use that emote
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var/list/mob_type_ignore_stat_typelist
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var/voxemote = TRUE //Flags if a vox CAN use an emote. Defaults to can.
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var/voxrestrictedemote = FALSE //Flags if Non-Vox CANNOT use an emote. Defaults to CAN.
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var/stat_allowed = CONSCIOUS
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var/static/list/emote_list = list()
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/datum/emote/New()
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if(key_third_person)
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emote_list[key_third_person] = src
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if(!message_mommi)
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message_mommi = message_robot
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/datum/emote/proc/run_emote(mob/user, params, type_override, ignore_status = FALSE)
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. = TRUE
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if(!(type_override) && !(can_run_emote(user, !ignore_status))) // ignore_status == TRUE means that status_check should be FALSE and vise-versa
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return FALSE
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var/msg = select_message_type(user)
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if(params && message_param)
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msg = select_param(user, params)
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msg = replace_pronoun(user, msg)
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if(isliving(user))
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var/mob/living/L = user
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for(var/obj/item/weapon/implant/I in L)
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I.trigger(key, L)
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if(!msg)
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return
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msg = "<b>[user]</b> " + msg
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for(var/mob/M in dead_mob_list)
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if(!M.client || isnewplayer(M))
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continue
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var/T = get_turf(user)
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if(isobserver(M) && M.client && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T)))
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M.show_message("<a href='?src=\ref[M];follow=\ref[user]'>(Follow)</a> " + msg)
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if (emote_type == EMOTE_VISIBLE)
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user.visible_message(msg)
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else
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for(var/mob/O in get_hearers_in_view(world.view, user))
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O.show_message(msg)
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var/turf/T = get_turf(user)
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var/location = T ? "[T.x],[T.y],[T.z]" : "nullspace"
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log_emote("[user.name]/[user.key] (@[location]): [message]")
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// TODO : gender & all
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/datum/emote/proc/replace_pronoun(mob/user, message)
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var/mob/living/carbon/human/H = user
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if (istype(H))
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var/skipface = FALSE
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var/list/obscured = H.check_obscured_slots()
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if(H.wear_mask)
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skipface |= H.check_hidden_head_flags(HIDEFACE)
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if((slot_w_uniform in obscured) && skipface)
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", "")
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return message
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else
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switch(H.gender)
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if(MALE)
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if(findtext(message, "their"))
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message = replacetext(message, "their", "his")
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if(findtext(message, "them"))
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message = replacetext(message, "them", "him")
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if(findtext(message, "they"))
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message = replacetext(message, "they", "he")
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", "s")
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if(FEMALE)
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if(findtext(message, "their"))
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message = replacetext(message, "their", "her")
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if(findtext(message, "them"))
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message = replacetext(message, "them", "her")
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if(findtext(message, "they"))
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message = replacetext(message, "they", "she")
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", "s")
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return message
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/datum/emote/proc/select_message_type(mob/user)
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. = message
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if(!muzzle_ignore && user.is_muzzled() && emote_type == EMOTE_AUDIBLE)
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return "makes a [pick("strong ", "weak ", "")]noise."
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if(user.mind && ishuman(user) && user.mind.miming && message_mime)
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. = message_mime
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if(isalienadult(user) && message_alien)
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. = message_alien
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else if(islarva(user) && message_larva)
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. = message_larva
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else if(isAI(user) && message_AI)
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. = message_AI
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else if(isMoMMI(user) && message_mommi)
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. = message_mommi
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else if(issilicon(user) && message_robot)
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. = message_robot
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else if(ismonkey(user) && message_monkey)
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. = message_monkey
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else if(isanimal(user) && message_simple)
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. = message_simple
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/datum/emote/proc/select_param(mob/user, params)
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return replacetext(message_param, "%t", params)
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/datum/emote/proc/can_run_emote(mob/user, var/status_check = TRUE)
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if(!(is_type_in_list(user, mob_type_allowed_typelist)))
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return FALSE
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if(is_type_in_list(user, mob_type_blacklist_typelist))
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return FALSE
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if((isvox(user) || isskelevox(user)) && voxrestrictedemote == TRUE)
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return TRUE
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if((!isvox(user) || !isskelevox(user)) && voxrestrictedemote == TRUE)
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return FALSE
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if((isvox(user) || isskelevox(user)) && voxemote == FALSE)
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return FALSE
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if(!user.client && user.ckey == null) //Auto emote, like a monkey or corgi
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var/someone_in_earshot=0
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for(var/mob/M in get_hearers_in_view(world.view, user)) //See if anyone is in earshot
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if(M.client)
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someone_in_earshot=1
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break
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if(!someone_in_earshot)
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return FALSE
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if(status_check && !(is_type_in_list(user, mob_type_ignore_stat_typelist)))
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if(user.stat > stat_allowed)
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to_chat(user, "<span class='warning'>You cannot [key] while unconscious.</span>")
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return FALSE
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if(restraint_check && (user.restrained() || user.locked_to))
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to_chat(user, "<span class='warning'>You cannot [key] while restrained.</span>")
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return FALSE
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if(isliving(user))
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var/mob/living/L = user
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if(L.silent)
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to_chat(user, "<span class='warning'>You cannot do that while silenced.</span>")
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return FALSE
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return TRUE
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/datum/emote/sound
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var/sound //Sound to play when emote is called
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var/vary = FALSE //used for the honk borg emote
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mob_type_allowed_typelist = list(/mob/living/carbon/brain, /mob/living/silicon)
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/datum/emote/sound/run_emote(mob/user, params, ignore_status = FALSE)
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. = ..()
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if(.)
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playsound(user.loc, sound, 50, vary)
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/mob/proc/audible_cough()
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emote("coughs", message = TRUE, ignore_status = TRUE)
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/mob/proc/audible_scream()
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if(isvox(src) || isskelevox(src))
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emote("shrieks", message = TRUE, ignore_status = TRUE)
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return
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else
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emote("screams", message = TRUE, ignore_status = TRUE) // So it's forced
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