Files
vgstation13/code/WorkInProgress/cloning.dm
vageyenaman@gmail.com eee36e4f7e Okay, this is a pretty big revision!
Viruses:
     The virus system was COMPLETELY reworked.

     Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.


Turrets:
     Fixed some lingering bugs that would bog down the global event processor.


Changelings:
     People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.


Miscellaneous:
     I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 04:00:25 +00:00

746 lines
24 KiB
Plaintext

//Cloning revival method.
//The pod handles the actual cloning while the computer manages the clone profiles
//Potential replacement for genetics revives or something I dunno (?)
/obj/machinery/clonepod
anchored = 1
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
density = 1
icon = 'cloning.dmi'
icon_state = "pod_0"
req_access = list(access_medlab) //For premature unlocking.
var/mob/living/occupant
var/heal_level = 90 //The clone is released once its health reaches this level.
var/locked = 0
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
var/mess = 0 //Need to clean out it if it's full of exploded clone.
var/attempting = 0 //One clone attempt at a time thanks
var/eject_wait = 0 //Don't eject them as soon as they are created fuckkk
/obj/machinery/computer/cloning
name = "Cloning console"
icon = 'computer.dmi'
icon_state = "dna"
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
var/temp = "Initializing System..."
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
/obj/item/weapon/disk/data
name = "Cloning Data Disk"
icon = 'cloning.dmi'
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
item_state = "card-id"
w_class = 1.0
var/data = ""
var/ue = 0
var/data_type = "ui" //ui|se
var/owner = "God Emperor of Mankind"
var/read_only = 0 //Well,it's still a floppy disk
/obj/item/weapon/disk/data/demo
name = "data disk - 'God Emperor of Mankind'"
data = "066000033000000000AF00330660FF4DB002690"
//data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff
ue = 1
read_only = 1
/obj/item/weapon/disk/data/monkey
name = "data disk - 'Mr. Muggles'"
data_type = "se"
data = "0983E840344C39F4B059D5145FC5785DC6406A4FFF"
read_only = 1
/obj/machinery/computer/cloning/New()
..()
spawn(5)
src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
src.pod1 = locate(/obj/machinery/clonepod, get_step(src, EAST))
src.temp = ""
if (isnull(src.scanner))
src.temp += " <font color=red>SCNR-ERROR</font>"
if (isnull(src.pod1))
src.temp += " <font color=red>POD1-ERROR</font>"
else
src.pod1.connected = src
if (src.temp == "")
src.temp = "System ready."
return
return
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
user.drop_item()
W.loc = src
src.diskette = W
user << "You insert [W]."
src.updateUsrDialog()
return
else if((istype(W, /obj/item/weapon/screwdriver)) && (src.stat & BROKEN))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/cloning/M = new /obj/item/weapon/circuitboard/cloning( A )
for (var/obj/C in src)
C.loc = src.loc
M.records = src.records
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
src.attack_hand(user)
return
/obj/machinery/computer/cloning/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_hand(mob/user as mob)
user.machine = src
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
var/dat = "<h3>Cloning System Control</h3>"
dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
dat += "<br><tt>[temp]</tt><br>"
switch(src.menu)
if(1)
dat += "<h4>Scanner Functions</h4>"
if (isnull(src.scanner))
dat += "No scanner connected!"
else
if (src.scanner.occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan - [src.scanner.occupant]</a>"
else
dat += "Scanner unoccupied"
dat += "<br>Lock status: <a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Locked" : "Unlocked"]</a>"
dat += "<h4>Database Functions</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records</a><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a>"
if(2)
dat += "<h4>Current records</h4>"
dat += "<a href='byond://?src=\ref[src];menu=1'>Back</a><br><br>"
for(var/datum/data/record/R in src.records)
dat += "<a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.fields["id"]]-[R.fields["name"]]</a><br>"
if(3)
dat += "<h4>Selected Record</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>Back</a><br>"
if (!src.active_record)
dat += "<font color=red>ERROR: Record not found.</font>"
else
dat += "<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>"
dat += "<b>Name:</b> [src.active_record.fields["name"]]<br>"
var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health:</b> [H.sensehealth()] | OXY-BURN-TOX-BRUTE<br>"
else
dat += "<font color=red>Unable to locate implant.</font><br>"
if (!isnull(src.diskette))
dat += "<a href='byond://?src=\ref[src];disk=load'>Load from disk.</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ue'>UI + UE</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ui'>UI</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=se'>SE</a>"
dat += "<br>"
else
dat += "<br>" //Keeping a line empty for appearances I guess.
dat += {"<b>UI:</b> [src.active_record.fields["UI"]]<br>
<b>SE:</b> [src.active_record.fields["SE"]]<br><br>
<a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"}
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h4>Confirm Record Deletion</h4>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>No</a></b>"
user << browse(dat, "window=cloning")
onclose(user, "cloning")
return
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
return
if ((href_list["scan"]) && (!isnull(src.scanner)))
src.scan_mob(src.scanner.occupant)
//No locking an open scanner.
else if ((href_list["lock"]) && (!isnull(src.scanner)))
if ((!src.scanner.locked) && (src.scanner.occupant))
src.scanner.locked = 1
else
src.scanner.locked = 0
else if (href_list["view_rec"])
src.active_record = locate(href_list["view_rec"])
if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == ""))
del(src.active_record)
src.temp = "ERROR: Record Corrupt"
else
src.menu = 3
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
else if (src.menu == 4)
var/obj/item/weapon/card/id/C = usr.equipped()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.records.Remove(src.active_record)
del(src.active_record)
src.temp = "Record deleted."
src.menu = 2
else
src.temp = "Access Denied."
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if ((isnull(src.diskette)) || (src.diskette.data == ""))
src.temp = "Load error."
src.updateUsrDialog()
return
if (isnull(src.active_record))
src.temp = "Record error."
src.menu = 1
src.updateUsrDialog()
return
if (src.diskette.data_type == "ui")
src.active_record.fields["UI"] = src.diskette.data
if (src.diskette.ue)
src.active_record.fields["name"] = src.diskette.owner
else if (src.diskette.data_type == "se")
src.active_record.fields["SE"] = src.diskette.data
src.temp = "Load successful."
if("eject")
if (!isnull(src.diskette))
src.diskette.loc = src.loc
src.diskette = null
else if (href_list["save_disk"]) //Save to disk!
if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record)))
src.temp = "Save error."
src.updateUsrDialog()
return
switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se
if("ui")
src.diskette.data = src.active_record.fields["UI"]
src.diskette.ue = 0
src.diskette.data_type = "ui"
if("ue")
src.diskette.data = src.active_record.fields["UI"]
src.diskette.ue = 1
src.diskette.data_type = "ui"
if("se")
src.diskette.data = src.active_record.fields["SE"]
src.diskette.ue = 0
src.diskette.data_type = "se"
src.diskette.owner = src.active_record.fields["name"]
src.diskette.name = "data disk - '[src.diskette.owner]'"
src.temp = "Save \[[href_list["save_disk"]]\] successful."
else if (href_list["refresh"])
src.updateUsrDialog()
else if (href_list["clone"])
var/datum/data/record/C = locate(href_list["clone"])
//Look for that player! They better be dead!
var/mob/selected = find_dead_player("[C.fields["ckey"]]")
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if ((!selected) || (!src.pod1) || (src.pod1.occupant) || (src.pod1.mess))
src.temp = "Unable to initiate cloning cycle." // most helpful error message in THE HISTORY OF THE WORLD
else if (src.pod1.growclone(selected, C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"]))
src.temp = "Cloning cycle activated."
src.records.Remove(C)
del(C)
src.menu = 1
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(istype(subject, /mob/living/carbon/human))) || (!subject.dna))
src.temp = "Error: Unable to locate valid genetic data."
return
if (subject.brain_op_stage == 4.0)
src.temp = "Error: No signs of intelligence detected."
return
if ((!subject.ckey) || (!subject.client))
src.temp = "Error: Mental interface failure."
return
if (subject.mutations & HUSK)
src.temp = "Error: Mental interface failure."
return
if (!isnull(find_record(subject.ckey)))
src.temp = "Subject already in database."
return
subject.dna.check_integrity()
var/datum/data/record/R = new /datum/data/record( )
R.fields["mrace"] = subject.mutantrace
R.fields["ckey"] = subject.ckey
R.fields["name"] = subject.real_name
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
R.fields["UI"] = subject.dna.uni_identity
R.fields["SE"] = subject.dna.struc_enzymes
//Add an implant if needed
var/obj/item/weapon/implant/health/imp =locate(/obj/item/weapon/implant/health, subject)
if (isnull(imp))
imp = new /obj/item/weapon/implant/health(subject)
imp.implanted = subject
R.fields["imp"] = "\ref[imp]"
//Update it if needed
else
R.fields["imp"] = "\ref[imp]"
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[subject.mind]"
src.records += R
src.temp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
var/selected_record = null
for(var/datum/data/record/R in src.records)
if (R.fields["ckey"] == find_key)
selected_record = R
break
return selected_record
/obj/machinery/computer/cloning/power_change()
if(stat & BROKEN)
icon_state = "commb"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "c_unpowered"
stat |= NOPOWER
//Find a dead mob with a brain and client.
/proc/find_dead_player(var/find_key)
if (isnull(find_key))
return
var/mob/selected = null
for(var/mob/M in world)
//Dead people only thanks!
if ((M.stat != 2) || (!M.client))
continue
//They need a brain!
if ((istype(M, /mob/living/carbon/human)) && (M:brain_op_stage >= 4.0))
continue
if (M.ckey == find_key)
selected = M
break
return selected
//Disk stuff.
/obj/item/weapon/disk/data/New()
..()
var/diskcolor = pick(0,1,2)
src.icon_state = "datadisk[diskcolor]"
/obj/item/weapon/disk/data/attack_self(mob/user as mob)
src.read_only = !src.read_only
user << "You flip the write-protect tab to [src.read_only ? "protected" : "unprotected"]."
/obj/item/weapon/disk/data/examine()
set src in oview(5)
..()
usr << text("The write-protect tab is set to [src.read_only ? "protected" : "unprotected"].")
return
//Health Tracker Implant
/obj/item/weapon/implant/health
name = "health implant"
var/healthstring = ""
/obj/item/weapon/implant/health/proc/sensehealth()
if (!src.implanted)
return "ERROR"
else
src.healthstring = "[round(src.implanted:oxyloss)] - [round(src.implanted:fireloss)] - [round(src.implanted:toxloss)] - [round(src.implanted:bruteloss)]"
if (!src.healthstring)
src.healthstring = "ERROR"
return src.healthstring
/obj/machinery/clonepod/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/clonepod/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/clonepod/attack_hand(mob/user as mob)
if ((isnull(src.occupant)) || (stat & NOPOWER))
return
if ((!isnull(src.occupant)) && (src.occupant.stat != 2))
var/completion = (100 * ((src.occupant.health + 100) / (src.heal_level + 100)))
user << "Current clone cycle is [round(completion)]% complete."
return
//Clonepod
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(mob/ghost as mob, var/clonename, var/ui, var/se, var/mindref, var/mrace)
if (((!ghost) || (!ghost.client)) || src.mess || src.attempting)
return 0
src.attempting = 1 //One at a time!!
src.locked = 1
src.eject_wait = 1
spawn(30)
src.eject_wait = 0
src.occupant = new /mob/living/carbon/human(src)
ghost.client.mob = src.occupant
src.icon_state = "pod_1"
//Get the clone body ready
src.occupant.rejuv = 10
src.occupant.cloneloss += 190 //new damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite
src.occupant.brainloss += 90
src.occupant.paralysis += 4
//Here let's calculate their health so the pod doesn't immediately eject them!!!
src.occupant.health = (src.occupant.bruteloss + src.occupant.toxloss + src.occupant.oxyloss + src.occupant.cloneloss)
src.occupant << "\blue <b>Clone generation process initiated.</b>"
src.occupant << "\blue This will take a moment, please hold."
if (clonename)
src.occupant.real_name = clonename
else
src.occupant.real_name = "clone" //No null names!!
var/datum/mind/clonemind = (locate(mindref) in ticker.minds)
if ((clonemind) && (istype(clonemind))) //Move that mind over!!
clonemind.transfer_to(src.occupant)
clonemind.original = src.occupant
else //welp
src.occupant.mind = new /datum/mind( )
src.occupant.mind.key = src.occupant.key
src.occupant.mind.current = src.occupant
src.occupant.mind.original = src.occupant
src.occupant.mind.transfer_to(src.occupant)
ticker.minds += src.occupant.mind
// -- Mode/mind specific stuff goes here
switch(ticker.mode.name)
if ("revolution")
if (src.occupant.mind in ticker.mode:revolutionaries)
ticker.mode:add_revolutionary(src.occupant.mind)
ticker.mode:update_all_rev_icons() //So the icon actually appears
if (src.occupant.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if ("nuclear emergency")
if (src.occupant.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if ("cult")
if (src.occupant.mind in ticker.mode:cult)
ticker.mode:add_cultist(src.occupant.mind)
ticker.mode:update_all_cult_icons() //So the icon actually appears
if ("changeling")
if (src.occupant.mind in ticker.mode:changelings)
src.occupant.make_changeling()
// -- End mode specific stuff
if (istype(ghost, /mob/dead/observer))
del(ghost) //Don't leave ghosts everywhere!!
if (!src.occupant.dna)
src.occupant.dna = new /datum/dna( )
if (ui)
src.occupant.dna.uni_identity = ui
updateappearance(src.occupant, ui)
if (se)
src.occupant.dna.struc_enzymes = se
randmutb(src.occupant) //Sometimes the clones come out wrong.
src.occupant:update_face()
src.occupant:update_body()
src.occupant:mutantrace = mrace
src.attempting = 0
return 1
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
if (stat & NOPOWER) //Autoeject if power is lost
if (src.occupant)
src.locked = 0
src.go_out()
return
if ((src.occupant) && (src.occupant.loc == src))
if((src.occupant.stat == 2) || (src.occupant.suiciding)) //Autoeject corpses and suiciding dudes.
src.locked = 0
src.go_out()
src.connected_message("Clone Rejected: Deceased.")
return
else if(src.occupant.health < src.heal_level)
src.occupant.paralysis = 4
//Slowly get that clone healed and finished.
src.occupant.cloneloss = max(src.occupant.cloneloss-1, 0)
//Premature clones may have brain damage.
src.occupant.brainloss = max(src.occupant.brainloss-1, 0)
//So clones don't die of oxyloss in a running pod.
if (src.occupant.reagents.get_reagent_amount("inaprovaline") < 30)
src.occupant.reagents.add_reagent("inaprovaline", 60)
//Also heal some oxyloss ourselves because inaprovaline is so bad at preventing it!!
src.occupant.oxyloss = max(src.occupant.oxyloss-2, 0)
use_power(7500) //This might need tweaking.
return
else if((src.occupant.health >= src.heal_level) && (!src.eject_wait))
src.connected_message("Cloning Process Complete.")
src.locked = 0
src.go_out()
return
else if ((!src.occupant) || (src.occupant.loc != src))
src.occupant = null
if (src.locked)
src.locked = 0
if (!src.mess)
icon_state = "pod_0"
use_power(200)
return
return
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (!src.check_access(W))
user << "\red Access Denied."
return
if ((!src.locked) || (isnull(src.occupant)))
return
if ((src.occupant.health < -20) && (src.occupant.stat != 2))
user << "\red Access Refused."
return
else
src.locked = 0
user << "System unlocked."
else if (istype(W, /obj/item/weapon/card/emag))
if (isnull(src.occupant))
return
user << "You force an emergency ejection."
src.locked = 0
src.go_out()
return
else
..()
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(var/message)
if ((isnull(src.connected)) || (!istype(src.connected, /obj/machinery/computer/cloning)))
return 0
if (!message)
return 0
src.connected.temp = message
src.connected.updateUsrDialog()
return 1
/obj/machinery/clonepod/verb/eject()
set name = "Eject Cloner"
set category = "Object"
set src in oview(1)
if (usr.stat != 0)
return
src.go_out()
add_fingerprint(usr)
return
/obj/machinery/clonepod/proc/go_out()
if (src.locked)
return
if (src.mess) //Clean that mess and dump those gibs!
src.mess = 0
gibs(src.loc)
src.icon_state = "pod_0"
for(var/obj/O in src)
O.loc = src.loc
return
if (!(src.occupant))
return
for(var/obj/O in src)
O.loc = src.loc
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.icon_state = "pod_0"
src.eject_wait = 0 //If it's still set somehow.
domutcheck(src.occupant) //Waiting until they're out before possible monkeyizing.
src.occupant = null
return
/obj/machinery/clonepod/proc/malfunction()
if (src.occupant)
src.connected_message("Critical Error!")
src.mess = 1
src.icon_state = "pod_g"
src.occupant.ghostize()
spawn(5)
del(src.occupant)
return
/obj/machinery/clonepod/relaymove(mob/user as mob)
if (user.stat)
return
src.go_out()
return
/obj/machinery/clonepod/emp_act(severity)
if(prob(100/severity)) malfunction()
..()
/obj/machinery/clonepod/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
return
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
return
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
return
else
return
/*
* Diskette Box
*/
/obj/item/weapon/storage/diskbox
name = "Diskette Box"
icon_state = "disk_kit"
item_state = "syringe_kit"
/obj/item/weapon/storage/diskbox/New()
..()
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
/*
* Manual -- A big ol' manual.
*/
/obj/item/weapon/paper/Cloning
name = "paper - 'H-87 Cloning Apparatus Manual"
info = {"<h4>Getting Started</h4>
Congratulations, your station has purchased the H-87 industrial cloning device!<br>
Using the H-87 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the scan option to create a new profile!<br>
<b>That's all there is to it!</b><br>
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
<p>Clone profiles may be viewed through the profiles menu. Scanning implants a complementary HEALTH MONITOR IMPLANT into the subject, which may be viewed from each profile.
Profile Deletion has been restricted to \[Station Head\] level access.</p>
<h4>Cloning from a profile</h4>
Cloning is as simple as pressing the CLONE option at the bottom of the desired profile.<br>
Per your company's EMPLOYEE PRIVACY RIGHTS agreement, the H-87 has been blocked from cloning crewmembers while they are still alive.<br>
<br>
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times (With SPEEDCLONE technology) are roughly 90 seconds.
The cloning pod may be unlocked early with any \[Medical Researcher\] ID after initial maturation is complete.</p><br>
<i>Please note that resulting clones may have a small DEVELOPMENTAL DEFECT as a result of genetic drift.</i><br>
<h4>Profile Management</h4>
<p>The H-87 (as well as your station's standard genetics machine) can accept STANDARD DATA DISKETTES.
These diskettes are used to transfer genetic information between machines and profiles.
A load/save dialog will become available in each profile if a disk is inserted.</p><br>
<i>A good diskette is a great way to counter aforementioned genetic drift!</i><br>
<br>
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
//SOME SCRAPS I GUESS
/* EMP grenade/spell effect
if(istype(A, /obj/machinery/clonepod))
A:malfunction()
*/