mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
405 lines
11 KiB
Plaintext
405 lines
11 KiB
Plaintext
/*
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* Holds procs to help with list operations
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* Contains groups:
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* Misc
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* Sorting
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*/
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/*
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* Misc
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*/
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//Returns a list in plain english as a string
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/proc/english_list(var/list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
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var/total = input.len
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if (!total)
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return "[nothing_text]"
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else if (total == 1)
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return "[input[1]]"
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else if (total == 2)
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return "[input[1]][and_text][input[2]]"
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else
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var/output = ""
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var/index = 1
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while (index < total)
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if (index == total - 1)
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comma_text = final_comma_text
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output += "[input[index]][comma_text]"
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index++
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return "[output][and_text][input[index]]"
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//Returns list element or null. Should prevent "index out of bounds" error.
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proc/listgetindex(var/list/list,index)
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if(istype(list) && list.len)
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if(isnum(index))
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if(IsInRange(index,1,list.len))
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return list[index]
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else if(index in list)
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return list[index]
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return
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proc/islist(list/list)
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if(istype(list))
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return 1
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return 0
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//Return either pick(list) or null if list is not of type /list or is empty
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proc/safepick(list/list)
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if(!islist(list) || !list.len)
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return
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return pick(list)
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//Checks if the list is empty
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proc/isemptylist(list/list)
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if(!list.len)
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return 1
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return 0
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//Checks for specific types in a list
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/proc/is_type_in_list(var/atom/A, var/list/L)
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for(var/type in L)
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if(istype(A, type))
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return 1
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return 0
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//Empties the list by setting the length to 0. Hopefully the elements get garbage collected
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proc/clearlist(list/list)
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if(istype(list))
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list.len = 0
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return
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//Removes any null entries from the list
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proc/listclearnulls(list/list)
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if(istype(list))
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while(null in list)
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list -= null
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return
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/*
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* Returns list containing all the entries from first list that are not present in second.
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* If skiprep = 1, repeated elements are treated as one.
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* If either of arguments is not a list, returns null
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*/
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/proc/difflist(var/list/first, var/list/second, var/skiprep=0)
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if(!islist(first) || !islist(second))
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return
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var/list/result = new
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if(skiprep)
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for(var/e in first)
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if(!(e in result) && !(e in second))
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result += e
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else
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result = first - second
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return result
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/*
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* Returns list containing entries that are in either list but not both.
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* If skipref = 1, repeated elements are treated as one.
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* If either of arguments is not a list, returns null
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*/
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/proc/uniquemergelist(var/list/first, var/list/second, var/skiprep=0)
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if(!islist(first) || !islist(second))
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return
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var/list/result = new
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if(skiprep)
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result = difflist(first, second, skiprep)+difflist(second, first, skiprep)
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else
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result = first ^ second
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return result
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//Pretends to pick an element based on its weight but really just seems to pick a random element.
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/proc/pickweight(list/L)
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var/total = 0
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var/item
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for (item in L)
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if (!L[item])
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L[item] = 1
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total += L[item]
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total = rand(1, total)
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for (item in L)
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total -=L [item]
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if (total <= 0)
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return item
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return null
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//Pick a random element from the list and remove it from the list.
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/proc/pick_n_take(list/listfrom)
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if (listfrom.len > 0)
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var/picked = pick(listfrom)
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listfrom -= picked
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return picked
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return null
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//Returns the top(last) element from the list and removes it from the list (typical stack function)
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/proc/pop(list/listfrom)
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if (listfrom.len > 0)
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var/picked = listfrom[listfrom.len]
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listfrom.len--
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return picked
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return null
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/*
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* Sorting
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*/
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/*
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//Reverses the order of items in the list
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/proc/reverselist(var/list/input)
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var/list/output = list()
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for(var/i = input.len; i >= 1; i--)
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output += input[i]
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return output
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*/
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//Randomize: Return the list in a random order
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/proc/shuffle(var/list/L)
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if(!L)
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return
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L = L.Copy()
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for(var/i=1, i<=L.len, ++i)
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L.Swap(i,rand(1,L.len))
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return L
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//Return a list with no duplicate entries
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/proc/uniquelist(var/list/L)
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var/list/K = list()
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for(var/item in L)
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if(!(item in K))
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K += item
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return K
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//for sorting clients or mobs by ckey
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/proc/sortKey(list/L, order=1)
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return sortTim(L, order >= 0 ? /proc/cmp_ckey_asc : /proc/cmp_ckey_dsc)
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//Specifically for record datums in a list.
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/proc/sortRecord(list/L, field = "name", order = 1)
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cmp_field = field
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return sortTim(L, order >= 0 ? /proc/cmp_records_asc : /proc/cmp_records_dsc)
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//any value in a list
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/proc/sortList(var/list/L, cmp=/proc/cmp_text_asc)
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if(!istype(L))
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return
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return sortTim(L.Copy(), cmp)
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//uses sortList() but uses the var's name specifically. This should probably be using mergeAtom() instead
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/proc/sortNames(var/list/L, order=1)
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return sortTim(L, order >= 0 ? /proc/cmp_name_asc : /proc/cmp_name_dsc)
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//Mergesort: divides up the list into halves to begin the sort
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/proc/sortAtom(var/list/atom/L, var/order = 1)
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if(isnull(L) || L.len < 2)
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return L
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var/middle = L.len / 2 + 1
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return mergeAtoms(sortAtom(L.Copy(0,middle)), sortAtom(L.Copy(middle)), order)
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//Mergsort: does the actual sorting and returns the results back to sortAtom
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/proc/mergeAtoms(var/list/atom/L, var/list/atom/R, var/order = 1)
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var/Li=1
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var/Ri=1
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var/list/result = new()
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while(Li <= L.len && Ri <= R.len)
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var/atom/rL = L[Li]
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var/atom/rR = R[Ri]
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if(sorttext(rL.name, rR.name) == order)
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result += L[Li++]
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else
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result += R[Ri++]
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if(Li <= L.len)
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return (result + L.Copy(Li, 0))
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return (result + R.Copy(Ri, 0))
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//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
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/proc/bitfield2list(bitfield = 0, list/wordlist)
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var/list/r = list()
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if(istype(wordlist,/list))
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var/max = min(wordlist.len,16)
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var/bit = 1
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for(var/i=1, i<=max, i++)
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if(bitfield & bit)
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r += wordlist[i]
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bit = bit << 1
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else
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for(var/bit=1, bit<=65535, bit = bit << 1)
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if(bitfield & bit)
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r += bit
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return r
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// Returns the key based on the index
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/proc/get_key_by_index(var/list/L, var/index)
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var/i = 1
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for(var/key in L)
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if(index == i)
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return key
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i++
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return null
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/proc/count_by_type(var/list/L, type)
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var/i = 0
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for(var/T in L)
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if(istype(T, type))
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i++
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return i
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//Don't use this on lists larger than half a dozen or so
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/proc/insertion_sort_numeric_list_ascending(var/list/L)
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//world.log << "ascending len input: [L.len]"
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var/list/out = list(pop(L))
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for(var/entry in L)
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if(isnum(entry))
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var/success = 0
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for(var/i=1, i<=out.len, i++)
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if(entry <= out[i])
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success = 1
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out.Insert(i, entry)
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break
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if(!success)
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out.Add(entry)
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//world.log << " output: [out.len]"
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return out
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/proc/insertion_sort_numeric_list_descending(var/list/L)
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//world.log << "descending len input: [L.len]"
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var/list/out = insertion_sort_numeric_list_ascending(L)
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//world.log << " output: [out.len]"
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return reverseRange(out)
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// List of lists, sorts by element[key] - for things like crew monitoring computer sorting records by name.
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/proc/sortByKey(var/list/L, var/key)
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if(L.len < 2)
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return L
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var/middle = L.len / 2 + 1
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return mergeKeyedLists(sortByKey(L.Copy(0, middle), key), sortByKey(L.Copy(middle), key), key)
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/proc/mergeKeyedLists(var/list/L, var/list/R, var/key)
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var/Li=1
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var/Ri=1
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var/list/result = new()
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while(Li <= L.len && Ri <= R.len)
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if(sorttext(L[Li][key], R[Ri][key]) < 1)
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// Works around list += list2 merging lists; it's not pretty but it works
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result += "temp item"
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result[result.len] = R[Ri++]
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else
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result += "temp item"
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result[result.len] = L[Li++]
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if(Li <= L.len)
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return (result + L.Copy(Li, 0))
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return (result + R.Copy(Ri, 0))
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//Mergesort: any value in a list, preserves key=value structure
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/proc/sortAssoc(var/list/L)
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if(L.len < 2)
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return L
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var/middle = L.len / 2 + 1 // Copy is first,second-1
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return mergeAssoc(sortAssoc(L.Copy(0,middle)), sortAssoc(L.Copy(middle))) //second parameter null = to end of list
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/proc/mergeAssoc(var/list/L, var/list/R)
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var/Li=1
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var/Ri=1
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var/list/result = new()
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while(Li <= L.len && Ri <= R.len)
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if(sorttext(L[Li], R[Ri]) < 1)
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result += R&R[Ri++]
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else
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result += L&L[Li++]
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if(Li <= L.len)
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return (result + L.Copy(Li, 0))
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return (result + R.Copy(Ri, 0))
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/proc/find_record(field, value, list/L)
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for(var/datum/data/record/R in L)
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if(R.fields[field] == value)
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return R
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//Move a single element from position fromIndex within a list, to position toIndex
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//This will preserve associations ~Carnie
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/proc/moveElement(list/L, fromIndex, toIndex)
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if(fromIndex > toIndex)
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++fromIndex
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else
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++toIndex
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L.Insert(toIndex, null)
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L.Swap(fromIndex, toIndex)
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L.Cut(fromIndex, fromIndex+1)
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//Move elements [fromIndex,fromIndex+len) to [toIndex,toIndex+len)
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//This will preserve associations and is much faster than copying to a new list
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//or checking for associative lists and manually copying elements ~Carnie
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/proc/moveRange(list/L, fromIndex, toIndex, len=1)
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var/distance = abs(toIndex - fromIndex)
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if(len > distance) //there are more elements to be moved than the distance to be moved. Therefore the same result can be achieved (with fewer operations) by moving elements between where we are and where we are going
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if(fromIndex < toIndex)
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toIndex += len
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else
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fromIndex += len
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for(var/i=0, i<distance, ++i)
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L.Insert(fromIndex, null)
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L.Swap(fromIndex, toIndex)
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L.Cut(toIndex, toIndex+1)
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else
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if(fromIndex > toIndex)
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fromIndex += len
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else
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toIndex += len //?
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for(var/i=0, i<len, ++i)
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L.Insert(toIndex, null)
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L.Swap(fromIndex, toIndex)
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L.Cut(fromIndex, fromIndex+1)
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//Move elements from [fromIndex, fromIndex+len) to [toIndex, toIndex+len)
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//Move any elements being overwritten by the move to the now-empty elements, preserving order
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//Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie
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/proc/swapRange(list/L, fromIndex, toIndex, len=1)
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var/distance = abs(toIndex - fromIndex)
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if(len > distance) //there is an overlap, therefore swapping each element will require more swaps than inserting new elements
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if(fromIndex < toIndex)
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toIndex += len
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else
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fromIndex += len
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for(var/i=0, i<distance, ++i)
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L.Insert(fromIndex, null)
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L.Swap(fromIndex, toIndex)
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L.Cut(toIndex, toIndex+1)
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else
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if(toIndex > fromIndex)
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var/a = toIndex
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toIndex = fromIndex
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fromIndex = a
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for(var/i=0, i<len, ++i)
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L.Swap(fromIndex++, toIndex++)
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//replaces reverseList ~Carnie
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/proc/reverseRange(list/L, start=1, end=0)
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if(L.len)
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start = start % L.len
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end = end % (L.len+1)
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if(start <= 0)
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start += L.len
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if(end <= 0)
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end += L.len + 1
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--end
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while(start < end)
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L.Swap(start++,end--)
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return L
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