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vgstation13/code/modules/admin/verbs/debug.dm
2015-08-09 16:11:01 +00:00

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/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/Debug2() called tick#: [world.time]")
if(!check_rights(R_DEBUG)) return
if(Debug2)
Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* 21st sept 2010
Updated by Skie -- Still not perfect but better!
Stuff you can't do:
Call proc /mob/proc/Dizzy() for some player
Because if you select a player mob as owner it tries to do the proc for
/mob/living/carbon/human/ instead. And that gives a run-time error.
But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
*/
/client/proc/callproc()
set category = "Debug"
set name = "Advanced ProcCall"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/callproc() called tick#: [world.time]")
if(!check_rights(R_DEBUG)) return
spawn(0)
var/target = null
var/targetselected = 0
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/class = null
switch(alert("Proc owned by something?",,"Yes","No"))
if("Yes")
targetselected = 1
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
switch(class)
if("Obj")
target = input("Enter target:","Target",usr) as obj in world
if("Mob")
target = input("Enter target:","Target",usr) as mob in world
if("Area or Turf")
target = input("Enter target:","Target",usr.loc) as area|turf in world
if("Client")
var/list/keys = list()
for(var/client/C)
keys += C
target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
else
return
if("No")
target = null
targetselected = 0
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname) return
if(!hascall(target,procname))
usr << "<span style='color: red;'>Error: callproc(): target has no such call [procname].</span>"
return
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0)) return
lst.len = argnum // Expand to right length
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
var/i
for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
// Make a list with each index containing one variable, to be given to the proc
class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area", holder.marked_datum ? "marked datum ([holder.marked_datum.type])" : null, "CANCEL")
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
class = "marked_datum"
switch(class)
if("CANCEL")
return
if("text")
lst[i] = input("Enter new text:","Text",null) as text
if("num")
lst[i] = input("Enter new number:","Num",0) as num
if("type")
lst[i] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
if("reference")
lst[i] = input("Select reference:","Reference",src) as mob|obj|turf|area in world
if("mob reference")
lst[i] = input("Select reference:","Reference",usr) as mob in world
if("file")
lst[i] = input("Pick file:","File") as file
if("icon")
lst[i] = input("Pick icon:","Icon") as icon
if("client")
var/list/keys = list()
for(var/mob/M in mob_list)
keys += M.client
lst[i] = input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("mob's area")
var/mob/temp = input("Select mob", "Selection", usr) as mob in world
lst[i] = temp.loc
if("marked_datum")
lst[i] = holder.marked_datum
if(targetselected)
if(!target)
usr << "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>"
return
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
else
//this currently has no hascall protection. wasn't able to get it working.
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
usr << "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/callatomproc(var/datum/target as anything)
set category = "Debug"
set name = "Atom ProcCall"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/callatomproc() called tick#: [world.time]")
if(!check_rights(R_DEBUG)) return
spawn(0)
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/class = null
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname) return
if(!hascall(target, procname))
usr << "<span style='color: red;'>Error: callatomproc(): target has no such call [procname].</span>"
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0)) return
lst.len = argnum // Expand to right length
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
var/i
for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
// Make a list with each index containing one variable, to be given to the proc
class = input("What kind of variable?","Variable Type") in list("text", "num", "type", "reference", "mob reference", "icon", "file", "client", "mob's area", holder.marked_datum ? "marked datum ([holder.marked_datum.type])" : null, "CANCEL")
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
class = "marked_datum"
switch(class)
if("CANCEL")
return
if("text")
lst[i] = input("Enter new text:","Text",null) as text
if("num")
lst[i] = input("Enter new number:","Num",0) as num
if("type")
lst[i] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
if("reference")
lst[i] = input("Select reference:","Reference",src) as mob|obj|turf|area in world
if("mob reference")
lst[i] = input("Select reference:","Reference",usr) as mob in world
if("file")
lst[i] = input("Pick file:","File") as file
if("icon")
lst[i] = input("Pick icon:","Icon") as icon
if("client")
var/list/keys = list()
for(var/mob/M in mob_list)
keys += M.client
lst[i] = input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("mob's area")
var/mob/temp = input("Select mob", "Selection", usr) as mob in world
lst[i] = temp.loc
if("marked_datum")
lst[i] = holder.marked_datum
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
usr << "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/Cell() called tick#: [world.time]")
if(!mob)
return
var/turf/T = mob.loc
if (!( istype(T, /turf) ))
return
var/datum/gas_mixture/env = T.return_air()
var/t = ""
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\\documents\\\projects\vgstation13\code\\modules\admin\verbs\\debug.dm:145: t+= "Nitrogen : [env.nitrogen]\n"
t += {"Nitrogen : [env.nitrogen]
Oxygen : [env.oxygen]
Plasma : [env.toxins]
CO2: [env.carbon_dioxide]
Pressure: [env.return_pressure()]"}
// END AUTOFIX
usr.show_message(t, 1)
feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Robot"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_robotize() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has robotized [M.key].")
. = M:Robotize()
else
alert("Invalid mob")
/client/proc/cmd_admin_mommify(var/mob/M in mob_list)
set category = "Fun"
set name = "Make MoMMI"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_mommify() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has MoMMIfied [M.key].")
. = M:MoMMIfy()
else
alert("Invalid mob")
/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Simple Animal"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_animalize() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(!M)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
alert("The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
. = M.Animalize()
/client/proc/makepAI(var/turf/T)
set category = "Fun"
set name = "Make pAI"
set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/makepAI() called tick#: [world.time]")
if(!T)
T = get_turf(usr)
var/list/available = list()
for(var/mob/C in mob_list)
if(C.key)
available.Add(C)
var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
if(!choice)
return 0
if(!istype(choice, /mob/dead/observer))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/device/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
pai.real_name = pai.name
pai.key = choice.key
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
if(candidate.key == choice.key)
paiController.pai_candidates.Remove(candidate)
feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Alien"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_alienize() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has alienized [M.key].")
spawn(10)
feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return M:Alienize()
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
else
alert("Invalid mob")
/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make slime"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_slimeize() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has slimeized [M.key].")
spawn(10)
feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return M:slimeize()
log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>", 1)
else
alert("Invalid mob")
/*
/client/proc/cmd_admin_monkeyize(var/mob/M in world)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_monkeyize() called tick#: [world.time]")
set category = "Fun"
set name = "Make Monkey"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/target = M
log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
spawn(10)
target.monkeyize()
else
alert("Invalid mob")
/client/proc/cmd_admin_changelinginize(var/mob/M in world)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_changelinginize() called tick#: [world.time]")
set category = "Fun"
set name = "Make Changeling"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] a changeling.")
spawn(10)
M.absorbed_dna[M.real_name] = M.dna.Clone()
M.make_changeling()
if(M.mind)
M.mind.special_role = "Changeling"
else
alert("Invalid mob")
*/
/*
/client/proc/cmd_admin_abominize(var/mob/M in world)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_abominize() called tick#: [world.time]")
set category = null
set name = "Make Abomination"
usr << "Ruby Mode disabled. Command aborted."
return
if(!ticker)
alert("Wait until the game starts.")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] an abomination.")
// spawn(10)
// M.make_abomination()
*/
/*
/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/make_cultist() called tick#: [world.time]")
set category = "Fun"
set name = "Make Cultist"
set desc = "Makes target a cultist"
if(!cultwords["travel"])
runerandom()
if(M)
if(M.mind in ticker.mode.cult)
return
else
if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
M << "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</span>"
new /obj/item/weapon/tome(M.loc)
else
M << "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>"
var/glimpse=pick("1","2","3","4","5","6","7","8")
switch(glimpse)
if("1")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</span>"
if("2")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</span>"
if("3")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</span>"
if("4")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</span>"
if("5")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</span>"
if("6")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</span>"
if("7")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</span>"
if("8")
M << "<span class='warning'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</span>"
if(M.mind)
M.mind.special_role = "Cultist"
ticker.mode.cult += M.mind
M << "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>"
M.add_language("Cult")
src << "Made [M] a cultist."
*/
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all()
set category = "Debug"
set name = "Del-All"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_debug_del_all() called tick#: [world.time]")
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
del(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_debug_make_powernets() called tick#: [world.time]")
makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_tog_aliens()
set category = "Server"
set name = "Toggle Aliens"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_debug_tog_aliens() called tick#: [world.time]")
aliens_allowed = !aliens_allowed
log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].")
message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0)
feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
set category = "Admin"
set name = "Grant Full Access"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_grantfullaccess() called tick#: [world.time]")
if (!ticker)
alert("Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
id = pda.id
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
id.assignment = "Captain"
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
H.equip_to_slot_or_del(id, slot_wear_id)
H.update_inv_wear_id()
else
alert("Invalid mob")
feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
set category = "Admin"
set name = "Assume direct control"
set desc = "Direct intervention"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_assume_direct_control() called tick#: [world.time]")
if(!check_rights(R_DEBUG|R_ADMIN)) return
if(M.ckey)
if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
ghost.ckey = M.ckey
message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1)
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
if( isobserver(adminmob) )
del(adminmob)
feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_areatest()
set category = "Mapping"
set name = "Test areas"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_areatest() called tick#: [world.time]")
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
for(var/area/A in areas)
if(!(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in power_machines)
var/area/A = get_area(APC)
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
for(var/obj/machinery/alarm/alarm in machines)
var/area/A = get_area(alarm)
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
for(var/obj/machinery/requests_console/RC in allConsoles)
var/area/A = get_area(RC)
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
for(var/obj/machinery/light/L in alllights)
var/area/A = get_area(L)
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
for(var/obj/machinery/light_switch/LS in world)
var/area/A = get_area(LS)
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
for(var/obj/item/device/radio/intercom/I in world)
var/area/A = get_area(I)
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
for(var/obj/machinery/camera/C in cameranet.cameras)
var/area/A = get_area(C)
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
world << "<b>AREAS WITHOUT AN APC:</b>"
for(var/areatype in areas_without_APC)
world << "* [areatype]"
world << "<b>AREAS WITHOUT AN AIR ALARM:</b>"
for(var/areatype in areas_without_air_alarm)
world << "* [areatype]"
world << "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>"
for(var/areatype in areas_without_RC)
world << "* [areatype]"
world << "<b>AREAS WITHOUT ANY LIGHTS:</b>"
for(var/areatype in areas_without_light)
world << "* [areatype]"
world << "<b>AREAS WITHOUT A LIGHT SWITCH:</b>"
for(var/areatype in areas_without_LS)
world << "* [areatype]"
world << "<b>AREAS WITHOUT ANY INTERCOMS:</b>"
for(var/areatype in areas_without_intercom)
world << "* [areatype]"
world << "<b>AREAS WITHOUT ANY CAMERAS:</b>"
for(var/areatype in areas_without_camera)
world << "* [areatype]"
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
set category = "Fun"
set name = "Select equipment"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_dress() called tick#: [world.time]")
if(!ishuman(M))
alert("Invalid mob")
return
//log_admin("[key_name(src)] has alienized [M.key].")
var/list/dresspacks = list(
"strip",
"Engineer RIG",
"CE RIG",
"Mining RIG",
"Syndi RIG",
"Wizard RIG",
"Medical RIG",
"Atmos RIG",
"standard space gear",
"tournament standard red",
"tournament standard green",
"tournament gangster",
"tournament chef",
"tournament janitor",
"pirate",
"space pirate",
"soviet admiral",
"tunnel clown",
"masked killer",
"assassin",
"death commando",
"syndicate commando",
"special ops officer",
"blue wizard",
"red wizard",
"marisa wizard",
"emergency rescue team",
"nanotrasen representative",
"nanotrasen officer",
"nanotrasen captain",
"Bomberman",
"Bomberman(arena)",
)
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
if(isnull(dostrip))
return
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
if (isnull(dresscode))
return
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(dostrip)
for (var/obj/item/I in M)
if (istype(I, /obj/item/weapon/implant))
continue
del(I)
switch(dresscode)
if ("strip")
//do nothing
if ("standard space gear")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
M.equip_to_slot_or_del(J, slot_back)
J.toggle()
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
J.Topic(null, list("stat" = 1))
if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
if(dresscode=="Engineer RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
else if(dresscode=="CE RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/elite(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/elite(M), slot_head)
else if(dresscode=="Mining RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/mining(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/mining(M), slot_head)
else if(dresscode=="Syndi RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
else if(dresscode=="Wizard RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/wizard(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/wizard(M), slot_head)
else if(dresscode=="Medical RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/medical(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/medical(M), slot_head)
else if(dresscode=="Atmos RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/atmos(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
M.equip_to_slot_or_del(J, slot_back)
J.toggle()
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
J.Topic(null, list("stat" = 1))
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
if (dresscode=="tournament standard red")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
else
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/ammo_storage/box/a357(M), slot_l_store)
if ("tournament chef") //Steven Seagal FTW
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/rollingpin(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_s_store)
if ("tournament janitor")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
var/obj/item/weapon/storage/backpack/backpack = new(M)
for(var/obj/item/I in backpack)
del(I)
M.equip_to_slot_or_del(backpack, slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
bucket.reagents.add_reagent("water", 70)
M.equip_to_slot_or_del(bucket, slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
if ("pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
if ("space pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
if ("soviet soldier")
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
if("tunnel clown")//Tunnel clowns rule!
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.access = get_all_accesses()
W.assignment = "Tunnel Clown!"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/fire_axe = new(M)
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
if("masked killer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/utensil/knife/large(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
var/obj/item/weapon/fire_axe = new(M)
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
for(var/obj/item/carried_item in M.contents)
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
carried_item.add_blood(M)//Oh yes, there will be blood...
if("assassin")
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
for(var/obj/item/briefcase_item in sec_briefcase)
del(briefcase_item)
for(var/i=3, i>0, i--)
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba
sec_briefcase.contents += new /obj/item/ammo_storage/box/a357
sec_briefcase.contents += new /obj/item/weapon/plastique
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Reaper"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_belt)
var/obj/item/weapon/card/id/syndicate/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.access = get_all_accesses()
W.assignment = "Reaper"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("death commando")//Was looking to add this for a while.
M.equip_death_commando()
if("syndicate commando")
M.equip_syndicate_commando()
if("nanotrasen representative")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "NanoTrasen Navy Representative"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_if_possible(pda, slot_r_store)
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.item_state = "id_inv"
W.access = get_all_accesses()
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
W.assignment = "NanoTrasen Navy Representative"
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
if("nanotrasen officer")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "NanoTrasen Navy Officer"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_if_possible(pda, slot_r_store)
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "NanoTrasen Navy Officer"
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
if("nanotrasen captain")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "NanoTrasen Navy Captain"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_if_possible(pda, slot_r_store)
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "NanoTrasen Navy Captain"
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
if("emergency rescue team")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("special ops officer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
if("red wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
if("marisa wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/marisa(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/marisa(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
if("soviet admiral")
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Admiral"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("Bomberman")
M.equip_to_slot_or_del(new /obj/item/clothing/under/darkblue(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/bomberman(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/bomberman(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/weapon/bomberman/(M), slot_s_store)
if("Bomberman(arena)") //they have a random color, cannot remove their clothes, and their initial speed is slightly lowered by their suit.
M.equip_to_slot_or_del(new /obj/item/clothing/under/darkblue(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/bomberman(M), slot_head)
var/obj/item/clothing/suit/space/bomberman/bombsuit = new /obj/item/clothing/suit/space/bomberman(M)
M.equip_to_slot_or_del(bombsuit, slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/weapon/bomberman/(M), slot_s_store)
bombsuit.slowdown = 1
var/list/randomhexes = list(
"7",
"8",
"9",
"a",
"b",
"c",
"d",
"e",
"f",
)
M.color = "#[pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)][pick(randomhexes)]"
for(var/obj/item/clothing/C in M)
C.canremove = 0
M.name = "Bomberman #[rand(1,999)]"
M.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
message_admins("<span class='notice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..</span>", 1)
return
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/startSinglo() called tick#: [world.time]")
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] set up the singulo.")
message_admins("<span class='notice'>[key_name_admin(usr)] set up the singulo.</span>", 1)
for(var/obj/machinery/power/emitter/E in power_machines)
if(E.anchored)
//We now have a toggle proc, so here goes
E.turn_on()
E.investigation_log(I_SINGULO,"turned <font color='green'>on</font> <font color='red'>via Start Singularity Debug verb.</font>")
for(var/obj/machinery/field_generator/F in field_gen_list)
if(F.anchored)
//The gentleman who coded this was nice enough to add a proc
F.turn_on()
F.investigation_log(I_SINGULO,"<font color='green'>activated</font> <font color='red'>via Start Singularity Debug verb.</font>")
for(var/obj/machinery/power/rad_collector/Rad in rad_collectors)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
Plasma.air_contents.toxins = 100 //Don't need to explain, space magic
Plasma.air_contents.temperature = 73.15 //Perfect freezer cooling
Rad.drain_ratio = 0
Rad.P = Plasma
Plasma.loc = Rad
if(!Rad.active)
Rad.toggle_power()
Rad.locked = 1
sleep(200) //Field generators take 15 seconds to warm up, so we'll give 20
for(var/obj/machinery/the_singularitygen/G in machines)
if(G.anchored)
var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50)
spawn(0)
del(G)
S.energy = 1250 //No energy dissipates
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96
S.pixel_y = -96
S.grav_pull = 0
S.dissipate = 0
S.consume_range = 0 //Can't be too sure
sleep(50) //Extra five seconds for the radiation collectors to get their shit together
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
if(SMES.anchored)
SMES.connect_to_network() //Just in case.
SMES.chargemode = 1
SMES.online = 1
/client/proc/cheat_power()
set category = "Debug"
set name = "Free Power"
set desc = "Replaces all SMES on the map with magical ones."
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cheat_power() called tick#: [world.time]")
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] haxed the powergrid with magic SMES.")
message_admins("<span class='notice'>[key_name_admin(usr)] haxed the powergrid with magic SMES.</span>", 1)
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
var/turf/T=SMES.loc
del(SMES)
var/obj/machinery/power/battery/smes/infinite/magic = new(T)
// Manually set up our powernets since stupid seems to reign in the powernet code.
magic.connect_to_network()
magic.output=200000 // AKA rape
magic.online=1
//world << "<b>LET THERE BE JUICE</b>"
// Getting tired of doing this shit every fucking round when I'm testing something atmos-related
/client/proc/setup_atmos()
set category = "Debug"
set name = "Start Atmos"
set desc = "WOW ATMOS DID THEIR JOBS!!!1"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/setup_atmos() called tick#: [world.time]")
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] haxed atmos.")
message_admins("<span class='notice'>[key_name_admin(usr)] haxed atmos.</span>", 1)
for(var/obj/machinery/atmospherics/binary/pump/P in atmos_machines)
//if(p.name == "Air to Distro")
P.target_pressure=4500
for(var/obj/machinery/atmospherics/unary/vent_pump/high_volume/P in atmos_machines)
if(P.id_tag=="air_out")
P.internal_pressure_bound=4500
for(var/obj/machinery/atmospherics/trinary/filter/F in atmos_machines)
F.target_pressure=4500
//world << "<b>LET THERE BE AIR</b>"
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_debug_mob_lists() called tick#: [world.time]")
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
usr << list2text(player_list,",")
if("Admins")
usr << list2text(admins,",")
if("Mobs")
usr << list2text(mob_list,",")
if("Living Mobs")
usr << list2text(living_mob_list,",")
if("Dead Mobs")
usr << list2text(dead_mob_list,",")
if("Clients")
usr << list2text(clients,",")
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_toggle_block() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
genemutcheck(M,block,null,MUTCHK_FORCED)
M.update_mutations()
var/state="[M.dna.GetSEState(block)?"on":"off"]"
var/blockname=assigned_blocks[block]
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
alert("Invalid mob")
/client/proc/cmd_admin_dump_instances()
set category = "Debug"
set name = "Dump Instance Counts"
set desc = "MEMORY PROFILING IS TOO HIGH TECH"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_dump_instances() called tick#: [world.time]")
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F=file("data/logs/profiling/[date_string]_instances.csv")
fdel(F)
F << "Types,Number of Instances"
for(var/key in type_instances)
F << "[key],[type_instances[key]]"
usr << "<span class='notice'>Dumped to [F]</span>"
/client/proc/cmd_admin_find_bad_blood_tracks()
set category = "Debug"
set name = "Find broken blood tracks"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_find_bad_blood_tracks() called tick#: [world.time]")
if(!holder) return
message_admins("[src] used find broken blood tracks")
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_broken_blood.log")
fdel(F)
for(var/obj/effect/decal/cleanable/blood/tracks/T in blood_list)
if(!T.loc)
F << "Found [T] in a null location but still in the blood list"
F << "--------------------------------------"
continue
var/dat
for(var/b in cardinal)
if(isnull(T.setdirs["[b]"]))
dat += ("[T] ([formatJumpTo(T)]) had a bad directional [b] or bad list [T.setdirs.len]")
dat += ("Setdirs keys:")
for(var/key in T.setdirs)
dat += (key)
dat += "--------------------------------------"
F << dat
usr << "<span class='notice'>Dumped to [F]</span>"
#ifdef PROFILE_MACHINES
/client/proc/cmd_admin_dump_macprofile()
set category = "Debug"
set name = "Dump Machine and Object Profiling"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_dump_macprofile() called tick#: [world.time]")
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_machine_profiling.csv")
fdel(F)
F << "type,nanoseconds"
for(var/typepath in machine_profiling)
var/ns = machine_profiling[typepath]
F << "[typepath],[ns]"
usr << "<span class='notice'>Dumped to [F]</span>"
var/FF = file("data/logs/profiling/[date_string]_object_profiling.csv")
fdel(FF)
FF << "type,nanoseconds"
for(var/typepath in object_profiling)
var/ns = object_profiling[typepath]
FF << "[typepath],[ns]"
usr << "<span class='notice'>Dumped to [FF].</span>"
/client/proc/cmd_admin_dump_machine_type_list()
set category = "Debug"
set name = "Dump Machine type list"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_dump_machine_type_list() called tick#: [world.time]")
if(!machines.len && !power_machines.len)
usr << "Machines has no length!"
return
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_machine_instances.csv")
fdel(F)
F << "type,count"
var/list/machineinstances = list()
for(var/atom/typepath in machines)
if(!typepath.type in machineinstances)
machineinstances["[typepath.type]"] = 0
machineinstances["[typepath.type]"] += 1
for(var/T in machineinstances)
var/count = machineinstances[T]
F << "[T],[count]"
usr << "<span class='notice'>Dumped to [F].</span>"
F =file("data/logs/profiling/[date_string]_power_machine_instances.csv")
fdel(F)
F << "type,count"
machineinstances.len = 0
for(var/atom/typepath in power_machines)
if(!typepath.type in machineinstances)
machineinstances["[typepath.type]"] = 0
machineinstances["[typepath.type]"] += 1
for(var/T in machineinstances)
var/count = machineinstances[T]
F << "[T],[count]"
usr << "<span class='notice'>Dumped to [F].</span>"
#endif
/client/proc/cmd_admin_dump_delprofile()
set category = "Debug"
set name = "Dump Del Profiling"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_dump_delprofile() called tick#: [world.time]")
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_del_profiling.csv")
fdel(F)
F << "type,deletes"
for(var/typepath in del_profiling)
var/ns = del_profiling[typepath]
F << "[typepath],[ns]"
usr << "<span class='notice'>Dumped to [F].</span>"
F =file("data/logs/profiling/[date_string]_gdel_profiling.csv")
fdel(F)
F << "type,soft deletes"
for(var/typepath in gdel_profiling)
var/ns = gdel_profiling[typepath]
F << "[typepath],[ns]"
usr << "<span class='notice'>Dumped to [F].</span>"
F =file("data/logs/profiling/[date_string]_ghdel_profiling.csv")
fdel(F)
F << "type,hard deletes"
for(var/typepath in ghdel_profiling)
var/ns = ghdel_profiling[typepath]
F << "[typepath],[ns]"
usr << "<span class='notice'>Dumped to [F].</span>"
/client/proc/gib_money()
set category = "Fun"
set name = "Dispense Money"
set desc = "Honk"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/gib_money() called tick#: [world.time]")
var/response = input(src,"How much moneys?") as num
if( response < 1) return
dispense_cash(response, mob.loc)
var/global/blood_virus_spreading_disabled = 0
/client/proc/disable_bloodvirii()
set category = "Debug"
set name = "Disable Blood Virus Spreading"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/disable_bloodvirii() called tick#: [world.time]")
//usr << "<span class='warning'>Proc disabled.</span>"
blood_virus_spreading_disabled = !blood_virus_spreading_disabled
if(blood_virus_spreading_disabled)
message_admins("[src.ckey] disabled findAirborneVirii.")
else
message_admins("[src.ckey] enabled findAirborneVirii.")
/client/proc/reload_style_sheet()
set category = "Server"
set name = "Reload Style Sheet"
set desc = "Reload the Style Sheet (be careful)."
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/reload_style_sheet() called tick#: [world.time]")
for(var/client/C in clients)
winset(C, null, "outputwindow.output.style=[config.world_style_config];")
message_admins("The style sheet has been reloaded by [src.ckey]")
/client/proc/reset_style_sheet()
set category = "Server"
set name = "Reset Style Sheet"
set desc = "Reset the Style Sheet (restore to default)."
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/reset_style_sheet() called tick#: [world.time]")
for(var/client/C in clients)
winset(C, null, "outputwindow.output.style=[world_style];")
config.world_style_config = world_style
message_admins("The style sheet has been reset by [src.ckey]")
/client/proc/cmd_admin_cluwneize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Cluwne"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/cmd_admin_cluwneize() called tick#: [world.time]")
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
return M:Cluwneize()
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cluwne.</span>", 1)
feedback_add_details("admin_verb","MKCLU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has cluwne-ified [M.key].")
else
alert("Invalid mob, needs to be a human.")
client/proc/make_invulnerable(var/mob/M in mob_list)
set name = "Toggle Invulnerability"
set desc = "Make the target atom invulnerable to all form of damage."
set category = "Fun"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/make_invulnerable() called tick#: [world.time]")
var/isinvuln = 0
if(M.flags & INVULNERABLE)
isinvuln = 1
switch(isinvuln)
if(0)
if(alert(usr, "Make the target atom invulnerable to all form of damage?", "Toggle Invulnerability", "Yes", "No") != "Yes")
return
M.flags |= INVULNERABLE
if(1)
if(alert(usr, "Make the target atom vulnerable again?", "Toggle Invulnerability", "Yes", "No") != "Yes")
return
M.flags &= ~INVULNERABLE
log_admin("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
message_admins("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
client/proc/delete_all_adminbus()
set name = "Delete every Adminbus"
set desc = "When the world cannot handle them anymore."
set category = "Fun"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/delete_all_adminbus() called tick#: [world.time]")
if(alert(usr, "Delete every single Adminbus in the game world?", "Delete Adminbus", "Yes", "No") != "Yes")
return
for(var/obj/structure/stool/bed/chair/vehicle/adminbus/AB in world)
AB.Adminbus_Deletion()
client/proc/delete_all_bomberman()
set name = "Remove all that Bomberman shit"
set desc = "4th wall ointment."
set category = "Fun"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/delete_all_bomberman() called tick#: [world.time]")
if(!check_rights(R_FUN)) return
if(alert(usr, "Remove all Bomberman-related objects in the game world?", "Remove Bomberman", "Yes", "No") != "Yes")
return
for(var/obj/structure/bomberflame/O in bombermangear)
qdel(O)
for(var/obj/structure/bomberman/O in bombermangear)
qdel(O)
for(var/obj/item/weapon/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.loc = C.loc
//O.dropped(C)
qdel(O)
for(var/obj/item/clothing/suit/space/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.loc = C.loc
//O.dropped(C)
qdel(O)
for(var/obj/item/clothing/head/helmet/space/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.loc = C.loc
//O.dropped(C)
qdel(O)
for(var/obj/structure/softwall/O in bombermangear)
qdel(O)
for(var/turf/unsimulated/wall/bomberman/T in turfs)
T.ChangeTurf(/turf/simulated/wall)
for(var/obj/structure/powerup/O in bombermangear)
qdel(O)
client/proc/create_bomberman_arena()
set name = "Create a Bomberman Arena"
set desc = "Create a customizable Bomberman-type arena."
set category = "Fun"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/create_bomberman_arena() called tick#: [world.time]")
if(!check_rights(R_FUN)) return
var/list/arena_sizes = list(
"15x13 (2 players)",
"15x15 (4 players)",
"39x23 (10 players)",
)
var/arena_type = input("What size for the arena?", "Arena Construction") in arena_sizes
var/turf/T = get_turf(src.mob)
var/datum/bomberman_arena/A = new /datum/bomberman_arena(T,arena_type,src.mob)
arenas += A
client/proc/control_bomberman_arena()
set name = "Arena Control Panel"
set desc = "Control or Remove an existing Bomberman-type arena."
set category = "Fun"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/control_bomberman_arena() called tick#: [world.time]")
if(!check_rights(R_FUN)) return
if(!arenas.len)
usr << "There are no arenas in the world!"
return
var/datum/bomberman_arena/arena_target = input("Which arena do you wish to control?", "Arena Control Panel") in arenas
usr << "Arena Control Panel: [arena_target]"
var/arena_status = ""
switch(arena_target.status)
if(ARENA_SETUP)
arena_status = "SETUP"
if(ARENA_AVAILABLE)
arena_status = "AVAILABLE"
if(ARENA_INGAME)
arena_status = "IN-GAME"
if(ARENA_ENDGAME)
arena_status = "END-GAME"
usr << "status: [arena_status]"
usr << "violence mode: [arena_target.violence ? "ON" : "OFF"]"
usr << "opacity mode: [arena_target.opacity ? "ON" : "OFF"]"
if(arena_status == "SETUP")
usr << "Arena Under Construction"
if(arena_status == "AVAILABLE")
var/i = 0
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.availability)
i++
usr << "available spawn points: [i]"
if((arena_status == "IN-GAME") || (arena_status == "END-GAME"))
var/j = "players: "
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.player)
j += "[S.player.name], "
usr << "[j]"
var/list/choices = list(
"CANCEL",
"Close Arena(space)",
"Close Arena(floors)",
"Reset Arena (remove players)",
"Recruit Gladiators (among the observers)",
"Toggle Violence",
"Toggle Opacity",
"Force Start",
)
if(arena_status == "AVAILABLE")
choices += "Start a new game!"
if(arena_status == "IN-GAME")
choices += "Restart Game (with same players)"
var/datum/bomberman_arena/choice = input("Which action do you wish to take?", "Arena Control Panel") in choices
switch(choice)
if("CANCEL")
return
if("Close Arena(space)")
arena_target.close()
if(arena_target in arenas)
arenas -= arena_target
if("Close Arena(floors)")
arena_target.close(0)
if(arena_target in arenas)
arenas -= arena_target
if("Reset Arena (remove players)")
arena_target.reset()
if("Recruit Gladiators (among the observers)")
spawn()
for(var/mob/dead/observer/D in player_list)
if(!(D.mind in never_gladiators))
var/glad_choices = list(
"Sure!",
"No Thanks.",
"Never.",
)
var/glad = input(D,"Do you wish to fight for honour and glory in the Arena?", "Gladiator Recruitment") in glad_choices
switch(glad)
if("Sure!")
volunteer_gladiators += D.mind
log_admin("[D] volunteered to become a gladiator")
message_admins("[D] volunteered to become a gladiator")
if("No Thanks.")
log_admin("[D] declined to become a gladiator")
message_admins("[D] declined to become a gladiator")
return
if("Never.")
log_admin("[D] wishes to never become a gladiator")
message_admins("[D] wishes to never become a gladiator")
never_gladiators += D.mind
if("Restart Game (with same players)")
arena_target.reset(0)
if("Force Start")
var/list/new_challengers = list()
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.player_mind)
new_challengers += S.player_mind
if(new_challengers.len > 1)
arena_target.start(new_challengers)
if("Toggle Violence")
arena_target.violence = !arena_target.violence
if("Toggle Opacity")
arena_target.opacity = !arena_target.opacity
for(var/obj/structure/softwall/L in arena_target.swalls)
L.opacity = arena_target.opacity
for(var/turf/unsimulated/wall/bomberman/L in arena_target.turfs)
L.opacity = arena_target.opacity
if("Start a new game!")
var/i = 0
for(var/datum/bomberman_spawn/S in arena_target.spawns)
i++
if(i > volunteer_gladiators.len)
usr << "There aren't enough volunteer gladiators to have a proper game..."
else
var/list/new_challengers = list()
while(new_challengers.len < i)
var/datum/mind/A = input("Pick the players you wish to choose", "Gladiator Recruitment") in volunteer_gladiators
volunteer_gladiators -= A
new_challengers += A
arena_target.start(new_challengers)
client/proc/mob_list()
set name = "show mob list"
set category = "Debug"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/mob_list() called tick#: [world.time]")
if(!holder) return
usr << "mob list length is [mob_list.len]"
var/foundnull = 0
for(var/mob/V in mob_list)
var/msg = "mob ([V]) is in slot [mob_list.Find(V)]"
if(!ismob(V))
if(isnull(V))
foundnull++
msg = "<span class='danger'><font size=3>Non mob found in mob list [isnull(V) ? "null entry found at mob_list.Find(V)" : "[V]'s type is [V.type]"]</span></font>"
usr << msg
if(foundnull)
usr << "Found [foundnull] null entries in the mob list, running null clearer."
listclearnulls(mob_list)
client/proc/check_bomb()
set name = "Check Bomb Impact"
set category = "Debug"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/check_bomb() called tick#: [world.time]")
var/newmode = alert("Use the new method?","Check Bomb Impact", "Yes","No")
var/turf/epicenter = get_turf(usr)
var/devastation_range = 0
var/heavy_impact_range = 0
var/light_impact_range = 0
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
var/choice = input("What size explosion would you like to produce?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
devastation_range = 1
heavy_impact_range = 2
light_impact_range = 3
if("Medium Bomb")
devastation_range = 2
heavy_impact_range = 3
light_impact_range = 4
if("Big Bomb")
devastation_range = 3
heavy_impact_range = 5
light_impact_range = 7
if("Custom Bomb")
devastation_range = input("Devastation range (in tiles):") as num
heavy_impact_range = input("Heavy impact range (in tiles):") as num
light_impact_range = input("Light impact range (in tiles):") as num
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range)
var/x0 = epicenter.x
var/y0 = epicenter.y
var/list/wipe_colors = list()
for (var/turf/T in trange(max_range, epicenter))
wipe_colors += T
var/dist = cheap_pythag(T.x - x0, T.y - y0)
if(newmode == "Yes")
var/turf/Trajectory = T
while(Trajectory != epicenter)
Trajectory = get_step_towards(Trajectory,epicenter)
if(Trajectory.density && Trajectory.explosion_block)
dist += Trajectory.explosion_block
for (var/obj/machinery/door/D in Trajectory.contents)
if(D.density && D.explosion_block)
dist += D.explosion_block
if (dist < devastation_range)
T.color = "red"
else if (dist < heavy_impact_range)
T.color = "yellow"
else if (dist < light_impact_range)
T.color = "blue"
else
continue
sleep(100)
for (var/turf/T in wipe_colors)
T.color = null
/client/proc/set_teleport_pref()
set name = "Set Teleport-Here Preferences"
set category = "Debug"
teleport_here_pref = alert("Do you want to teleport atoms in a flashy way or a discret way?","Teleport-Here Preferences", "Flashy","Stealthy")
switch(teleport_here_pref)
if("Flashy")
flashy_level = input("How much flashy do you want it to be? 0=no effect; 1=flash; 2=screen-shake; 3=global X HAS RISEN announcement","Flashy Preferences") as num
if("Stealthy")
stealthy_level = input("How long do you want the fade-in to last? (in tenth of seconds)","Stealthy Preferences") as num
client/proc/cure_disease()
set name = "Cure Disease"
set category = "Debug"
if(!holder) return
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\client/proc/cure_disease() called tick#: [world.time]")
var/list/disease_by_name = list("-Cure All-" = null) + disease2_list + active_diseases
var/disease_name = input(src, "Disease to cure?") as null|anything in sortTim(disease_by_name, /proc/cmp_text_asc)
if(!disease_name) return
var/count = 0
if(disease_name == "-Cure All-")
for(var/mob/living/carbon/C in mob_list)
for(var/ID in C.virus2)
if(ID && C.virus2[ID])
var/datum/disease2/disease/DD = C.virus2[ID]
DD.cure(C)
count++
for(var/datum/disease/D in C.viruses)
if(D)
D.cure(1)
count++
active_diseases -= D
else
for(var/mob/living/carbon/C in mob_list)
for(var/ID in C.virus2)
if(ID == disease_name)
var/datum/disease2/disease/DD = C.virus2[ID]
DD.cure(C)
count++
for(var/datum/disease/D in C.viruses)
if(D && D.name == disease_name)
D.cure(1)
count++
active_diseases -= D
src << "<span class='notice'>Cured [count] mob\s of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]</span>"
log_admin("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
message_admins("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
/client/proc/spawn_datum(var/object as text)
set category = "Debug"
set desc = "(datum path) Spawn a datum (turfs NOT supported)"
set name = "Spawn Datum"
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/admins/proc/spawn_atom() called tick#: [world.time]")
if(!check_rights(R_SPAWN))
return
var/list/matches[0]
for(var/path in typesof(/datum) - typesof(/turf))
if(findtext("[path]", object))
matches += path
if(matches.len == 0)
usr << "Unable to find any matches."
return
var/chosen
if(matches.len == 1)
chosen = matches[1]
else
chosen = input("Select a datum type", "Spawn Datum", matches[1]) as null|anything in matches
if(!chosen)
return
holder.marked_datum = new chosen()
usr << "<span class='notify'>A reference to the new [chosen] has been stored in your marked datum.</span>"
log_admin("[key_name(usr)] spawned the datum [chosen] to his marked datum.")
feedback_add_details("admin_verb","SD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/vv_marked_datum()
set category = "Debug"
set desc = "Opens a VV menu for your marked datum."
set name = "View Marked Datum's Vars"
if(!check_rights(R_DEBUG))
return
if(!holder.marked_datum)
usr << "<span class='warning'>You do not have a marked datum!</span>"
return
debug_variables(holder.marked_datum)