mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
228 lines
7.1 KiB
Plaintext
228 lines
7.1 KiB
Plaintext
var/list/mass_drivers = list()
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/obj/machinery/mass_driver
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name = "mass driver"
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desc = "Shoots things into space."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "mass_driver"
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 50
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machine_flags = EMAGGABLE | MULTITOOL_MENU
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var/power = 1.0
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var/code = 1.0
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var/id_tag = "default"
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var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
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/obj/machinery/mass_driver/New()
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..()
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mass_drivers += src
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/obj/machinery/mass_driver/Destroy()
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mass_drivers -= src
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..()
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/obj/machinery/mass_driver/attackby(obj/item/weapon/W, mob/user as mob)
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. = ..()
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if(.)
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return .
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if(isscrewdriver(W))
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to_chat(user, "You begin to unscrew the bolts off the [src]...")
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, src, 30))
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var/obj/machinery/mass_driver_frame/F = new(get_turf(src))
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F.dir = src.dir
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F.anchored = 1
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F.build = 4
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F.update_icon()
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qdel(src)
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return 1
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return ..()
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/obj/machinery/mass_driver/multitool_menu(var/mob/user, var/obj/item/device/multitool/P)
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return {"
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<ul>
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<li>[format_tag("ID Tag","id_tag")]</li>
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</ul>"}
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/obj/machinery/mass_driver/proc/drive(amount)
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if(stat & (BROKEN|NOPOWER))
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return
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use_power(500*power)
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var/O_limit = 0
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var/atom/target = get_edge_target_turf(src, dir)
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for(var/atom/movable/O in loc)
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if(!O.anchored||istype(O, /obj/mecha))//Mechs need their launch platforms.
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O_limit++
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if(O_limit >= 20)//so no more than 20 items are sent at a time, probably for counter-lag purposes
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break
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use_power(500)
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spawn()
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var/coef = 1
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if(emagged)
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coef = 5
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O.throw_at(target, drive_range * power * coef, power * coef)
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flick("mass_driver1", src)
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return
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/obj/machinery/mass_driver/emp_act(severity)
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if(stat & (BROKEN|NOPOWER))
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return
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drive()
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..(severity)
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/obj/machinery/mass_driver/emag(mob/user)
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if(!emagged)
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emagged = 1
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to_chat(user, "You hack the Mass Driver, radically increasing the force at which it'll throw things. Better not stand in its way.")
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return 1
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return -1
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////////////////MASS BUMPER///////////////////
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/obj/machinery/mass_driver/bumper
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name = "mass bumper"
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desc = "Now you're here, now you're over there."
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density = 1
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/obj/machinery/mass_driver/bumper/Bumped(M as mob|obj)
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density = 0
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step(M, get_dir(M,src))
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spawn(1)
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density = 1
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drive()
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return
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////////////////MASS DRIVER FRAME///////////////////
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/obj/machinery/mass_driver_frame
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name = "mass driver frame"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "mass_driver_b0"
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density = 0
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anchored = 0
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var/build = 0
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/obj/machinery/mass_driver_frame/attackby(var/obj/item/W as obj, var/mob/user as mob)
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switch(build)
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if(0) // Loose frame
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0, user))
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to_chat(user, "The welding tool must be on to complete this task.")
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return 1
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playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
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to_chat(user, "You begin to cut the frame apart...")
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if(do_after(user, src, 30) && (build == 0))
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to_chat(user, "<span class='notice'>You detach the plasteel sheets from each others.</span>")
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new /obj/item/stack/sheet/plasteel(get_turf(src),3)
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qdel(src)
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return 1
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if(iswrench(W))
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to_chat(user, "You begin to anchor \the [src] on the floor.")
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playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, src, 10) && (build == 0))
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to_chat(user, "<span class='notice'>You anchor \the [src]!</span>")
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anchored = 1
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build++
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update_icon()
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return 1
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if(1) // Fixed to the floor
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if(iswrench(W))
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to_chat(user, "You begin to de-anchor \the [src] from the floor.")
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playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, src, 10) && (build == 1))
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build--
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update_icon()
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anchored = 0
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to_chat(user, "<span class='notice'>You de-anchored \the [src]!</span>")
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return 1
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0, user))
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to_chat(user, "The welding tool must be on to complete this task.")
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return 1
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playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
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to_chat(user, "You begin to weld \the [src] to the floor...")
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if(do_after(user, src, 40) && (build == 1))
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to_chat(user, "<span class='notice'>You welded \the [src] to the floor.</span>")
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build++
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update_icon()
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return 1
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if(2) // Welded to the floor
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0, user))
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to_chat(user, "The welding tool must be on to complete this task.")
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return 1
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playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
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to_chat(user, "You begin to unweld \the [src] to the floor...")
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if(do_after(user, src, 40) && (build == 2))
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to_chat(user, "<span class='notice'>You unwelded \the [src] to the floor.</span>")
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build--
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update_icon()
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C=W
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to_chat(user, "You start adding cables to \the [src]...")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 20) && (C.amount >= 3) && (build == 2))
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C.use(3)
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to_chat(user, "<span class='notice'>You've added cables to \the [src].</span>")
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build++
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update_icon()
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if(3) // Wired
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if(iswirecutter(W))
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to_chat(user, "You begin to remove the wiring from \the [src].")
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if(do_after(user, src, 10) && (build == 3))
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new /obj/item/stack/cable_coil(loc,3)
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playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You've removed the cables from \the [src].</span>")
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build--
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update_icon()
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return 1
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/R=W
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to_chat(user, "You begin to complete \the [src]...")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 20) && (R.amount >= 3) && (build == 3))
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R.use(3)
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to_chat(user, "<span class='notice'>You've added the grille to \the [src].</span>")
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build++
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update_icon()
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return 1
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if(4) // Grille in place
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if(iscrowbar(W))
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to_chat(user, "You begin to pry off the grille from \the [src]...")
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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if(do_after(user, src, 30) && (build == 4))
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new /obj/item/stack/rods(loc,2)
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build--
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update_icon()
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return 1
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if(isscrewdriver(W))
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to_chat(user, "You finalize the Mass Driver...")
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/machinery/mass_driver/M = new(get_turf(src))
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M.dir = src.dir
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qdel(src)
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return 1
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..()
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/obj/machinery/mass_driver_frame/update_icon()
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icon_state = "mass_driver_b[build]"
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/obj/machinery/mass_driver_frame/verb/rotate()
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set category = "Object"
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set name = "Rotate Frame"
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set src in view(1)
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if (usr.isUnconscious() || usr.restrained())
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return
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src.dir = turn(src.dir, -90)
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return
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