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vgstation13/code/game/objects/items/bodybag.dm
2016-03-13 18:39:44 +01:00

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//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
/obj/item/bodybag/attack_self(mob/user)
var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
R.add_fingerprint(user)
qdel(src)
/obj/item/weapon/storage/box/bodybags
name = "body bag kit"
desc = "A kit specifically designed to fit bodybags."
icon_state = "bodybags" //Consider respriting this to a kit some day
max_w_class = 3
max_combined_w_class = 21
can_hold = list("/obj/item/bodybag") //Needed due to the last two variables, figures
/obj/item/weapon/storage/box/bodybags/New()
..()
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
/obj/structure/closet/body_bag
name = "body bag"
desc = "A plastic bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
density = 0
/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob)
if(istype(W,/obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/S = W
if(S.amount<5) return
S.use(5)
new /obj/structure/morgue(src.loc)
qdel(src)
if(istype(W, /obj/item/weapon/pen))
var/t = copytext(sanitize(input(user, "What would you like the label to be?", text("[]", src.name), null) as text|null), 1, MAX_NAME_LEN)
if(user.get_active_hand() != W)
return
if (!Adjacent(user) || user.stat)
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
src.name = "body bag"
if(t)
src.name += " ([t])"
src.overlays += image(src.icon, "bodybag_label")
return
else if(iswirecutter(W))
to_chat(user, "You cut the tag off the bodybag")
src.name = "body bag"
src.overlays.len = 0
return
/obj/structure/closet/body_bag/close()
if(..())
density = 0
return 1
return 0
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
..()
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr) || usr.incapacitated() || usr.lying) return
if(opened) return 0
if(contents.len) return 0
visible_message("[usr] folds up the [src.name]")
new/obj/item/bodybag(get_turf(src))
spawn(0)
qdel(src)
return
/obj/structure/closet/body_bag/update_icon()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
//Cryobag (statis bag) below, not currently functional it seems
/obj/item/bodybag/cryobag
name = "stasis bag"
desc = "A folded, non-reusable bag designed for the preservation of an occupant's brain by stasis."
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_folded"
/obj/item/bodybag/cryobag/attack_self(mob/user)
var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
R.add_fingerprint(user)
qdel(src)
/obj/structure/closet/body_bag/cryobag
name = "stasis bag"
desc = "A non-reusable plastic bag designed for the preservation of an occupant's brain by stasis."
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
density = 0
var/used = 0
/obj/structure/closet/body_bag/cryobag/open()
. = ..()
if(used)
var/obj/item/O = new/obj/item(src.loc)
O.name = "used stasis bag"
O.icon = src.icon
O.icon_state = "bodybag_used"
O.desc = "Pretty useless now.."
qdel(src)
/obj/structure/closet/body_bag/cryobag/MouseDrop(over_object, src_location, over_location)
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr) || usr.incapacitated() || usr.lying) return
to_chat(usr, "<span class='warning'>You can't fold that up anymore.</span>")
..()