Files
vgstation13/code/game/objects/structures/crates_lockers/largecrate.dm
2016-03-13 18:39:44 +01:00

76 lines
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/obj/structure/largecrate
name = "large crate"
desc = "A hefty wooden crate."
icon = 'icons/obj/storage.dmi'
icon_state = "densecrate"
density = 1
flags = FPRINT
/obj/structure/largecrate/attack_hand(mob/user as mob)
to_chat(user, "<span class='notice'>You need a crowbar to pry this open!</span>")
return
/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iscrowbar(W))
new /obj/item/stack/sheet/wood(src)
var/turf/T = get_turf(src)
for(var/obj/O in contents)
O.loc = T
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
"<span class='notice'>You pry open \the [src].</span>", \
"<span class='notice'>You hear splitting wood.</span>")
qdel(src)
else
return attack_hand(user)
/obj/structure/largecrate/mule
icon_state = "mulecrate"
/obj/structure/largecrate/lisa
icon_state = "lisacrate"
/obj/structure/largecrate/porcelain
..()
/obj/structure/largecrate/lisa/attackby(obj/item/weapon/W as obj, mob/user as mob) //ugly but oh well
if(iscrowbar(W))
new /mob/living/simple_animal/corgi/Lisa(loc)
..()
/obj/structure/largecrate/cow
name = "cow crate"
icon_state = "lisacrate"
/obj/structure/largecrate/cow/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iscrowbar(W))
new /mob/living/simple_animal/cow(loc)
..()
/obj/structure/largecrate/goat
name = "goat crate"
icon_state = "lisacrate"
/obj/structure/largecrate/goat/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iscrowbar(W))
new /mob/living/simple_animal/hostile/retaliate/goat(loc)
..()
/obj/structure/largecrate/chick
name = "chicken crate"
icon_state = "lisacrate"
/obj/structure/largecrate/chick/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iscrowbar(W))
var/num = rand(4, 6)
for(var/i = 0, i < num, i++)
new /mob/living/simple_animal/chick(loc)
..()
/obj/structure/largecrate/porcelain/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iscrowbar(W))
var/obj/structure/toilet/T = new (loc)
T.anchored = 0
var/obj/structure/sink/S = new (loc)
S.anchored = 0
..()