Files
vgstation13/code/modules/mining/mine_items.dm
2015-11-15 22:11:48 +08:00

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/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
name = "Light-emtter"
anchored = 1
unacidable = 1
light_range = 8
/**********************Miner Lockers**************************/
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
icon_state = "miningsec1"
icon_closed = "miningsec"
icon_locked = "miningsec1"
icon_opened = "miningsecopen"
icon_broken = "miningsecbroken"
icon_off = "miningsecoff"
req_access = list(access_mining)
/obj/structure/closet/secure_closet/miner/New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/device/radio/headset/headset_mining(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/mining_scanner(src)
new /obj/item/weapon/storage/bag/ore(src)
new /obj/item/device/flashlight/lantern(src)
new /obj/item/weapon/pickaxe/shovel(src)
new /obj/item/weapon/pickaxe(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/device/gps/mining(src)
new /obj/item/weapon/storage/belt/mining(src)
/**********************Shuttle Computer**************************/
/*
var/mining_shuttle_tickstomove = 10
var/mining_shuttle_moving = 0
var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
proc/move_mining_shuttle()
//writepanic("[__FILE__].[__LINE__] \\/proc/move_mining_shuttle() called tick#: [world.time]")
if(mining_shuttle_moving) return
mining_shuttle_moving = 1
spawn(mining_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (mining_shuttle_location == 1)
fromArea = locate(/area/shuttle/mining/outpost)
toArea = locate(/area/shuttle/mining/station)
else
fromArea = locate(/area/shuttle/mining/station)
toArea = locate(/area/shuttle/mining/outpost)
var/list/search = fromArea.search_contents_for(/obj/item/weapon/disk/nuclear)
if(!isemptylist(search))
mining_shuttle_moving = 0
return
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
//Do I really need to explain this loop?
for(var/atom/A in toArea)
if(istype(A,/mob/living))
var/mob/living/unlucky_person = A
unlucky_person.gib()
// Weird things happen when this shit gets in the way.
if(istype(A,/obj/structure/lattice) \
|| istype(A, /obj/structure/window) \
|| istype(A, /obj/structure/grille))
qdel(A)
fromArea.move_contents_to(toArea)
if (mining_shuttle_location)
mining_shuttle_location = 0
else
mining_shuttle_location = 1
for(var/mob/M in toArea)
if(M.client)
spawn(0)
if(M.locked_to)
shake_camera(M, 3, 1) // locked_to, not a lot of shaking
else
shake_camera(M, 10, 1) // unlocked_to, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.locked_to)
M.Weaken(3)
mining_shuttle_moving = 0
return
/obj/machinery/computer/mining_shuttle
name = "mining shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_mining)
circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
var/location = 0 //0 = station, 1 = mining base
machine_flags = EMAGGABLE | SCREWTOGGLE
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(usr)
var/dat = "<center>Mining shuttle:<br> <b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
user << browse("[dat]", "window=miningshuttle;size=200x100")
/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if(ticker.mode.name == "blob")
if(ticker.mode:declared)
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
var/area/A = locate(/area/shuttle/mining/station)
if(!mining_shuttle_location)
var/list/search = A.search_contents_for(/obj/item/weapon/disk/nuclear)
if(!isemptylist(search))
usr << "<span class='notice'>The nuclear disk is too precious for Nanotrasen to send it to an Asteroid.</span>"
return
if (!mining_shuttle_moving)
usr << "<span class='notice'>Shuttle recieved message and will be sent shortly.</span>"
move_mining_shuttle()
else
usr << "<span class='notice'>Shuttle is already moving.</span>"
/obj/machinery/computer/mining_shuttle/emag(mob/user as mob)
..()
src.req_access = list()
usr << "You disable the console's access requirement."
*/
/******************************Lantern*******************************/
/obj/item/device/flashlight/lantern
name = "lantern"
icon_state = "lantern"
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
light_power = 2
light_color = LIGHT_COLOR_TUNGSTEN
/*****************************Pickaxe********************************/
//Dig constants defined in setup.dm
/obj/item/weapon/pickaxe
name = "pickaxe"
icon = 'icons/obj/items.dmi'
icon_state = "pickaxe"
flags = FPRINT
siemens_coefficient = 1
slot_flags = SLOT_BELT
force = 15.0
throwforce = 4.0
item_state = "pickaxe"
w_class = 4.0
sharpness = 0.6
starting_materials = list(MAT_IRON = 3750) //one sheet, but where can you make them?
w_type = RECYK_METAL
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = 'sound/weapons/Genhit.ogg'
var/drill_verb = "picking"
var/diggables = DIG_ROCKS
var/excavation_amount = 100
/obj/item/weapon/pickaxe/hammer
name = "sledgehammer"
//icon_state = "sledgehammer" Waiting on sprite
desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/silver
name = "silver pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 30
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 20 //faster than drill, but cannot dig
origin_tech = "materials=3;powerstorage=2;engineering=2"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/plasmacutter
name = "plasma cutter"
icon_state = "plasmacutter"
item_state = "gun"
w_class = 3.0 //it is smaller than the pickaxe
damtype = "fire"
heat_production = 3800
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
sharpness = 1.0
origin_tech = "materials=4;plasmatech=3;engineering=3"
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
diggables = DIG_ROCKS | DIG_WALLS
drill_verb = "cutting"
drill_sound = 'sound/items/Welder.ogg'
/obj/item/weapon/pickaxe/diamond
name = "diamond pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 10
sharpness = 1.2
origin_tech = "materials=6;engineering=4"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
/obj/item/weapon/pickaxe/drill
name = "mining drill" // Can dig sand as well!
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 30
origin_tech = "materials=2;powerstorage=3;engineering=2"
desc = "Yours is the drill that will pierce through the rock walls."
drill_verb = "drilling"
diggables = DIG_ROCKS | DIG_SOIL //drills are multipurpose
/obj/item/weapon/pickaxe/drill/diamond //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "diamond mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 5 //Digs through walls, girders, and can dig up sand
origin_tech = "materials=6;powerstorage=4;engineering=5"
desc = "Yours is the drill that will pierce the heavens!"
diggables = DIG_ROCKS | DIG_SOIL | DIG_WALLS | DIG_RWALLS
/obj/item/weapon/pickaxe/drill/borg
name = "cyborg mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 15
desc = ""
/*****************************Shovel********************************/
/obj/item/weapon/pickaxe/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon_state = "shovel"
force = 8.0
throwforce = 4.0
item_state = "shovel"
w_class = 3.0
sharpness = 0.5
w_type = RECYK_MISC
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
digspeed = 40
diggables = DIG_SOIL //soil only
/obj/item/weapon/pickaxe/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
force = 5.0
sharpness = 0.8
throwforce = 7.0
w_class = 2.0
digspeed = 60 //slower than the large shovel
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon = 'icons/obj/storage.dmi'
icon_state = "miningcar"
density = 1
icon_opened = "miningcaropen"
icon_closed = "miningcar"
/**********************Jaunter**********************/
/obj/item/device/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least."
icon = 'icons/obj/items.dmi'
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 5
origin_tech = "bluespace=2"
/obj/item/device/wormhole_jaunter/attack_self(mob/user as mob)
var/turf/device_turf = get_turf(user)
if(!device_turf||device_turf.z==CENTCOMM_Z||device_turf.z>=map.zLevels.len)
user << "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>"
return
else
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
var/list/L = new()
for (var/obj/item/beacon/B in beacons)
var/turf/T = get_turf(B)
if (!isnull(T))
if (T.z == map.zMainStation)
L.Add(B)
if(!L.len)
user << "<span class='notice'>The [src.name] failed to create a wormhole.</span>"
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/jaunt_tunnel/J = new /obj/effect/portal/jaunt_tunnel(get_turf(src))
J.target = chosen_beacon
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg', 50, 1)
qdel(src) //Single-use
/obj/effect/portal/jaunt_tunnel
name = "jaunt tunnel"
icon = 'icons/effects/effects.dmi'
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
/*/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
if(istype(M, /obj/effect))
return
if(istype(M, /atom/movable))
do_teleport(M, target, 6) */
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect))
return
if(!(istype(M, /atom/movable)))
return
if(!(target))
del(src)
//For safety. May be unnecessary.
var/T = target
if(!(isturf(T)))
T = get_turf(target)
if(prob(1)) //Honk
T = (locate(rand(5, world.maxx - 10), rand(5, world.maxy - 10),3))
do_teleport(M, T, 6)
if(isliving(M))
var/mob/living/L = M
L.Weaken(3)
if(ishuman(L))
shake_camera(L, 20, 1)
spawn(20)
if(L)
L.visible_message("<span class='danger'>[L] vomits from travelling through \the [src]!</span>")
L.nutrition -= 20
L.adjustToxLoss(-3)
var/turf/V = get_turf(L) //V for Vomit
V.add_vomit_floor(L)
playsound(V, 'sound/effects/splat.ogg', 50, 1)
return
return
/**********************Resonator**********************/
/obj/item/weapon/resonator
name = "resonator"
icon = 'icons/obj/items.dmi'
icon_state = "resonator"
item_state = "resonator"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
w_class = 3
force = 10
throwforce = 10
var/cooldown = 0
/obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/weapon/resonator/proc/CreateResonance() called tick#: [world.time]")
if(cooldown <= 0)
playsound(get_turf(src),'sound/effects/stealthoff.ogg',50,1)
var/obj/effect/resonance/R = new /obj/effect/resonance(get_turf(target))
R.creator = creator
cooldown = 1
spawn(20)
cooldown = 0
/obj/item/weapon/resonator/attack_self(mob/user as mob)
CreateResonance(src, user)
..()
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
if(target in user.contents)
return
if(proximity_flag)
CreateResonance(target, user)
/obj/effect/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
icon = 'icons/effects/effects.dmi'
icon_state = "shield1"
layer = 4.1
mouse_opacity = 0
var/resonance_damage = 30
var/creator = null
/obj/effect/resonance/New()
..()
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf))
return
if(istype(proj_turf, /turf/unsimulated/mineral))
var/turf/unsimulated/mineral/M = proj_turf
playsound(src, 'sound/effects/sparks4.ogg',50,1)
M.GetDrilled()
spawn(5)
del(src)
else
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "strong resonance field"
resonance_damage = 60
spawn(50)
playsound(src,'sound/effects/sparks4.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
add_logs(creator, L, "used a resonator field on", object = "resonator")
L << "<span class='danger'>\The [src] ruptured with you in it!</span>"
L.adjustBruteLoss(resonance_damage)
else
for(var/mob/living/L in src.loc)
L << "<span class='danger'>\The [src] ruptured with you in it!</span>"
L.adjustBruteLoss(resonance_damage)
del(src)
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
sterile = 1
//tint = 3 //Makes it feel more authentic when it latches on
/obj/item/clothing/mask/facehugger/toy/Die()
return
/**********************Mining drone cube**********************/
/obj/item/weapon/mining_drone_cube
name = "mining drone cube"
desc = "Compressed mining drone, ready for deployment. Just unwrap the cube!"
icon = 'icons/obj/aibots.dmi'
icon_state = "minedronecube"
/obj/item/weapon/mining_drone_cube/attack_self(mob/user)
user.visible_message("<span class='warning'>\The [src] suddenly expands into a fully functional mining drone!</span>", \
"<span class='warning'>You carefully unwrap \the [src] and it suddenly expands into a fully functional mining drone!</span>")
new /mob/living/simple_animal/hostile/mining_drone(get_turf(src))
qdel(src)
/**********************Mining drone**********************/
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "A small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
icon = 'icons/obj/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANWEAKEN|CANPUSH
mouse_opacity = 1
faction = "neutral"
a_intent = I_HURT
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
wander = 0
idle_vision_range = 5
move_to_delay = 10
retreat_distance = 1
minimum_distance = 2
health = 100
maxHealth = 100
melee_damage_lower = 15
melee_damage_upper = 15
environment_smash = 0
attacktext = "drills"
attack_sound = 'sound/weapons/circsawhit.ogg'
ranged = 1
ranged_message = "shoots"
ranged_cooldown_cap = 3
projectiletype = /obj/item/projectile/beam
projectilesound = 'sound/weapons/Laser.ogg'
wanted_objects = list(/obj/item/weapon/ore)
meat_type = null
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.welding && !stat)
if(stance != HOSTILE_STANCE_IDLE)
user << "<span class='warning'>\The [src] is moving around too much to repair!</span>"
return
if(maxHealth == health)
user << "<span class='notice'>\The [src] is at full integrity.</span>"
else
health += 10
user.visible_message("<span class='notice'>[user] repairs some of the armor on \the [src].</span>", \
"<span class='notice'>You repair some of the armor on \the [src].</span>")
return
if(istype(I, /obj/item/device/mining_scanner))
user << "<span class='notice'>You instruct \the [src] to drop any collected ore.</span>"
DropOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/Die()
..()
visible_message("<span class='danger'>\The [src] blows apart!</span>")
new /obj/effect/decal/remains/robot(src.loc)
DropOre()
qdel(src)
return
/mob/living/simple_animal/hostile/mining_drone/New()
..()
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == I_HELP)
switch(search_objects)
if(0)
SetCollectBehavior()
M << "<span class='info'>\The [src] will now search and store loose ore.</span>"
if(2)
SetOffenseBehavior()
M << "<span class='info'>\The [src] will now attack hostile wildlife.</span>"
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior() called tick#: [world.time]")
stop_automated_movement_when_pulled = 1
idle_vision_range = 9
search_objects = 2
wander = 1
ranged = 0
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior() called tick#: [world.time]")
stop_automated_movement_when_pulled = 0
idle_vision_range = 5
search_objects = 0
wander = 0
ranged = 1
retreat_distance = 1
minimum_distance = 2
icon_state = "mining_drone_offense"
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/weapon/ore))
CollectOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre() called tick#: [world.time]")
var/obj/item/weapon/ore/O
for(O in src.loc)
O.loc = src
for(var/dir in alldirs)
var/turf/T = get_step(src,dir)
for(O in T)
O.loc = src
return
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/mob/living/simple_animal/hostile/mining_drone/proc/DropOre() called tick#: [world.time]")
if(!contents.len)
return
for(var/obj/item/weapon/ore/O in contents)
contents -= O
O.loc = src.loc
return
/mob/living/simple_animal/hostile/mining_drone/adjustBruteLoss()
if(search_objects)
SetOffenseBehavior()
..()
/**********************Lazarus Injector**********************/
/obj/item/weapon/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead and make them friendly to the user (but retains previous nature aside from that). Unfortunately, the process is useless on higher lifeforms and incredibly costly, so these were stored away until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 5
var/loaded = 1
/obj/item/weapon/lazarus_injector/update_icon()
..()
if(loaded)
icon_state = "lazarus_hypo"
else
icon_state = "lazarus_empty"
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.stat == DEAD)
M.faction = "lazarus \ref[user]"
M.revive()
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
H.friends += user
log_game("[user] has revived hostile mob [target] with a lazarus injector")
loaded = 0
user.visible_message("<span class='warning'>[user] injects [M] with \the [src], reviving it.</span>", \
"<span class='notice'>You inject [M] with \the [src], reviving it.</span>")
playsound(src,'sound/effects/refill.ogg',50,1)
update_icon()
return
else
user << "<span class='warning'>\The [src] is only effective on the dead.</span>"
return
else
user << "<span class='warning'>\The [src] is only effective on lesser beings.</span>"
return
/obj/item/weapon/lazarus_injector/examine(mob/user)
..()
if(!loaded)
user << "<span class='info'>\The [src] is empty.</span>"
/*********************Mob Capsule*************************/
/obj/item/device/mobcapsule
name = "lazarus capsule"
desc = "It allows you to store and deploy lazarus-injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
throwforce = 00
throw_speed = 4
throw_range = 20
force = 0
var/storage_capacity = 1
var/mob/living/capsuleowner = null
var/tripped = 0
var/colorindex = 0
var/mob/contained_mob
/obj/item/device/mobcapsule/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
if(user != capsuleowner)
user << "<span class='warning'>\The [src] briefly flashes an error.</span>"
return 0
spawn()
var/name = sanitize(input("Choose a name for your friend.", "Name your friend", contained_mob.name) as text|null)
if(name)
contained_mob.name = name
user << "<span class='notice'>Renaming successful, say hello to [contained_mob]</span>"
..()
/obj/item/device/mobcapsule/throw_impact(atom/A, mob/user)
..()
if(!tripped)
if(contained_mob)
dump_contents(user)
tripped = 1
else
take_contents(user)
tripped = 1
/obj/item/device/mobcapsule/proc/insert(var/atom/movable/AM, mob/user)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/device/mobcapsule/proc/insert() called tick#: [world.time]")
if(contained_mob)
return -1
if(istype(AM, /mob/living))
var/mob/living/L = AM
if(L.locked_to)
return 0
if(L.client)
L.client.perspective = EYE_PERSPECTIVE
L.client.eye = src
else if(!istype(AM, /obj/item) && !istype(AM, /obj/effect/dummy/chameleon))
return 0
else if(AM.density || AM.anchored)
return 0
AM.loc = src
contained_mob = AM
return 1
/obj/item/device/mobcapsule/pickup(mob/user)
tripped = 0
capsuleowner = user
/obj/item/device/mobcapsule/proc/dump_contents(mob/user)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/device/mobcapsule/proc/dump_contents() called tick#: [world.time]")
/*
//Cham Projector Exception
for(var/obj/effect/dummy/chameleon/AD in src)
AD.loc = src.loc
for(var/obj/O in src)
O.loc = src.loc
for(var/mob/M in src)
M.loc = src.loc
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
*/
if(contained_mob)
contained_mob.loc = src.loc
if(contained_mob.client)
contained_mob.client.eye = contained_mob.client.mob
contained_mob.client.perspective = MOB_PERSPECTIVE
contained_mob = null
/obj/item/device/mobcapsule/attack_self(mob/user)
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
/obj/item/device/mobcapsule/proc/take_contents(mob/user)
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/item/device/mobcapsule/proc/take_contents() called tick#: [world.time]")
for(var/mob/living/simple_animal/AM in src.loc)
if(istype(AM))
var/mob/living/simple_animal/M = AM
var/mob/living/simple_animal/hostile/H = M
if(!istype(H)) continue
for(var/things in H.friends)
if(capsuleowner in H.friends)
if(insert(AM, user) == -1) //Limit reached
break
/**********************Mining Scanner**********************/
/obj/item/device/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals, it can also be used to stop gibtonite detonations. Requires you to wear mesons to use optimally."
name = "mining scanner"
icon_state = "mining"
item_state = "analyzer"
w_class = 2.0
flags = 0
siemens_coefficient = 1
slot_flags = SLOT_BELT
var/cooldown = 0
/obj/item/device/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(!cooldown)
cooldown = 1
spawn(40)
cooldown = 0
var/client/C = user.client
var/list/L = list()
var/turf/unsimulated/mineral/M
for(M in range(7, user))
if(M.scan_state)
L += M
if(!L.len)
user << "<span class='notice'>\The [src] reports that nothing was detected nearby.</span>"
return
else
for(M in L)
var/turf/T = get_turf(M)
var/image/I = image('icons/turf/walls.dmi', loc = T, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would-be space travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"